Changeset 10252 in orxonox.OLD for branches/playability/src/world_entities/projectiles/spike_ball.h
- Timestamp:
- Jan 17, 2007, 1:41:51 PM (19 years ago)
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- 1 edited
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branches/playability/src/world_entities/projectiles/spike_ball.h
r10235 r10252 1 1 /*! 2 * @file lbolt.h3 * @brief light blaster lbolt2 * @file spike_ball.h 3 * @brief Noxonian SpikeBall Projectile; 2 stage weapon, splits into spikes 4 4 */ 5 5 … … 8 8 9 9 #include "projectile_weapon.h" 10 #include "spike.h" 10 11 #include "effects/billboard.h" 11 12 … … 19 20 class SpriteParticles; 20 21 class ParticleEmitter; 21 class FastFactory;22 22 class FastFactory; 23 23 … … 41 41 virtual void draw () const; 42 42 43 inline Vector getRotationVector() { return this->rotationVector; } 44 inline float getAngle() { return this->angle; } 45 46 // virtual void blow(); 43 // inline Vector getRotationVector() { return this->rotationVector; } 44 // inline float getAngle() { return this->angle; } 47 45 48 46 private: … … 63 61 WorldEntity* hitEntity; // FIXME TEMPORARY 64 62 65 WeaponManager* weaponMan; 63 // WeaponManager* weaponMan; 64 65 void updateFireDir(); 66 virtual void blow(); 67 68 // int spikes; 69 Vector* launcher; 70 float size; 71 66 72 }; 67 73
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