Changeset 6142 in orxonox.OLD for trunk/src/story_entities/network_world.h
- Timestamp:
- Dec 16, 2005, 7:13:57 PM (18 years ago)
- File:
-
- 1 edited
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trunk/src/story_entities/network_world.h
r6139 r6142 11 11 #include "story_entity.h" 12 12 #include "p_node.h" 13 #include "object_manager.h" 13 14 14 15 class NetworkWorld; 16 15 17 class WorldEntity; 16 18 class Camera; … … 18 20 class GLMenuImageScreen; 19 21 class Terrain; 20 class GarbageCollector;21 class Text;22 22 class TiXmlElement; 23 23 24 24 class Shell; 25 25 class OggPlayer; 26 template<class T> class tList;27 26 28 27 //! The game world … … 61 60 bool command (Command* cmd); 62 61 63 tList<WorldEntity>* getEntities();64 65 62 /* interface to world */ 66 63 void spawn (WorldEntity* entity); … … 84 81 void synchronize (); 85 82 void handleInput (); 83 void tick (std::list<WorldEntity*> worldEntity, float dt); 86 84 void tick (); 87 85 void update (); … … 104 102 bool bPause; //!< pause mode 105 103 104 ObjectManager objectManager; //!< The ObjectManager of this World. 105 106 106 GLMenuImageScreen* glmis; //!< The Level-Loader Display 107 107 … … 118 118 119 119 GLuint objectList; //!< temporary: @todo this will be ereased soon 120 tList<WorldEntity>* entities; //!< A template List of all entities. Every moving thing should be included here, and world automatically updates them. 120 121 121 Player* localPlayer; //!< The Player, you fly through the level. 122 122 };
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