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source: orxonox.OLD/branches/mount_points/src/world_entities/world_entity.cc @ 10185

Last change on this file since 10185 was 10185, checked in by patrick, 17 years ago

some more properties of the mount point

File size: 22.1 KB
RevLine 
[2036]1
2
[4570]3/*
[2036]4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific:
[10147]14   main-programmer: Patrick Boenzli, Benjamin Grauer
15   co-programmer: Christian Meier
[2036]16*/
[5300]17#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
[2036]18
19#include "world_entity.h"
[5208]20#include "shell_command.h"
[5143]21
[9869]22#include "util/loading/resource_manager.h"
23#include "resource_obj.h"
[8490]24#include "md2/md2Model.h"
25#include "md3/md3_model.h"
26
[10147]27#include "oif/object_information_file.h"
28#include "mount_point.h"
29
[8724]30#include "aabb_tree_node.h"
31
[7193]32#include "util/loading/load_param.h"
[4682]33#include "obb_tree.h"
[3608]34
[8974]35#include "elements/glgui_energywidget.h"
[6430]36
[6002]37#include "state.h"
[7014]38#include "camera.h"
[6002]39
[10013]40#include "collision_filter.h"
[8190]41#include "collision_event.h"
[8777]42#include "game_rules.h"
43#include "kill.h"
[9869]44#include "debug.h"
[7927]45
[9869]46#include "projectiles/projectile.h"
[7927]47
[5208]48SHELL_COMMAND(model, WorldEntity, loadModel)
[6430]49->describe("sets the Model of the WorldEntity")
[7711]50->defaultValues("models/ships/fighter.obj", 1.0f);
[5208]51
[6424]52SHELL_COMMAND(debugEntity, WorldEntity, debugWE);
[5208]53
[9869]54
55ObjectListDefinition(WorldEntity);
[2043]56/**
[4836]57 *  Loads the WordEntity-specific Part of any derived Class
[5498]58 *
59 * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves,
60 *              that can calls WorldEntities loadParams for itself.
61 */
[6430]62WorldEntity::WorldEntity()
[10013]63  : Synchronizeable(), _collisionFilter(this)
[2190]64{
[9869]65  this->registerObject(this, WorldEntity::_objectList);
[4597]66
[4682]67  this->obbTree = NULL;
[8724]68  this->aabbNode = NULL;
[6700]69  this->healthWidget = NULL;
70  this->healthMax = 1.0f;
71  this->health = 1.0f;
[8190]72  this->damage = 0.0f; // no damage dealt by a default entity
[6695]73  this->scaling = 1.0f;
[10147]74  this->oiFile = NULL;
[4261]75
[6695]76  /* OSOLETE */
77  this->bVisible = true;
78  this->bCollide = true;
79
[6142]80  this->objectListNumber = OM_INIT;
[9003]81  this->lastObjectListNumber = OM_INIT;
[6142]82
[10013]83  this->_bOnGround = false;
[8190]84
85  // registering default reactions:
[10013]86  this->subscribeReaction(CoRe::CREngine::CR_OBJECT_DAMAGE, Projectile::staticClassID());
[8190]87
[6142]88  this->toList(OM_NULL);
[9235]89
[10013]90  this->registerVar( new SynchronizeableString( &this->md2TextureFileName, &this->md2TextureFileName, "md2TextureFileName", PERMISSION_MASTER_SERVER ) );
91  this->modelFileName_handle = registerVarId( new SynchronizeableString( &modelFileName, &modelFileName, "modelFileName", PERMISSION_MASTER_SERVER ) );
92  this->scaling_handle = registerVarId( new SynchronizeableFloat( &scaling, &scaling, "scaling", PERMISSION_MASTER_SERVER ) );
93  this->list_handle = registerVarId( new SynchronizeableInt( (int*)&objectListNumber, &list_write, "list", PERMISSION_MASTER_SERVER ) );
[9235]94
[10013]95  this->health_handle = registerVarId( new SynchronizeableFloat( &this->health, &this->health_write, "health", PERMISSION_MASTER_SERVER ) );
96  this->healthMax_handle = registerVarId( new SynchronizeableFloat( &this->healthMax, &this->healthMax_write, "maxHealth", PERMISSION_MASTER_SERVER ) );
[2190]97}
[2043]98
99/**
[4836]100 *  standard destructor
[2043]101*/
[2190]102WorldEntity::~WorldEntity ()
[2036]103{
[7125]104  State::getObjectManager()->toList(this, OM_INIT);
105
106  // Delete the model (unregister it with the ResourceManager)
107  for (unsigned int i = 0; i < this->models.size(); i++)
108    this->setModel(NULL, i);
109
[10147]110  // remove the object information file
111  if( this->oiFile)
112    delete this->oiFile;
113  // and clear all monut points
114  this->mountPoints.clear();
115
[5498]116  // Delete the obbTree
[5302]117  if( this->obbTree != NULL)
[4814]118    delete this->obbTree;
[5994]119
[6700]120  if (this->healthWidget != NULL)
121    delete this->healthWidget;
[8190]122
[10013]123  this->unsubscribeReactions();
[3531]124}
125
[5498]126/**
127 * loads the WorldEntity Specific Parameters.
128 * @param root: the XML-Element to load the Data From
129 */
[4436]130void WorldEntity::loadParams(const TiXmlElement* root)
131{
[5498]132  // Do the PNode loading stuff
[6512]133  PNode::loadParams(root);
[5498]134
[6222]135  LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture)
[6430]136  .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)")
[7198]137  .defaultValues("");
[6222]138
[4436]139  // Model Loading
[5671]140  LoadParam(root, "model", this, WorldEntity, loadModel)
[6430]141  .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)")
[7198]142  .defaultValues("", 1.0f, 0);
[6430]143
[6700]144  LoadParam(root, "maxHealth", this, WorldEntity, setHealthMax)
145  .describe("The Maximum health that can be loaded onto this entity")
[7198]146  .defaultValues(1.0f);
[6430]147
[6700]148  LoadParam(root, "health", this, WorldEntity, setHealth)
149  .describe("The Health the WorldEntity has at this moment")
[7198]150  .defaultValues(1.0f);
[9656]151
152  LoadParam(root, "list", this, WorldEntity, toListS);
[4436]153}
154
[6222]155
[3531]156/**
[4885]157 * loads a Model onto a WorldEntity
[4836]158 * @param fileName the name of the model to load
[5057]159 * @param scaling the Scaling of the model
[7711]160 *
161 * FIXME
162 * @todo: separate the obb tree generation from the model
[7221]163 */
[7711]164void WorldEntity::loadModel(const std::string& fileName, float scaling, unsigned int modelNumber, unsigned int obbTreeDepth)
[4261]165{
[6695]166  this->modelLODName = fileName;
[6424]167  this->scaling = scaling;
[7954]168
169  std::string name = fileName;
170
[9869]171  if (  name.find( Resources::ResourceManager::getInstance()->mainGlobalPath().name() ) == 0 )
[7954]172  {
[9869]173    name.erase(Resources::ResourceManager::getInstance()->mainGlobalPath().name().size());
[7954]174  }
175
176  this->modelFileName = name;
177
[7221]178  if (!fileName.empty())
[6142]179  {
[6430]180    // search for the special character # in the LoadParam
[7221]181    if (fileName.find('#') != std::string::npos)
[6222]182    {
[7221]183      PRINTF(4)("Found # in %s... searching for LOD's\n", fileName.c_str());
184      std::string lodFile = fileName;
185      unsigned int offset = lodFile.find('#');
[6720]186      for (unsigned int i = 0; i < 3; i++)
[6005]187      {
[7221]188        lodFile[offset] = 48+(int)i;
[9869]189        if (Resources::ResourceManager::getInstance()->checkFileInMainPath( lodFile))
[6222]190          this->loadModel(lodFile, scaling, i);
[6005]191      }
[6222]192      return;
193    }
[6720]194    if (this->scaling <= 0.0)
[6424]195    {
[7193]196      PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1.0\n");
[6720]197      this->scaling = 1.0;
[6424]198    }
[9869]199    /// LOADING AN OBJ FILE
[7221]200    if(fileName.find(".obj") != std::string::npos)
[6222]201    {
[7221]202      PRINTF(4)("fetching OBJ file: %s\n", fileName.c_str());
[10147]203      // creating the model and loading it
[9869]204      StaticModel* model = new StaticModel();
205      *model = ResourceOBJ(fileName, this->scaling);
[10185]206
207      // check if ther is a valid model and load other stuff
[9869]208      if (model->getVertexCount() > 0)
209      {
210        this->setModel(model, modelNumber);
[10184]211        if( modelNumber == 0)
[10185]212        {
[9869]213          this->buildObbTree(obbTreeDepth);
[10184]214
[10185]215          // now get the object information file for this model, if any
216          std::string oifName = fileName.substr(0, fileName.length() - 4) + ".oif";
217          this->loadMountPoints( oifName);
218        }
[9869]219      }
[7221]220      else
[9869]221        delete model;
[6222]222    }
[9869]223    /// LOADING AN MD2-model
[7221]224    else if(fileName.find(".md2") != std::string::npos)
[6222]225    {
[7221]226      PRINTF(4)("fetching MD2 file: %s\n", fileName.c_str());
[7055]227      Model* m = new MD2Model(fileName, this->md2TextureFileName, this->scaling);
[6430]228      //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0);
[6222]229      this->setModel(m, 0);
[7068]230
231      if( m != NULL)
[7711]232        this->buildObbTree(obbTreeDepth);
[6222]233    }
[9869]234    /// LOADING AN MD3-MODEL.
[9235]235    else if(fileName.find(".md3") != std::string::npos)
[8490]236    {
237      PRINTF(4)("fetching MD3 file: %s\n", fileName.c_str());
[9869]238//      Model* m = new md3::MD3Model(fileName, this->scaling);
239//      this->setModel(m, 0);
[8490]240
[9869]241      //       if( m != NULL)
242      //         this->buildObbTree(obbTreeDepth);
[8490]243    }
[4732]244  }
245  else
[6341]246  {
[5995]247    this->setModel(NULL);
[6341]248  }
[4261]249}
250
[5061]251/**
[5994]252 * sets a specific Model for the Object.
253 * @param model The Model to set
254 * @param modelNumber the n'th model in the List to get.
255 */
256void WorldEntity::setModel(Model* model, unsigned int modelNumber)
257{
[5995]258  if (this->models.size() <= modelNumber)
259    this->models.resize(modelNumber+1, NULL);
260
261  if (this->models[modelNumber] != NULL)
[6004]262  {
[9869]263    delete this->models[modelNumber];
[5994]264  }
[6222]265
[5995]266  this->models[modelNumber] = model;
[5994]267}
268
269
[10147]270
[5994]271/**
[10147]272 * loads the object information file for this model
273 * @param fileName the name of the file
274 */
[10184]275void WorldEntity::loadMountPoints(const std::string& fileName)
[10147]276{
[10185]277  PRINTF(0)("loading the oif File: %s\n", fileName.c_str());
[10147]278
[10185]279
[10184]280  // first get all mount points from the model
[10185]281  std::list<mountPointSkeleton> mpList = this->getModel(0)->getMountPoints();
[10184]282  // for each skeleton create a mounting point world entity
283  std::list<mountPointSkeleton>::const_iterator it = mpList.begin();
[10185]284
[10184]285  for( ; it != mpList.end(); it++)
286  {
287    MountPoint* mp = new MountPoint((*it).up, (*it).forward, (*it).center, (*it).name);
288
[10185]289    std::string nrStr = (*it).name.substr(1, 2);;
290
291    PRINTF(0)("got mp nr: %s\n", nrStr.c_str());
292
293    this->addMountPoint(mp);
[10184]294  }
295
296  // now load the object information file
[10147]297  this->oiFile = new ObjectInformationFile(fileName);
[10184]298
299
300
[10185]301
[10147]302}
303
304
305/**
[5061]306 * builds the obb-tree
307 * @param depth the depth to calculate
308 */
[7711]309bool WorldEntity::buildObbTree(int depth)
[5061]310{
[9494]311  if( this->obbTree != NULL)
312  {
[5428]313    delete this->obbTree;
[9494]314    this->obbTree = NULL;
315  }
[5428]316
[5995]317  if (this->models[0] != NULL)
[7711]318    this->obbTree = new OBBTree(depth, models[0]->getModelInfo(), this);
[5428]319  else
320  {
[7711]321    PRINTF(1)("could not create obb-tree, because no model was loaded yet\n");
[5428]322    this->obbTree = NULL;
323    return false;
324  }
[8724]325
326
327  // create the axis aligned bounding box
328  if( this->aabbNode != NULL)
329  {
330    delete this->aabbNode;
331    this->aabbNode = NULL;
332  }
333
[9869]334  if( this->models[0] != NULL)
335  {
[8724]336    this->aabbNode = new AABBTreeNode();
337    this->aabbNode->spawnBVTree(this->models[0]);
338  }
[9494]339  else
340  {
341    PRINTF(1)("could not create aabb bounding box, because no model was loaded yet\n");
342    this->aabbNode = NULL;
343    return false;
344  }
[8724]345  return true;
[5061]346}
[5057]347
[7927]348
[6142]349/**
[10147]350 * adds a mount point to the end of the list
351 * @param mountPoint point to be added
352 */
353void WorldEntity::addMountPoint(MountPoint* mountPoint)
354{
355  // add the mount point at the last position
356  this->mountPoints.push_back(mountPoint);
357}
358
359/**
360 * adds a mount point to a world entity
361 * @param mountPoint point to be added
362 */
363void WorldEntity::addMountPoint(int slot, MountPoint* mountPoint)
364{
365  if( this->mountPoints[slot] != NULL)
366  {
367    PRINTF(0)("adding a mount point to a slot, that already exists! ignoring - maybe some object do not get connected well (object: %s)\n", this->getClassCName());
368  }
369
370  // just connect the mount point
371  this->mountPoints[slot] = mountPoint;
372}
373
374
375/**
376 * mounts a world entity on a specified mount point (~socket)
377 * @param entity entity to be connected
378 */
379void WorldEntity::mount(int slot, WorldEntity* entity)
380{
381  if( this->mountPoints[slot] == NULL)
382  {
383    PRINTF(0)("you tried to add an entity to a mount point that doesn't exist (slot %i)\n", slot);
384    return;
385  }
386
387  // mount the entity
388  this->mountPoints[slot]->mount(entity);
389}
390
391
392/**
393 * removes a mount point from a specified mount point
394 * @param mountPoint entity to be unconnected
395 */
396void WorldEntity::unmount(int slot)
397{
398    if( this->mountPoints[slot] == NULL)
399  {
400    PRINTF(0)("you tried to remove an entity from a mount point that doesn't exist (slot %i)\n", slot);
401    return;
402  }
403
404  // unmount the entity
405  this->mountPoints[slot]->unmount();
406}
407
408
409/**
[7927]410 * subscribes this world entity to a collision reaction
411 *  @param type the type of reaction to subscribe to
[8190]412 *  @param target1 a filter target (classID)
413 */
[10013]414void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1)
[8190]415{
[10013]416  this->_collisionFilter.subscribeReaction(type, target1);
[8190]417}
418
419
420/**
421 * subscribes this world entity to a collision reaction
422 *  @param type the type of reaction to subscribe to
423 *  @param target1 a filter target (classID)
424 */
[10013]425void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2)
[8190]426{
[10013]427  this->_collisionFilter.subscribeReaction(type, target1, target2);
[8190]428}
429
430
431/**
432 * subscribes this world entity to a collision reaction
433 *  @param type the type of reaction to subscribe to
434 *  @param target1 a filter target (classID)
435 */
[10013]436void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2, const ClassID& target3)
[8190]437{
[10013]438  this->_collisionFilter.subscribeReaction(type, target1, target2, target3);
[8190]439}
440
441
442/**
443 * unsubscribes a specific reaction from the worldentity
444 *  @param type the reaction to unsubscribe
445 */
[10013]446void WorldEntity::unsubscribeReaction(CoRe::CREngine::ReactionType type)
[8190]447{
[10013]448  this->_collisionFilter.unsubscribeReaction(type);
[8190]449}
450
451
452/**
453 * unsubscribes all collision reactions
454 */
[10013]455void WorldEntity::unsubscribeReactions()
[8190]456{
[10013]457  this->_collisionFilter.unsubscribeReactions();
[8190]458}
459
460
461/**
[6142]462 * @brief moves this entity to the List OM_List
463 * @param list the list to set this Entity to.
464 *
465 * this is the same as a call to State::getObjectManager()->toList(entity , list);
466 * directly, but with an easier interface.
467 *
468 * @todo inline this (peut etre)
469 */
470void WorldEntity::toList(OM_LIST list)
471{
472  State::getObjectManager()->toList(this, list);
473}
[5061]474
[9656]475void WorldEntity::toListS(const std::string& listName)
476{
477  OM_LIST id = ObjectManager::StringToOMList(listName);
478  if (id != OM_NULL)
479    this->toList(id);
480  else
481    PRINTF(2)("List %s not found\n", listName.c_str());
482}
483
484
[8037]485void WorldEntity::toReflectionList()
486{
487  State::getObjectManager()->toReflectionList( this );
488}
[6142]489
[8037]490void removeFromReflectionList()
491{
[9869]492  /// TODO
493  ///  State::getObject
[8037]494}
[6142]495
[4261]496/**
[4885]497 * sets the character attributes of a worldentity
[4836]498 * @param character attributes
[4885]499 *
500 * these attributes don't have to be set, only use them, if you need them
[2043]501*/
[5498]502//void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr)
503//{}
[2036]504
[3583]505
[2043]506/**
[5029]507 *  this function is called, when two entities collide
508 * @param entity: the world entity with whom it collides
509 *
510 * Implement behaviour like damage application or other miscellaneous collision stuff in this function
511 */
512void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location)
513{
[5498]514  /**
515   * THIS IS A DEFAULT COLLISION-Effect.
516   * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT
517   * USE::
518   * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; };
519   *
520   * You can always define a default Action.... don't be affraid just test it :)
521   */
[9406]522  //  PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassCName(), entity->getClassCName(), location.x, location.y, location.z);
[5029]523}
524
[2043]525
526/**
[8186]527 *  this function is called, when two entities collide
528 * @param entity: the world entity with whom it collides
529 *
530 * Implement behaviour like damage application or other miscellaneous collision stuff in this function
531 */
532void WorldEntity::collidesWithGround(const Vector& location)
533{
[9406]534  PRINTF(0)("BSP_GROUND: %s collides \n", this->getClassCName() );
[8186]535}
536
537void WorldEntity::collidesWithGround(const Vector& feet, const Vector& ray_1, const Vector& ray_2)
538{
[8190]539
[9406]540  // PRINTF(0)("BSP_GROUND: Player collides \n", this->getClassCName() );
[8190]541
[8186]542  Vector v = this->getAbsDirX();
[8490]543  v.x *= 10.1;
544  v.y *= 10.1;
545  v.z *= 10.1;
546  Vector u = Vector(0.0,-20.0,0.0);
[8190]547
[8490]548
549  if(!(this->getAbsCoor().x == ray_2.x && this->getAbsCoor().y == ray_2.y && this->getAbsCoor().z == ray_2.z) )
[8186]550  {
[8190]551
[9869]552    this->setAbsCoor(ray_2 - v);
[8490]553
[8186]554  }
[9869]555  else
[8186]556  {
557    if(ray_1.x == this->getAbsCoor().x + v.x && ray_1.y == this->getAbsCoor().y + v.y + 0.1 && ray_1.z ==this->getAbsCoor().z + v.z)
558    {
[8190]559      this->setAbsCoor(feet -u );
[8186]560    }
[8190]561
562    this->setAbsCoor(ray_2 - v);
563
[8186]564  }
[8490]565
566
[8186]567}
568
569/**
[5498]570 *  this is called immediately after the Entity has been constructed, initialized and then Spawned into the World
[4885]571 *
[5498]572 */
[3229]573void WorldEntity::postSpawn ()
[6430]574{}
[2043]575
[3583]576
[2043]577/**
[6959]578 *  this method is called by the world if the WorldEntity leaves the game
[5498]579 */
[6959]580void WorldEntity::leaveWorld ()
[6430]581{}
[2043]582
[3583]583
[2190]584/**
[7085]585 * resets the WorldEntity to its initial values. eg. used for multiplayer games: respawning
586 */
587void WorldEntity::reset()
[9235]588{
589  this->setHealth( this->getHealthMax() );
590}
[7085]591
592/**
[4836]593 *  this method is called every frame
594 * @param time: the time in seconds that has passed since the last tick
[4885]595 *
596 * Handle all stuff that should update with time inside this method (movement, animation, etc.)
[2043]597*/
[4570]598void WorldEntity::tick(float time)
[6430]599{}
[3583]600
[5498]601
[3583]602/**
[4836]603 *  the entity is drawn onto the screen with this function
[4885]604 *
605 * This is a central function of an entity: call it to let the entity painted to the screen.
606 * Just override this function with whatever you want to be drawn.
[3365]607*/
[5500]608void WorldEntity::draw() const
[3803]609{
[9406]610  //PRINTF(0)("(%s::%s)\n", this->getClassCName(), this->getName());
[6281]611  //  assert(!unlikely(this->models.empty()));
[6002]612  {
613    glMatrixMode(GL_MODELVIEW);
614    glPushMatrix();
[4570]615
[6002]616    /* translate */
617    glTranslatef (this->getAbsCoor ().x,
618                  this->getAbsCoor ().y,
619                  this->getAbsCoor ().z);
[6004]620    Vector tmpRot = this->getAbsDir().getSpacialAxis();
621    glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
[2043]622
[6004]623
624    // This Draws the LOD's
[7014]625    float cameraDistance = State::getCamera()->distance(this);
[6004]626    if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL)
[6002]627    {
[6222]628      this->models[2]->draw();
[6004]629    }
630    else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL)
[6002]631    {
632      this->models[1]->draw();
[6004]633    }
634    else if (this->models.size() >= 1 && this->models[0] != NULL)
[6002]635    {
636      this->models[0]->draw();
637    }
[8724]638
[9869]639    //     if( this->aabbNode != NULL)
640    //       this->aabbNode->drawBV(0, DRAW_BV_POLYGON, Vector(1, 0.6, 0.2), true);
[8724]641
[6002]642    glPopMatrix();
643  }
[3803]644}
[3583]645
[6430]646/**
[6700]647 * @param health the Health to add.
648 * @returns the health left (this->healthMax - health+this->health)
[6430]649 */
[6700]650float WorldEntity::increaseHealth(float health)
[6430]651{
[6700]652  this->health += health;
653  if (this->health > this->healthMax)
[6430]654  {
[6700]655    float retHealth = this->healthMax - this->health;
656    this->health = this->healthMax;
657    this->updateHealthWidget();
658    return retHealth;
[6430]659  }
[6700]660  this->updateHealthWidget();
[6430]661  return 0.0;
662}
[6281]663
[5498]664/**
[6700]665 * @param health the Health to be removed
[6430]666 * @returns 0.0 or the rest, that was not substracted (bellow 0.0)
667 */
[6700]668float WorldEntity::decreaseHealth(float health)
[6430]669{
[6700]670  this->health -= health;
[6430]671
[6700]672  if (this->health < 0)
[6430]673  {
[6700]674    float retHealth = -this->health;
675    this->health = 0.0f;
676    this->updateHealthWidget();
677    return retHealth;
[6430]678  }
[6700]679  this->updateHealthWidget();
[6430]680  return 0.0;
681
682}
683
684/**
[6700]685 * @param maxHealth the maximal health that can be loaded onto the entity.
[6430]686 */
[6700]687void WorldEntity::setHealthMax(float healthMax)
[6430]688{
[6700]689  this->healthMax = healthMax;
690  if (this->health > this->healthMax)
[6430]691  {
[9406]692    PRINTF(3)("new maxHealth is bigger as the old health. Did you really intend to do this for (%s::%s)\n", this->getClassCName(), this->getCName());
[6700]693    this->health = this->healthMax;
[6430]694  }
[6700]695  this->updateHealthWidget();
[6430]696}
697
[6431]698/**
[6700]699 * @brief creates the HealthWidget
[6431]700 *
[6700]701 * since not all entities need an HealthWidget, it is only created on request.
[6431]702 */
[6700]703void WorldEntity::createHealthWidget()
[6430]704{
[6700]705  if (this->healthWidget == NULL)
[6430]706  {
[8974]707    this->healthWidget = new OrxGui::GLGuiEnergyWidget();
[8977]708    this->healthWidget->setDisplayedName(std::string(this->getClassName()) + " Energy:");
[6700]709    this->healthWidget->setSize2D(30,400);
710    this->healthWidget->setAbsCoor2D(10,100);
[6430]711
[6700]712    this->updateHealthWidget();
[6430]713  }
714  else
[9406]715    PRINTF(3)("Allready created the HealthWidget for %s::%s\n", this->getClassCName(), this->getCName());
[6430]716}
717
[6700]718void WorldEntity::increaseHealthMax(float increaseHealth)
[6440]719{
[6700]720  this->healthMax += increaseHealth;
721  this->updateHealthWidget();
[6440]722}
723
[6700]724
[7779]725OrxGui::GLGuiWidget* WorldEntity::getHealthWidget()
[6700]726{
727  this->createHealthWidget();
728  return this->healthWidget;
729}
730
[6431]731/**
[6700]732 * @param visibility shows or hides the health-bar
[6431]733 * (creates the widget if needed)
734 */
[6700]735void WorldEntity::setHealthWidgetVisibilit(bool visibility)
[6430]736{
[7198]737  if (visibility)
738  {
739    if (this->healthWidget != NULL)
740      this->healthWidget->show();
741    else
[6430]742    {
[7198]743      this->createHealthWidget();
744      this->updateHealthWidget();
745      this->healthWidget->show();
[6430]746    }
[7198]747  }
748  else if (this->healthWidget != NULL)
749    this->healthWidget->hide();
[6430]750}
751
[8724]752
[6431]753/**
[8724]754 * hit the world entity with
755 *  @param damage damage to be dealt
756 */
[9008]757void WorldEntity::hit(float damage, WorldEntity* killer)
[8724]758{
759  this->decreaseHealth(damage);
760
[9406]761  PRINTF(5)("Hit me: %s::%s now only %f/%f health\n", this->getClassCName(), this->getCName(), this->getHealth(), this->getHealthMax());
[8777]762
[8724]763  if( this->getHealth() > 0)
764  {
765    // any small explosion animaitions
766  }
767  else
768  {
[9235]769    this->destroy( killer );
[8724]770  }
771}
772
773
774/**
[8777]775 * destoys the world entity
776 */
[9235]777void WorldEntity::destroy(WorldEntity* killer)
[8777]778{
779  this->toList(OM_DEAD);
780}
781
782
783/**
[6700]784 * @brief updates the HealthWidget
[6431]785 */
[6700]786void WorldEntity::updateHealthWidget()
[6430]787{
[6700]788  if (this->healthWidget != NULL)
[6430]789  {
[6700]790    this->healthWidget->setMaximum(this->healthMax);
791    this->healthWidget->setValue(this->health);
[6430]792  }
793}
794
795
796/**
[5498]797 * DEBUG-DRAW OF THE BV-Tree.
798 * @param depth What depth to draw
799 * @param drawMode the mode to draw this entity under
800 */
[7711]801void WorldEntity::drawBVTree(int depth, int drawMode) const
[4684]802{
803  glMatrixMode(GL_MODELVIEW);
804  glPushMatrix();
805  /* translate */
806  glTranslatef (this->getAbsCoor ().x,
807                this->getAbsCoor ().y,
808                this->getAbsCoor ().z);
809  /* rotate */
[4998]810  Vector tmpRot = this->getAbsDir().getSpacialAxis();
811  glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
[4684]812
[7711]813
[4684]814  if (this->obbTree)
815    this->obbTree->drawBV(depth, drawMode);
[7711]816
817
[4684]818  glPopMatrix();
819}
[6341]820
[6424]821
[6341]822/**
[6424]823 * Debug the WorldEntity
824 */
825void WorldEntity::debugEntity() const
826{
[9406]827  PRINT(0)("WorldEntity %s::%s  (DEBUG)\n", this->getClassCName(), this->getCName());
[6424]828  this->debugNode();
[9656]829  PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber).c_str(), this->models.size());
[6424]830  for (unsigned int i = 0; i < this->models.size(); i++)
831  {
832    if (models[i] != NULL)
[9406]833      PRINT(0)(" : %d:%s", i, this->models[i]->getCName());
[6424]834  }
835  PRINT(0)("\n");
836
837}
838
839
840/**
[7954]841 * handler for changes on registred vars
842 * @param id id's which changed
[6341]843 */
[7954]844void WorldEntity::varChangeHandler( std::list< int > & id )
[6341]845{
[7954]846  if ( std::find( id.begin(), id.end(), modelFileName_handle ) != id.end() ||
847       std::find( id.begin(), id.end(), scaling_handle ) != id.end()
848     )
[6341]849  {
[7954]850    loadModel( modelFileName, scaling );
[6341]851  }
852
[9008]853  if ( std::find( id.begin(), id.end(), list_handle ) != id.end() )
854  {
855    this->toList( (OM_LIST)list_write );
856  }
[9235]857
[9110]858  if ( std::find( id.begin(), id.end(), health_handle ) != id.end() )
859  {
860    this->setHealth( health_write );
861  }
[9235]862
[9110]863  if ( std::find( id.begin(), id.end(), healthMax_handle ) != id.end() )
864  {
865    this->setHealthMax( healthMax_write );
866  }
[9008]867
[7954]868  PNode::varChangeHandler( id );
[6341]869}
870
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