source:
orxonox.OLD/branches/playability/src/world_entities/projectiles/spike_ball.h
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10256
Last change on this file since 10256 was 10256, checked in by nicolasc, 17 years ago | |
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File size: 1.6 KB |
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[10170] | 1 | /*! |
[10252] | 2 | * @file spike_ball.h |
3 | * @brief Noxonian SpikeBall Projectile; 2 stage weapon, splits into spikes | |
[10170] | 4 | */ |
5 | ||
6 | #ifndef _SPIKE_BALL_H | |
7 | #define _SPIKE_BALL_H | |
8 | ||
[10235] | 9 | #include "projectile_weapon.h" |
[10252] | 10 | #include "spike.h" |
[10170] | 11 | #include "effects/billboard.h" |
[10188] | 12 | |
[10235] | 13 | // #include "../weapons/spike_launcher.h" |
[10170] | 14 | |
[10196] | 15 | |
16 | #include "extendable.h" | |
17 | ||
[10170] | 18 | class Vector; |
[10235] | 19 | class ProjectileWeapon; |
[10170] | 20 | class SpriteParticles; |
21 | class ParticleEmitter; | |
22 | class FastFactory; | |
23 | ||
[10188] | 24 | |
[10235] | 25 | class SpikeBall : public ProjectileWeapon |
[10170] | 26 | { |
27 | ObjectListDeclaration(SpikeBall); | |
28 | public: | |
29 | SpikeBall (); | |
30 | virtual ~SpikeBall (); | |
31 | ||
32 | ||
33 | virtual void activate(); | |
34 | virtual void deactivate(); | |
35 | ||
36 | virtual void collidesWith(WorldEntity* entity, const Vector& location); | |
37 | ||
38 | virtual void destroy (WorldEntity* killer); | |
39 | ||
40 | virtual void tick (float dt); | |
41 | virtual void draw () const; | |
42 | ||
[10252] | 43 | // inline Vector getRotationVector() { return this->rotationVector; } |
44 | // inline float getAngle() { return this->angle; } | |
[10188] | 45 | |
[10170] | 46 | private: |
47 | static FastFactory* fastFactory; | |
48 | ||
49 | static SpriteParticles* explosionParticles; | |
50 | ||
51 | ParticleEmitter* emitter; | |
52 | ||
[10256] | 53 | // float speed; |
[10170] | 54 | |
[10256] | 55 | // float angle; |
56 | // float rotationSpeed; | |
57 | // Vector rotationVector; | |
[10170] | 58 | |
59 | Billboard* halo; | |
60 | ||
61 | WorldEntity* hitEntity; // FIXME TEMPORARY | |
[10188] | 62 | |
[10252] | 63 | // WeaponManager* weaponMan; |
64 | ||
65 | void updateFireDir(); | |
66 | virtual void blow(); | |
67 | ||
68 | // int spikes; | |
69 | Vector* launcher; | |
70 | float size; | |
71 | ||
[10170] | 72 | }; |
73 | ||
74 | #endif /* _SPIKE_BALL_H */ |
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