Changeset 10188 in orxonox.OLD for branches/playability/src/world_entities/projectiles/spike_ball.h
- Timestamp:
- Jan 7, 2007, 2:50:47 PM (17 years ago)
- File:
-
- 1 edited
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branches/playability/src/world_entities/projectiles/spike_ball.h
r10170 r10188 9 9 #include "projectile.h" 10 10 #include "effects/billboard.h" 11 12 #include "../weapons/spike_launcher.h" 11 13 #include "../weapons/weapon.h" 14 #include "../weapons/weapon_manager.h" 12 15 13 16 class Vector; … … 16 19 class ParticleEmitter; 17 20 class FastFactory; 21 class WeaponManager; 22 18 23 19 24 class SpikeBall : public Projectile … … 35 40 virtual void draw () const; 36 41 42 inline Vector getRotationVector() { return this->rotationVector; } 43 inline float getAngle() { return this->angle; } 44 37 45 // virtual void blow(); 38 46 … … 48 56 float angle; 49 57 float rotationSpeed; 58 Vector rotationVector; 50 59 51 60 Billboard* halo; 52 61 53 62 WorldEntity* hitEntity; // FIXME TEMPORARY 63 64 // WeaponManager weaponMan; 65 54 66 }; 55 67
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