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Ignore:
Timestamp:
Jan 7, 2007, 2:50:47 PM (17 years ago)
Author:
nicolasc
Message:

updated spikeball/spike combo; still need to turn a projectile into a spaceship
swarmmissile turns again, but flickers

File:
1 edited

Legend:

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  • branches/playability/src/world_entities/projectiles/spike_ball.h

    r10170 r10188  
    99#include "projectile.h"
    1010#include "effects/billboard.h"
     11
     12#include "../weapons/spike_launcher.h"
    1113#include "../weapons/weapon.h"
     14#include "../weapons/weapon_manager.h"
    1215
    1316class Vector;
     
    1619class ParticleEmitter;
    1720class FastFactory;
     21class WeaponManager;
     22
    1823
    1924class SpikeBall : public Projectile
     
    3540    virtual void draw () const;
    3641
     42    inline Vector getRotationVector() { return this->rotationVector; }
     43    inline float getAngle() { return this->angle; }
     44
    3745//     virtual void blow();
    3846
     
    4856    float                             angle;
    4957    float                             rotationSpeed;
     58    Vector                            rotationVector;
    5059
    5160    Billboard*                        halo;
    5261
    5362    WorldEntity* hitEntity; // FIXME TEMPORARY
     63
     64//     WeaponManager                     weaponMan;
     65
    5466};
    5567
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