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source: orxonox.OLD/branches/new_class_id/src/world_entities/projectiles/projectile.cc @ 9783

Last change on this file since 9783 was 9783, checked in by bensch, 18 years ago

orxonox/new_class_id: more implementation on Resources

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[3573]1
2
[4597]3/*
[3573]4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific
14   main-programmer: Patrick Boenzli
[4597]15   co-programmer:
[3573]16*/
[5357]17#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
[3573]18
19#include "projectile.h"
[3618]20
[3573]21#include "world_entity.h"
[6434]22#include "world_entities/weapons/weapon.h"
[3678]23#include "model.h"
[7193]24#include "util/loading/resource_manager.h"
[3573]25
[8362]26#include "debug.h"
[3573]27
[9715]28ObjectListDefinition(Projectile);
[3573]29
[3578]30/**
[4836]31 *  standard constructor
[3578]32*/
[4932]33Projectile::Projectile () : WorldEntity()
[3573]34{
[9705]35  this->registerObject(this, Projectile::_objectList);
[4597]36
[4890]37  this->lifeCycle = 0.0;
[5063]38  this->lifeSpan = 1.0f; /* sec */
[6078]39  this->target = NULL;
[5769]40  this->removeNode();
[7084]41
[8190]42  /* character attributes */
43  this->setHealth(1.0f);
[9235]44  this->setDamage(1.0f); // default damage of a projectile set to 100.0 damage points
[8190]45
[7084]46  this->explosionBuffer = NULL;
47  this->engineBuffer = NULL;
[9656]48
49  //this->addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT);
[3573]50}
51
52
[3578]53/**
[4836]54 *  standard deconstructor
[3578]55*/
[4597]56Projectile::~Projectile ()
[3573]57{
[7084]58  if (this->explosionBuffer != NULL)
59    ResourceManager::getInstance()->unload(this->explosionBuffer);
60  if (this->engineBuffer != NULL)
61    ResourceManager::getInstance()->unload(this->engineBuffer);
[4597]62  /*
63     do not delete the test projectModel, since it is pnode
64     and will be cleaned out by world
[3629]65  */
66  //delete this->projectileModel;
[3573]67}
68
[3578]69
[7221]70void Projectile::loadExplosionSound(const std::string& explosionSound)
[7084]71{
72  if (this->explosionBuffer != NULL)
73    ResourceManager::getInstance()->unload(this->explosionBuffer);
74
[7221]75  else if (!explosionSound.empty())
[7084]76  {
[7460]77    this->explosionBuffer = (OrxSound::SoundBuffer*)ResourceManager::getInstance()->load(explosionSound, WAV);
[7084]78    if (this->explosionBuffer != NULL)
79    {
[9406]80      PRINTF(4)("Loaded sound %s to Pickup: %s.\n", explosionSound.c_str(), this->getCName());
[7084]81    }
82    else
83    {
[9406]84      PRINTF(2)("Failed to load sound %s to explosion %s.\n.", explosionSound.c_str(), this->getCName());
[7084]85    }
86  }
87  else
88    this->explosionBuffer = NULL;
89}
90
91
[7221]92void Projectile::loadEngineSound(const std::string& engineSound)
[7084]93{
94  if (this->engineBuffer != NULL)
95    ResourceManager::getInstance()->unload(this->engineBuffer);
96
[7221]97  else if (!engineSound.empty())
[7084]98  {
[7460]99    this->engineBuffer = (OrxSound::SoundBuffer*)ResourceManager::getInstance()->load(engineSound, WAV);
[7084]100    if (this->engineBuffer != NULL)
101    {
[9406]102      PRINTF(4)("Loaded sound %s to Pickup: %s.\n", engineSound.c_str(), this->getCName());
[7084]103    }
104    else
105    {
[9406]106      PRINTF(2)("Failed to load sound %s to engine %s.\n.", engineSound.c_str(), this->getCName());
[7084]107    }
108  }
109  else
110    this->engineBuffer = NULL;
111}
112
113
[6431]114void Projectile::setMinEnergy(float energyMin)
[4948]115{
116  this->energyMin = energyMin;
117}
118
119
[3578]120/**
[4836]121 *  this sets the flight direction of the projectile
122 * @param directin in which to flight
[3632]123
124   this function will calculate a vector out of this to be used in the
125   tick function
126*/
[4927]127void Projectile::setFlightDirection(const Quaternion& flightDirection)
[3632]128{
129  Vector v(1, 0, 0);
[4890]130  this->flightDirection = flightDirection.apply(v);
131  this->flightDirection.normalize();
[3632]132}
133
134/**
[4836]135 *  sets the velocity vector to a spec speed
136 * @param velocity: vector of the velocity
[4464]137*/
138void Projectile::setVelocity(const Vector &velocity)
139{
[4955]140  //Vector offsetVel =
141  this->velocity = velocity;
142 // offsetVel.normalize();
143  //this->velocity += (offsetVel * 50.0);
[4464]144}
145
[5766]146
147
148void Projectile::setTarget(PNode* target)
149{
[6078]150  if (this->target == NULL)
[9783]151    this->target = new PNode(target, PNODE_REPARENT_ON_PARENTS_REMOVE | PNODE_REPARENT_TO_NULL | PNODE_PROHIBIT_DELETE_WITH_PARENT);
[6078]152  else
153    this->target->setParent(target);
[5766]154}
155
156
[4464]157/**
[4927]158 * signal tick, time dependent things will be handled here
[6056]159 * @param dt since last tick
[3578]160*/
[6056]161void Projectile::tick (float dt)
[3632]162{
[6056]163  Vector v = this->velocity * (dt);
[3686]164  this->shiftCoor(v);
[3683]165
[6056]166  if (this->tickLifeCycle(dt))
[9235]167    this->destroy( NULL );
[3632]168}
[3573]169
170
[3578]171/**
[4836]172 *  the function gets called, when the projectile is destroyed
[3578]173*/
[9235]174void Projectile::destroy (WorldEntity* killer)
[7084]175{
176  if (this->explosionBuffer != NULL)
177    this->soundSource.play(this->explosionBuffer);
178}
[3573]179
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