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source: orxonox.OLD/branches/mount_points/src/world_entities/world_entity.cc @ 10203

Last change on this file since 10203 was 10203, checked in by patrick, 17 years ago

flush work! shit somehow a little late…

File size: 22.2 KB
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[2036]1
2
[4570]3/*
[2036]4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific:
[10147]14   main-programmer: Patrick Boenzli, Benjamin Grauer
15   co-programmer: Christian Meier
[2036]16*/
[5300]17#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
[2036]18
19#include "world_entity.h"
[5208]20#include "shell_command.h"
[5143]21
[9869]22#include "util/loading/resource_manager.h"
23#include "resource_obj.h"
[8490]24#include "md2/md2Model.h"
25#include "md3/md3_model.h"
26
[10147]27#include "oif/object_information_file.h"
28#include "mount_point.h"
29
[8724]30#include "aabb_tree_node.h"
31
[7193]32#include "util/loading/load_param.h"
[4682]33#include "obb_tree.h"
[3608]34
[8974]35#include "elements/glgui_energywidget.h"
[6430]36
[6002]37#include "state.h"
[7014]38#include "camera.h"
[6002]39
[10013]40#include "collision_filter.h"
[8190]41#include "collision_event.h"
[8777]42#include "game_rules.h"
43#include "kill.h"
[9869]44#include "debug.h"
[7927]45
[9869]46#include "projectiles/projectile.h"
[7927]47
[5208]48SHELL_COMMAND(model, WorldEntity, loadModel)
[6430]49->describe("sets the Model of the WorldEntity")
[7711]50->defaultValues("models/ships/fighter.obj", 1.0f);
[5208]51
[6424]52SHELL_COMMAND(debugEntity, WorldEntity, debugWE);
[5208]53
[9869]54
55ObjectListDefinition(WorldEntity);
[2043]56/**
[4836]57 *  Loads the WordEntity-specific Part of any derived Class
[5498]58 *
59 * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves,
60 *              that can calls WorldEntities loadParams for itself.
61 */
[6430]62WorldEntity::WorldEntity()
[10013]63  : Synchronizeable(), _collisionFilter(this)
[2190]64{
[9869]65  this->registerObject(this, WorldEntity::_objectList);
[4597]66
[4682]67  this->obbTree = NULL;
[8724]68  this->aabbNode = NULL;
[6700]69  this->healthWidget = NULL;
70  this->healthMax = 1.0f;
71  this->health = 1.0f;
[8190]72  this->damage = 0.0f; // no damage dealt by a default entity
[6695]73  this->scaling = 1.0f;
[10147]74  this->oiFile = NULL;
[4261]75
[6695]76  /* OSOLETE */
77  this->bVisible = true;
78  this->bCollide = true;
79
[6142]80  this->objectListNumber = OM_INIT;
[9003]81  this->lastObjectListNumber = OM_INIT;
[6142]82
[10013]83  this->_bOnGround = false;
[8190]84
85  // registering default reactions:
[10013]86  this->subscribeReaction(CoRe::CREngine::CR_OBJECT_DAMAGE, Projectile::staticClassID());
[8190]87
[6142]88  this->toList(OM_NULL);
[9235]89
[10013]90  this->registerVar( new SynchronizeableString( &this->md2TextureFileName, &this->md2TextureFileName, "md2TextureFileName", PERMISSION_MASTER_SERVER ) );
91  this->modelFileName_handle = registerVarId( new SynchronizeableString( &modelFileName, &modelFileName, "modelFileName", PERMISSION_MASTER_SERVER ) );
92  this->scaling_handle = registerVarId( new SynchronizeableFloat( &scaling, &scaling, "scaling", PERMISSION_MASTER_SERVER ) );
93  this->list_handle = registerVarId( new SynchronizeableInt( (int*)&objectListNumber, &list_write, "list", PERMISSION_MASTER_SERVER ) );
[9235]94
[10013]95  this->health_handle = registerVarId( new SynchronizeableFloat( &this->health, &this->health_write, "health", PERMISSION_MASTER_SERVER ) );
96  this->healthMax_handle = registerVarId( new SynchronizeableFloat( &this->healthMax, &this->healthMax_write, "maxHealth", PERMISSION_MASTER_SERVER ) );
[2190]97}
[2043]98
99/**
[4836]100 *  standard destructor
[2043]101*/
[2190]102WorldEntity::~WorldEntity ()
[2036]103{
[7125]104  State::getObjectManager()->toList(this, OM_INIT);
105
106  // Delete the model (unregister it with the ResourceManager)
107  for (unsigned int i = 0; i < this->models.size(); i++)
108    this->setModel(NULL, i);
109
[10147]110  // remove the object information file
111  if( this->oiFile)
112    delete this->oiFile;
113  // and clear all monut points
114  this->mountPoints.clear();
115
[5498]116  // Delete the obbTree
[5302]117  if( this->obbTree != NULL)
[4814]118    delete this->obbTree;
[5994]119
[6700]120  if (this->healthWidget != NULL)
121    delete this->healthWidget;
[8190]122
[10013]123  this->unsubscribeReactions();
[3531]124}
125
[5498]126/**
127 * loads the WorldEntity Specific Parameters.
128 * @param root: the XML-Element to load the Data From
129 */
[4436]130void WorldEntity::loadParams(const TiXmlElement* root)
131{
[5498]132  // Do the PNode loading stuff
[6512]133  PNode::loadParams(root);
[5498]134
[6222]135  LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture)
[6430]136  .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)")
[7198]137  .defaultValues("");
[6222]138
[4436]139  // Model Loading
[5671]140  LoadParam(root, "model", this, WorldEntity, loadModel)
[6430]141  .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)")
[7198]142  .defaultValues("", 1.0f, 0);
[6430]143
[6700]144  LoadParam(root, "maxHealth", this, WorldEntity, setHealthMax)
145  .describe("The Maximum health that can be loaded onto this entity")
[7198]146  .defaultValues(1.0f);
[6430]147
[6700]148  LoadParam(root, "health", this, WorldEntity, setHealth)
149  .describe("The Health the WorldEntity has at this moment")
[7198]150  .defaultValues(1.0f);
[9656]151
152  LoadParam(root, "list", this, WorldEntity, toListS);
[4436]153}
154
[6222]155
[3531]156/**
[4885]157 * loads a Model onto a WorldEntity
[4836]158 * @param fileName the name of the model to load
[5057]159 * @param scaling the Scaling of the model
[7711]160 *
161 * FIXME
162 * @todo: separate the obb tree generation from the model
[7221]163 */
[7711]164void WorldEntity::loadModel(const std::string& fileName, float scaling, unsigned int modelNumber, unsigned int obbTreeDepth)
[4261]165{
[6695]166  this->modelLODName = fileName;
[6424]167  this->scaling = scaling;
[7954]168
169  std::string name = fileName;
170
[9869]171  if (  name.find( Resources::ResourceManager::getInstance()->mainGlobalPath().name() ) == 0 )
[7954]172  {
[9869]173    name.erase(Resources::ResourceManager::getInstance()->mainGlobalPath().name().size());
[7954]174  }
175
176  this->modelFileName = name;
177
[7221]178  if (!fileName.empty())
[6142]179  {
[6430]180    // search for the special character # in the LoadParam
[7221]181    if (fileName.find('#') != std::string::npos)
[6222]182    {
[7221]183      PRINTF(4)("Found # in %s... searching for LOD's\n", fileName.c_str());
184      std::string lodFile = fileName;
185      unsigned int offset = lodFile.find('#');
[6720]186      for (unsigned int i = 0; i < 3; i++)
[6005]187      {
[7221]188        lodFile[offset] = 48+(int)i;
[9869]189        if (Resources::ResourceManager::getInstance()->checkFileInMainPath( lodFile))
[6222]190          this->loadModel(lodFile, scaling, i);
[6005]191      }
[6222]192      return;
193    }
[6720]194    if (this->scaling <= 0.0)
[6424]195    {
[7193]196      PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1.0\n");
[6720]197      this->scaling = 1.0;
[6424]198    }
[9869]199    /// LOADING AN OBJ FILE
[7221]200    if(fileName.find(".obj") != std::string::npos)
[6222]201    {
[7221]202      PRINTF(4)("fetching OBJ file: %s\n", fileName.c_str());
[10147]203      // creating the model and loading it
[9869]204      StaticModel* model = new StaticModel();
205      *model = ResourceOBJ(fileName, this->scaling);
[10185]206
207      // check if ther is a valid model and load other stuff
[9869]208      if (model->getVertexCount() > 0)
209      {
210        this->setModel(model, modelNumber);
[10201]211
[10184]212        if( modelNumber == 0)
[10185]213        {
[9869]214          this->buildObbTree(obbTreeDepth);
[10184]215
[10185]216          // now get the object information file for this model, if any
217          std::string oifName = fileName.substr(0, fileName.length() - 4) + ".oif";
[10202]218          this->loadMountPoints( model, oifName);
[10185]219        }
[9869]220      }
[7221]221      else
[9869]222        delete model;
[6222]223    }
[9869]224    /// LOADING AN MD2-model
[7221]225    else if(fileName.find(".md2") != std::string::npos)
[6222]226    {
[7221]227      PRINTF(4)("fetching MD2 file: %s\n", fileName.c_str());
[7055]228      Model* m = new MD2Model(fileName, this->md2TextureFileName, this->scaling);
[6430]229      //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0);
[6222]230      this->setModel(m, 0);
[7068]231
232      if( m != NULL)
[7711]233        this->buildObbTree(obbTreeDepth);
[6222]234    }
[9869]235    /// LOADING AN MD3-MODEL.
[9235]236    else if(fileName.find(".md3") != std::string::npos)
[8490]237    {
238      PRINTF(4)("fetching MD3 file: %s\n", fileName.c_str());
[9869]239//      Model* m = new md3::MD3Model(fileName, this->scaling);
240//      this->setModel(m, 0);
[8490]241
[9869]242      //       if( m != NULL)
243      //         this->buildObbTree(obbTreeDepth);
[8490]244    }
[4732]245  }
246  else
[6341]247  {
[5995]248    this->setModel(NULL);
[6341]249  }
[4261]250}
251
[5061]252/**
[5994]253 * sets a specific Model for the Object.
254 * @param model The Model to set
255 * @param modelNumber the n'th model in the List to get.
256 */
257void WorldEntity::setModel(Model* model, unsigned int modelNumber)
258{
[5995]259  if (this->models.size() <= modelNumber)
260    this->models.resize(modelNumber+1, NULL);
261
262  if (this->models[modelNumber] != NULL)
[6004]263  {
[9869]264    delete this->models[modelNumber];
[5994]265  }
[6222]266
[5995]267  this->models[modelNumber] = model;
[5994]268}
269
270
[10147]271
[5994]272/**
[10147]273 * loads the object information file for this model
274 * @param fileName the name of the file
275 */
[10202]276void WorldEntity::loadMountPoints( Model* model, const std::string& fileName)
[10147]277{
[10185]278  PRINTF(0)("loading the oif File: %s\n", fileName.c_str());
[10147]279
[10184]280  // first get all mount points from the model
[10202]281  const std::list<mountPointSkeleton> mpList = model->getMountPoints();
[10184]282  // for each skeleton create a mounting point world entity
283  std::list<mountPointSkeleton>::const_iterator it = mpList.begin();
[10185]284
[10184]285  for( ; it != mpList.end(); it++)
286  {
[10201]287    MountPoint* mp = new MountPoint( (*it).up, (*it).forward, (*it).center, (*it).name);
[10203]288    // now get the number and add the mount point to the slot
[10202]289    std::string nrStr = (*it).name.substr(3, 2);
[10203]290    this->addMountPoint(atoi(nrStr.c_str()), mp);
[10184]291  }
292
293  // now load the object information file
[10147]294  this->oiFile = new ObjectInformationFile(fileName);
[10184]295
[10147]296}
297
298
299/**
[5061]300 * builds the obb-tree
301 * @param depth the depth to calculate
302 */
[7711]303bool WorldEntity::buildObbTree(int depth)
[5061]304{
[9494]305  if( this->obbTree != NULL)
306  {
[5428]307    delete this->obbTree;
[9494]308    this->obbTree = NULL;
309  }
[5428]310
[5995]311  if (this->models[0] != NULL)
[7711]312    this->obbTree = new OBBTree(depth, models[0]->getModelInfo(), this);
[5428]313  else
314  {
[7711]315    PRINTF(1)("could not create obb-tree, because no model was loaded yet\n");
[5428]316    this->obbTree = NULL;
317    return false;
318  }
[8724]319
320
321  // create the axis aligned bounding box
322  if( this->aabbNode != NULL)
323  {
324    delete this->aabbNode;
325    this->aabbNode = NULL;
326  }
327
[9869]328  if( this->models[0] != NULL)
329  {
[8724]330    this->aabbNode = new AABBTreeNode();
331    this->aabbNode->spawnBVTree(this->models[0]);
332  }
[9494]333  else
334  {
335    PRINTF(1)("could not create aabb bounding box, because no model was loaded yet\n");
336    this->aabbNode = NULL;
337    return false;
338  }
[8724]339  return true;
[5061]340}
[5057]341
[7927]342
[6142]343/**
[10147]344 * adds a mount point to the end of the list
345 * @param mountPoint point to be added
346 */
347void WorldEntity::addMountPoint(MountPoint* mountPoint)
348{
349  // add the mount point at the last position
350  this->mountPoints.push_back(mountPoint);
351}
352
353/**
354 * adds a mount point to a world entity
355 * @param mountPoint point to be added
356 */
357void WorldEntity::addMountPoint(int slot, MountPoint* mountPoint)
358{
359  if( this->mountPoints[slot] != NULL)
360  {
[10203]361    PRINTF(0)("adding a mount point to a slot, that already is occupied! ignoring - maybe some object do not get connected well (object: %s)\n", this->getClassCName());
[10147]362  }
363
364  // just connect the mount point
365  this->mountPoints[slot] = mountPoint;
366}
367
368
369/**
370 * mounts a world entity on a specified mount point (~socket)
371 * @param entity entity to be connected
372 */
373void WorldEntity::mount(int slot, WorldEntity* entity)
374{
375  if( this->mountPoints[slot] == NULL)
376  {
377    PRINTF(0)("you tried to add an entity to a mount point that doesn't exist (slot %i)\n", slot);
378    return;
379  }
380
381  // mount the entity
382  this->mountPoints[slot]->mount(entity);
383}
384
385
386/**
387 * removes a mount point from a specified mount point
388 * @param mountPoint entity to be unconnected
389 */
390void WorldEntity::unmount(int slot)
391{
392    if( this->mountPoints[slot] == NULL)
393  {
394    PRINTF(0)("you tried to remove an entity from a mount point that doesn't exist (slot %i)\n", slot);
395    return;
396  }
397
398  // unmount the entity
399  this->mountPoints[slot]->unmount();
400}
401
402
403/**
[7927]404 * subscribes this world entity to a collision reaction
405 *  @param type the type of reaction to subscribe to
[8190]406 *  @param target1 a filter target (classID)
407 */
[10013]408void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1)
[8190]409{
[10013]410  this->_collisionFilter.subscribeReaction(type, target1);
[8190]411}
412
413
414/**
415 * subscribes this world entity to a collision reaction
416 *  @param type the type of reaction to subscribe to
417 *  @param target1 a filter target (classID)
418 */
[10013]419void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2)
[8190]420{
[10013]421  this->_collisionFilter.subscribeReaction(type, target1, target2);
[8190]422}
423
424
425/**
426 * subscribes this world entity to a collision reaction
427 *  @param type the type of reaction to subscribe to
428 *  @param target1 a filter target (classID)
429 */
[10013]430void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2, const ClassID& target3)
[8190]431{
[10013]432  this->_collisionFilter.subscribeReaction(type, target1, target2, target3);
[8190]433}
434
435
436/**
437 * unsubscribes a specific reaction from the worldentity
438 *  @param type the reaction to unsubscribe
439 */
[10013]440void WorldEntity::unsubscribeReaction(CoRe::CREngine::ReactionType type)
[8190]441{
[10013]442  this->_collisionFilter.unsubscribeReaction(type);
[8190]443}
444
445
446/**
447 * unsubscribes all collision reactions
448 */
[10013]449void WorldEntity::unsubscribeReactions()
[8190]450{
[10013]451  this->_collisionFilter.unsubscribeReactions();
[8190]452}
453
454
455/**
[6142]456 * @brief moves this entity to the List OM_List
457 * @param list the list to set this Entity to.
458 *
459 * this is the same as a call to State::getObjectManager()->toList(entity , list);
460 * directly, but with an easier interface.
461 *
462 * @todo inline this (peut etre)
463 */
464void WorldEntity::toList(OM_LIST list)
465{
466  State::getObjectManager()->toList(this, list);
467}
[5061]468
[9656]469void WorldEntity::toListS(const std::string& listName)
470{
471  OM_LIST id = ObjectManager::StringToOMList(listName);
472  if (id != OM_NULL)
473    this->toList(id);
474  else
475    PRINTF(2)("List %s not found\n", listName.c_str());
476}
477
478
[8037]479void WorldEntity::toReflectionList()
480{
481  State::getObjectManager()->toReflectionList( this );
482}
[6142]483
[8037]484void removeFromReflectionList()
485{
[9869]486  /// TODO
487  ///  State::getObject
[8037]488}
[6142]489
[4261]490/**
[4885]491 * sets the character attributes of a worldentity
[4836]492 * @param character attributes
[4885]493 *
494 * these attributes don't have to be set, only use them, if you need them
[2043]495*/
[5498]496//void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr)
497//{}
[2036]498
[3583]499
[2043]500/**
[5029]501 *  this function is called, when two entities collide
502 * @param entity: the world entity with whom it collides
503 *
504 * Implement behaviour like damage application or other miscellaneous collision stuff in this function
505 */
506void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location)
507{
[5498]508  /**
509   * THIS IS A DEFAULT COLLISION-Effect.
510   * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT
511   * USE::
512   * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; };
513   *
514   * You can always define a default Action.... don't be affraid just test it :)
515   */
[9406]516  //  PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassCName(), entity->getClassCName(), location.x, location.y, location.z);
[5029]517}
518
[2043]519
520/**
[8186]521 *  this function is called, when two entities collide
522 * @param entity: the world entity with whom it collides
523 *
524 * Implement behaviour like damage application or other miscellaneous collision stuff in this function
525 */
526void WorldEntity::collidesWithGround(const Vector& location)
527{
[9406]528  PRINTF(0)("BSP_GROUND: %s collides \n", this->getClassCName() );
[8186]529}
530
531void WorldEntity::collidesWithGround(const Vector& feet, const Vector& ray_1, const Vector& ray_2)
532{
[8190]533
[9406]534  // PRINTF(0)("BSP_GROUND: Player collides \n", this->getClassCName() );
[8190]535
[8186]536  Vector v = this->getAbsDirX();
[8490]537  v.x *= 10.1;
538  v.y *= 10.1;
539  v.z *= 10.1;
540  Vector u = Vector(0.0,-20.0,0.0);
[8190]541
[8490]542
543  if(!(this->getAbsCoor().x == ray_2.x && this->getAbsCoor().y == ray_2.y && this->getAbsCoor().z == ray_2.z) )
[8186]544  {
[8190]545
[9869]546    this->setAbsCoor(ray_2 - v);
[8490]547
[8186]548  }
[9869]549  else
[8186]550  {
551    if(ray_1.x == this->getAbsCoor().x + v.x && ray_1.y == this->getAbsCoor().y + v.y + 0.1 && ray_1.z ==this->getAbsCoor().z + v.z)
552    {
[8190]553      this->setAbsCoor(feet -u );
[8186]554    }
[8190]555
556    this->setAbsCoor(ray_2 - v);
557
[8186]558  }
[8490]559
560
[8186]561}
562
563/**
[5498]564 *  this is called immediately after the Entity has been constructed, initialized and then Spawned into the World
[4885]565 *
[5498]566 */
[3229]567void WorldEntity::postSpawn ()
[6430]568{}
[2043]569
[3583]570
[2043]571/**
[6959]572 *  this method is called by the world if the WorldEntity leaves the game
[5498]573 */
[6959]574void WorldEntity::leaveWorld ()
[6430]575{}
[2043]576
[3583]577
[2190]578/**
[7085]579 * resets the WorldEntity to its initial values. eg. used for multiplayer games: respawning
580 */
581void WorldEntity::reset()
[9235]582{
583  this->setHealth( this->getHealthMax() );
584}
[7085]585
586/**
[4836]587 *  this method is called every frame
588 * @param time: the time in seconds that has passed since the last tick
[4885]589 *
590 * Handle all stuff that should update with time inside this method (movement, animation, etc.)
[2043]591*/
[4570]592void WorldEntity::tick(float time)
[6430]593{}
[3583]594
[5498]595
[3583]596/**
[4836]597 *  the entity is drawn onto the screen with this function
[4885]598 *
599 * This is a central function of an entity: call it to let the entity painted to the screen.
600 * Just override this function with whatever you want to be drawn.
[3365]601*/
[5500]602void WorldEntity::draw() const
[3803]603{
[9406]604  //PRINTF(0)("(%s::%s)\n", this->getClassCName(), this->getName());
[6281]605  //  assert(!unlikely(this->models.empty()));
[6002]606  {
607    glMatrixMode(GL_MODELVIEW);
608    glPushMatrix();
[4570]609
[6002]610    /* translate */
611    glTranslatef (this->getAbsCoor ().x,
612                  this->getAbsCoor ().y,
613                  this->getAbsCoor ().z);
[6004]614    Vector tmpRot = this->getAbsDir().getSpacialAxis();
615    glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
[2043]616
[6004]617
618    // This Draws the LOD's
[7014]619    float cameraDistance = State::getCamera()->distance(this);
[6004]620    if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL)
[6002]621    {
[6222]622      this->models[2]->draw();
[6004]623    }
624    else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL)
[6002]625    {
626      this->models[1]->draw();
[6004]627    }
628    else if (this->models.size() >= 1 && this->models[0] != NULL)
[6002]629    {
630      this->models[0]->draw();
631    }
[8724]632
[9869]633    //     if( this->aabbNode != NULL)
634    //       this->aabbNode->drawBV(0, DRAW_BV_POLYGON, Vector(1, 0.6, 0.2), true);
[8724]635
[6002]636    glPopMatrix();
637  }
[3803]638}
[3583]639
[6430]640/**
[6700]641 * @param health the Health to add.
642 * @returns the health left (this->healthMax - health+this->health)
[6430]643 */
[6700]644float WorldEntity::increaseHealth(float health)
[6430]645{
[6700]646  this->health += health;
647  if (this->health > this->healthMax)
[6430]648  {
[6700]649    float retHealth = this->healthMax - this->health;
650    this->health = this->healthMax;
651    this->updateHealthWidget();
652    return retHealth;
[6430]653  }
[6700]654  this->updateHealthWidget();
[6430]655  return 0.0;
656}
[6281]657
[5498]658/**
[6700]659 * @param health the Health to be removed
[6430]660 * @returns 0.0 or the rest, that was not substracted (bellow 0.0)
661 */
[6700]662float WorldEntity::decreaseHealth(float health)
[6430]663{
[6700]664  this->health -= health;
[6430]665
[6700]666  if (this->health < 0)
[6430]667  {
[6700]668    float retHealth = -this->health;
669    this->health = 0.0f;
670    this->updateHealthWidget();
671    return retHealth;
[6430]672  }
[6700]673  this->updateHealthWidget();
[6430]674  return 0.0;
675
676}
677
678/**
[6700]679 * @param maxHealth the maximal health that can be loaded onto the entity.
[6430]680 */
[6700]681void WorldEntity::setHealthMax(float healthMax)
[6430]682{
[6700]683  this->healthMax = healthMax;
684  if (this->health > this->healthMax)
[6430]685  {
[9406]686    PRINTF(3)("new maxHealth is bigger as the old health. Did you really intend to do this for (%s::%s)\n", this->getClassCName(), this->getCName());
[6700]687    this->health = this->healthMax;
[6430]688  }
[6700]689  this->updateHealthWidget();
[6430]690}
691
[6431]692/**
[6700]693 * @brief creates the HealthWidget
[6431]694 *
[6700]695 * since not all entities need an HealthWidget, it is only created on request.
[6431]696 */
[6700]697void WorldEntity::createHealthWidget()
[6430]698{
[6700]699  if (this->healthWidget == NULL)
[6430]700  {
[8974]701    this->healthWidget = new OrxGui::GLGuiEnergyWidget();
[8977]702    this->healthWidget->setDisplayedName(std::string(this->getClassName()) + " Energy:");
[6700]703    this->healthWidget->setSize2D(30,400);
704    this->healthWidget->setAbsCoor2D(10,100);
[6430]705
[6700]706    this->updateHealthWidget();
[6430]707  }
708  else
[9406]709    PRINTF(3)("Allready created the HealthWidget for %s::%s\n", this->getClassCName(), this->getCName());
[6430]710}
711
[6700]712void WorldEntity::increaseHealthMax(float increaseHealth)
[6440]713{
[6700]714  this->healthMax += increaseHealth;
715  this->updateHealthWidget();
[6440]716}
717
[6700]718
[7779]719OrxGui::GLGuiWidget* WorldEntity::getHealthWidget()
[6700]720{
721  this->createHealthWidget();
722  return this->healthWidget;
723}
724
[6431]725/**
[6700]726 * @param visibility shows or hides the health-bar
[6431]727 * (creates the widget if needed)
728 */
[6700]729void WorldEntity::setHealthWidgetVisibilit(bool visibility)
[6430]730{
[7198]731  if (visibility)
732  {
733    if (this->healthWidget != NULL)
734      this->healthWidget->show();
735    else
[6430]736    {
[7198]737      this->createHealthWidget();
738      this->updateHealthWidget();
739      this->healthWidget->show();
[6430]740    }
[7198]741  }
742  else if (this->healthWidget != NULL)
743    this->healthWidget->hide();
[6430]744}
745
[8724]746
[6431]747/**
[8724]748 * hit the world entity with
749 *  @param damage damage to be dealt
750 */
[9008]751void WorldEntity::hit(float damage, WorldEntity* killer)
[8724]752{
753  this->decreaseHealth(damage);
754
[9406]755  PRINTF(5)("Hit me: %s::%s now only %f/%f health\n", this->getClassCName(), this->getCName(), this->getHealth(), this->getHealthMax());
[8777]756
[8724]757  if( this->getHealth() > 0)
758  {
759    // any small explosion animaitions
760  }
761  else
762  {
[9235]763    this->destroy( killer );
[8724]764  }
765}
766
767
768/**
[8777]769 * destoys the world entity
770 */
[9235]771void WorldEntity::destroy(WorldEntity* killer)
[8777]772{
773  this->toList(OM_DEAD);
774}
775
776
777/**
[6700]778 * @brief updates the HealthWidget
[6431]779 */
[6700]780void WorldEntity::updateHealthWidget()
[6430]781{
[6700]782  if (this->healthWidget != NULL)
[6430]783  {
[6700]784    this->healthWidget->setMaximum(this->healthMax);
785    this->healthWidget->setValue(this->health);
[6430]786  }
787}
788
789
790/**
[5498]791 * DEBUG-DRAW OF THE BV-Tree.
792 * @param depth What depth to draw
793 * @param drawMode the mode to draw this entity under
794 */
[7711]795void WorldEntity::drawBVTree(int depth, int drawMode) const
[4684]796{
797  glMatrixMode(GL_MODELVIEW);
798  glPushMatrix();
799  /* translate */
800  glTranslatef (this->getAbsCoor ().x,
801                this->getAbsCoor ().y,
802                this->getAbsCoor ().z);
803  /* rotate */
[4998]804  Vector tmpRot = this->getAbsDir().getSpacialAxis();
805  glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
[4684]806
[7711]807
[4684]808  if (this->obbTree)
809    this->obbTree->drawBV(depth, drawMode);
[7711]810
811
[4684]812  glPopMatrix();
813}
[6341]814
[6424]815
[6341]816/**
[6424]817 * Debug the WorldEntity
818 */
819void WorldEntity::debugEntity() const
820{
[9406]821  PRINT(0)("WorldEntity %s::%s  (DEBUG)\n", this->getClassCName(), this->getCName());
[6424]822  this->debugNode();
[9656]823  PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber).c_str(), this->models.size());
[6424]824  for (unsigned int i = 0; i < this->models.size(); i++)
825  {
826    if (models[i] != NULL)
[9406]827      PRINT(0)(" : %d:%s", i, this->models[i]->getCName());
[6424]828  }
829  PRINT(0)("\n");
830
831}
832
833
834/**
[7954]835 * handler for changes on registred vars
836 * @param id id's which changed
[6341]837 */
[7954]838void WorldEntity::varChangeHandler( std::list< int > & id )
[6341]839{
[7954]840  if ( std::find( id.begin(), id.end(), modelFileName_handle ) != id.end() ||
841       std::find( id.begin(), id.end(), scaling_handle ) != id.end()
842     )
[6341]843  {
[7954]844    loadModel( modelFileName, scaling );
[6341]845  }
846
[9008]847  if ( std::find( id.begin(), id.end(), list_handle ) != id.end() )
848  {
849    this->toList( (OM_LIST)list_write );
850  }
[9235]851
[9110]852  if ( std::find( id.begin(), id.end(), health_handle ) != id.end() )
853  {
854    this->setHealth( health_write );
855  }
[9235]856
[9110]857  if ( std::find( id.begin(), id.end(), healthMax_handle ) != id.end() )
858  {
859    this->setHealthMax( healthMax_write );
860  }
[9008]861
[7954]862  PNode::varChangeHandler( id );
[6341]863}
864
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