[6352] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | co-programmer: Christian Meyer |
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| 14 | co-programmer: Benjamin Grauer |
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| 15 | */ |
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| 16 | |
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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| 18 | |
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[6358] | 19 | #include "game_world.h" |
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[6402] | 20 | #include "game_world_data.h" |
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[6352] | 21 | |
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[7287] | 22 | #include "util/loading/resource_manager.h" |
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[6352] | 23 | #include "state.h" |
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[6404] | 24 | #include "class_list.h" |
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[6352] | 25 | |
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[7193] | 26 | #include "util/loading/game_loader.h" |
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[7919] | 27 | #include "util/timer.h" |
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[6404] | 28 | |
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[6352] | 29 | #include "player.h" |
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| 30 | #include "camera.h" |
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| 31 | #include "environment.h" |
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| 32 | #include "terrain.h" |
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[7287] | 33 | #include "test_entity.h" |
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| 34 | #include "terrain.h" |
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[6404] | 35 | #include "playable.h" |
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[7785] | 36 | #include "environments/mapped_water.h" |
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[6404] | 37 | |
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[6352] | 38 | #include "light.h" |
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[6404] | 39 | |
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[7193] | 40 | #include "util/loading/factory.h" |
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[7368] | 41 | #include "util/loading/load_param.h" |
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[6404] | 42 | #include "fast_factory.h" |
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| 43 | #include "shell_command.h" |
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[6352] | 44 | |
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| 45 | #include "graphics_engine.h" |
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[7810] | 46 | #include "effects/atmospheric_engine.h" |
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[6404] | 47 | #include "event_handler.h" |
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| 48 | #include "sound_engine.h" |
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| 49 | #include "cd_engine.h" |
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| 50 | #include "network_manager.h" |
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[6352] | 51 | #include "physics_engine.h" |
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[7287] | 52 | #include "fields.h" |
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[6352] | 53 | |
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| 54 | #include "glmenu_imagescreen.h" |
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[6404] | 55 | #include "shell.h" |
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[6352] | 56 | |
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| 57 | #include "ogg_player.h" |
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[6404] | 58 | #include "shader.h" |
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[6352] | 59 | |
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[7369] | 60 | #include "animation_player.h" |
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| 61 | |
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[7035] | 62 | #include "game_rules.h" |
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[6352] | 63 | |
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[6404] | 64 | using namespace std; |
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[6352] | 65 | |
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| 66 | |
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[7412] | 67 | SHELL_COMMAND(speed, GameWorld, setSpeed) ->describe("set the Speed of the Level"); |
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| 68 | SHELL_COMMAND(playmode, GameWorld, setPlaymode) |
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[7723] | 69 | ->describe("Set the Playmode of the current Level") |
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| 70 | ->completionPlugin(0, OrxShell::CompletorStringArray(Playable::playmodeNames, Playable::PlaymodeCount)); |
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[7412] | 71 | |
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[7739] | 72 | SHELL_COMMAND(togglePNodeVisibility, GameWorld, togglePNodeVisibility); |
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| 73 | SHELL_COMMAND(showBVLevel, GameWorld, toggleBVVisibility); |
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[6352] | 74 | |
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| 75 | |
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| 76 | |
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[6989] | 77 | GameWorld::GameWorld() |
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[6402] | 78 | : StoryEntity() |
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[6352] | 79 | { |
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[6368] | 80 | this->setClassID(CL_GAME_WORLD, "GameWorld"); |
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| 81 | this->setName("Preloaded World - no name yet"); |
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| 82 | |
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| 83 | this->gameTime = 0.0f; |
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[6370] | 84 | this->setSpeed(1.0f); |
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[6368] | 85 | this->shell = NULL; |
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| 86 | |
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| 87 | this->showPNodes = false; |
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| 88 | this->showBV = false; |
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[7739] | 89 | this->showBVLevel = 3; |
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[6368] | 90 | |
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[6845] | 91 | this->dataXML = NULL; |
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[7391] | 92 | this->gameRules = NULL; |
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[6352] | 93 | } |
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| 94 | |
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| 95 | /** |
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[6358] | 96 | * remove the GameWorld from memory |
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[6352] | 97 | * |
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| 98 | * delete everything explicitly, that isn't contained in the parenting tree! |
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| 99 | * things contained in the tree are deleted automaticaly |
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| 100 | */ |
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[6358] | 101 | GameWorld::~GameWorld () |
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[6352] | 102 | { |
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[6408] | 103 | PRINTF(4)("Deleted GameWorld\n"); |
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[7283] | 104 | |
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[6352] | 105 | } |
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| 106 | |
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| 107 | |
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| 108 | |
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| 109 | /** |
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[6358] | 110 | * loads the parameters of a GameWorld from an XML-element |
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[6352] | 111 | * @param root the XML-element to load from |
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| 112 | */ |
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[6358] | 113 | void GameWorld::loadParams(const TiXmlElement* root) |
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[6352] | 114 | { |
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[6512] | 115 | StoryEntity::loadParams(root); |
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[6352] | 116 | |
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[6376] | 117 | PRINTF(4)("Loaded GameWorld specific stuff\n"); |
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[6352] | 118 | } |
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| 119 | |
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[6368] | 120 | |
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[6352] | 121 | /** |
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| 122 | * this is executed just before load |
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| 123 | * |
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| 124 | * since the load function sometimes needs data, that has been initialized |
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| 125 | * before the load and after the proceeding storyentity has finished |
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| 126 | */ |
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[6370] | 127 | ErrorMessage GameWorld::init() |
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[6352] | 128 | { |
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| 129 | /* init the world interface */ |
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[7374] | 130 | this->shell = new OrxShell::Shell(); |
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[6352] | 131 | |
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[6498] | 132 | State::setCurrentStoryEntity(dynamic_cast<StoryEntity*>(this)); |
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[6407] | 133 | this->dataTank->init(); |
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[7369] | 134 | |
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| 135 | /* initialize some engines and graphical elements */ |
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| 136 | AnimationPlayer::getInstance(); |
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| 137 | PhysicsEngine::getInstance(); |
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[8190] | 138 | CREngine::getInstance(); |
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[6352] | 139 | } |
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| 140 | |
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[7288] | 141 | |
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[6352] | 142 | /** |
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[6358] | 143 | * loads the GameWorld by initializing all resources, and set their default values. |
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[6352] | 144 | */ |
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[6372] | 145 | ErrorMessage GameWorld::loadData() |
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[6352] | 146 | { |
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[6370] | 147 | this->displayLoadScreen(); |
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| 148 | |
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[6407] | 149 | PRINTF(0)("Loading the GameWorld\n"); |
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| 150 | |
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[7677] | 151 | PRINTF(3)("> Loading world: '%s'\n", getLoadFile().c_str()); |
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[6352] | 152 | TiXmlElement* element; |
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| 153 | GameLoader* loader = GameLoader::getInstance(); |
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| 154 | |
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[7221] | 155 | if( getLoadFile().empty()) |
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[6402] | 156 | { |
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[6634] | 157 | PRINTF(1)("GameWorld has no path specified for loading\n"); |
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[6402] | 158 | return (ErrorMessage){213,"Path not specified","GameWorld::load()"}; |
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| 159 | } |
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[6352] | 160 | |
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[7287] | 161 | TiXmlDocument* XMLDoc = new TiXmlDocument( getLoadFile()); |
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[6402] | 162 | // load the xml world file for further loading |
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[7287] | 163 | if( !XMLDoc->LoadFile()) |
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[6352] | 164 | { |
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[7287] | 165 | PRINTF(1)("loading XML File: %s @ %s:l%d:c%d\n", XMLDoc->ErrorDesc(), this->getLoadFile().c_str(), XMLDoc->ErrorRow(), XMLDoc->ErrorCol()); |
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| 166 | delete XMLDoc; |
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[6358] | 167 | return (ErrorMessage){213,"XML File parsing error","GameWorld::load()"}; |
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[6352] | 168 | } |
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| 169 | // check basic validity |
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[7287] | 170 | TiXmlElement* root = XMLDoc->RootElement(); |
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[6352] | 171 | assert( root != NULL); |
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| 172 | if( root == NULL || root->Value() == NULL || strcmp( root->Value(), "WorldDataFile")) |
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| 173 | { |
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[6402] | 174 | // report an error |
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| 175 | PRINTF(1)("Specified XML File is not an orxonox world data file (WorldDataFile element missing)\n"); |
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[7287] | 176 | delete XMLDoc; |
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[6402] | 177 | return (ErrorMessage){213,"Path not a WorldDataFile","GameWorld::load()"}; |
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[6352] | 178 | } |
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[6402] | 179 | /* the whole loading process for the GameWorld */ |
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[6407] | 180 | this->dataTank->loadData(root); |
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[6845] | 181 | this->dataXML = (TiXmlElement*)root->Clone(); |
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[6352] | 182 | |
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[7287] | 183 | delete XMLDoc; |
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[6386] | 184 | this->releaseLoadScreen(); |
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[6352] | 185 | } |
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| 186 | |
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| 187 | |
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| 188 | /** |
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[6387] | 189 | * unload the data of this GameWorld |
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| 190 | */ |
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| 191 | ErrorMessage GameWorld::unloadData() |
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| 192 | { |
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[7287] | 193 | PRINTF(3)("GameWorld::~GameWorld() - unloading the current GameWorld\n"); |
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[7370] | 194 | delete this->shell; |
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[6387] | 195 | |
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[6981] | 196 | this->dataTank->unloadData(); |
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| 197 | |
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[7369] | 198 | this->shell = NULL; |
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| 199 | delete AnimationPlayer::getInstance(); |
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| 200 | delete PhysicsEngine::getInstance(); |
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[8190] | 201 | delete CREngine::getInstance(); |
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[7369] | 202 | |
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[6988] | 203 | State::setCurrentStoryEntity(NULL); |
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[6845] | 204 | if (this->dataXML) |
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| 205 | delete this->dataXML; |
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[6387] | 206 | } |
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| 207 | |
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| 208 | |
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| 209 | /** |
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[6358] | 210 | * starts the GameWorld |
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[6352] | 211 | */ |
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[6387] | 212 | bool GameWorld::start() |
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[6352] | 213 | { |
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[7283] | 214 | this->bPaused = false; |
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| 215 | this->bRunning = true; |
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[6387] | 216 | |
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| 217 | this->run(); |
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[6352] | 218 | } |
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| 219 | |
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[6402] | 220 | |
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[6352] | 221 | /** |
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| 222 | * stops the world. |
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[6402] | 223 | */ |
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[6387] | 224 | bool GameWorld::stop() |
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[6352] | 225 | { |
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[6358] | 226 | PRINTF(3)("GameWorld::stop() - got stop signal\n"); |
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[7283] | 227 | this->bRunning = false; |
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[6352] | 228 | } |
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| 229 | |
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[6402] | 230 | |
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[6352] | 231 | /** |
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[6402] | 232 | * pauses the game |
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| 233 | */ |
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[6387] | 234 | bool GameWorld::pause() |
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[6352] | 235 | { |
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[7283] | 236 | this->bPaused = true; |
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[6352] | 237 | } |
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| 238 | |
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[6402] | 239 | |
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[6352] | 240 | /** |
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| 241 | * ends the pause Phase |
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[6409] | 242 | */ |
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[6387] | 243 | bool GameWorld::resume() |
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[6352] | 244 | { |
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[7283] | 245 | this->bPaused = false; |
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[6352] | 246 | } |
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| 247 | |
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| 248 | |
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| 249 | /** |
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[6402] | 250 | * main loop of the world: executing all world relevant function |
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| 251 | * |
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| 252 | * in this loop we synchronize (if networked), handle input events, give the heart-beat to |
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| 253 | * all other member-entities of the world (tick to player, enemies etc.), checking for |
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| 254 | * collisions drawing everything to the screen. |
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| 255 | */ |
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| 256 | void GameWorld::run() |
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[6352] | 257 | { |
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[6402] | 258 | PRINTF(3)("GameWorld::mainLoop() - Entering main loop\n"); |
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[6352] | 259 | |
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[7131] | 260 | // initialize Timing |
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| 261 | this->cycle = 0; |
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| 262 | for (unsigned int i = 0; i < TICK_SMOOTH_VALUE; i++) |
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[7919] | 263 | this->frameTimes[i] = 0.01f; |
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[7131] | 264 | this->dtS = 0.0f; |
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[7919] | 265 | this->lastFrame = Timer::getNow(); |
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[7131] | 266 | |
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[7304] | 267 | if (this->dataTank->music != NULL) |
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| 268 | this->dataTank->music->play(); |
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| 269 | |
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[7283] | 270 | while( this->bRunning) /* @todo implement pause */ |
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[6402] | 271 | { |
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| 272 | /* process intput */ |
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| 273 | this->handleInput (); |
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[7322] | 274 | if( !this->bRunning) |
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| 275 | break; |
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[6386] | 276 | |
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[6402] | 277 | /* network synchronisation */ |
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| 278 | this->synchronize (); |
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| 279 | /* process time */ |
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| 280 | this->tick (); |
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[8337] | 281 | |
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[8190] | 282 | /* collision detection */ |
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| 283 | this->collisionDetection (); |
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| 284 | /* collision reaction */ |
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| 285 | this->collisionReaction (); |
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[8337] | 286 | |
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[6402] | 287 | /* update the state */ |
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| 288 | this->update (); |
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[8337] | 289 | |
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[7391] | 290 | /* check the game rules */ |
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| 291 | this->checkGameRules(); |
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[6402] | 292 | /* draw everything */ |
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| 293 | this->display (); |
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[7306] | 294 | |
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[6402] | 295 | } |
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| 296 | |
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[7330] | 297 | PRINTF(0)("GameWorld::mainLoop() - Exiting the main loop\n"); |
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[6352] | 298 | } |
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| 299 | |
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| 300 | |
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[7338] | 301 | void GameWorld::setPlaymode(Playable::Playmode playmode) |
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| 302 | { |
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| 303 | if (this->dataTank->localPlayer && |
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| 304 | this->dataTank->localPlayer->getPlayable() && |
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[7339] | 305 | this->dataTank->localPlayer->getPlayable()->setPlaymode(playmode)) |
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[7338] | 306 | { |
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[7412] | 307 | PRINTF(3)("Set Playmode to %d:%s\n", playmode, Playable::playmodeToString(playmode).c_str()); |
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[7338] | 308 | } |
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[7339] | 309 | else |
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| 310 | { |
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[7414] | 311 | PRINTF(1)("Unable to set Playmode %d:'%s'\n", playmode, Playable::playmodeToString(playmode).c_str()); |
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[7339] | 312 | } |
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[7338] | 313 | } |
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| 314 | |
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[7339] | 315 | void GameWorld::setPlaymode(const std::string& playmode) |
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| 316 | { |
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| 317 | this->setPlaymode(Playable::stringToPlaymode(playmode)); |
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| 318 | } |
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[7338] | 319 | |
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[6352] | 320 | /** |
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| 321 | * synchronize local data with remote data |
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| 322 | */ |
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[6358] | 323 | void GameWorld::synchronize () |
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[6402] | 324 | {} |
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[6352] | 325 | |
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| 326 | |
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| 327 | /** |
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| 328 | * run all input processing |
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| 329 | |
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| 330 | the command node is the central input event dispatcher. the node uses the even-queue from |
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| 331 | sdl and has its own event-passing-queue. |
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| 332 | */ |
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[6358] | 333 | void GameWorld::handleInput () |
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[6352] | 334 | { |
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| 335 | EventHandler::getInstance()->process(); |
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| 336 | } |
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| 337 | |
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[6402] | 338 | |
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| 339 | /** |
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[7370] | 340 | * @brief ticks a WorldEntity list |
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[6402] | 341 | * @param entityList list of the WorldEntities |
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| 342 | * @param dt time passed since last frame |
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| 343 | */ |
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[7370] | 344 | void GameWorld::tick(ObjectManager::EntityList entityList, float dt) |
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[6352] | 345 | { |
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[7370] | 346 | ObjectManager::EntityList::iterator entity, next; |
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[6710] | 347 | next = entityList.begin(); |
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| 348 | while (next != entityList.end()) |
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| 349 | { |
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| 350 | entity = next++; |
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[6352] | 351 | (*entity)->tick(dt); |
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[6710] | 352 | } |
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[6352] | 353 | } |
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| 354 | |
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[7131] | 355 | |
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[6352] | 356 | /** |
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| 357 | * advance the timeline |
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[6402] | 358 | * |
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| 359 | * this calculates the time used to process one frame (with all input handling, drawing, etc) |
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| 360 | * the time is mesured in ms and passed to all world-entities and other classes that need |
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| 361 | * a heart-beat. |
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| 362 | */ |
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[6358] | 363 | void GameWorld::tick () |
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[6352] | 364 | { |
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[7283] | 365 | if( !this->bPaused) |
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[6402] | 366 | { |
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[7131] | 367 | // CALCULATE FRAMERATE |
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| 368 | Uint32 frameTimesIndex; |
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| 369 | Uint32 i; |
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[7919] | 370 | double currentFrame = Timer::getNow(); |
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[6402] | 371 | |
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[7131] | 372 | frameTimesIndex = this->cycle % TICK_SMOOTH_VALUE; |
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[7919] | 373 | this->frameTimes[frameTimesIndex] = currentFrame - this->lastFrame; |
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| 374 | this->lastFrame = currentFrame; |
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[7132] | 375 | ++this->cycle; |
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[7919] | 376 | this->dtS = 0.0; |
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[7132] | 377 | for (i = 0; i < TICK_SMOOTH_VALUE; i++) |
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[7131] | 378 | this->dtS += this->frameTimes[i]; |
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[7919] | 379 | this->dtS = this->dtS / TICK_SMOOTH_VALUE * speed; |
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[6352] | 380 | |
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[7131] | 381 | // TICK everything |
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[7370] | 382 | for (i = 0; i < this->dataTank->tickLists.size(); ++i) |
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| 383 | this->tick(this->dataTank->objectManager->getObjectList(this->dataTank->tickLists[i]), this->dtS); |
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[6352] | 384 | |
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[6402] | 385 | /* update tick the rest */ |
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[6407] | 386 | this->dataTank->localCamera->tick(this->dtS); |
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[6402] | 387 | AnimationPlayer::getInstance()->tick(this->dtS); |
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| 388 | PhysicsEngine::getInstance()->tick(this->dtS); |
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[6352] | 389 | |
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[6402] | 390 | GraphicsEngine::getInstance()->tick(this->dtS); |
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[7810] | 391 | AtmosphericEngine::getInstance()->tick(this->dtS); |
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[7035] | 392 | |
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| 393 | if( likely(this->dataTank->gameRule != NULL)) |
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| 394 | this->dataTank->gameRule->tick(this->dtS); |
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[6402] | 395 | } |
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[6352] | 396 | } |
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| 397 | |
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| 398 | |
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| 399 | /** |
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| 400 | * this function gives the world a consistant state |
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[6402] | 401 | * |
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| 402 | * after ticking (updating the world state) this will give a constistant |
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| 403 | * state to the whole system. |
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| 404 | */ |
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[6358] | 405 | void GameWorld::update() |
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[6352] | 406 | { |
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| 407 | PNode::getNullParent()->updateNode (this->dtS); |
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[7460] | 408 | OrxSound::SoundEngine::getInstance()->update(); |
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[7871] | 409 | GraphicsEngine::getInstance()->update(this->dtS); |
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[6352] | 410 | } |
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| 411 | |
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| 412 | |
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[6402] | 413 | /** |
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| 414 | * kicks the CDEngine to detect the collisions between the object groups in the world |
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| 415 | */ |
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[8190] | 416 | void GameWorld::collisionDetection() |
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[6352] | 417 | { |
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[8215] | 418 | // object-object collision detection |
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[6407] | 419 | CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getObjectList(OM_GROUP_00), |
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[7004] | 420 | this->dataTank->objectManager->getObjectList(OM_GROUP_01_PROJ)); |
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[6407] | 421 | CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getObjectList(OM_GROUP_01), |
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[7004] | 422 | this->dataTank->objectManager->getObjectList(OM_GROUP_00_PROJ)); |
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[7078] | 423 | CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getObjectList(OM_GROUP_00), |
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[7288] | 424 | this->dataTank->objectManager->getObjectList(OM_GROUP_01)); |
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[6433] | 425 | |
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[7083] | 426 | CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getObjectList(OM_GROUP_00), |
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| 427 | this->dataTank->objectManager->getObjectList(OM_COMMON)); |
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[6433] | 428 | CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getObjectList(OM_GROUP_01), |
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[6407] | 429 | this->dataTank->objectManager->getObjectList(OM_COMMON)); |
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[7083] | 430 | |
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[8215] | 431 | // ground collision detection: BSP Model |
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| 432 | CDEngine::getInstance()->checkCollisionGround(this->dataTank->objectManager->getObjectList(OM_GROUP_00)); |
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[8220] | 433 | CDEngine::getInstance()->checkCollisionGround(this->dataTank->objectManager->getObjectList(OM_GROUP_01)); |
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[6352] | 434 | } |
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| 435 | |
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[7391] | 436 | |
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[8190] | 437 | void GameWorld::collisionReaction() |
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| 438 | { |
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| 439 | CREngine::getInstance()->handleCollisions(); |
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| 440 | } |
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| 441 | |
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| 442 | |
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[6352] | 443 | /** |
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[7391] | 444 | * check the game rules: winning conditions, etc. |
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| 445 | * |
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| 446 | */ |
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| 447 | void GameWorld::checkGameRules() |
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| 448 | { |
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| 449 | if( this->gameRules) |
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| 450 | this->gameRules->tick(this->dtS); |
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| 451 | } |
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| 452 | |
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| 453 | |
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| 454 | /** |
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[6352] | 455 | * render the current frame |
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[6402] | 456 | * |
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| 457 | * clear all buffers and draw the world |
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| 458 | */ |
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[6358] | 459 | void GameWorld::display () |
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[6352] | 460 | { |
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[7785] | 461 | // render the reflection texture |
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| 462 | this->renderPassReflection(); |
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| 463 | // redner the refraction texture |
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| 464 | this->renderPassRefraction(); |
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| 465 | // render all |
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| 466 | this->renderPassAll(); |
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| 467 | |
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[6352] | 468 | // flip buffers |
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| 469 | GraphicsEngine::swapBuffers(); |
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| 470 | } |
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| 471 | |
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| 472 | |
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| 473 | /** |
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[7370] | 474 | * @brief draws all entities in the list drawList |
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| 475 | * @param drawList the List of entities to draw. |
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[6352] | 476 | */ |
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[7370] | 477 | void GameWorld::drawEntityList(const ObjectManager::EntityList& drawList) const |
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| 478 | { |
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| 479 | ObjectManager::EntityList::const_iterator entity; |
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| 480 | for (entity = drawList.begin(); entity != drawList.end(); entity++) |
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| 481 | if ((*entity)->isVisible()) |
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| 482 | (*entity)->draw(); |
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| 483 | } |
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| 484 | |
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[7785] | 485 | |
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| 486 | |
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[7370] | 487 | /** |
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[7785] | 488 | * reflection rendering for water surfaces |
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[7370] | 489 | */ |
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[7785] | 490 | void GameWorld::renderPassReflection() |
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[6352] | 491 | { |
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[7785] | 492 | // clear buffer |
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| 493 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
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| 494 | glLoadIdentity(); |
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| 495 | |
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| 496 | const std::list<BaseObject*>* reflectedWaters; |
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| 497 | MappedWater* mw; |
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| 498 | |
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| 499 | if( (reflectedWaters = ClassList::getList(CL_MAPPED_WATER)) != NULL) |
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| 500 | { |
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| 501 | std::list<BaseObject*>::const_iterator it; |
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| 502 | for (it = reflectedWaters->begin(); it != reflectedWaters->end(); it++) |
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| 503 | { |
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| 504 | mw = dynamic_cast<MappedWater*>(*it); |
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| 505 | |
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| 506 | // prepare for reflection rendering |
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| 507 | mw->activateReflection(); |
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| 508 | |
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| 509 | //camera and light |
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| 510 | this->dataTank->localCamera->apply (); |
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| 511 | this->dataTank->localCamera->project (); |
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| 512 | LightManager::getInstance()->draw(); |
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| 513 | // draw everything to be included in the reflection |
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[8037] | 514 | this->drawEntityList(State::getObjectManager()->getReflectionList()); |
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| 515 | // for (unsigned int i = 0; i < this->dataTank->drawLists.size(); ++i) |
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| 516 | // this->drawEntityList(State::getObjectManager()->getObjectList(this->dataTank->drawLists[i])); |
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[7785] | 517 | |
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| 518 | // clean up from reflection rendering |
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| 519 | mw->deactivateReflection(); |
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| 520 | } |
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| 521 | } |
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| 522 | |
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| 523 | } |
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| 524 | |
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| 525 | |
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| 526 | /** |
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| 527 | * refraction rendering for water surfaces |
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| 528 | */ |
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| 529 | void GameWorld::renderPassRefraction() |
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[8037] | 530 | { |
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[7785] | 531 | |
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[8037] | 532 | // clear buffer |
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| 533 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
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| 534 | glLoadIdentity(); |
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[7785] | 535 | |
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[8037] | 536 | const std::list<BaseObject*>* reflectedWaters; |
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| 537 | MappedWater* mw; |
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| 538 | |
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| 539 | if( (reflectedWaters = ClassList::getList(CL_MAPPED_WATER)) != NULL) |
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| 540 | { |
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| 541 | std::list<BaseObject*>::const_iterator it; |
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| 542 | for (it = reflectedWaters->begin(); it != reflectedWaters->end(); it++) |
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| 543 | { |
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| 544 | mw = dynamic_cast<MappedWater*>(*it); |
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| 545 | |
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| 546 | // prepare for reflection rendering |
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| 547 | mw->activateRefraction(); |
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| 548 | |
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| 549 | //camera and light |
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| 550 | this->dataTank->localCamera->apply (); |
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| 551 | this->dataTank->localCamera->project (); |
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| 552 | LightManager::getInstance()->draw(); |
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| 553 | // draw everything to be included in the reflection |
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| 554 | this->drawEntityList(State::getObjectManager()->getReflectionList()); |
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| 555 | // for (unsigned int i = 0; i < this->dataTank->drawLists.size(); ++i) |
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| 556 | // this->drawEntityList(State::getObjectManager()->getObjectList(this->dataTank->drawLists[i])); |
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| 557 | |
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| 558 | // clean up from reflection rendering |
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| 559 | mw->deactivateRefraction(); |
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| 560 | } |
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| 561 | } |
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| 562 | } |
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| 563 | |
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| 564 | |
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[7785] | 565 | /** |
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| 566 | * this render pass renders the whole wolrd |
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| 567 | */ |
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| 568 | void GameWorld::renderPassAll() |
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| 569 | { |
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| 570 | // clear buffer |
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| 571 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
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[6352] | 572 | GraphicsEngine* engine = GraphicsEngine::getInstance(); |
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[6402] | 573 | |
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[7919] | 574 | |
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[7810] | 575 | AtmosphericEngine::getInstance()->draw(); |
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| 576 | |
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[7919] | 577 | //glEnable(GL_DEPTH_TEST); |
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| 578 | //glEnable(GL_LIGHTING); |
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| 579 | |
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[6780] | 580 | // set camera |
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| 581 | this->dataTank->localCamera->apply (); |
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[7108] | 582 | this->dataTank->localCamera->project (); |
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| 583 | LightManager::getInstance()->draw(); |
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[6416] | 584 | |
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[7840] | 585 | this->drawEntityList(State::getObjectManager()->getObjectList(OM_BACKGROUND)); |
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| 586 | engine->drawBackgroundElements(); |
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| 587 | |
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[6416] | 588 | /* draw all WorldEntiy groups */ |
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[7370] | 589 | for (unsigned int i = 0; i < this->dataTank->drawLists.size(); ++i) |
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[7723] | 590 | this->drawEntityList(State::getObjectManager()->getObjectList(this->dataTank->drawLists[i])); |
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[6416] | 591 | |
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[6780] | 592 | |
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[6402] | 593 | if( unlikely( this->showBV)) |
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| 594 | { |
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| 595 | CDEngine* engine = CDEngine::getInstance(); |
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[7370] | 596 | for (unsigned int i = 0; i < this->dataTank->drawLists.size(); ++i) |
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[7739] | 597 | engine->drawBV(State::getObjectManager()->getObjectList(this->dataTank->drawLists[i]), this->showBVLevel); |
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[6402] | 598 | } |
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[6416] | 599 | |
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[6402] | 600 | if( unlikely(this->showPNodes)) |
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| 601 | PNode::getNullParent()->debugDraw(0); |
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| 602 | |
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[6780] | 603 | engine->draw(); |
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[7035] | 604 | |
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| 605 | // draw the game ruls |
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| 606 | if( likely(this->dataTank->gameRule != NULL)) |
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| 607 | this->dataTank->gameRule->draw(); |
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[6352] | 608 | } |
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| 609 | |
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[7785] | 610 | |
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[6352] | 611 | /** |
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[6402] | 612 | * shows the loading screen |
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| 613 | */ |
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| 614 | void GameWorld::displayLoadScreen () |
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[6387] | 615 | { |
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[6402] | 616 | PRINTF(3)("GameWorld::displayLoadScreen - start\n"); |
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[6407] | 617 | this->dataTank->glmis = new GLMenuImageScreen(); |
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| 618 | this->dataTank->glmis->setMaximum(8); |
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[6402] | 619 | PRINTF(3)("GameWorld::displayLoadScreen - end\n"); |
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[6387] | 620 | } |
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| 621 | |
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| 622 | |
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[6402] | 623 | /** |
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| 624 | * removes the loadscreen, and changes over to the game |
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| 625 | */ |
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| 626 | void GameWorld::releaseLoadScreen () |
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[6387] | 627 | { |
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[6402] | 628 | PRINTF(3)("GameWorld::releaseLoadScreen - start\n"); |
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[6407] | 629 | this->dataTank->glmis->setValue(this->dataTank->glmis->getMaximum()); |
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[6402] | 630 | PRINTF(3)("GameWorld::releaseLoadScreen - end\n"); |
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[6387] | 631 | } |
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| 632 | |
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[7004] | 633 | |
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| 634 | |
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| 635 | /** |
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| 636 | * @brief toggles the PNode visibility in the world (drawn as boxes) |
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| 637 | */ |
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| 638 | void GameWorld::togglePNodeVisibility() |
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| 639 | { |
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[7723] | 640 | this->showPNodes = !this->showPNodes; |
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[7004] | 641 | }; |
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| 642 | |
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| 643 | |
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| 644 | /** |
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| 645 | * @brief toggles the bounding volume (BV) visibility |
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| 646 | */ |
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[7739] | 647 | void GameWorld::toggleBVVisibility(int level) |
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[7004] | 648 | { |
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[7739] | 649 | if( level < 1) |
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| 650 | this->showBV = false; |
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| 651 | else |
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| 652 | { |
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| 653 | this->showBV = true; |
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| 654 | this->showBVLevel = level; |
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| 655 | } |
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| 656 | |
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[7004] | 657 | }; |
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| 658 | |
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