[6352] | 1 | /* |
---|
| 2 | orxonox - the future of 3D-vertical-scrollers |
---|
| 3 | |
---|
| 4 | Copyright (C) 2004 orx |
---|
| 5 | |
---|
| 6 | This program is free software; you can redistribute it and/or modify |
---|
| 7 | it under the terms of the GNU General Public License as published by |
---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
---|
| 9 | any later version. |
---|
| 10 | |
---|
| 11 | ### File Specific: |
---|
| 12 | main-programmer: Patrick Boenzli |
---|
| 13 | co-programmer: Christian Meyer |
---|
| 14 | co-programmer: Benjamin Grauer |
---|
| 15 | */ |
---|
| 16 | |
---|
| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
---|
| 18 | |
---|
[6358] | 19 | #include "game_world.h" |
---|
[6402] | 20 | #include "game_world_data.h" |
---|
[6352] | 21 | |
---|
| 22 | #include "resource_manager.h" |
---|
| 23 | #include "state.h" |
---|
[6404] | 24 | #include "class_list.h" |
---|
| 25 | #include "substring.h" |
---|
[6352] | 26 | |
---|
[6404] | 27 | #include "game_loader.h" |
---|
| 28 | |
---|
[6352] | 29 | #include "p_node.h" |
---|
| 30 | #include "world_entity.h" |
---|
| 31 | #include "player.h" |
---|
| 32 | #include "camera.h" |
---|
| 33 | #include "environment.h" |
---|
| 34 | #include "terrain.h" |
---|
| 35 | #include "test_entity.h" |
---|
| 36 | #include "terrain.h" |
---|
[6404] | 37 | #include "md2Model.h" |
---|
[6434] | 38 | #include "world_entities/projectiles/projectile.h" |
---|
[6404] | 39 | #include "npcs/npc_test1.h" |
---|
| 40 | #include "playable.h" |
---|
| 41 | |
---|
[6352] | 42 | #include "light.h" |
---|
[6404] | 43 | |
---|
| 44 | #include "factory.h" |
---|
| 45 | #include "fast_factory.h" |
---|
[6352] | 46 | #include "load_param.h" |
---|
[6404] | 47 | #include "shell_command.h" |
---|
[6352] | 48 | |
---|
| 49 | #include "particle_engine.h" |
---|
| 50 | #include "graphics_engine.h" |
---|
[6404] | 51 | #include "event_handler.h" |
---|
| 52 | #include "sound_engine.h" |
---|
| 53 | #include "cd_engine.h" |
---|
| 54 | #include "network_manager.h" |
---|
[6352] | 55 | #include "physics_engine.h" |
---|
| 56 | #include "fields.h" |
---|
| 57 | |
---|
| 58 | #include "glmenu_imagescreen.h" |
---|
[6404] | 59 | #include "shell.h" |
---|
[6352] | 60 | |
---|
[6404] | 61 | #include "animation_player.h" |
---|
[6352] | 62 | #include "animation3d.h" |
---|
| 63 | |
---|
| 64 | #include "ogg_player.h" |
---|
[6404] | 65 | #include "shader.h" |
---|
[6352] | 66 | |
---|
| 67 | |
---|
[6404] | 68 | using namespace std; |
---|
[6352] | 69 | |
---|
| 70 | |
---|
[6358] | 71 | SHELL_COMMAND(speed, GameWorld, setSpeed); |
---|
| 72 | SHELL_COMMAND(togglePNodeVisibility, GameWorld, togglePNodeVisibility); |
---|
| 73 | SHELL_COMMAND(toggleBVVisibility, GameWorld, toggleBVVisibility); |
---|
[6352] | 74 | |
---|
| 75 | |
---|
| 76 | |
---|
[6358] | 77 | GameWorld::GameWorld(const TiXmlElement* root) |
---|
[6402] | 78 | : StoryEntity() |
---|
[6352] | 79 | { |
---|
[6368] | 80 | this->setClassID(CL_GAME_WORLD, "GameWorld"); |
---|
| 81 | this->setName("Preloaded World - no name yet"); |
---|
| 82 | |
---|
| 83 | this->gameTime = 0.0f; |
---|
[6370] | 84 | this->setSpeed(1.0f); |
---|
[6368] | 85 | this->shell = NULL; |
---|
| 86 | |
---|
| 87 | this->showPNodes = false; |
---|
| 88 | this->showBV = false; |
---|
| 89 | |
---|
[6352] | 90 | this->path = NULL; |
---|
| 91 | } |
---|
| 92 | |
---|
| 93 | /** |
---|
[6358] | 94 | * remove the GameWorld from memory |
---|
[6352] | 95 | * |
---|
| 96 | * delete everything explicitly, that isn't contained in the parenting tree! |
---|
| 97 | * things contained in the tree are deleted automaticaly |
---|
| 98 | */ |
---|
[6358] | 99 | GameWorld::~GameWorld () |
---|
[6352] | 100 | { |
---|
[6408] | 101 | PRINTF(4)("Deleted GameWorld\n"); |
---|
[6352] | 102 | } |
---|
| 103 | |
---|
| 104 | |
---|
| 105 | |
---|
| 106 | /** |
---|
[6358] | 107 | * loads the parameters of a GameWorld from an XML-element |
---|
[6352] | 108 | * @param root the XML-element to load from |
---|
| 109 | */ |
---|
[6358] | 110 | void GameWorld::loadParams(const TiXmlElement* root) |
---|
[6352] | 111 | { |
---|
[6376] | 112 | static_cast<StoryEntity*>(this)->loadParams(root); |
---|
[6352] | 113 | |
---|
[6358] | 114 | LoadParam(root, "path", this, GameWorld, setPath) |
---|
[6402] | 115 | .describe("The Filename of this GameWorld (relative from the data-dir)"); |
---|
[6376] | 116 | |
---|
| 117 | PRINTF(4)("Loaded GameWorld specific stuff\n"); |
---|
[6352] | 118 | } |
---|
| 119 | |
---|
[6368] | 120 | |
---|
[6352] | 121 | /** |
---|
| 122 | * this is executed just before load |
---|
| 123 | * |
---|
| 124 | * since the load function sometimes needs data, that has been initialized |
---|
| 125 | * before the load and after the proceeding storyentity has finished |
---|
| 126 | */ |
---|
[6370] | 127 | ErrorMessage GameWorld::init() |
---|
[6352] | 128 | { |
---|
| 129 | this->cycle = 0; |
---|
| 130 | /* init the world interface */ |
---|
| 131 | this->shell = new Shell(); |
---|
| 132 | |
---|
[6498] | 133 | State::setCurrentStoryEntity(dynamic_cast<StoryEntity*>(this)); |
---|
[6407] | 134 | this->dataTank->init(); |
---|
[6352] | 135 | } |
---|
| 136 | |
---|
| 137 | |
---|
| 138 | /** |
---|
[6358] | 139 | * loads the GameWorld by initializing all resources, and set their default values. |
---|
[6352] | 140 | */ |
---|
[6372] | 141 | ErrorMessage GameWorld::loadData() |
---|
[6352] | 142 | { |
---|
[6370] | 143 | this->displayLoadScreen(); |
---|
| 144 | |
---|
[6407] | 145 | PRINTF(0)("Loading the GameWorld\n"); |
---|
| 146 | |
---|
[6352] | 147 | PRINTF(3)("> Loading world: '%s'\n", getPath()); |
---|
| 148 | TiXmlElement* element; |
---|
| 149 | GameLoader* loader = GameLoader::getInstance(); |
---|
| 150 | |
---|
| 151 | if( getPath() == NULL) |
---|
[6402] | 152 | { |
---|
| 153 | PRINTF(1)("GameWorld has no path specified for loading"); |
---|
| 154 | return (ErrorMessage){213,"Path not specified","GameWorld::load()"}; |
---|
| 155 | } |
---|
[6352] | 156 | |
---|
| 157 | TiXmlDocument* XMLDoc = new TiXmlDocument( getPath()); |
---|
[6402] | 158 | // load the xml world file for further loading |
---|
[6352] | 159 | if( !XMLDoc->LoadFile()) |
---|
| 160 | { |
---|
| 161 | PRINTF(1)("loading XML File: %s @ %s:l%d:c%d\n", XMLDoc->ErrorDesc(), this->getPath(), XMLDoc->ErrorRow(), XMLDoc->ErrorCol()); |
---|
| 162 | delete XMLDoc; |
---|
[6358] | 163 | return (ErrorMessage){213,"XML File parsing error","GameWorld::load()"}; |
---|
[6352] | 164 | } |
---|
| 165 | // check basic validity |
---|
| 166 | TiXmlElement* root = XMLDoc->RootElement(); |
---|
| 167 | assert( root != NULL); |
---|
| 168 | if( root == NULL || root->Value() == NULL || strcmp( root->Value(), "WorldDataFile")) |
---|
| 169 | { |
---|
[6402] | 170 | // report an error |
---|
| 171 | PRINTF(1)("Specified XML File is not an orxonox world data file (WorldDataFile element missing)\n"); |
---|
| 172 | delete XMLDoc; |
---|
| 173 | return (ErrorMessage){213,"Path not a WorldDataFile","GameWorld::load()"}; |
---|
[6352] | 174 | } |
---|
[6402] | 175 | /* the whole loading process for the GameWorld */ |
---|
[6407] | 176 | this->dataTank->loadData(root); |
---|
[6352] | 177 | |
---|
[6402] | 178 | delete XMLDoc; |
---|
[6386] | 179 | this->releaseLoadScreen(); |
---|
[6352] | 180 | } |
---|
| 181 | |
---|
| 182 | |
---|
| 183 | /** |
---|
[6387] | 184 | * unload the data of this GameWorld |
---|
| 185 | */ |
---|
| 186 | ErrorMessage GameWorld::unloadData() |
---|
| 187 | { |
---|
| 188 | delete this->shell; |
---|
| 189 | PRINTF(3)("GameWorld::~GameWorld() - unloading the current GameWorld\n"); |
---|
| 190 | |
---|
[6407] | 191 | this->dataTank->unloadData(); |
---|
[6387] | 192 | } |
---|
| 193 | |
---|
| 194 | |
---|
| 195 | /** |
---|
[6358] | 196 | * starts the GameWorld |
---|
[6352] | 197 | */ |
---|
[6387] | 198 | bool GameWorld::start() |
---|
[6352] | 199 | { |
---|
[6386] | 200 | this->isPaused = false; |
---|
| 201 | this->isRunning = true; |
---|
[6387] | 202 | |
---|
| 203 | this->run(); |
---|
[6352] | 204 | } |
---|
| 205 | |
---|
[6402] | 206 | |
---|
[6352] | 207 | /** |
---|
| 208 | * stops the world. |
---|
[6402] | 209 | */ |
---|
[6387] | 210 | bool GameWorld::stop() |
---|
[6352] | 211 | { |
---|
[6358] | 212 | PRINTF(3)("GameWorld::stop() - got stop signal\n"); |
---|
[6386] | 213 | this->isRunning = false; |
---|
[6352] | 214 | } |
---|
| 215 | |
---|
[6402] | 216 | |
---|
[6352] | 217 | /** |
---|
[6402] | 218 | * pauses the game |
---|
| 219 | */ |
---|
[6387] | 220 | bool GameWorld::pause() |
---|
[6352] | 221 | { |
---|
| 222 | this->isPaused = true; |
---|
| 223 | } |
---|
| 224 | |
---|
[6402] | 225 | |
---|
[6352] | 226 | /** |
---|
| 227 | * ends the pause Phase |
---|
[6409] | 228 | */ |
---|
[6387] | 229 | bool GameWorld::resume() |
---|
[6352] | 230 | { |
---|
| 231 | this->isPaused = false; |
---|
| 232 | } |
---|
| 233 | |
---|
| 234 | |
---|
| 235 | /** |
---|
[6402] | 236 | * main loop of the world: executing all world relevant function |
---|
| 237 | * |
---|
| 238 | * in this loop we synchronize (if networked), handle input events, give the heart-beat to |
---|
| 239 | * all other member-entities of the world (tick to player, enemies etc.), checking for |
---|
| 240 | * collisions drawing everything to the screen. |
---|
| 241 | */ |
---|
| 242 | void GameWorld::run() |
---|
[6352] | 243 | { |
---|
[6402] | 244 | this->lastFrame = SDL_GetTicks (); |
---|
| 245 | PRINTF(3)("GameWorld::mainLoop() - Entering main loop\n"); |
---|
[6352] | 246 | |
---|
[6402] | 247 | while( this->isRunning) /* @todo implement pause */ |
---|
| 248 | { |
---|
| 249 | ++this->cycle; |
---|
| 250 | /* process intput */ |
---|
| 251 | this->handleInput (); |
---|
| 252 | if( !this->isRunning) |
---|
| 253 | break; |
---|
[6386] | 254 | |
---|
[6402] | 255 | /* network synchronisation */ |
---|
| 256 | this->synchronize (); |
---|
| 257 | /* process time */ |
---|
| 258 | this->tick (); |
---|
| 259 | /* process collision */ |
---|
| 260 | this->collide (); |
---|
| 261 | /* update the state */ |
---|
| 262 | this->update (); |
---|
| 263 | /* draw everything */ |
---|
| 264 | this->display (); |
---|
| 265 | } |
---|
| 266 | |
---|
| 267 | PRINTF(3)("GameWorld::mainLoop() - Exiting the main loop\n"); |
---|
[6352] | 268 | } |
---|
| 269 | |
---|
| 270 | |
---|
| 271 | /** |
---|
| 272 | * synchronize local data with remote data |
---|
| 273 | */ |
---|
[6358] | 274 | void GameWorld::synchronize () |
---|
[6402] | 275 | {} |
---|
[6352] | 276 | |
---|
| 277 | |
---|
| 278 | /** |
---|
| 279 | * run all input processing |
---|
| 280 | |
---|
| 281 | the command node is the central input event dispatcher. the node uses the even-queue from |
---|
| 282 | sdl and has its own event-passing-queue. |
---|
| 283 | */ |
---|
[6358] | 284 | void GameWorld::handleInput () |
---|
[6352] | 285 | { |
---|
| 286 | EventHandler::getInstance()->process(); |
---|
| 287 | } |
---|
| 288 | |
---|
[6402] | 289 | |
---|
| 290 | /** |
---|
| 291 | * ticks a WorldEntity list |
---|
| 292 | * @param entityList list of the WorldEntities |
---|
| 293 | * @param dt time passed since last frame |
---|
| 294 | */ |
---|
[6358] | 295 | void GameWorld::tick(std::list<WorldEntity*> entityList, float dt) |
---|
[6352] | 296 | { |
---|
| 297 | std::list<WorldEntity*>::iterator entity; |
---|
| 298 | for (entity = entityList.begin(); entity != entityList.end(); entity++) |
---|
| 299 | (*entity)->tick(dt); |
---|
| 300 | |
---|
| 301 | } |
---|
| 302 | |
---|
| 303 | /** |
---|
| 304 | * advance the timeline |
---|
[6402] | 305 | * |
---|
| 306 | * this calculates the time used to process one frame (with all input handling, drawing, etc) |
---|
| 307 | * the time is mesured in ms and passed to all world-entities and other classes that need |
---|
| 308 | * a heart-beat. |
---|
| 309 | */ |
---|
[6358] | 310 | void GameWorld::tick () |
---|
[6352] | 311 | { |
---|
| 312 | Uint32 currentFrame = SDL_GetTicks(); |
---|
[6402] | 313 | |
---|
[6386] | 314 | if( !this->isPaused) |
---|
[6402] | 315 | { |
---|
| 316 | this->dt = currentFrame - this->lastFrame; |
---|
| 317 | |
---|
| 318 | /* limit the the frame rate to 100 frames per second (fps) */ |
---|
| 319 | if( this->dt < 10) |
---|
[6352] | 320 | { |
---|
[6402] | 321 | /* the frame-rate is limited to 100 frames per second, all other things are for nothing. */ |
---|
[6412] | 322 | //PRINTF(0)("fps = 1000 - frame rate is adjusted\n"); |
---|
[6402] | 323 | SDL_Delay(10 - dt); |
---|
| 324 | this->dt = 10; |
---|
| 325 | } |
---|
[6352] | 326 | |
---|
[6402] | 327 | this->dtS = (float)this->dt / 1000.0f * this->speed; |
---|
| 328 | this->gameTime += this->dtS; |
---|
[6352] | 329 | |
---|
[6407] | 330 | this->tick(this->dataTank->objectManager->getObjectList(OM_DEAD_TICK), this->dtS); |
---|
[6457] | 331 | this->tick(this->dataTank->objectManager->getObjectList(OM_ENVIRON), this->dtS); |
---|
[6407] | 332 | this->tick(this->dataTank->objectManager->getObjectList(OM_COMMON), this->dtS); |
---|
| 333 | this->tick(this->dataTank->objectManager->getObjectList(OM_GROUP_00), this->dtS); |
---|
[6433] | 334 | this->tick(this->dataTank->objectManager->getObjectList(OM_GROUP_00_PROJ), this->dtS); |
---|
[6407] | 335 | this->tick(this->dataTank->objectManager->getObjectList(OM_GROUP_01), this->dtS); |
---|
| 336 | this->tick(this->dataTank->objectManager->getObjectList(OM_GROUP_01_PROJ), this->dtS); |
---|
[6352] | 337 | |
---|
[6402] | 338 | /* update tick the rest */ |
---|
[6407] | 339 | this->dataTank->localCamera->tick(this->dtS); |
---|
[6402] | 340 | AnimationPlayer::getInstance()->tick(this->dtS); |
---|
| 341 | ParticleEngine::getInstance()->tick(this->dtS); |
---|
| 342 | PhysicsEngine::getInstance()->tick(this->dtS); |
---|
[6352] | 343 | |
---|
[6402] | 344 | GraphicsEngine::getInstance()->tick(this->dtS); |
---|
| 345 | } |
---|
[6352] | 346 | this->lastFrame = currentFrame; |
---|
| 347 | } |
---|
| 348 | |
---|
| 349 | |
---|
| 350 | /** |
---|
| 351 | * this function gives the world a consistant state |
---|
[6402] | 352 | * |
---|
| 353 | * after ticking (updating the world state) this will give a constistant |
---|
| 354 | * state to the whole system. |
---|
| 355 | */ |
---|
[6358] | 356 | void GameWorld::update() |
---|
[6352] | 357 | { |
---|
| 358 | GraphicsEngine::getInstance()->update(this->dtS); |
---|
| 359 | PNode::getNullParent()->updateNode (this->dtS); |
---|
| 360 | SoundEngine::getInstance()->update(); |
---|
| 361 | //music->update(); |
---|
| 362 | } |
---|
| 363 | |
---|
| 364 | |
---|
[6402] | 365 | /** |
---|
| 366 | * kicks the CDEngine to detect the collisions between the object groups in the world |
---|
| 367 | */ |
---|
[6358] | 368 | void GameWorld::collide() |
---|
[6352] | 369 | { |
---|
[6407] | 370 | CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getObjectList(OM_GROUP_00), |
---|
[6433] | 371 | this->dataTank->objectManager->getObjectList(OM_GROUP_01_PROJ)); |
---|
[6407] | 372 | CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getObjectList(OM_GROUP_01), |
---|
[6433] | 373 | this->dataTank->objectManager->getObjectList(OM_GROUP_00_PROJ)); |
---|
| 374 | |
---|
| 375 | CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getObjectList(OM_GROUP_01), |
---|
[6407] | 376 | this->dataTank->objectManager->getObjectList(OM_COMMON)); |
---|
[6352] | 377 | } |
---|
| 378 | |
---|
| 379 | /** |
---|
| 380 | * render the current frame |
---|
[6402] | 381 | * |
---|
| 382 | * clear all buffers and draw the world |
---|
| 383 | */ |
---|
[6358] | 384 | void GameWorld::display () |
---|
[6352] | 385 | { |
---|
| 386 | // clear buffer |
---|
| 387 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
---|
| 388 | // set camera |
---|
[6407] | 389 | this->dataTank->localCamera->apply (); |
---|
[6352] | 390 | // draw world |
---|
| 391 | this->draw(); |
---|
| 392 | // flip buffers |
---|
| 393 | GraphicsEngine::swapBuffers(); |
---|
| 394 | } |
---|
| 395 | |
---|
| 396 | |
---|
| 397 | /** |
---|
| 398 | * runs through all entities calling their draw() methods |
---|
| 399 | */ |
---|
[6358] | 400 | void GameWorld::draw () |
---|
[6352] | 401 | { |
---|
| 402 | GraphicsEngine* engine = GraphicsEngine::getInstance(); |
---|
[6402] | 403 | |
---|
| 404 | /* to draw the bounding boxes of the objects at level 2 for debug purp */ |
---|
[6416] | 405 | |
---|
| 406 | /* debug draw the PNodes */ |
---|
| 407 | |
---|
| 408 | /* draw all WorldEntiy groups */ |
---|
| 409 | engine->draw(State::getObjectManager()->getObjectList(OM_ENVIRON_NOTICK)); |
---|
| 410 | engine->draw(State::getObjectManager()->getObjectList(OM_ENVIRON)); |
---|
| 411 | engine->draw(State::getObjectManager()->getObjectList(OM_COMMON)); |
---|
| 412 | engine->draw(State::getObjectManager()->getObjectList(OM_GROUP_00)); |
---|
[6433] | 413 | engine->draw(State::getObjectManager()->getObjectList(OM_GROUP_00_PROJ)); |
---|
[6416] | 414 | engine->draw(State::getObjectManager()->getObjectList(OM_GROUP_01)); |
---|
| 415 | engine->draw(State::getObjectManager()->getObjectList(OM_GROUP_01_PROJ)); |
---|
| 416 | /* draws the particles */ |
---|
| 417 | ParticleEngine::getInstance()->draw(); |
---|
| 418 | |
---|
[6402] | 419 | if( unlikely( this->showBV)) |
---|
| 420 | { |
---|
| 421 | CDEngine* engine = CDEngine::getInstance(); |
---|
| 422 | engine->drawBV(State::getObjectManager()->getObjectList(OM_ENVIRON_NOTICK)); |
---|
| 423 | engine->drawBV(State::getObjectManager()->getObjectList(OM_ENVIRON)); |
---|
| 424 | engine->drawBV(State::getObjectManager()->getObjectList(OM_COMMON)); |
---|
| 425 | engine->drawBV(State::getObjectManager()->getObjectList(OM_GROUP_00)); |
---|
| 426 | engine->drawBV(State::getObjectManager()->getObjectList(OM_GROUP_01)); |
---|
| 427 | engine->drawBV(State::getObjectManager()->getObjectList(OM_GROUP_01_PROJ)); |
---|
| 428 | } |
---|
[6416] | 429 | |
---|
[6402] | 430 | if( unlikely(this->showPNodes)) |
---|
| 431 | PNode::getNullParent()->debugDraw(0); |
---|
| 432 | |
---|
| 433 | /* final draw command */ |
---|
[6352] | 434 | engine->draw(); |
---|
| 435 | } |
---|
| 436 | |
---|
| 437 | |
---|
| 438 | /** |
---|
[6366] | 439 | * sets the track path of this world |
---|
| 440 | * @param name the name of the path |
---|
| 441 | */ |
---|
[6358] | 442 | void GameWorld::setPath( const char* name) |
---|
[6352] | 443 | { |
---|
| 444 | if (this->path) |
---|
| 445 | delete this->path; |
---|
| 446 | if (ResourceManager::isFile(name)) |
---|
| 447 | { |
---|
| 448 | this->path = new char[strlen(name)+1]; |
---|
| 449 | strcpy(this->path, name); |
---|
| 450 | } |
---|
| 451 | else |
---|
[6402] | 452 | { |
---|
| 453 | this->path = new char[strlen(ResourceManager::getInstance()->getDataDir()) + strlen(name) +1]; |
---|
| 454 | sprintf(this->path, "%s%s", ResourceManager::getInstance()->getDataDir(), name); |
---|
| 455 | } |
---|
[6352] | 456 | } |
---|
| 457 | |
---|
[6387] | 458 | |
---|
[6402] | 459 | /** |
---|
| 460 | * shows the loading screen |
---|
| 461 | */ |
---|
| 462 | void GameWorld::displayLoadScreen () |
---|
[6387] | 463 | { |
---|
[6402] | 464 | PRINTF(3)("GameWorld::displayLoadScreen - start\n"); |
---|
[6407] | 465 | this->dataTank->glmis = new GLMenuImageScreen(); |
---|
| 466 | this->dataTank->glmis->setMaximum(8); |
---|
[6402] | 467 | PRINTF(3)("GameWorld::displayLoadScreen - end\n"); |
---|
[6387] | 468 | } |
---|
| 469 | |
---|
| 470 | |
---|
[6402] | 471 | /** |
---|
| 472 | * removes the loadscreen, and changes over to the game |
---|
| 473 | */ |
---|
| 474 | void GameWorld::releaseLoadScreen () |
---|
[6387] | 475 | { |
---|
[6402] | 476 | PRINTF(3)("GameWorld::releaseLoadScreen - start\n"); |
---|
[6407] | 477 | this->dataTank->glmis->setValue(this->dataTank->glmis->getMaximum()); |
---|
[6402] | 478 | PRINTF(3)("GameWorld::releaseLoadScreen - end\n"); |
---|
[6387] | 479 | } |
---|
| 480 | |
---|