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source: orxonox.OLD/branches/cr/src/world_entities/world_entity.cc @ 7955

Last change on this file since 7955 was 7955, checked in by patrick, 18 years ago

network: removed old network branche

File size: 17.3 KB
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1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific:
14   main-programmer: Patrick Boenzli
15   co-programmer: Christian Meyer
16*/
17#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
18
19#include "world_entity.h"
20#include "shell_command.h"
21
22#include "model.h"
23#include "md2Model.h"
24#include "util/loading/resource_manager.h"
25#include "util/loading/load_param.h"
26#include "vector.h"
27#include "obb_tree.h"
28
29#include "glgui_bar.h"
30
31#include "state.h"
32#include "camera.h"
33
34#include "collision_handle.h"
35#include "collision.h"
36
37#include <stdarg.h>
38
39
40using namespace std;
41
42SHELL_COMMAND(model, WorldEntity, loadModel)
43->describe("sets the Model of the WorldEntity")
44->defaultValues("models/ships/fighter.obj", 1.0f);
45
46SHELL_COMMAND(debugEntity, WorldEntity, debugWE);
47
48/**
49 *  Loads the WordEntity-specific Part of any derived Class
50 *
51 * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves,
52 *              that can calls WorldEntities loadParams for itself.
53 */
54WorldEntity::WorldEntity()
55    : Synchronizeable()
56{
57  this->setClassID(CL_WORLD_ENTITY, "WorldEntity");
58
59  this->obbTree = NULL;
60  this->healthWidget = NULL;
61  this->healthMax = 1.0f;
62  this->health = 1.0f;
63  this->scaling = 1.0f;
64
65  /* OSOLETE */
66  this->bVisible = true;
67  this->bCollide = true;
68
69  this->objectListNumber = OM_INIT;
70  this->objectListIterator = NULL;
71
72  // reset all collision handles to NULL == unsubscribed state
73  for(int i = 0; i < CREngine::CR_NUMBER; ++i)
74    this->collisionHandles[i] = NULL;
75
76  this->toList(OM_NULL);
77}
78
79/**
80 *  standard destructor
81*/
82WorldEntity::~WorldEntity ()
83{
84  State::getObjectManager()->toList(this, OM_INIT);
85
86  // Delete the model (unregister it with the ResourceManager)
87  for (unsigned int i = 0; i < this->models.size(); i++)
88    this->setModel(NULL, i);
89
90  // Delete the obbTree
91  if( this->obbTree != NULL)
92    delete this->obbTree;
93
94  if (this->healthWidget != NULL)
95    delete this->healthWidget;
96
97  this->unsubscribeReaction();
98}
99
100/**
101 * loads the WorldEntity Specific Parameters.
102 * @param root: the XML-Element to load the Data From
103 */
104void WorldEntity::loadParams(const TiXmlElement* root)
105{
106  // Do the PNode loading stuff
107  PNode::loadParams(root);
108
109  LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture)
110  .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)")
111  .defaultValues("");
112
113  // Model Loading
114  LoadParam(root, "model", this, WorldEntity, loadModel)
115  .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)")
116  .defaultValues("", 1.0f, 0);
117
118  LoadParam(root, "maxHealth", this, WorldEntity, setHealthMax)
119  .describe("The Maximum health that can be loaded onto this entity")
120  .defaultValues(1.0f);
121
122  LoadParam(root, "health", this, WorldEntity, setHealth)
123  .describe("The Health the WorldEntity has at this moment")
124  .defaultValues(1.0f);
125}
126
127
128/**
129 * loads a Model onto a WorldEntity
130 * @param fileName the name of the model to load
131 * @param scaling the Scaling of the model
132 *
133 * FIXME
134 * @todo: separate the obb tree generation from the model
135 */
136void WorldEntity::loadModel(const std::string& fileName, float scaling, unsigned int modelNumber, unsigned int obbTreeDepth)
137{
138  this->modelLODName = fileName;
139  this->scaling = scaling;
140  if (!fileName.empty())
141  {
142    // search for the special character # in the LoadParam
143    if (fileName.find('#') != std::string::npos)
144    {
145      PRINTF(4)("Found # in %s... searching for LOD's\n", fileName.c_str());
146      std::string lodFile = fileName;
147      unsigned int offset = lodFile.find('#');
148      for (unsigned int i = 0; i < 3; i++)
149      {
150        lodFile[offset] = 48+(int)i;
151        if (ResourceManager::isInDataDir(lodFile))
152          this->loadModel(lodFile, scaling, i);
153      }
154      return;
155    }
156    if (this->scaling <= 0.0)
157    {
158      PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1.0\n");
159      this->scaling = 1.0;
160    }
161    if(fileName.find(".obj") != std::string::npos)
162    {
163      PRINTF(4)("fetching OBJ file: %s\n", fileName.c_str());
164      BaseObject* loadedModel = ResourceManager::getInstance()->load(fileName, OBJ, RP_CAMPAIGN, this->scaling);
165      if (loadedModel != NULL)
166        this->setModel(dynamic_cast<Model*>(loadedModel), modelNumber);
167      else
168        PRINTF(1)("OBJ-File %s not found.\n", fileName.c_str());
169
170      if( modelNumber == 0)
171        this->buildObbTree(obbTreeDepth);
172    }
173    else if(fileName.find(".md2") != std::string::npos)
174    {
175      PRINTF(4)("fetching MD2 file: %s\n", fileName.c_str());
176      Model* m = new MD2Model(fileName, this->md2TextureFileName, this->scaling);
177      //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0);
178      this->setModel(m, 0);
179
180      if( m != NULL)
181        this->buildObbTree(obbTreeDepth);
182    }
183  }
184  else
185  {
186    this->setModel(NULL);
187  }
188}
189
190/**
191 * sets a specific Model for the Object.
192 * @param model The Model to set
193 * @param modelNumber the n'th model in the List to get.
194 */
195void WorldEntity::setModel(Model* model, unsigned int modelNumber)
196{
197  if (this->models.size() <= modelNumber)
198    this->models.resize(modelNumber+1, NULL);
199
200  if (this->models[modelNumber] != NULL)
201  {
202    Resource* resource = ResourceManager::getInstance()->locateResourceByPointer(dynamic_cast<BaseObject*>(this->models[modelNumber]));
203    if (resource != NULL)
204      ResourceManager::getInstance()->unload(resource, RP_LEVEL);
205    else
206    {
207      PRINTF(4)("Forcing model deletion\n");
208      delete this->models[modelNumber];
209    }
210  }
211
212  this->models[modelNumber] = model;
213
214
215  //   if (this->model != NULL)
216  //     this->buildObbTree(4);
217}
218
219
220/**
221 * builds the obb-tree
222 * @param depth the depth to calculate
223 */
224bool WorldEntity::buildObbTree(int depth)
225{
226  if (this->obbTree)
227    delete this->obbTree;
228
229  if (this->models[0] != NULL)
230  {
231    this->obbTree = new OBBTree(depth, models[0]->getModelInfo(), this);
232    return true;
233  }
234  else
235  {
236    PRINTF(1)("could not create obb-tree, because no model was loaded yet\n");
237    this->obbTree = NULL;
238    return false;
239  }
240}
241
242
243/**
244 * subscribes this world entity to a collision reaction
245 *  @param type the type of reaction to subscribe to
246 *  @param nrOfTargets number of target filters
247 *  @param ... the targets as classIDs
248 */
249void WorldEntity::subscribeReaction(CREngine::CRType type, int nrOfTargets, long target...)
250{
251  if( this->collisionHandles[type] != NULL)  {
252    PRINTF(2)("Registering for a CollisionReaction already subscribed to! Skipping\n");
253    return;
254  }
255
256  this->collisionHandles[type] = CREngine::getInstance()->subscribeReaction(this, type);
257
258  va_list itemlist;
259  va_start (itemlist, target);
260  for (int i = 0; i < nrOfTargets; i++)
261    this->collisionHandles[type]->addTarget(va_arg(itemlist, long));
262  va_end(itemlist);
263}
264
265
266/**
267 * unsubscribes a specific reaction from the worldentity
268 *  @param type the reaction to unsubscribe
269 */
270void WorldEntity::unsubscribeReaction(CREngine::CRType type)
271{
272  if( this->collisionHandles[type] == NULL)
273    return;
274
275  CREngine::getInstance()->unsubscribeReaction(this->collisionHandles[type]);
276  this->collisionHandles[type] = NULL;
277}
278
279
280/**
281 * unsubscribes all collision reactions
282 */
283void WorldEntity::unsubscribeReaction()
284{
285  for( int i = 0; i < CREngine::CR_NUMBER; i++)
286    this->unsubscribeReaction((CREngine::CRType)i);
287}
288
289
290/**
291 * registers a new collision to this world entity
292 *  @param collisionEvent the event
293 */
294bool WorldEntity::registerCollision(WorldEntity* entityA, WorldEntity* entityB, BoundingVolume* bvA, BoundingVolume* bvB)
295{
296  // create a collision event
297  Collision* c = CREngine::getInstance()->popCollisionObject();
298  assert(c != NULL);
299  c->collide(entityA, entityB, bvA, bvB);
300
301  for(int i = 0; i < CREngine::CR_NUMBER; ++i)
302    if( this->collisionHandles[i] != NULL)
303      this->collisionHandles[i]->registerCollision(c);
304}
305
306
307/**
308 * @brief moves this entity to the List OM_List
309 * @param list the list to set this Entity to.
310 *
311 * this is the same as a call to State::getObjectManager()->toList(entity , list);
312 * directly, but with an easier interface.
313 *
314 * @todo inline this (peut etre)
315 */
316void WorldEntity::toList(OM_LIST list)
317{
318  State::getObjectManager()->toList(this, list);
319}
320
321
322
323/**
324 * sets the character attributes of a worldentity
325 * @param character attributes
326 *
327 * these attributes don't have to be set, only use them, if you need them
328*/
329//void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr)
330//{}
331
332
333/**
334 *  this function is called, when two entities collide
335 * @param entity: the world entity with whom it collides
336 *
337 * Implement behaviour like damage application or other miscellaneous collision stuff in this function
338 */
339void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location)
340{
341  /**
342   * THIS IS A DEFAULT COLLISION-Effect.
343   * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT
344   * USE::
345   * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; };
346   *
347   * You can always define a default Action.... don't be affraid just test it :)
348   */
349  //  PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassName(), entity->getClassName(), location.x, location.y, location.z);
350}
351
352
353/**
354 *  this is called immediately after the Entity has been constructed, initialized and then Spawned into the World
355 *
356 */
357void WorldEntity::postSpawn ()
358{}
359
360
361/**
362 *  this method is called by the world if the WorldEntity leaves the game
363 */
364void WorldEntity::leaveWorld ()
365{}
366
367
368/**
369 * resets the WorldEntity to its initial values. eg. used for multiplayer games: respawning
370 */
371void WorldEntity::reset()
372{}
373
374/**
375 *  this method is called every frame
376 * @param time: the time in seconds that has passed since the last tick
377 *
378 * Handle all stuff that should update with time inside this method (movement, animation, etc.)
379*/
380void WorldEntity::tick(float time)
381{}
382
383
384/**
385 *  the entity is drawn onto the screen with this function
386 *
387 * This is a central function of an entity: call it to let the entity painted to the screen.
388 * Just override this function with whatever you want to be drawn.
389*/
390void WorldEntity::draw() const
391{
392  //PRINTF(0)("(%s::%s)\n", this->getClassName(), this->getName());
393  //  assert(!unlikely(this->models.empty()));
394  {
395    glMatrixMode(GL_MODELVIEW);
396    glPushMatrix();
397
398    /* translate */
399    glTranslatef (this->getAbsCoor ().x,
400                  this->getAbsCoor ().y,
401                  this->getAbsCoor ().z);
402    Vector tmpRot = this->getAbsDir().getSpacialAxis();
403    glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
404
405
406    // This Draws the LOD's
407    float cameraDistance = State::getCamera()->distance(this);
408    if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL)
409    {
410      this->models[2]->draw();
411    }
412    else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL)
413    {
414      this->models[1]->draw();
415    }
416    else if (this->models.size() >= 1 && this->models[0] != NULL)
417    {
418      this->models[0]->draw();
419    }
420    glPopMatrix();
421  }
422}
423
424/**
425 * @param health the Health to add.
426 * @returns the health left (this->healthMax - health+this->health)
427 */
428float WorldEntity::increaseHealth(float health)
429{
430  this->health += health;
431  if (this->health > this->healthMax)
432  {
433    float retHealth = this->healthMax - this->health;
434    this->health = this->healthMax;
435    this->updateHealthWidget();
436    return retHealth;
437  }
438  this->updateHealthWidget();
439  return 0.0;
440}
441
442/**
443 * @param health the Health to be removed
444 * @returns 0.0 or the rest, that was not substracted (bellow 0.0)
445 */
446float WorldEntity::decreaseHealth(float health)
447{
448  this->health -= health;
449
450  if (this->health < 0)
451  {
452    float retHealth = -this->health;
453    this->health = 0.0f;
454    this->updateHealthWidget();
455    return retHealth;
456  }
457  this->updateHealthWidget();
458  return 0.0;
459
460}
461
462/**
463 * @param maxHealth the maximal health that can be loaded onto the entity.
464 */
465void WorldEntity::setHealthMax(float healthMax)
466{
467  this->healthMax = healthMax;
468  if (this->health > this->healthMax)
469  {
470    PRINTF(3)("new maxHealth is bigger as the old health. Did you really intend to do this for (%s::%s)\n", this->getClassName(), this->getName());
471    this->health = this->healthMax;
472  }
473  this->updateHealthWidget();
474}
475
476/**
477 * @brief creates the HealthWidget
478 *
479 * since not all entities need an HealthWidget, it is only created on request.
480 */
481void WorldEntity::createHealthWidget()
482{
483  if (this->healthWidget == NULL)
484  {
485    this->healthWidget = new OrxGui::GLGuiBar();
486    this->healthWidget->setSize2D(30,400);
487    this->healthWidget->setAbsCoor2D(10,100);
488
489    this->updateHealthWidget();
490  }
491  else
492    PRINTF(3)("Allready created the HealthWidget for %s::%s\n", this->getClassName(), this->getName());
493}
494
495void WorldEntity::increaseHealthMax(float increaseHealth)
496{
497  this->healthMax += increaseHealth;
498  this->updateHealthWidget();
499}
500
501
502OrxGui::GLGuiWidget* WorldEntity::getHealthWidget()
503{
504  this->createHealthWidget();
505  return this->healthWidget;
506}
507
508/**
509 * @param visibility shows or hides the health-bar
510 * (creates the widget if needed)
511 */
512void WorldEntity::setHealthWidgetVisibilit(bool visibility)
513{
514  if (visibility)
515  {
516    if (this->healthWidget != NULL)
517      this->healthWidget->show();
518    else
519    {
520      this->createHealthWidget();
521      this->updateHealthWidget();
522      this->healthWidget->show();
523    }
524  }
525  else if (this->healthWidget != NULL)
526    this->healthWidget->hide();
527}
528
529/**
530 * @brief updates the HealthWidget
531 */
532void WorldEntity::updateHealthWidget()
533{
534  if (this->healthWidget != NULL)
535  {
536    this->healthWidget->setMaximum(this->healthMax);
537    this->healthWidget->setValue(this->health);
538  }
539}
540
541
542/**
543 * DEBUG-DRAW OF THE BV-Tree.
544 * @param depth What depth to draw
545 * @param drawMode the mode to draw this entity under
546 */
547void WorldEntity::drawBVTree(int depth, int drawMode) const
548{
549  glMatrixMode(GL_MODELVIEW);
550  glPushMatrix();
551  /* translate */
552  glTranslatef (this->getAbsCoor ().x,
553                this->getAbsCoor ().y,
554                this->getAbsCoor ().z);
555  /* rotate */
556  Vector tmpRot = this->getAbsDir().getSpacialAxis();
557  glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
558
559
560  if (this->obbTree)
561    this->obbTree->drawBV(depth, drawMode);
562
563
564  glPopMatrix();
565}
566
567
568/**
569 * Debug the WorldEntity
570 */
571void WorldEntity::debugEntity() const
572{
573  PRINT(0)("WorldEntity %s::%s  (DEBUG)\n", this->getClassName(), this->getName());
574  this->debugNode();
575  PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber) , this->models.size());
576  for (unsigned int i = 0; i < this->models.size(); i++)
577  {
578    if (models[i] != NULL)
579      PRINT(0)(" : %d:%s", i, this->models[i]->getName());
580  }
581  PRINT(0)("\n");
582
583}
584
585
586
587
588/********************************************************************************************
589 NETWORK STUFF
590 ********************************************************************************************/
591
592
593/**
594 * Writes data from network containing information about the state
595 * @param data pointer to data
596 * @param length length of data
597 * @param sender hostID of sender
598 */
599int WorldEntity::writeState( const byte * data, int length, int sender )
600{
601  std::string modelFileName;
602  SYNCHELP_READ_BEGIN();
603
604  SYNCHELP_READ_FKT( PNode::writeState, NWT_WE_PN_WRITESTATE );
605
606  SYNCHELP_READ_STRING( modelFileName, NWT_WE_PN_MODELFILENAME );
607  SYNCHELP_READ_FLOAT( scaling, NWT_WE_PN_SCALING );
608  //check if modelFileName is relative to datadir or absolute
609
610
611  PRINTF(0)("================ LOADING MODEL %s, %f\n", modelFileName.c_str(), scaling);
612
613  if ( modelFileName != "" )
614  {
615    loadModel( modelFileName, scaling);
616    PRINTF(0)("modelfilename: %s\n", getModel( 0 )->getName());
617  }
618
619  /*SYNCHELP_READ_STRINGM( modelFileName );
620
621  if ( strcmp(modelFileName, "") )
622    if ( strstr(modelFileName, ResourceManager::getInstance()->getDataDir()) )
623    {
624      this->md2TextureFileName = new char[strlen(modelFileName)-strlen(ResourceManager::getInstance()->getDataDir())+1];
625      strcpy((char*)this->md2TextureFileName, modelFileName+strlen(ResourceManager::getInstance()->getDataDir()));
626    }
627    else
628    {
629      this->md2TextureFileName = modelFileName;
630    }
631  */
632
633  return SYNCHELP_READ_N;
634}
635
636
637/**
638 * data copied in data will bee sent to another host
639 * @param data pointer to data
640 * @param maxLength max length of data
641 * @return the number of bytes writen
642 */
643int WorldEntity::readState( byte * data, int maxLength )
644{
645  SYNCHELP_WRITE_BEGIN();
646
647  SYNCHELP_WRITE_FKT( PNode::readState, NWT_WE_PN_WRITESTATE );
648
649  if ( getModel(0) && getModel(0)->getName() != "" )
650  {
651    std::string name = getModel( 0 )->getName();
652
653    if (  name.find( ResourceManager::getInstance()->getDataDir() ) == 0 )
654    {
655      name.erase(ResourceManager::getInstance()->getDataDir().size());
656    }
657
658    SYNCHELP_WRITE_STRING( name, NWT_WE_PN_MODELFILENAME );
659  }
660  else
661  {
662    SYNCHELP_WRITE_STRING("", NWT_WE_PN_MODELFILENAME);
663  }
664
665  SYNCHELP_WRITE_FLOAT( scaling, NWT_WE_PN_SCALING );
666  /*if ( this->md2TextureFileName!=NULL && strcmp(this->md2TextureFileName, "") )
667  {
668    SYNCHELP_WRITE_STRING(this->md2TextureFileName);
669  }
670  else
671  {
672    SYNCHELP_WRITE_STRING("");
673  }*/
674
675  return SYNCHELP_WRITE_N;
676}
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