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source: orxonox.OLD/branches/bsp_model/src/world_entities/world_entity.cc @ 8091

Last change on this file since 8091 was 8091, checked in by bensch, 18 years ago

new version, with adapted world_entity

File size: 15.2 KB
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[2036]1
2
[4570]3/*
[2036]4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific:
14   main-programmer: Patrick Boenzli
[2190]15   co-programmer: Christian Meyer
[2036]16*/
[5300]17#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
[2036]18
19#include "world_entity.h"
[5208]20#include "shell_command.h"
[5143]21
[5511]22#include "model.h"
[6222]23#include "md2Model.h"
[7193]24#include "util/loading/resource_manager.h"
25#include "util/loading/load_param.h"
[3803]26#include "vector.h"
[4682]27#include "obb_tree.h"
[3608]28
[6430]29#include "glgui_bar.h"
30
[6002]31#include "state.h"
[7014]32#include "camera.h"
[6002]33
[7927]34#include "cr_engine.h"
35#include "collision_handle.h"
36
37
[2036]38using namespace std;
39
[5208]40SHELL_COMMAND(model, WorldEntity, loadModel)
[6430]41->describe("sets the Model of the WorldEntity")
[7711]42->defaultValues("models/ships/fighter.obj", 1.0f);
[5208]43
[6424]44SHELL_COMMAND(debugEntity, WorldEntity, debugWE);
[5208]45
[2043]46/**
[4836]47 *  Loads the WordEntity-specific Part of any derived Class
[5498]48 *
49 * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves,
50 *              that can calls WorldEntities loadParams for itself.
51 */
[6430]52WorldEntity::WorldEntity()
53    : Synchronizeable()
[2190]54{
[4320]55  this->setClassID(CL_WORLD_ENTITY, "WorldEntity");
[4597]56
[4682]57  this->obbTree = NULL;
[6700]58  this->healthWidget = NULL;
59  this->healthMax = 1.0f;
60  this->health = 1.0f;
[6695]61  this->scaling = 1.0f;
[4261]62
[6695]63  /* OSOLETE */
64  this->bVisible = true;
65  this->bCollide = true;
66
[6142]67  this->objectListNumber = OM_INIT;
68  this->objectListIterator = NULL;
69
70  this->toList(OM_NULL);
[7927]71
[7954]72  modelFileName_handle = registerVarId( new SynchronizeableString( &modelFileName, &modelFileName, "modelFileName" ) );
73  scaling_handle = registerVarId( new SynchronizeableFloat( &scaling, &scaling, "scaling" ) );
[2190]74}
[2043]75
76/**
[4836]77 *  standard destructor
[2043]78*/
[2190]79WorldEntity::~WorldEntity ()
[2036]80{
[7125]81  State::getObjectManager()->toList(this, OM_INIT);
82
83  // Delete the model (unregister it with the ResourceManager)
84  for (unsigned int i = 0; i < this->models.size(); i++)
85    this->setModel(NULL, i);
86
[5498]87  // Delete the obbTree
[5302]88  if( this->obbTree != NULL)
[4814]89    delete this->obbTree;
[5994]90
[6700]91  if (this->healthWidget != NULL)
92    delete this->healthWidget;
[3531]93}
94
[5498]95/**
96 * loads the WorldEntity Specific Parameters.
97 * @param root: the XML-Element to load the Data From
98 */
[4436]99void WorldEntity::loadParams(const TiXmlElement* root)
100{
[5498]101  // Do the PNode loading stuff
[6512]102  PNode::loadParams(root);
[5498]103
[6222]104  LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture)
[6430]105  .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)")
[7198]106  .defaultValues("");
[6222]107
[4436]108  // Model Loading
[5671]109  LoadParam(root, "model", this, WorldEntity, loadModel)
[6430]110  .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)")
[7198]111  .defaultValues("", 1.0f, 0);
[6430]112
[6700]113  LoadParam(root, "maxHealth", this, WorldEntity, setHealthMax)
114  .describe("The Maximum health that can be loaded onto this entity")
[7198]115  .defaultValues(1.0f);
[6430]116
[6700]117  LoadParam(root, "health", this, WorldEntity, setHealth)
118  .describe("The Health the WorldEntity has at this moment")
[7198]119  .defaultValues(1.0f);
[4436]120}
121
[6222]122
[3531]123/**
[4885]124 * loads a Model onto a WorldEntity
[4836]125 * @param fileName the name of the model to load
[5057]126 * @param scaling the Scaling of the model
[7711]127 *
128 * FIXME
129 * @todo: separate the obb tree generation from the model
[7221]130 */
[7711]131void WorldEntity::loadModel(const std::string& fileName, float scaling, unsigned int modelNumber, unsigned int obbTreeDepth)
[4261]132{
[6695]133  this->modelLODName = fileName;
[6424]134  this->scaling = scaling;
[7954]135
136  std::string name = fileName;
137
138  if (  name.find( ResourceManager::getInstance()->getDataDir() ) == 0 )
139  {
140    name.erase(ResourceManager::getInstance()->getDataDir().size());
141  }
142
143  this->modelFileName = name;
144
[7221]145  if (!fileName.empty())
[6142]146  {
[6430]147    // search for the special character # in the LoadParam
[7221]148    if (fileName.find('#') != std::string::npos)
[6222]149    {
[7221]150      PRINTF(4)("Found # in %s... searching for LOD's\n", fileName.c_str());
151      std::string lodFile = fileName;
152      unsigned int offset = lodFile.find('#');
[6720]153      for (unsigned int i = 0; i < 3; i++)
[6005]154      {
[7221]155        lodFile[offset] = 48+(int)i;
[6222]156        if (ResourceManager::isInDataDir(lodFile))
157          this->loadModel(lodFile, scaling, i);
[6005]158      }
[6222]159      return;
160    }
[6720]161    if (this->scaling <= 0.0)
[6424]162    {
[7193]163      PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1.0\n");
[6720]164      this->scaling = 1.0;
[6424]165    }
[7221]166    if(fileName.find(".obj") != std::string::npos)
[6222]167    {
[7221]168      PRINTF(4)("fetching OBJ file: %s\n", fileName.c_str());
[7193]169      BaseObject* loadedModel = ResourceManager::getInstance()->load(fileName, OBJ, RP_CAMPAIGN, this->scaling);
170      if (loadedModel != NULL)
171        this->setModel(dynamic_cast<Model*>(loadedModel), modelNumber);
[7221]172      else
173        PRINTF(1)("OBJ-File %s not found.\n", fileName.c_str());
[6222]174
175      if( modelNumber == 0)
[7711]176        this->buildObbTree(obbTreeDepth);
[6222]177    }
[7221]178    else if(fileName.find(".md2") != std::string::npos)
[6222]179    {
[7221]180      PRINTF(4)("fetching MD2 file: %s\n", fileName.c_str());
[7055]181      Model* m = new MD2Model(fileName, this->md2TextureFileName, this->scaling);
[6430]182      //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0);
[6222]183      this->setModel(m, 0);
[7068]184
185      if( m != NULL)
[7711]186        this->buildObbTree(obbTreeDepth);
[6222]187    }
[4732]188  }
189  else
[6341]190  {
[5995]191    this->setModel(NULL);
[6341]192  }
[4261]193}
194
[5061]195/**
[5994]196 * sets a specific Model for the Object.
197 * @param model The Model to set
198 * @param modelNumber the n'th model in the List to get.
199 */
200void WorldEntity::setModel(Model* model, unsigned int modelNumber)
201{
[5995]202  if (this->models.size() <= modelNumber)
203    this->models.resize(modelNumber+1, NULL);
204
205  if (this->models[modelNumber] != NULL)
[6004]206  {
[7193]207    Resource* resource = ResourceManager::getInstance()->locateResourceByPointer(dynamic_cast<BaseObject*>(this->models[modelNumber]));
[7123]208    if (resource != NULL)
209      ResourceManager::getInstance()->unload(resource, RP_LEVEL);
210    else
211    {
212      PRINTF(4)("Forcing model deletion\n");
213      delete this->models[modelNumber];
214    }
[5994]215  }
[6222]216
[5995]217  this->models[modelNumber] = model;
[5994]218
[6222]219
[6430]220  //   if (this->model != NULL)
221  //     this->buildObbTree(4);
[5994]222}
223
224
225/**
[5061]226 * builds the obb-tree
227 * @param depth the depth to calculate
228 */
[7711]229bool WorldEntity::buildObbTree(int depth)
[5061]230{
[5428]231  if (this->obbTree)
232    delete this->obbTree;
233
[5995]234  if (this->models[0] != NULL)
[5428]235  {
[7711]236    this->obbTree = new OBBTree(depth, models[0]->getModelInfo(), this);
[5428]237    return true;
238  }
239  else
240  {
[7711]241    PRINTF(1)("could not create obb-tree, because no model was loaded yet\n");
[5428]242    this->obbTree = NULL;
243    return false;
244  }
[5061]245}
[5057]246
[7927]247
[6142]248/**
[7927]249 * subscribes this world entity to a collision reaction
250 *  @param type the type of reaction to subscribe to
251 *  @param nrOfTargets number of target filters
252 *  @param ... the targets as classIDs
253 */
254void WorldEntity::subscribeReaction(CREngine::CRType type, int nrOfTargets, ...)
255{}
256
257
258/**
[6142]259 * @brief moves this entity to the List OM_List
260 * @param list the list to set this Entity to.
261 *
262 * this is the same as a call to State::getObjectManager()->toList(entity , list);
263 * directly, but with an easier interface.
264 *
265 * @todo inline this (peut etre)
266 */
267void WorldEntity::toList(OM_LIST list)
268{
269  State::getObjectManager()->toList(this, list);
270}
[5061]271
[8037]272void WorldEntity::toReflectionList()
273{
274  State::getObjectManager()->toReflectionList( this );
275}
[6142]276
[8037]277void removeFromReflectionList()
278{
279/// TODO
280///  State::getObject
281}
[6142]282
[4261]283/**
[4885]284 * sets the character attributes of a worldentity
[4836]285 * @param character attributes
[4885]286 *
287 * these attributes don't have to be set, only use them, if you need them
[2043]288*/
[5498]289//void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr)
290//{}
[2036]291
[3583]292
[2043]293/**
[5029]294 *  this function is called, when two entities collide
295 * @param entity: the world entity with whom it collides
296 *
297 * Implement behaviour like damage application or other miscellaneous collision stuff in this function
298 */
299void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location)
300{
[5498]301  /**
302   * THIS IS A DEFAULT COLLISION-Effect.
303   * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT
304   * USE::
305   * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; };
306   *
307   * You can always define a default Action.... don't be affraid just test it :)
308   */
[6430]309  //  PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassName(), entity->getClassName(), location.x, location.y, location.z);
[5029]310}
311
[2043]312
313/**
[8091]314 *  this function is called, when two entities collide
315 * @param entity: the world entity with whom it collides
316 *
317 * Implement behaviour like damage application or other miscellaneous collision stuff in this function
318 */
319void WorldEntity::collidesWithGround(const Vector& location)
320{
321  PRINTF(0)("BSP_GROUND: %s collides \n", this->getClassName() );
322}
323
324void WorldEntity::collidesWithGround(const Vector& feet, const Vector& ray_1, const Vector& ray_2)
325{
326 
327  // PRINTF(0)("BSP_GROUND: Player collides \n", this->getClassName() );
328 
329  Vector v = this->getAbsDirX();
330  v.x *= 10;
331  v.y *= 10;
332  v.z *= 10;
333  Vector u = this->getAbsDirY();
334 
335  if(feet.x == (u.x+this->getAbsCoor().x) &&  feet.y == u.y +this->getAbsCoor().y && feet.z == this->getAbsCoor().z)
336  {
337   
338  this->setAbsCoor(ray_2 - v);
339  }
340  else
341  {
342    if(ray_1.x == this->getAbsCoor().x + v.x && ray_1.y == this->getAbsCoor().y + v.y + 0.1 && ray_1.z ==this->getAbsCoor().z + v.z)
343    {
344      this->setAbsCoor(feet -u ); 
345    }
346     
347    this->setAbsCoor(ray_2 - v); 
348   
349  }
350}
351
352/**
[5498]353 *  this is called immediately after the Entity has been constructed, initialized and then Spawned into the World
[4885]354 *
[5498]355 */
[3229]356void WorldEntity::postSpawn ()
[6430]357{}
[2043]358
[3583]359
[2043]360/**
[6959]361 *  this method is called by the world if the WorldEntity leaves the game
[5498]362 */
[6959]363void WorldEntity::leaveWorld ()
[6430]364{}
[2043]365
[3583]366
[2190]367/**
[7085]368 * resets the WorldEntity to its initial values. eg. used for multiplayer games: respawning
369 */
370void WorldEntity::reset()
371{}
372
373/**
[4836]374 *  this method is called every frame
375 * @param time: the time in seconds that has passed since the last tick
[4885]376 *
377 * Handle all stuff that should update with time inside this method (movement, animation, etc.)
[2043]378*/
[4570]379void WorldEntity::tick(float time)
[6430]380{}
[3583]381
[5498]382
[3583]383/**
[4836]384 *  the entity is drawn onto the screen with this function
[4885]385 *
386 * This is a central function of an entity: call it to let the entity painted to the screen.
387 * Just override this function with whatever you want to be drawn.
[3365]388*/
[5500]389void WorldEntity::draw() const
[3803]390{
[6430]391  //PRINTF(0)("(%s::%s)\n", this->getClassName(), this->getName());
[6281]392  //  assert(!unlikely(this->models.empty()));
[6002]393  {
394    glMatrixMode(GL_MODELVIEW);
395    glPushMatrix();
[4570]396
[6002]397    /* translate */
398    glTranslatef (this->getAbsCoor ().x,
399                  this->getAbsCoor ().y,
400                  this->getAbsCoor ().z);
[6004]401    Vector tmpRot = this->getAbsDir().getSpacialAxis();
402    glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
[2043]403
[6004]404
405    // This Draws the LOD's
[7014]406    float cameraDistance = State::getCamera()->distance(this);
[6004]407    if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL)
[6002]408    {
[6222]409      this->models[2]->draw();
[6004]410    }
411    else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL)
[6002]412    {
413      this->models[1]->draw();
[6004]414    }
415    else if (this->models.size() >= 1 && this->models[0] != NULL)
[6002]416    {
417      this->models[0]->draw();
418    }
419    glPopMatrix();
420  }
[3803]421}
[3583]422
[6430]423/**
[6700]424 * @param health the Health to add.
425 * @returns the health left (this->healthMax - health+this->health)
[6430]426 */
[6700]427float WorldEntity::increaseHealth(float health)
[6430]428{
[6700]429  this->health += health;
430  if (this->health > this->healthMax)
[6430]431  {
[6700]432    float retHealth = this->healthMax - this->health;
433    this->health = this->healthMax;
434    this->updateHealthWidget();
435    return retHealth;
[6430]436  }
[6700]437  this->updateHealthWidget();
[6430]438  return 0.0;
439}
[6281]440
[5498]441/**
[6700]442 * @param health the Health to be removed
[6430]443 * @returns 0.0 or the rest, that was not substracted (bellow 0.0)
444 */
[6700]445float WorldEntity::decreaseHealth(float health)
[6430]446{
[6700]447  this->health -= health;
[6430]448
[6700]449  if (this->health < 0)
[6430]450  {
[6700]451    float retHealth = -this->health;
452    this->health = 0.0f;
453    this->updateHealthWidget();
454    return retHealth;
[6430]455  }
[6700]456  this->updateHealthWidget();
[6430]457  return 0.0;
458
459}
460
461/**
[6700]462 * @param maxHealth the maximal health that can be loaded onto the entity.
[6430]463 */
[6700]464void WorldEntity::setHealthMax(float healthMax)
[6430]465{
[6700]466  this->healthMax = healthMax;
467  if (this->health > this->healthMax)
[6430]468  {
[6700]469    PRINTF(3)("new maxHealth is bigger as the old health. Did you really intend to do this for (%s::%s)\n", this->getClassName(), this->getName());
470    this->health = this->healthMax;
[6430]471  }
[6700]472  this->updateHealthWidget();
[6430]473}
474
[6431]475/**
[6700]476 * @brief creates the HealthWidget
[6431]477 *
[6700]478 * since not all entities need an HealthWidget, it is only created on request.
[6431]479 */
[6700]480void WorldEntity::createHealthWidget()
[6430]481{
[6700]482  if (this->healthWidget == NULL)
[6430]483  {
[7779]484    this->healthWidget = new OrxGui::GLGuiBar();
[6700]485    this->healthWidget->setSize2D(30,400);
486    this->healthWidget->setAbsCoor2D(10,100);
[6430]487
[6700]488    this->updateHealthWidget();
[6430]489  }
490  else
[6700]491    PRINTF(3)("Allready created the HealthWidget for %s::%s\n", this->getClassName(), this->getName());
[6430]492}
493
[6700]494void WorldEntity::increaseHealthMax(float increaseHealth)
[6440]495{
[6700]496  this->healthMax += increaseHealth;
497  this->updateHealthWidget();
[6440]498}
499
[6700]500
[7779]501OrxGui::GLGuiWidget* WorldEntity::getHealthWidget()
[6700]502{
503  this->createHealthWidget();
504  return this->healthWidget;
505}
506
[6431]507/**
[6700]508 * @param visibility shows or hides the health-bar
[6431]509 * (creates the widget if needed)
510 */
[6700]511void WorldEntity::setHealthWidgetVisibilit(bool visibility)
[6430]512{
[7198]513  if (visibility)
514  {
515    if (this->healthWidget != NULL)
516      this->healthWidget->show();
517    else
[6430]518    {
[7198]519      this->createHealthWidget();
520      this->updateHealthWidget();
521      this->healthWidget->show();
[6430]522    }
[7198]523  }
524  else if (this->healthWidget != NULL)
525    this->healthWidget->hide();
[6430]526}
527
[6431]528/**
[6700]529 * @brief updates the HealthWidget
[6431]530 */
[6700]531void WorldEntity::updateHealthWidget()
[6430]532{
[6700]533  if (this->healthWidget != NULL)
[6430]534  {
[6700]535    this->healthWidget->setMaximum(this->healthMax);
536    this->healthWidget->setValue(this->health);
[6430]537  }
538}
539
540
541/**
[5498]542 * DEBUG-DRAW OF THE BV-Tree.
543 * @param depth What depth to draw
544 * @param drawMode the mode to draw this entity under
545 */
[7711]546void WorldEntity::drawBVTree(int depth, int drawMode) const
[4684]547{
548  glMatrixMode(GL_MODELVIEW);
549  glPushMatrix();
550  /* translate */
551  glTranslatef (this->getAbsCoor ().x,
552                this->getAbsCoor ().y,
553                this->getAbsCoor ().z);
554  /* rotate */
[4998]555  Vector tmpRot = this->getAbsDir().getSpacialAxis();
556  glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
[4684]557
[7711]558
[4684]559  if (this->obbTree)
560    this->obbTree->drawBV(depth, drawMode);
[7711]561
562
[4684]563  glPopMatrix();
564}
[6341]565
[6424]566
[6341]567/**
[6424]568 * Debug the WorldEntity
569 */
570void WorldEntity::debugEntity() const
571{
572  PRINT(0)("WorldEntity %s::%s  (DEBUG)\n", this->getClassName(), this->getName());
573  this->debugNode();
574  PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber) , this->models.size());
575  for (unsigned int i = 0; i < this->models.size(); i++)
576  {
577    if (models[i] != NULL)
578      PRINT(0)(" : %d:%s", i, this->models[i]->getName());
579  }
580  PRINT(0)("\n");
581
582}
583
584
585/**
[7954]586 * handler for changes on registred vars
587 * @param id id's which changed
[6341]588 */
[7954]589void WorldEntity::varChangeHandler( std::list< int > & id )
[6341]590{
[7954]591  if ( std::find( id.begin(), id.end(), modelFileName_handle ) != id.end() ||
592       std::find( id.begin(), id.end(), scaling_handle ) != id.end()
593     )
[6341]594  {
[7954]595    loadModel( modelFileName, scaling );
[6341]596  }
597
[7954]598  PNode::varChangeHandler( id );
[6341]599}
600
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