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source: orxonox.OLD/branches/new_class_id/src/world_entities/projectiles/projectile.cc @ 9783

Last change on this file since 9783 was 9783, checked in by bensch, 18 years ago

orxonox/new_class_id: more implementation on Resources

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3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific
14   main-programmer: Patrick Boenzli
15   co-programmer:
16*/
17#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
18
19#include "projectile.h"
20
21#include "world_entity.h"
22#include "world_entities/weapons/weapon.h"
23#include "model.h"
24#include "util/loading/resource_manager.h"
25
26#include "debug.h"
27
28ObjectListDefinition(Projectile);
29
30/**
31 *  standard constructor
32*/
33Projectile::Projectile () : WorldEntity()
34{
35  this->registerObject(this, Projectile::_objectList);
36
37  this->lifeCycle = 0.0;
38  this->lifeSpan = 1.0f; /* sec */
39  this->target = NULL;
40  this->removeNode();
41
42  /* character attributes */
43  this->setHealth(1.0f);
44  this->setDamage(1.0f); // default damage of a projectile set to 100.0 damage points
45
46  this->explosionBuffer = NULL;
47  this->engineBuffer = NULL;
48
49  //this->addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT);
50}
51
52
53/**
54 *  standard deconstructor
55*/
56Projectile::~Projectile ()
57{
58  if (this->explosionBuffer != NULL)
59    ResourceManager::getInstance()->unload(this->explosionBuffer);
60  if (this->engineBuffer != NULL)
61    ResourceManager::getInstance()->unload(this->engineBuffer);
62  /*
63     do not delete the test projectModel, since it is pnode
64     and will be cleaned out by world
65  */
66  //delete this->projectileModel;
67}
68
69
70void Projectile::loadExplosionSound(const std::string& explosionSound)
71{
72  if (this->explosionBuffer != NULL)
73    ResourceManager::getInstance()->unload(this->explosionBuffer);
74
75  else if (!explosionSound.empty())
76  {
77    this->explosionBuffer = (OrxSound::SoundBuffer*)ResourceManager::getInstance()->load(explosionSound, WAV);
78    if (this->explosionBuffer != NULL)
79    {
80      PRINTF(4)("Loaded sound %s to Pickup: %s.\n", explosionSound.c_str(), this->getCName());
81    }
82    else
83    {
84      PRINTF(2)("Failed to load sound %s to explosion %s.\n.", explosionSound.c_str(), this->getCName());
85    }
86  }
87  else
88    this->explosionBuffer = NULL;
89}
90
91
92void Projectile::loadEngineSound(const std::string& engineSound)
93{
94  if (this->engineBuffer != NULL)
95    ResourceManager::getInstance()->unload(this->engineBuffer);
96
97  else if (!engineSound.empty())
98  {
99    this->engineBuffer = (OrxSound::SoundBuffer*)ResourceManager::getInstance()->load(engineSound, WAV);
100    if (this->engineBuffer != NULL)
101    {
102      PRINTF(4)("Loaded sound %s to Pickup: %s.\n", engineSound.c_str(), this->getCName());
103    }
104    else
105    {
106      PRINTF(2)("Failed to load sound %s to engine %s.\n.", engineSound.c_str(), this->getCName());
107    }
108  }
109  else
110    this->engineBuffer = NULL;
111}
112
113
114void Projectile::setMinEnergy(float energyMin)
115{
116  this->energyMin = energyMin;
117}
118
119
120/**
121 *  this sets the flight direction of the projectile
122 * @param directin in which to flight
123
124   this function will calculate a vector out of this to be used in the
125   tick function
126*/
127void Projectile::setFlightDirection(const Quaternion& flightDirection)
128{
129  Vector v(1, 0, 0);
130  this->flightDirection = flightDirection.apply(v);
131  this->flightDirection.normalize();
132}
133
134/**
135 *  sets the velocity vector to a spec speed
136 * @param velocity: vector of the velocity
137*/
138void Projectile::setVelocity(const Vector &velocity)
139{
140  //Vector offsetVel =
141  this->velocity = velocity;
142 // offsetVel.normalize();
143  //this->velocity += (offsetVel * 50.0);
144}
145
146
147
148void Projectile::setTarget(PNode* target)
149{
150  if (this->target == NULL)
151    this->target = new PNode(target, PNODE_REPARENT_ON_PARENTS_REMOVE | PNODE_REPARENT_TO_NULL | PNODE_PROHIBIT_DELETE_WITH_PARENT);
152  else
153    this->target->setParent(target);
154}
155
156
157/**
158 * signal tick, time dependent things will be handled here
159 * @param dt since last tick
160*/
161void Projectile::tick (float dt)
162{
163  Vector v = this->velocity * (dt);
164  this->shiftCoor(v);
165
166  if (this->tickLifeCycle(dt))
167    this->destroy( NULL );
168}
169
170
171/**
172 *  the function gets called, when the projectile is destroyed
173*/
174void Projectile::destroy (WorldEntity* killer)
175{
176  if (this->explosionBuffer != NULL)
177    this->soundSource.play(this->explosionBuffer);
178}
179
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