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Ignore:
Timestamp:
Jan 17, 2007, 1:41:51 PM (19 years ago)
Author:
nicolasc
Message:

bump

File:
1 edited

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  • branches/playability/src/world_entities/projectiles/spike_ball.h

    r10235 r10252  
    11/*!
    2  * @file lbolt.h
    3  * @brief light blaster lbolt
     2 * @file spike_ball.h
     3 * @brief Noxonian SpikeBall Projectile; 2 stage weapon, splits into spikes
    44*/
    55
     
    88
    99#include "projectile_weapon.h"
     10#include "spike.h"
    1011#include "effects/billboard.h"
    1112
     
    1920class SpriteParticles;
    2021class ParticleEmitter;
    21 class FastFactory;
    2222class FastFactory;
    2323
     
    4141    virtual void draw () const;
    4242
    43     inline Vector getRotationVector() { return this->rotationVector; }
    44     inline float getAngle() { return this->angle; }
    45 
    46 //     virtual void blow();
     43//     inline Vector getRotationVector() { return this->rotationVector; }
     44//     inline float getAngle() { return this->angle; }
    4745
    4846  private:
     
    6361    WorldEntity* hitEntity; // FIXME TEMPORARY
    6462
    65     WeaponManager*                   weaponMan;
     63//     WeaponManager*                   weaponMan;
     64
     65    void updateFireDir();
     66    virtual void blow();
     67
     68//     int           spikes;
     69    Vector*       launcher;
     70    float         size;
     71
    6672};
    6773
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