[2036] | 1 | |
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| 2 | |
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[4570] | 3 | /* |
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[2036] | 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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[2190] | 15 | co-programmer: Christian Meyer |
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[2036] | 16 | */ |
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[5300] | 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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[2036] | 18 | |
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| 19 | #include "world_entity.h" |
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[5208] | 20 | #include "shell_command.h" |
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[5143] | 21 | |
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[5511] | 22 | #include "model.h" |
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[6222] | 23 | #include "md2Model.h" |
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[7193] | 24 | #include "util/loading/resource_manager.h" |
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| 25 | #include "util/loading/load_param.h" |
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[3803] | 26 | #include "vector.h" |
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[4682] | 27 | #include "obb_tree.h" |
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[3608] | 28 | |
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[6430] | 29 | #include "glgui_bar.h" |
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| 30 | |
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[6002] | 31 | #include "state.h" |
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[7014] | 32 | #include "camera.h" |
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[6002] | 33 | |
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[7927] | 34 | #include "cr_engine.h" |
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| 35 | #include "collision_handle.h" |
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| 36 | |
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| 37 | |
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[2036] | 38 | using namespace std; |
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| 39 | |
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[5208] | 40 | SHELL_COMMAND(model, WorldEntity, loadModel) |
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[6430] | 41 | ->describe("sets the Model of the WorldEntity") |
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[7711] | 42 | ->defaultValues("models/ships/fighter.obj", 1.0f); |
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[5208] | 43 | |
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[6424] | 44 | SHELL_COMMAND(debugEntity, WorldEntity, debugWE); |
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[5208] | 45 | |
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[2043] | 46 | /** |
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[4836] | 47 | * Loads the WordEntity-specific Part of any derived Class |
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[5498] | 48 | * |
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| 49 | * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves, |
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| 50 | * that can calls WorldEntities loadParams for itself. |
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| 51 | */ |
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[6430] | 52 | WorldEntity::WorldEntity() |
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| 53 | : Synchronizeable() |
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[2190] | 54 | { |
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[4320] | 55 | this->setClassID(CL_WORLD_ENTITY, "WorldEntity"); |
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[4597] | 56 | |
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[4682] | 57 | this->obbTree = NULL; |
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[6700] | 58 | this->healthWidget = NULL; |
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| 59 | this->healthMax = 1.0f; |
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| 60 | this->health = 1.0f; |
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[6695] | 61 | this->scaling = 1.0f; |
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[4261] | 62 | |
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[6695] | 63 | /* OSOLETE */ |
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| 64 | this->bVisible = true; |
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| 65 | this->bCollide = true; |
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| 66 | |
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[6142] | 67 | this->objectListNumber = OM_INIT; |
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| 68 | this->objectListIterator = NULL; |
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| 69 | |
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| 70 | this->toList(OM_NULL); |
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[7927] | 71 | |
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[7954] | 72 | modelFileName_handle = registerVarId( new SynchronizeableString( &modelFileName, &modelFileName, "modelFileName" ) ); |
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| 73 | scaling_handle = registerVarId( new SynchronizeableFloat( &scaling, &scaling, "scaling" ) ); |
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[2190] | 74 | } |
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[2043] | 75 | |
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| 76 | /** |
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[4836] | 77 | * standard destructor |
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[2043] | 78 | */ |
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[2190] | 79 | WorldEntity::~WorldEntity () |
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[2036] | 80 | { |
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[7125] | 81 | State::getObjectManager()->toList(this, OM_INIT); |
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| 82 | |
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| 83 | // Delete the model (unregister it with the ResourceManager) |
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| 84 | for (unsigned int i = 0; i < this->models.size(); i++) |
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| 85 | this->setModel(NULL, i); |
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| 86 | |
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[5498] | 87 | // Delete the obbTree |
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[5302] | 88 | if( this->obbTree != NULL) |
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[4814] | 89 | delete this->obbTree; |
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[5994] | 90 | |
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[6700] | 91 | if (this->healthWidget != NULL) |
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| 92 | delete this->healthWidget; |
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[3531] | 93 | } |
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| 94 | |
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[5498] | 95 | /** |
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| 96 | * loads the WorldEntity Specific Parameters. |
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| 97 | * @param root: the XML-Element to load the Data From |
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| 98 | */ |
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[4436] | 99 | void WorldEntity::loadParams(const TiXmlElement* root) |
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| 100 | { |
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[5498] | 101 | // Do the PNode loading stuff |
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[6512] | 102 | PNode::loadParams(root); |
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[5498] | 103 | |
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[6222] | 104 | LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture) |
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[6430] | 105 | .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
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[7198] | 106 | .defaultValues(""); |
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[6222] | 107 | |
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[4436] | 108 | // Model Loading |
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[5671] | 109 | LoadParam(root, "model", this, WorldEntity, loadModel) |
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[6430] | 110 | .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
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[7198] | 111 | .defaultValues("", 1.0f, 0); |
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[6430] | 112 | |
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[6700] | 113 | LoadParam(root, "maxHealth", this, WorldEntity, setHealthMax) |
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| 114 | .describe("The Maximum health that can be loaded onto this entity") |
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[7198] | 115 | .defaultValues(1.0f); |
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[6430] | 116 | |
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[6700] | 117 | LoadParam(root, "health", this, WorldEntity, setHealth) |
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| 118 | .describe("The Health the WorldEntity has at this moment") |
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[7198] | 119 | .defaultValues(1.0f); |
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[4436] | 120 | } |
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| 121 | |
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[6222] | 122 | |
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[3531] | 123 | /** |
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[4885] | 124 | * loads a Model onto a WorldEntity |
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[4836] | 125 | * @param fileName the name of the model to load |
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[5057] | 126 | * @param scaling the Scaling of the model |
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[7711] | 127 | * |
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| 128 | * FIXME |
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| 129 | * @todo: separate the obb tree generation from the model |
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[7221] | 130 | */ |
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[7711] | 131 | void WorldEntity::loadModel(const std::string& fileName, float scaling, unsigned int modelNumber, unsigned int obbTreeDepth) |
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[4261] | 132 | { |
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[6695] | 133 | this->modelLODName = fileName; |
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[6424] | 134 | this->scaling = scaling; |
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[7954] | 135 | |
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| 136 | std::string name = fileName; |
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| 137 | |
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| 138 | if ( name.find( ResourceManager::getInstance()->getDataDir() ) == 0 ) |
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| 139 | { |
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| 140 | name.erase(ResourceManager::getInstance()->getDataDir().size()); |
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| 141 | } |
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| 142 | |
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| 143 | this->modelFileName = name; |
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| 144 | |
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[7221] | 145 | if (!fileName.empty()) |
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[6142] | 146 | { |
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[6430] | 147 | // search for the special character # in the LoadParam |
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[7221] | 148 | if (fileName.find('#') != std::string::npos) |
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[6222] | 149 | { |
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[7221] | 150 | PRINTF(4)("Found # in %s... searching for LOD's\n", fileName.c_str()); |
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| 151 | std::string lodFile = fileName; |
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| 152 | unsigned int offset = lodFile.find('#'); |
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[6720] | 153 | for (unsigned int i = 0; i < 3; i++) |
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[6005] | 154 | { |
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[7221] | 155 | lodFile[offset] = 48+(int)i; |
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[6222] | 156 | if (ResourceManager::isInDataDir(lodFile)) |
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| 157 | this->loadModel(lodFile, scaling, i); |
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[6005] | 158 | } |
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[6222] | 159 | return; |
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| 160 | } |
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[6720] | 161 | if (this->scaling <= 0.0) |
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[6424] | 162 | { |
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[7193] | 163 | PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1.0\n"); |
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[6720] | 164 | this->scaling = 1.0; |
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[6424] | 165 | } |
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[7221] | 166 | if(fileName.find(".obj") != std::string::npos) |
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[6222] | 167 | { |
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[7221] | 168 | PRINTF(4)("fetching OBJ file: %s\n", fileName.c_str()); |
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[7193] | 169 | BaseObject* loadedModel = ResourceManager::getInstance()->load(fileName, OBJ, RP_CAMPAIGN, this->scaling); |
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| 170 | if (loadedModel != NULL) |
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| 171 | this->setModel(dynamic_cast<Model*>(loadedModel), modelNumber); |
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[7221] | 172 | else |
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| 173 | PRINTF(1)("OBJ-File %s not found.\n", fileName.c_str()); |
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[6222] | 174 | |
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| 175 | if( modelNumber == 0) |
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[7711] | 176 | this->buildObbTree(obbTreeDepth); |
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[6222] | 177 | } |
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[7221] | 178 | else if(fileName.find(".md2") != std::string::npos) |
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[6222] | 179 | { |
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[7221] | 180 | PRINTF(4)("fetching MD2 file: %s\n", fileName.c_str()); |
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[7055] | 181 | Model* m = new MD2Model(fileName, this->md2TextureFileName, this->scaling); |
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[6430] | 182 | //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0); |
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[6222] | 183 | this->setModel(m, 0); |
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[7068] | 184 | |
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| 185 | if( m != NULL) |
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[7711] | 186 | this->buildObbTree(obbTreeDepth); |
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[6222] | 187 | } |
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[4732] | 188 | } |
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| 189 | else |
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[6341] | 190 | { |
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[5995] | 191 | this->setModel(NULL); |
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[6341] | 192 | } |
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[4261] | 193 | } |
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| 194 | |
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[5061] | 195 | /** |
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[5994] | 196 | * sets a specific Model for the Object. |
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| 197 | * @param model The Model to set |
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| 198 | * @param modelNumber the n'th model in the List to get. |
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| 199 | */ |
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| 200 | void WorldEntity::setModel(Model* model, unsigned int modelNumber) |
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| 201 | { |
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[5995] | 202 | if (this->models.size() <= modelNumber) |
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| 203 | this->models.resize(modelNumber+1, NULL); |
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| 204 | |
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| 205 | if (this->models[modelNumber] != NULL) |
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[6004] | 206 | { |
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[7193] | 207 | Resource* resource = ResourceManager::getInstance()->locateResourceByPointer(dynamic_cast<BaseObject*>(this->models[modelNumber])); |
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[7123] | 208 | if (resource != NULL) |
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| 209 | ResourceManager::getInstance()->unload(resource, RP_LEVEL); |
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| 210 | else |
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| 211 | { |
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| 212 | PRINTF(4)("Forcing model deletion\n"); |
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| 213 | delete this->models[modelNumber]; |
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| 214 | } |
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[5994] | 215 | } |
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[6222] | 216 | |
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[5995] | 217 | this->models[modelNumber] = model; |
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[5994] | 218 | |
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[6222] | 219 | |
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[6430] | 220 | // if (this->model != NULL) |
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| 221 | // this->buildObbTree(4); |
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[5994] | 222 | } |
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| 223 | |
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| 224 | |
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| 225 | /** |
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[5061] | 226 | * builds the obb-tree |
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| 227 | * @param depth the depth to calculate |
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| 228 | */ |
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[7711] | 229 | bool WorldEntity::buildObbTree(int depth) |
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[5061] | 230 | { |
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[5428] | 231 | if (this->obbTree) |
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| 232 | delete this->obbTree; |
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| 233 | |
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[5995] | 234 | if (this->models[0] != NULL) |
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[5428] | 235 | { |
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[7711] | 236 | this->obbTree = new OBBTree(depth, models[0]->getModelInfo(), this); |
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[5428] | 237 | return true; |
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| 238 | } |
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| 239 | else |
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| 240 | { |
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[7711] | 241 | PRINTF(1)("could not create obb-tree, because no model was loaded yet\n"); |
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[5428] | 242 | this->obbTree = NULL; |
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| 243 | return false; |
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| 244 | } |
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[5061] | 245 | } |
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[5057] | 246 | |
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[7927] | 247 | |
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[6142] | 248 | /** |
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[7927] | 249 | * subscribes this world entity to a collision reaction |
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| 250 | * @param type the type of reaction to subscribe to |
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| 251 | * @param nrOfTargets number of target filters |
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| 252 | * @param ... the targets as classIDs |
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| 253 | */ |
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| 254 | void WorldEntity::subscribeReaction(CREngine::CRType type, int nrOfTargets, ...) |
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| 255 | {} |
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| 256 | |
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| 257 | |
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| 258 | /** |
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[6142] | 259 | * @brief moves this entity to the List OM_List |
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| 260 | * @param list the list to set this Entity to. |
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| 261 | * |
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| 262 | * this is the same as a call to State::getObjectManager()->toList(entity , list); |
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| 263 | * directly, but with an easier interface. |
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| 264 | * |
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| 265 | * @todo inline this (peut etre) |
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| 266 | */ |
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| 267 | void WorldEntity::toList(OM_LIST list) |
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| 268 | { |
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| 269 | State::getObjectManager()->toList(this, list); |
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| 270 | } |
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[5061] | 271 | |
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[8037] | 272 | void WorldEntity::toReflectionList() |
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| 273 | { |
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| 274 | State::getObjectManager()->toReflectionList( this ); |
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| 275 | } |
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[6142] | 276 | |
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[8037] | 277 | void removeFromReflectionList() |
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| 278 | { |
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| 279 | /// TODO |
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| 280 | /// State::getObject |
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| 281 | } |
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[6142] | 282 | |
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[4261] | 283 | /** |
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[4885] | 284 | * sets the character attributes of a worldentity |
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[4836] | 285 | * @param character attributes |
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[4885] | 286 | * |
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| 287 | * these attributes don't have to be set, only use them, if you need them |
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[2043] | 288 | */ |
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[5498] | 289 | //void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr) |
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| 290 | //{} |
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[2036] | 291 | |
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[3583] | 292 | |
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[2043] | 293 | /** |
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[5029] | 294 | * this function is called, when two entities collide |
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| 295 | * @param entity: the world entity with whom it collides |
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| 296 | * |
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| 297 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
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| 298 | */ |
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| 299 | void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location) |
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| 300 | { |
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[5498] | 301 | /** |
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| 302 | * THIS IS A DEFAULT COLLISION-Effect. |
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| 303 | * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT |
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| 304 | * USE:: |
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| 305 | * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; }; |
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| 306 | * |
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| 307 | * You can always define a default Action.... don't be affraid just test it :) |
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| 308 | */ |
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[6430] | 309 | // PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassName(), entity->getClassName(), location.x, location.y, location.z); |
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[5029] | 310 | } |
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| 311 | |
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[2043] | 312 | |
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| 313 | /** |
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[8091] | 314 | * this function is called, when two entities collide |
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| 315 | * @param entity: the world entity with whom it collides |
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| 316 | * |
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| 317 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
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| 318 | */ |
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| 319 | void WorldEntity::collidesWithGround(const Vector& location) |
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| 320 | { |
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| 321 | PRINTF(0)("BSP_GROUND: %s collides \n", this->getClassName() ); |
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| 322 | } |
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| 323 | |
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| 324 | void WorldEntity::collidesWithGround(const Vector& feet, const Vector& ray_1, const Vector& ray_2) |
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| 325 | { |
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| 326 | |
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| 327 | // PRINTF(0)("BSP_GROUND: Player collides \n", this->getClassName() ); |
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| 328 | |
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| 329 | Vector v = this->getAbsDirX(); |
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| 330 | v.x *= 10; |
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| 331 | v.y *= 10; |
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| 332 | v.z *= 10; |
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| 333 | Vector u = this->getAbsDirY(); |
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| 334 | |
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| 335 | if(feet.x == (u.x+this->getAbsCoor().x) && feet.y == u.y +this->getAbsCoor().y && feet.z == this->getAbsCoor().z) |
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| 336 | { |
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| 337 | |
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| 338 | this->setAbsCoor(ray_2 - v); |
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| 339 | } |
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| 340 | else |
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| 341 | { |
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| 342 | if(ray_1.x == this->getAbsCoor().x + v.x && ray_1.y == this->getAbsCoor().y + v.y + 0.1 && ray_1.z ==this->getAbsCoor().z + v.z) |
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| 343 | { |
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| 344 | this->setAbsCoor(feet -u ); |
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| 345 | } |
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| 346 | |
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| 347 | this->setAbsCoor(ray_2 - v); |
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| 348 | |
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| 349 | } |
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| 350 | } |
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| 351 | |
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| 352 | /** |
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[5498] | 353 | * this is called immediately after the Entity has been constructed, initialized and then Spawned into the World |
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[4885] | 354 | * |
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[5498] | 355 | */ |
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[3229] | 356 | void WorldEntity::postSpawn () |
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[6430] | 357 | {} |
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[2043] | 358 | |
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[3583] | 359 | |
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[2043] | 360 | /** |
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[6959] | 361 | * this method is called by the world if the WorldEntity leaves the game |
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[5498] | 362 | */ |
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[6959] | 363 | void WorldEntity::leaveWorld () |
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[6430] | 364 | {} |
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[2043] | 365 | |
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[3583] | 366 | |
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[2190] | 367 | /** |
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[7085] | 368 | * resets the WorldEntity to its initial values. eg. used for multiplayer games: respawning |
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| 369 | */ |
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| 370 | void WorldEntity::reset() |
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| 371 | {} |
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| 372 | |
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| 373 | /** |
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[4836] | 374 | * this method is called every frame |
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| 375 | * @param time: the time in seconds that has passed since the last tick |
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[4885] | 376 | * |
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| 377 | * Handle all stuff that should update with time inside this method (movement, animation, etc.) |
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[2043] | 378 | */ |
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[4570] | 379 | void WorldEntity::tick(float time) |
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[6430] | 380 | {} |
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[3583] | 381 | |
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[5498] | 382 | |
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[3583] | 383 | /** |
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[4836] | 384 | * the entity is drawn onto the screen with this function |
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[4885] | 385 | * |
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| 386 | * This is a central function of an entity: call it to let the entity painted to the screen. |
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| 387 | * Just override this function with whatever you want to be drawn. |
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[3365] | 388 | */ |
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[5500] | 389 | void WorldEntity::draw() const |
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[3803] | 390 | { |
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[6430] | 391 | //PRINTF(0)("(%s::%s)\n", this->getClassName(), this->getName()); |
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[6281] | 392 | // assert(!unlikely(this->models.empty())); |
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[6002] | 393 | { |
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| 394 | glMatrixMode(GL_MODELVIEW); |
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| 395 | glPushMatrix(); |
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[4570] | 396 | |
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[6002] | 397 | /* translate */ |
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| 398 | glTranslatef (this->getAbsCoor ().x, |
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| 399 | this->getAbsCoor ().y, |
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| 400 | this->getAbsCoor ().z); |
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[6004] | 401 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
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| 402 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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[2043] | 403 | |
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[6004] | 404 | |
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| 405 | // This Draws the LOD's |
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[7014] | 406 | float cameraDistance = State::getCamera()->distance(this); |
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[6004] | 407 | if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL) |
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[6002] | 408 | { |
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[6222] | 409 | this->models[2]->draw(); |
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[6004] | 410 | } |
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| 411 | else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL) |
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[6002] | 412 | { |
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| 413 | this->models[1]->draw(); |
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[6004] | 414 | } |
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| 415 | else if (this->models.size() >= 1 && this->models[0] != NULL) |
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[6002] | 416 | { |
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| 417 | this->models[0]->draw(); |
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| 418 | } |
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| 419 | glPopMatrix(); |
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| 420 | } |
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[3803] | 421 | } |
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[3583] | 422 | |
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[6430] | 423 | /** |
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[6700] | 424 | * @param health the Health to add. |
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| 425 | * @returns the health left (this->healthMax - health+this->health) |
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[6430] | 426 | */ |
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[6700] | 427 | float WorldEntity::increaseHealth(float health) |
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[6430] | 428 | { |
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[6700] | 429 | this->health += health; |
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| 430 | if (this->health > this->healthMax) |
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[6430] | 431 | { |
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[6700] | 432 | float retHealth = this->healthMax - this->health; |
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| 433 | this->health = this->healthMax; |
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| 434 | this->updateHealthWidget(); |
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| 435 | return retHealth; |
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[6430] | 436 | } |
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[6700] | 437 | this->updateHealthWidget(); |
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[6430] | 438 | return 0.0; |
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| 439 | } |
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[6281] | 440 | |
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[5498] | 441 | /** |
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[6700] | 442 | * @param health the Health to be removed |
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[6430] | 443 | * @returns 0.0 or the rest, that was not substracted (bellow 0.0) |
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| 444 | */ |
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[6700] | 445 | float WorldEntity::decreaseHealth(float health) |
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[6430] | 446 | { |
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[6700] | 447 | this->health -= health; |
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[6430] | 448 | |
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[6700] | 449 | if (this->health < 0) |
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[6430] | 450 | { |
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[6700] | 451 | float retHealth = -this->health; |
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| 452 | this->health = 0.0f; |
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| 453 | this->updateHealthWidget(); |
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| 454 | return retHealth; |
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[6430] | 455 | } |
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[6700] | 456 | this->updateHealthWidget(); |
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[6430] | 457 | return 0.0; |
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| 458 | |
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| 459 | } |
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| 460 | |
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| 461 | /** |
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[6700] | 462 | * @param maxHealth the maximal health that can be loaded onto the entity. |
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[6430] | 463 | */ |
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[6700] | 464 | void WorldEntity::setHealthMax(float healthMax) |
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[6430] | 465 | { |
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[6700] | 466 | this->healthMax = healthMax; |
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| 467 | if (this->health > this->healthMax) |
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[6430] | 468 | { |
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[6700] | 469 | PRINTF(3)("new maxHealth is bigger as the old health. Did you really intend to do this for (%s::%s)\n", this->getClassName(), this->getName()); |
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| 470 | this->health = this->healthMax; |
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[6430] | 471 | } |
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[6700] | 472 | this->updateHealthWidget(); |
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[6430] | 473 | } |
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| 474 | |
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[6431] | 475 | /** |
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[6700] | 476 | * @brief creates the HealthWidget |
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[6431] | 477 | * |
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[6700] | 478 | * since not all entities need an HealthWidget, it is only created on request. |
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[6431] | 479 | */ |
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[6700] | 480 | void WorldEntity::createHealthWidget() |
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[6430] | 481 | { |
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[6700] | 482 | if (this->healthWidget == NULL) |
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[6430] | 483 | { |
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[7779] | 484 | this->healthWidget = new OrxGui::GLGuiBar(); |
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[6700] | 485 | this->healthWidget->setSize2D(30,400); |
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| 486 | this->healthWidget->setAbsCoor2D(10,100); |
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[6430] | 487 | |
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[6700] | 488 | this->updateHealthWidget(); |
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[6430] | 489 | } |
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| 490 | else |
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[6700] | 491 | PRINTF(3)("Allready created the HealthWidget for %s::%s\n", this->getClassName(), this->getName()); |
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[6430] | 492 | } |
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| 493 | |
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[6700] | 494 | void WorldEntity::increaseHealthMax(float increaseHealth) |
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[6440] | 495 | { |
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[6700] | 496 | this->healthMax += increaseHealth; |
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| 497 | this->updateHealthWidget(); |
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[6440] | 498 | } |
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| 499 | |
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[6700] | 500 | |
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[7779] | 501 | OrxGui::GLGuiWidget* WorldEntity::getHealthWidget() |
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[6700] | 502 | { |
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| 503 | this->createHealthWidget(); |
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| 504 | return this->healthWidget; |
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| 505 | } |
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| 506 | |
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[6431] | 507 | /** |
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[6700] | 508 | * @param visibility shows or hides the health-bar |
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[6431] | 509 | * (creates the widget if needed) |
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| 510 | */ |
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[6700] | 511 | void WorldEntity::setHealthWidgetVisibilit(bool visibility) |
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[6430] | 512 | { |
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[7198] | 513 | if (visibility) |
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| 514 | { |
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| 515 | if (this->healthWidget != NULL) |
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| 516 | this->healthWidget->show(); |
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| 517 | else |
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[6430] | 518 | { |
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[7198] | 519 | this->createHealthWidget(); |
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| 520 | this->updateHealthWidget(); |
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| 521 | this->healthWidget->show(); |
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[6430] | 522 | } |
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[7198] | 523 | } |
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| 524 | else if (this->healthWidget != NULL) |
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| 525 | this->healthWidget->hide(); |
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[6430] | 526 | } |
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| 527 | |
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[6431] | 528 | /** |
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[6700] | 529 | * @brief updates the HealthWidget |
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[6431] | 530 | */ |
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[6700] | 531 | void WorldEntity::updateHealthWidget() |
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[6430] | 532 | { |
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[6700] | 533 | if (this->healthWidget != NULL) |
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[6430] | 534 | { |
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[6700] | 535 | this->healthWidget->setMaximum(this->healthMax); |
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| 536 | this->healthWidget->setValue(this->health); |
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[6430] | 537 | } |
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| 538 | } |
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| 539 | |
---|
| 540 | |
---|
| 541 | /** |
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[5498] | 542 | * DEBUG-DRAW OF THE BV-Tree. |
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| 543 | * @param depth What depth to draw |
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| 544 | * @param drawMode the mode to draw this entity under |
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| 545 | */ |
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[7711] | 546 | void WorldEntity::drawBVTree(int depth, int drawMode) const |
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[4684] | 547 | { |
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| 548 | glMatrixMode(GL_MODELVIEW); |
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| 549 | glPushMatrix(); |
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| 550 | /* translate */ |
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| 551 | glTranslatef (this->getAbsCoor ().x, |
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| 552 | this->getAbsCoor ().y, |
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| 553 | this->getAbsCoor ().z); |
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| 554 | /* rotate */ |
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[4998] | 555 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
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| 556 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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[4684] | 557 | |
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[7711] | 558 | |
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[4684] | 559 | if (this->obbTree) |
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| 560 | this->obbTree->drawBV(depth, drawMode); |
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[7711] | 561 | |
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| 562 | |
---|
[4684] | 563 | glPopMatrix(); |
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| 564 | } |
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[6341] | 565 | |
---|
[6424] | 566 | |
---|
[6341] | 567 | /** |
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[6424] | 568 | * Debug the WorldEntity |
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| 569 | */ |
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| 570 | void WorldEntity::debugEntity() const |
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| 571 | { |
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| 572 | PRINT(0)("WorldEntity %s::%s (DEBUG)\n", this->getClassName(), this->getName()); |
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| 573 | this->debugNode(); |
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| 574 | PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber) , this->models.size()); |
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| 575 | for (unsigned int i = 0; i < this->models.size(); i++) |
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| 576 | { |
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| 577 | if (models[i] != NULL) |
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| 578 | PRINT(0)(" : %d:%s", i, this->models[i]->getName()); |
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| 579 | } |
---|
| 580 | PRINT(0)("\n"); |
---|
| 581 | |
---|
| 582 | } |
---|
| 583 | |
---|
| 584 | |
---|
| 585 | /** |
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[7954] | 586 | * handler for changes on registred vars |
---|
| 587 | * @param id id's which changed |
---|
[6341] | 588 | */ |
---|
[7954] | 589 | void WorldEntity::varChangeHandler( std::list< int > & id ) |
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[6341] | 590 | { |
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[7954] | 591 | if ( std::find( id.begin(), id.end(), modelFileName_handle ) != id.end() || |
---|
| 592 | std::find( id.begin(), id.end(), scaling_handle ) != id.end() |
---|
| 593 | ) |
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[6341] | 594 | { |
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[7954] | 595 | loadModel( modelFileName, scaling ); |
---|
[6341] | 596 | } |
---|
| 597 | |
---|
[7954] | 598 | PNode::varChangeHandler( id ); |
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[6341] | 599 | } |
---|
| 600 | |
---|