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source: orxonox.OLD/branches/network/src/story_entities/multi_player_world.h @ 6366

Last change on this file since 6366 was 6366, checked in by patrick, 18 years ago

network: inlined some functions

File size: 692 bytes
RevLine 
[6139]1/*!
[6356]2 * @file multi_player_world.h
[6139]3  *  Holds and manages all game data
4*/
5
[6356]6#ifndef _MULTI_PLAYER_WORLD_H
7#define _MULTI_PLAYER_WORLD_H
[6139]8
[6356]9#include "game_world.h"
[6139]10
[6142]11
[6139]12class TiXmlElement;
13
[6361]14
[6356]15//! The multiplayer game world
[6139]16/**
[6361]17 *  this class initializes everything that should be displayed inside of the current level.
18 *  it is the main driving factor during gameplay.
19 */
[6356]20class MultiPlayerWorld : public GameWorld {
[6139]21
22 public:
[6356]23  MultiPlayerWorld (const TiXmlElement* root = NULL);
24  virtual ~MultiPlayerWorld ();
[6139]25
26  void loadParams(const TiXmlElement* root);
27
[6366]28  virtual ErrorMessage load();
[6361]29
30  private:
31    void constuctorInit(const char* name, int worldID);
32
[6139]33};
34
[6356]35#endif /* _MULTI_PLAYER_WORLD_H */
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