Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: orxonox.OLD/branches/cr/src/world_entities/world_entity.cc @ 7946

Last change on this file since 7946 was 7946, checked in by patrick, 18 years ago

cr: more cr cleanup

File size: 17.3 KB
RevLine 
[2036]1
2
[4570]3/*
[2036]4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific:
14   main-programmer: Patrick Boenzli
[2190]15   co-programmer: Christian Meyer
[2036]16*/
[5300]17#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
[2036]18
19#include "world_entity.h"
[5208]20#include "shell_command.h"
[5143]21
[5511]22#include "model.h"
[6222]23#include "md2Model.h"
[7193]24#include "util/loading/resource_manager.h"
25#include "util/loading/load_param.h"
[3803]26#include "vector.h"
[4682]27#include "obb_tree.h"
[3608]28
[6430]29#include "glgui_bar.h"
30
[6002]31#include "state.h"
[7014]32#include "camera.h"
[6002]33
[7927]34#include "collision_handle.h"
[7945]35#include "collision.h"
[7927]36
[7933]37#include <stdarg.h>
[7927]38
[7933]39
[2036]40using namespace std;
41
[5208]42SHELL_COMMAND(model, WorldEntity, loadModel)
[6430]43->describe("sets the Model of the WorldEntity")
[7711]44->defaultValues("models/ships/fighter.obj", 1.0f);
[5208]45
[6424]46SHELL_COMMAND(debugEntity, WorldEntity, debugWE);
[5208]47
[2043]48/**
[4836]49 *  Loads the WordEntity-specific Part of any derived Class
[5498]50 *
51 * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves,
52 *              that can calls WorldEntities loadParams for itself.
53 */
[6430]54WorldEntity::WorldEntity()
55    : Synchronizeable()
[2190]56{
[4320]57  this->setClassID(CL_WORLD_ENTITY, "WorldEntity");
[4597]58
[4682]59  this->obbTree = NULL;
[6700]60  this->healthWidget = NULL;
61  this->healthMax = 1.0f;
62  this->health = 1.0f;
[6695]63  this->scaling = 1.0f;
[4261]64
[6695]65  /* OSOLETE */
66  this->bVisible = true;
67  this->bCollide = true;
68
[6142]69  this->objectListNumber = OM_INIT;
70  this->objectListIterator = NULL;
71
[7945]72  // reset all collision handles to NULL == unsubscribed state
73  for(int i = 0; i < CREngine::CR_NUMBER; ++i)
74    this->collisionHandles[i] = NULL;
75
[6142]76  this->toList(OM_NULL);
[2190]77}
[2043]78
79/**
[4836]80 *  standard destructor
[2043]81*/
[2190]82WorldEntity::~WorldEntity ()
[2036]83{
[7125]84  State::getObjectManager()->toList(this, OM_INIT);
85
86  // Delete the model (unregister it with the ResourceManager)
87  for (unsigned int i = 0; i < this->models.size(); i++)
88    this->setModel(NULL, i);
89
[5498]90  // Delete the obbTree
[5302]91  if( this->obbTree != NULL)
[4814]92    delete this->obbTree;
[5994]93
[6700]94  if (this->healthWidget != NULL)
95    delete this->healthWidget;
[7946]96
97  this->unsubscribeReaction();
[3531]98}
99
[5498]100/**
101 * loads the WorldEntity Specific Parameters.
102 * @param root: the XML-Element to load the Data From
103 */
[4436]104void WorldEntity::loadParams(const TiXmlElement* root)
105{
[5498]106  // Do the PNode loading stuff
[6512]107  PNode::loadParams(root);
[5498]108
[6222]109  LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture)
[6430]110  .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)")
[7198]111  .defaultValues("");
[6222]112
[4436]113  // Model Loading
[5671]114  LoadParam(root, "model", this, WorldEntity, loadModel)
[6430]115  .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)")
[7198]116  .defaultValues("", 1.0f, 0);
[6430]117
[6700]118  LoadParam(root, "maxHealth", this, WorldEntity, setHealthMax)
119  .describe("The Maximum health that can be loaded onto this entity")
[7198]120  .defaultValues(1.0f);
[6430]121
[6700]122  LoadParam(root, "health", this, WorldEntity, setHealth)
123  .describe("The Health the WorldEntity has at this moment")
[7198]124  .defaultValues(1.0f);
[4436]125}
126
[6222]127
[3531]128/**
[4885]129 * loads a Model onto a WorldEntity
[4836]130 * @param fileName the name of the model to load
[5057]131 * @param scaling the Scaling of the model
[7711]132 *
133 * FIXME
134 * @todo: separate the obb tree generation from the model
[7221]135 */
[7711]136void WorldEntity::loadModel(const std::string& fileName, float scaling, unsigned int modelNumber, unsigned int obbTreeDepth)
[4261]137{
[6695]138  this->modelLODName = fileName;
[6424]139  this->scaling = scaling;
[7221]140  if (!fileName.empty())
[6142]141  {
[6430]142    // search for the special character # in the LoadParam
[7221]143    if (fileName.find('#') != std::string::npos)
[6222]144    {
[7221]145      PRINTF(4)("Found # in %s... searching for LOD's\n", fileName.c_str());
146      std::string lodFile = fileName;
147      unsigned int offset = lodFile.find('#');
[6720]148      for (unsigned int i = 0; i < 3; i++)
[6005]149      {
[7221]150        lodFile[offset] = 48+(int)i;
[6222]151        if (ResourceManager::isInDataDir(lodFile))
152          this->loadModel(lodFile, scaling, i);
[6005]153      }
[6222]154      return;
155    }
[6720]156    if (this->scaling <= 0.0)
[6424]157    {
[7193]158      PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1.0\n");
[6720]159      this->scaling = 1.0;
[6424]160    }
[7221]161    if(fileName.find(".obj") != std::string::npos)
[6222]162    {
[7221]163      PRINTF(4)("fetching OBJ file: %s\n", fileName.c_str());
[7193]164      BaseObject* loadedModel = ResourceManager::getInstance()->load(fileName, OBJ, RP_CAMPAIGN, this->scaling);
165      if (loadedModel != NULL)
166        this->setModel(dynamic_cast<Model*>(loadedModel), modelNumber);
[7221]167      else
168        PRINTF(1)("OBJ-File %s not found.\n", fileName.c_str());
[6222]169
170      if( modelNumber == 0)
[7711]171        this->buildObbTree(obbTreeDepth);
[6222]172    }
[7221]173    else if(fileName.find(".md2") != std::string::npos)
[6222]174    {
[7221]175      PRINTF(4)("fetching MD2 file: %s\n", fileName.c_str());
[7055]176      Model* m = new MD2Model(fileName, this->md2TextureFileName, this->scaling);
[6430]177      //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0);
[6222]178      this->setModel(m, 0);
[7068]179
180      if( m != NULL)
[7711]181        this->buildObbTree(obbTreeDepth);
[6222]182    }
[4732]183  }
184  else
[6341]185  {
[5995]186    this->setModel(NULL);
[6341]187  }
[4261]188}
189
[5061]190/**
[5994]191 * sets a specific Model for the Object.
192 * @param model The Model to set
193 * @param modelNumber the n'th model in the List to get.
194 */
195void WorldEntity::setModel(Model* model, unsigned int modelNumber)
196{
[5995]197  if (this->models.size() <= modelNumber)
198    this->models.resize(modelNumber+1, NULL);
199
200  if (this->models[modelNumber] != NULL)
[6004]201  {
[7193]202    Resource* resource = ResourceManager::getInstance()->locateResourceByPointer(dynamic_cast<BaseObject*>(this->models[modelNumber]));
[7123]203    if (resource != NULL)
204      ResourceManager::getInstance()->unload(resource, RP_LEVEL);
205    else
206    {
207      PRINTF(4)("Forcing model deletion\n");
208      delete this->models[modelNumber];
209    }
[5994]210  }
[6222]211
[5995]212  this->models[modelNumber] = model;
[5994]213
[6222]214
[6430]215  //   if (this->model != NULL)
216  //     this->buildObbTree(4);
[5994]217}
218
219
220/**
[5061]221 * builds the obb-tree
222 * @param depth the depth to calculate
223 */
[7711]224bool WorldEntity::buildObbTree(int depth)
[5061]225{
[5428]226  if (this->obbTree)
227    delete this->obbTree;
228
[5995]229  if (this->models[0] != NULL)
[5428]230  {
[7711]231    this->obbTree = new OBBTree(depth, models[0]->getModelInfo(), this);
[5428]232    return true;
233  }
234  else
235  {
[7711]236    PRINTF(1)("could not create obb-tree, because no model was loaded yet\n");
[5428]237    this->obbTree = NULL;
238    return false;
239  }
[5061]240}
[5057]241
[7927]242
[6142]243/**
[7927]244 * subscribes this world entity to a collision reaction
245 *  @param type the type of reaction to subscribe to
246 *  @param nrOfTargets number of target filters
247 *  @param ... the targets as classIDs
248 */
[7933]249void WorldEntity::subscribeReaction(CREngine::CRType type, int nrOfTargets, long target...)
[7932]250{
[7945]251  if( this->collisionHandles[type] != NULL)  {
252    PRINTF(2)("Registering for a CollisionReaction already subscribed to! Skipping\n");
253    return;
254  }
[7927]255
[7932]256  this->collisionHandles[type] = CREngine::getInstance()->subscribeReaction(this, type);
[7927]257
[7932]258  va_list itemlist;
[7933]259  va_start (itemlist, target);
[7932]260  for (int i = 0; i < nrOfTargets; i++)
[7933]261    this->collisionHandles[type]->addTarget(va_arg(itemlist, long));
[7932]262  va_end(itemlist);
263}
264
265
[7927]266/**
[7946]267 * unsubscribes a specific reaction from the worldentity
268 *  @param type the reaction to unsubscribe
269 */
270void WorldEntity::unsubscribeReaction(CREngine::CRType type)
271{
272  if( this->collisionHandles[type] == NULL)
273    return;
274
275  CREngine::getInstance()->unsubscribeReaction(this->collisionHandles[type]);
276  this->collisionHandles[type] = NULL;
277}
278
279
280/**
281 * unsubscribes all collision reactions
282 */
283void WorldEntity::unsubscribeReaction()
284{
285  for( int i = 0; i < CREngine::CR_NUMBER; i++)
286    this->unsubscribeReaction((CREngine::CRType)i);
287}
288
289
290/**
[7944]291 * registers a new collision to this world entity
292 *  @param collisionEvent the event
293 */
[7945]294bool WorldEntity::registerCollision(WorldEntity* entityA, WorldEntity* entityB, BoundingVolume* bvA, BoundingVolume* bvB)
[7944]295{
296  // create a collision event
297  Collision* c = CREngine::getInstance()->popCollisionObject();
298  c->collide(entityA, entityB, bvA, bvB);
299
300  for(int i = 0; i < CREngine::CR_NUMBER; ++i)
301    if( this->collisionHandles[i] != NULL)
302      this->collisionHandles[i]->registerCollision(c);
303}
304
305
306/**
[6142]307 * @brief moves this entity to the List OM_List
308 * @param list the list to set this Entity to.
309 *
310 * this is the same as a call to State::getObjectManager()->toList(entity , list);
311 * directly, but with an easier interface.
312 *
313 * @todo inline this (peut etre)
314 */
315void WorldEntity::toList(OM_LIST list)
316{
317  State::getObjectManager()->toList(this, list);
318}
[5061]319
[6142]320
321
[4261]322/**
[4885]323 * sets the character attributes of a worldentity
[4836]324 * @param character attributes
[4885]325 *
326 * these attributes don't have to be set, only use them, if you need them
[2043]327*/
[5498]328//void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr)
329//{}
[2036]330
[3583]331
[2043]332/**
[5029]333 *  this function is called, when two entities collide
334 * @param entity: the world entity with whom it collides
335 *
336 * Implement behaviour like damage application or other miscellaneous collision stuff in this function
337 */
338void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location)
339{
[5498]340  /**
341   * THIS IS A DEFAULT COLLISION-Effect.
342   * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT
343   * USE::
344   * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; };
345   *
346   * You can always define a default Action.... don't be affraid just test it :)
347   */
[6430]348  //  PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassName(), entity->getClassName(), location.x, location.y, location.z);
[5029]349}
350
[2043]351
352/**
[5498]353 *  this is called immediately after the Entity has been constructed, initialized and then Spawned into the World
[4885]354 *
[5498]355 */
[3229]356void WorldEntity::postSpawn ()
[6430]357{}
[2043]358
[3583]359
[2043]360/**
[6959]361 *  this method is called by the world if the WorldEntity leaves the game
[5498]362 */
[6959]363void WorldEntity::leaveWorld ()
[6430]364{}
[2043]365
[3583]366
[2190]367/**
[7085]368 * resets the WorldEntity to its initial values. eg. used for multiplayer games: respawning
369 */
370void WorldEntity::reset()
371{}
372
373/**
[4836]374 *  this method is called every frame
375 * @param time: the time in seconds that has passed since the last tick
[4885]376 *
377 * Handle all stuff that should update with time inside this method (movement, animation, etc.)
[2043]378*/
[4570]379void WorldEntity::tick(float time)
[6430]380{}
[3583]381
[5498]382
[3583]383/**
[4836]384 *  the entity is drawn onto the screen with this function
[4885]385 *
386 * This is a central function of an entity: call it to let the entity painted to the screen.
387 * Just override this function with whatever you want to be drawn.
[3365]388*/
[5500]389void WorldEntity::draw() const
[3803]390{
[6430]391  //PRINTF(0)("(%s::%s)\n", this->getClassName(), this->getName());
[6281]392  //  assert(!unlikely(this->models.empty()));
[6002]393  {
394    glMatrixMode(GL_MODELVIEW);
395    glPushMatrix();
[4570]396
[6002]397    /* translate */
398    glTranslatef (this->getAbsCoor ().x,
399                  this->getAbsCoor ().y,
400                  this->getAbsCoor ().z);
[6004]401    Vector tmpRot = this->getAbsDir().getSpacialAxis();
402    glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
[2043]403
[6004]404
405    // This Draws the LOD's
[7014]406    float cameraDistance = State::getCamera()->distance(this);
[6004]407    if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL)
[6002]408    {
[6222]409      this->models[2]->draw();
[6004]410    }
411    else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL)
[6002]412    {
413      this->models[1]->draw();
[6004]414    }
415    else if (this->models.size() >= 1 && this->models[0] != NULL)
[6002]416    {
417      this->models[0]->draw();
418    }
419    glPopMatrix();
420  }
[3803]421}
[3583]422
[6430]423/**
[6700]424 * @param health the Health to add.
425 * @returns the health left (this->healthMax - health+this->health)
[6430]426 */
[6700]427float WorldEntity::increaseHealth(float health)
[6430]428{
[6700]429  this->health += health;
430  if (this->health > this->healthMax)
[6430]431  {
[6700]432    float retHealth = this->healthMax - this->health;
433    this->health = this->healthMax;
434    this->updateHealthWidget();
435    return retHealth;
[6430]436  }
[6700]437  this->updateHealthWidget();
[6430]438  return 0.0;
439}
[6281]440
[5498]441/**
[6700]442 * @param health the Health to be removed
[6430]443 * @returns 0.0 or the rest, that was not substracted (bellow 0.0)
444 */
[6700]445float WorldEntity::decreaseHealth(float health)
[6430]446{
[6700]447  this->health -= health;
[6430]448
[6700]449  if (this->health < 0)
[6430]450  {
[6700]451    float retHealth = -this->health;
452    this->health = 0.0f;
453    this->updateHealthWidget();
454    return retHealth;
[6430]455  }
[6700]456  this->updateHealthWidget();
[6430]457  return 0.0;
458
459}
460
461/**
[6700]462 * @param maxHealth the maximal health that can be loaded onto the entity.
[6430]463 */
[6700]464void WorldEntity::setHealthMax(float healthMax)
[6430]465{
[6700]466  this->healthMax = healthMax;
467  if (this->health > this->healthMax)
[6430]468  {
[6700]469    PRINTF(3)("new maxHealth is bigger as the old health. Did you really intend to do this for (%s::%s)\n", this->getClassName(), this->getName());
470    this->health = this->healthMax;
[6430]471  }
[6700]472  this->updateHealthWidget();
[6430]473}
474
[6431]475/**
[6700]476 * @brief creates the HealthWidget
[6431]477 *
[6700]478 * since not all entities need an HealthWidget, it is only created on request.
[6431]479 */
[6700]480void WorldEntity::createHealthWidget()
[6430]481{
[6700]482  if (this->healthWidget == NULL)
[6430]483  {
[7779]484    this->healthWidget = new OrxGui::GLGuiBar();
[6700]485    this->healthWidget->setSize2D(30,400);
486    this->healthWidget->setAbsCoor2D(10,100);
[6430]487
[6700]488    this->updateHealthWidget();
[6430]489  }
490  else
[6700]491    PRINTF(3)("Allready created the HealthWidget for %s::%s\n", this->getClassName(), this->getName());
[6430]492}
493
[6700]494void WorldEntity::increaseHealthMax(float increaseHealth)
[6440]495{
[6700]496  this->healthMax += increaseHealth;
497  this->updateHealthWidget();
[6440]498}
499
[6700]500
[7779]501OrxGui::GLGuiWidget* WorldEntity::getHealthWidget()
[6700]502{
503  this->createHealthWidget();
504  return this->healthWidget;
505}
506
[6431]507/**
[6700]508 * @param visibility shows or hides the health-bar
[6431]509 * (creates the widget if needed)
510 */
[6700]511void WorldEntity::setHealthWidgetVisibilit(bool visibility)
[6430]512{
[7198]513  if (visibility)
514  {
515    if (this->healthWidget != NULL)
516      this->healthWidget->show();
517    else
[6430]518    {
[7198]519      this->createHealthWidget();
520      this->updateHealthWidget();
521      this->healthWidget->show();
[6430]522    }
[7198]523  }
524  else if (this->healthWidget != NULL)
525    this->healthWidget->hide();
[6430]526}
527
[6431]528/**
[6700]529 * @brief updates the HealthWidget
[6431]530 */
[6700]531void WorldEntity::updateHealthWidget()
[6430]532{
[6700]533  if (this->healthWidget != NULL)
[6430]534  {
[6700]535    this->healthWidget->setMaximum(this->healthMax);
536    this->healthWidget->setValue(this->health);
[6430]537  }
538}
539
540
541/**
[5498]542 * DEBUG-DRAW OF THE BV-Tree.
543 * @param depth What depth to draw
544 * @param drawMode the mode to draw this entity under
545 */
[7711]546void WorldEntity::drawBVTree(int depth, int drawMode) const
[4684]547{
548  glMatrixMode(GL_MODELVIEW);
549  glPushMatrix();
550  /* translate */
551  glTranslatef (this->getAbsCoor ().x,
552                this->getAbsCoor ().y,
553                this->getAbsCoor ().z);
554  /* rotate */
[4998]555  Vector tmpRot = this->getAbsDir().getSpacialAxis();
556  glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
[4684]557
[7711]558
[4684]559  if (this->obbTree)
560    this->obbTree->drawBV(depth, drawMode);
[7711]561
562
[4684]563  glPopMatrix();
564}
[6341]565
[6424]566
[6341]567/**
[6424]568 * Debug the WorldEntity
569 */
570void WorldEntity::debugEntity() const
571{
572  PRINT(0)("WorldEntity %s::%s  (DEBUG)\n", this->getClassName(), this->getName());
573  this->debugNode();
574  PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber) , this->models.size());
575  for (unsigned int i = 0; i < this->models.size(); i++)
576  {
577    if (models[i] != NULL)
578      PRINT(0)(" : %d:%s", i, this->models[i]->getName());
579  }
580  PRINT(0)("\n");
581
582}
583
584
[6498]585
586
587/********************************************************************************************
588 NETWORK STUFF
589 ********************************************************************************************/
590
591
[6424]592/**
[6341]593 * Writes data from network containing information about the state
594 * @param data pointer to data
595 * @param length length of data
596 * @param sender hostID of sender
597 */
598int WorldEntity::writeState( const byte * data, int length, int sender )
599{
[7230]600  std::string modelFileName;
[6341]601  SYNCHELP_READ_BEGIN();
602
[6815]603  SYNCHELP_READ_FKT( PNode::writeState, NWT_WE_PN_WRITESTATE );
[6341]604
[7230]605  SYNCHELP_READ_STRING( modelFileName, NWT_WE_PN_MODELFILENAME );
[6815]606  SYNCHELP_READ_FLOAT( scaling, NWT_WE_PN_SCALING );
[6341]607  //check if modelFileName is relative to datadir or absolute
[6424]608
[6695]609
[7230]610  PRINTF(0)("================ LOADING MODEL %s, %f\n", modelFileName.c_str(), scaling);
[6695]611
[7230]612  if ( modelFileName != "" )
[6341]613  {
[6695]614    loadModel( modelFileName, scaling);
615    PRINTF(0)("modelfilename: %s\n", getModel( 0 )->getName());
[6341]616  }
617
[6634]618  /*SYNCHELP_READ_STRINGM( modelFileName );
[6498]619
[6424]620  if ( strcmp(modelFileName, "") )
[6498]621    if ( strstr(modelFileName, ResourceManager::getInstance()->getDataDir()) )
622    {
623      this->md2TextureFileName = new char[strlen(modelFileName)-strlen(ResourceManager::getInstance()->getDataDir())+1];
624      strcpy((char*)this->md2TextureFileName, modelFileName+strlen(ResourceManager::getInstance()->getDataDir()));
625    }
626    else
627    {
628      this->md2TextureFileName = modelFileName;
629    }
[6634]630  */
[6424]631
[6341]632  return SYNCHELP_READ_N;
633}
634
[6498]635
[6341]636/**
637 * data copied in data will bee sent to another host
638 * @param data pointer to data
639 * @param maxLength max length of data
640 * @return the number of bytes writen
641 */
642int WorldEntity::readState( byte * data, int maxLength )
643{
644  SYNCHELP_WRITE_BEGIN();
645
[6815]646  SYNCHELP_WRITE_FKT( PNode::readState, NWT_WE_PN_WRITESTATE );
[6341]647
[7230]648  if ( getModel(0) && getModel(0)->getName() != "" )
[6634]649  {
[7230]650    std::string name = getModel( 0 )->getName();
[6634]651
[7711]652    if (  name.find( ResourceManager::getInstance()->getDataDir() ) == 0 )
[6634]653    {
[7230]654      name.erase(ResourceManager::getInstance()->getDataDir().size());
[6634]655    }
656
[6815]657    SYNCHELP_WRITE_STRING( name, NWT_WE_PN_MODELFILENAME );
[6634]658  }
659  else
660  {
[6815]661    SYNCHELP_WRITE_STRING("", NWT_WE_PN_MODELFILENAME);
[6634]662  }
663
[6815]664  SYNCHELP_WRITE_FLOAT( scaling, NWT_WE_PN_SCALING );
[6634]665  /*if ( this->md2TextureFileName!=NULL && strcmp(this->md2TextureFileName, "") )
[6424]666  {
667    SYNCHELP_WRITE_STRING(this->md2TextureFileName);
668  }
669  else
670  {
671    SYNCHELP_WRITE_STRING("");
[7198]672  }*/
[6424]673
[6341]674  return SYNCHELP_WRITE_N;
675}
Note: See TracBrowser for help on using the repository browser.