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source: orxonox.OLD/branches/network/src/story_entities/multi_player_world.h @ 6404

Last change on this file since 6404 was 6404, checked in by patrick, 18 years ago

network: working on the last steps, completion is in reach. sadly the world isn't loaded anymore at the moment. continue work later. work flush

File size: 716 bytes
Line 
1/*!
2 * @file multi_player_world.h
3  *  Holds and manages all game data
4*/
5
6#ifndef _MULTI_PLAYER_WORLD_H
7#define _MULTI_PLAYER_WORLD_H
8
9#include "game_world.h"
10
11
12class TiXmlElement;
13class MultiPlayerWorldData;
14
15
16//! The multiplayer game world
17/**
18 *  this class initializes everything that should be displayed inside of the current level.
19 *  it is the main driving factor during gameplay.
20 */
21class MultiPlayerWorld : public GameWorld {
22
23 public:
24  MultiPlayerWorld (const TiXmlElement* root = NULL);
25  virtual ~MultiPlayerWorld ();
26
27  void loadParams(const TiXmlElement* root);
28
29  private:
30    MultiPlayerWorldData*    multiPlayerWorldData;    //!< reference to the datatank
31};
32
33#endif /* _MULTI_PLAYER_WORLD_H */
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