[6352] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | co-programmer: Christian Meyer |
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| 14 | co-programmer: Benjamin Grauer |
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| 15 | */ |
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| 16 | |
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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| 18 | |
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[6358] | 19 | #include "game_world.h" |
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[6402] | 20 | #include "game_world_data.h" |
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[6352] | 21 | |
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[7287] | 22 | #include "util/loading/resource_manager.h" |
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[6352] | 23 | #include "state.h" |
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[6404] | 24 | #include "class_list.h" |
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[6352] | 25 | |
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[7193] | 26 | #include "util/loading/game_loader.h" |
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[6404] | 27 | |
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[6352] | 28 | #include "player.h" |
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| 29 | #include "camera.h" |
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| 30 | #include "environment.h" |
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| 31 | #include "terrain.h" |
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[7287] | 32 | #include "test_entity.h" |
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| 33 | #include "terrain.h" |
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[6404] | 34 | #include "playable.h" |
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| 35 | |
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[6352] | 36 | #include "light.h" |
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[6404] | 37 | |
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[7193] | 38 | #include "util/loading/factory.h" |
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[7368] | 39 | #include "util/loading/load_param.h" |
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[6404] | 40 | #include "fast_factory.h" |
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| 41 | #include "shell_command.h" |
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[6352] | 42 | |
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| 43 | #include "graphics_engine.h" |
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[7530] | 44 | #include "effects/atmospheric_engine.h" |
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[6404] | 45 | #include "event_handler.h" |
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| 46 | #include "sound_engine.h" |
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| 47 | #include "cd_engine.h" |
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| 48 | #include "network_manager.h" |
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[6352] | 49 | #include "physics_engine.h" |
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[7287] | 50 | #include "fields.h" |
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[6352] | 51 | |
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| 52 | #include "glmenu_imagescreen.h" |
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[6404] | 53 | #include "shell.h" |
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[6352] | 54 | |
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| 55 | #include "ogg_player.h" |
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[6404] | 56 | #include "shader.h" |
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[6352] | 57 | |
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[7369] | 58 | #include "animation_player.h" |
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| 59 | |
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[7035] | 60 | #include "game_rules.h" |
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[6352] | 61 | |
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[6404] | 62 | using namespace std; |
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[6352] | 63 | |
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| 64 | |
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[6358] | 65 | SHELL_COMMAND(speed, GameWorld, setSpeed); |
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[7339] | 66 | SHELL_COMMAND(playmode, GameWorld, setPlaymode); |
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[7004] | 67 | SHELL_COMMAND_STATIC(togglePNodeVisibility, GameWorld, GameWorld::togglePNodeVisibility); |
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| 68 | SHELL_COMMAND_STATIC(toggleBVVisibility, GameWorld, GameWorld::toggleBVVisibility); |
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[6352] | 69 | |
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| 70 | |
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| 71 | |
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[6989] | 72 | GameWorld::GameWorld() |
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[6402] | 73 | : StoryEntity() |
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[6352] | 74 | { |
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[6368] | 75 | this->setClassID(CL_GAME_WORLD, "GameWorld"); |
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| 76 | this->setName("Preloaded World - no name yet"); |
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| 77 | |
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| 78 | this->gameTime = 0.0f; |
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[6370] | 79 | this->setSpeed(1.0f); |
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[6368] | 80 | this->shell = NULL; |
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| 81 | |
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| 82 | this->showPNodes = false; |
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| 83 | this->showBV = false; |
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| 84 | |
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[6845] | 85 | this->dataXML = NULL; |
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[6352] | 86 | } |
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| 87 | |
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| 88 | /** |
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[6358] | 89 | * remove the GameWorld from memory |
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[6352] | 90 | * |
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| 91 | * delete everything explicitly, that isn't contained in the parenting tree! |
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| 92 | * things contained in the tree are deleted automaticaly |
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| 93 | */ |
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[6358] | 94 | GameWorld::~GameWorld () |
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[6352] | 95 | { |
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[6408] | 96 | PRINTF(4)("Deleted GameWorld\n"); |
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[7283] | 97 | |
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[6352] | 98 | } |
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| 99 | |
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| 100 | |
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| 101 | |
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| 102 | /** |
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[6358] | 103 | * loads the parameters of a GameWorld from an XML-element |
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[6352] | 104 | * @param root the XML-element to load from |
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| 105 | */ |
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[6358] | 106 | void GameWorld::loadParams(const TiXmlElement* root) |
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[6352] | 107 | { |
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[6512] | 108 | StoryEntity::loadParams(root); |
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[6352] | 109 | |
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[6376] | 110 | PRINTF(4)("Loaded GameWorld specific stuff\n"); |
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[6352] | 111 | } |
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| 112 | |
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[6368] | 113 | |
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[6352] | 114 | /** |
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| 115 | * this is executed just before load |
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| 116 | * |
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| 117 | * since the load function sometimes needs data, that has been initialized |
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| 118 | * before the load and after the proceeding storyentity has finished |
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| 119 | */ |
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[6370] | 120 | ErrorMessage GameWorld::init() |
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[6352] | 121 | { |
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| 122 | /* init the world interface */ |
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[7374] | 123 | this->shell = new OrxShell::Shell(); |
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[6352] | 124 | |
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[6498] | 125 | State::setCurrentStoryEntity(dynamic_cast<StoryEntity*>(this)); |
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[6407] | 126 | this->dataTank->init(); |
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[7369] | 127 | |
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| 128 | /* initialize some engines and graphical elements */ |
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| 129 | AnimationPlayer::getInstance(); |
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| 130 | PhysicsEngine::getInstance(); |
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| 131 | |
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[6352] | 132 | } |
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| 133 | |
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[7288] | 134 | |
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[6352] | 135 | /** |
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[6358] | 136 | * loads the GameWorld by initializing all resources, and set their default values. |
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[6352] | 137 | */ |
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[6372] | 138 | ErrorMessage GameWorld::loadData() |
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[6352] | 139 | { |
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[6370] | 140 | this->displayLoadScreen(); |
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| 141 | |
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[6407] | 142 | PRINTF(0)("Loading the GameWorld\n"); |
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| 143 | |
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[6992] | 144 | PRINTF(3)("> Loading world: '%s'\n", getLoadFile()); |
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[6352] | 145 | TiXmlElement* element; |
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| 146 | GameLoader* loader = GameLoader::getInstance(); |
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| 147 | |
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[7221] | 148 | if( getLoadFile().empty()) |
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[6402] | 149 | { |
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[6634] | 150 | PRINTF(1)("GameWorld has no path specified for loading\n"); |
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[6402] | 151 | return (ErrorMessage){213,"Path not specified","GameWorld::load()"}; |
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| 152 | } |
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[6352] | 153 | |
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[7287] | 154 | TiXmlDocument* XMLDoc = new TiXmlDocument( getLoadFile()); |
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[6402] | 155 | // load the xml world file for further loading |
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[7287] | 156 | if( !XMLDoc->LoadFile()) |
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[6352] | 157 | { |
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[7287] | 158 | PRINTF(1)("loading XML File: %s @ %s:l%d:c%d\n", XMLDoc->ErrorDesc(), this->getLoadFile().c_str(), XMLDoc->ErrorRow(), XMLDoc->ErrorCol()); |
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| 159 | delete XMLDoc; |
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[6358] | 160 | return (ErrorMessage){213,"XML File parsing error","GameWorld::load()"}; |
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[6352] | 161 | } |
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| 162 | // check basic validity |
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[7287] | 163 | TiXmlElement* root = XMLDoc->RootElement(); |
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[6352] | 164 | assert( root != NULL); |
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| 165 | if( root == NULL || root->Value() == NULL || strcmp( root->Value(), "WorldDataFile")) |
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| 166 | { |
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[6402] | 167 | // report an error |
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| 168 | PRINTF(1)("Specified XML File is not an orxonox world data file (WorldDataFile element missing)\n"); |
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[7287] | 169 | delete XMLDoc; |
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[6402] | 170 | return (ErrorMessage){213,"Path not a WorldDataFile","GameWorld::load()"}; |
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[6352] | 171 | } |
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[6402] | 172 | /* the whole loading process for the GameWorld */ |
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[6407] | 173 | this->dataTank->loadData(root); |
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[6845] | 174 | this->dataXML = (TiXmlElement*)root->Clone(); |
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[6352] | 175 | |
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[7287] | 176 | delete XMLDoc; |
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[6386] | 177 | this->releaseLoadScreen(); |
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[6352] | 178 | } |
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| 179 | |
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| 180 | |
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| 181 | /** |
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[6387] | 182 | * unload the data of this GameWorld |
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| 183 | */ |
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| 184 | ErrorMessage GameWorld::unloadData() |
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| 185 | { |
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[7287] | 186 | PRINTF(3)("GameWorld::~GameWorld() - unloading the current GameWorld\n"); |
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[7370] | 187 | delete this->shell; |
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[6387] | 188 | |
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[6981] | 189 | this->dataTank->unloadData(); |
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| 190 | |
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[7369] | 191 | this->shell = NULL; |
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| 192 | delete AnimationPlayer::getInstance(); |
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| 193 | delete PhysicsEngine::getInstance(); |
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| 194 | |
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[6988] | 195 | State::setCurrentStoryEntity(NULL); |
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[6845] | 196 | if (this->dataXML) |
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| 197 | delete this->dataXML; |
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[6387] | 198 | } |
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| 199 | |
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| 200 | |
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| 201 | /** |
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[6358] | 202 | * starts the GameWorld |
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[6352] | 203 | */ |
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[6387] | 204 | bool GameWorld::start() |
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[6352] | 205 | { |
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[7283] | 206 | this->bPaused = false; |
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| 207 | this->bRunning = true; |
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[6387] | 208 | |
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| 209 | this->run(); |
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[6352] | 210 | } |
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| 211 | |
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[6402] | 212 | |
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[6352] | 213 | /** |
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| 214 | * stops the world. |
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[6402] | 215 | */ |
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[6387] | 216 | bool GameWorld::stop() |
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[6352] | 217 | { |
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[6358] | 218 | PRINTF(3)("GameWorld::stop() - got stop signal\n"); |
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[7283] | 219 | this->bRunning = false; |
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[6352] | 220 | } |
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| 221 | |
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[6402] | 222 | |
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[6352] | 223 | /** |
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[6402] | 224 | * pauses the game |
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| 225 | */ |
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[6387] | 226 | bool GameWorld::pause() |
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[6352] | 227 | { |
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[7283] | 228 | this->bPaused = true; |
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[6352] | 229 | } |
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| 230 | |
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[6402] | 231 | |
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[6352] | 232 | /** |
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| 233 | * ends the pause Phase |
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[6409] | 234 | */ |
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[6387] | 235 | bool GameWorld::resume() |
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[6352] | 236 | { |
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[7283] | 237 | this->bPaused = false; |
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[6352] | 238 | } |
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| 239 | |
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| 240 | |
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| 241 | /** |
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[6402] | 242 | * main loop of the world: executing all world relevant function |
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| 243 | * |
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| 244 | * in this loop we synchronize (if networked), handle input events, give the heart-beat to |
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| 245 | * all other member-entities of the world (tick to player, enemies etc.), checking for |
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| 246 | * collisions drawing everything to the screen. |
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| 247 | */ |
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| 248 | void GameWorld::run() |
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[6352] | 249 | { |
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[6402] | 250 | PRINTF(3)("GameWorld::mainLoop() - Entering main loop\n"); |
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[6352] | 251 | |
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[7131] | 252 | // initialize Timing |
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| 253 | this->cycle = 0; |
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| 254 | for (unsigned int i = 0; i < TICK_SMOOTH_VALUE; i++) |
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[7132] | 255 | this->frameTimes[i] = 100; |
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[7131] | 256 | this->dtS = 0.0f; |
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| 257 | this->lastFrame = SDL_GetTicks (); |
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| 258 | |
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[7304] | 259 | if (this->dataTank->music != NULL) |
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| 260 | this->dataTank->music->play(); |
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| 261 | |
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[7283] | 262 | while( this->bRunning) /* @todo implement pause */ |
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[6402] | 263 | { |
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| 264 | /* process intput */ |
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| 265 | this->handleInput (); |
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[7322] | 266 | if( !this->bRunning) |
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| 267 | break; |
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[6386] | 268 | |
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[6402] | 269 | /* network synchronisation */ |
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| 270 | this->synchronize (); |
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| 271 | /* process time */ |
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| 272 | this->tick (); |
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| 273 | /* process collision */ |
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| 274 | this->collide (); |
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| 275 | /* update the state */ |
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| 276 | this->update (); |
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| 277 | /* draw everything */ |
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| 278 | this->display (); |
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[7306] | 279 | |
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[6402] | 280 | } |
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| 281 | |
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[7330] | 282 | PRINTF(0)("GameWorld::mainLoop() - Exiting the main loop\n"); |
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[6352] | 283 | } |
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| 284 | |
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| 285 | |
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[7338] | 286 | void GameWorld::setPlaymode(Playable::Playmode playmode) |
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| 287 | { |
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| 288 | if (this->dataTank->localPlayer && |
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| 289 | this->dataTank->localPlayer->getPlayable() && |
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[7339] | 290 | this->dataTank->localPlayer->getPlayable()->setPlaymode(playmode)) |
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[7338] | 291 | { |
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[7339] | 292 | PRINTF(3)("Set Playmode to %d:%s\n", playmode, Playable::playmodeToString(playmode)); |
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[7338] | 293 | } |
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[7339] | 294 | else |
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| 295 | { |
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| 296 | PRINTF(1)("Unable to set Playmode %d:%s\n", playmode, Playable::playmodeToString(playmode)); |
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| 297 | } |
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[7338] | 298 | } |
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| 299 | |
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[7339] | 300 | void GameWorld::setPlaymode(const std::string& playmode) |
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| 301 | { |
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| 302 | this->setPlaymode(Playable::stringToPlaymode(playmode)); |
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| 303 | } |
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[7338] | 304 | |
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[6352] | 305 | /** |
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| 306 | * synchronize local data with remote data |
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| 307 | */ |
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[6358] | 308 | void GameWorld::synchronize () |
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[6402] | 309 | {} |
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[6352] | 310 | |
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| 311 | |
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| 312 | /** |
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| 313 | * run all input processing |
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| 314 | |
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| 315 | the command node is the central input event dispatcher. the node uses the even-queue from |
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| 316 | sdl and has its own event-passing-queue. |
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| 317 | */ |
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[6358] | 318 | void GameWorld::handleInput () |
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[6352] | 319 | { |
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| 320 | EventHandler::getInstance()->process(); |
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| 321 | } |
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| 322 | |
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[6402] | 323 | |
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| 324 | /** |
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[7370] | 325 | * @brief ticks a WorldEntity list |
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[6402] | 326 | * @param entityList list of the WorldEntities |
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| 327 | * @param dt time passed since last frame |
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| 328 | */ |
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[7370] | 329 | void GameWorld::tick(ObjectManager::EntityList entityList, float dt) |
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[6352] | 330 | { |
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[7370] | 331 | ObjectManager::EntityList::iterator entity, next; |
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[6710] | 332 | next = entityList.begin(); |
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| 333 | while (next != entityList.end()) |
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| 334 | { |
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| 335 | entity = next++; |
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[6352] | 336 | (*entity)->tick(dt); |
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[6710] | 337 | } |
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[6352] | 338 | } |
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| 339 | |
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[7131] | 340 | |
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[6352] | 341 | /** |
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| 342 | * advance the timeline |
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[6402] | 343 | * |
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| 344 | * this calculates the time used to process one frame (with all input handling, drawing, etc) |
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| 345 | * the time is mesured in ms and passed to all world-entities and other classes that need |
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| 346 | * a heart-beat. |
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| 347 | */ |
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[6358] | 348 | void GameWorld::tick () |
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[6352] | 349 | { |
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| 350 | Uint32 currentFrame = SDL_GetTicks(); |
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[6402] | 351 | |
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[7283] | 352 | if( !this->bPaused) |
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[6402] | 353 | { |
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[7131] | 354 | // CALCULATE FRAMERATE |
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| 355 | Uint32 frameTimesIndex; |
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| 356 | Uint32 getTicks; |
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| 357 | Uint32 i; |
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[6402] | 358 | |
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[7131] | 359 | frameTimesIndex = this->cycle % TICK_SMOOTH_VALUE; |
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| 360 | getTicks = SDL_GetTicks(); |
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| 361 | this->frameTimes[frameTimesIndex] = getTicks - this->lastFrame; |
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| 362 | this->lastFrame = getTicks; |
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[7132] | 363 | ++this->cycle; |
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[7131] | 364 | this->dtS = 0; |
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[7132] | 365 | for (i = 0; i < TICK_SMOOTH_VALUE; i++) |
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[7131] | 366 | this->dtS += this->frameTimes[i]; |
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[7132] | 367 | this->dtS = this->dtS / TICK_SMOOTH_VALUE / 1000.0f * speed; |
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[6352] | 368 | |
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[7131] | 369 | // TICK everything |
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[7370] | 370 | for (i = 0; i < this->dataTank->tickLists.size(); ++i) |
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| 371 | this->tick(this->dataTank->objectManager->getObjectList(this->dataTank->tickLists[i]), this->dtS); |
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[6352] | 372 | |
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[6402] | 373 | /* update tick the rest */ |
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[6407] | 374 | this->dataTank->localCamera->tick(this->dtS); |
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[6402] | 375 | AnimationPlayer::getInstance()->tick(this->dtS); |
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| 376 | PhysicsEngine::getInstance()->tick(this->dtS); |
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[6352] | 377 | |
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[6402] | 378 | GraphicsEngine::getInstance()->tick(this->dtS); |
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[7530] | 379 | AtmosphericEngine::getInstance()->tick(this->dtS); |
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[7035] | 380 | |
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| 381 | if( likely(this->dataTank->gameRule != NULL)) |
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| 382 | this->dataTank->gameRule->tick(this->dtS); |
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[6402] | 383 | } |
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[6352] | 384 | this->lastFrame = currentFrame; |
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| 385 | } |
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| 386 | |
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| 387 | |
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| 388 | /** |
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| 389 | * this function gives the world a consistant state |
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[6402] | 390 | * |
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| 391 | * after ticking (updating the world state) this will give a constistant |
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| 392 | * state to the whole system. |
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| 393 | */ |
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[6358] | 394 | void GameWorld::update() |
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[6352] | 395 | { |
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| 396 | GraphicsEngine::getInstance()->update(this->dtS); |
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| 397 | PNode::getNullParent()->updateNode (this->dtS); |
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| 398 | SoundEngine::getInstance()->update(); |
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| 399 | } |
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| 400 | |
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| 401 | |
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[6402] | 402 | /** |
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| 403 | * kicks the CDEngine to detect the collisions between the object groups in the world |
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| 404 | */ |
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[6358] | 405 | void GameWorld::collide() |
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[6352] | 406 | { |
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[6407] | 407 | CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getObjectList(OM_GROUP_00), |
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[7004] | 408 | this->dataTank->objectManager->getObjectList(OM_GROUP_01_PROJ)); |
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[6407] | 409 | CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getObjectList(OM_GROUP_01), |
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[7004] | 410 | this->dataTank->objectManager->getObjectList(OM_GROUP_00_PROJ)); |
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[7078] | 411 | CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getObjectList(OM_GROUP_00), |
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[7288] | 412 | this->dataTank->objectManager->getObjectList(OM_GROUP_01)); |
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[6433] | 413 | |
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[7083] | 414 | CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getObjectList(OM_GROUP_00), |
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| 415 | this->dataTank->objectManager->getObjectList(OM_COMMON)); |
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[6433] | 416 | CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getObjectList(OM_GROUP_01), |
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[6407] | 417 | this->dataTank->objectManager->getObjectList(OM_COMMON)); |
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[7083] | 418 | |
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[6352] | 419 | } |
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| 420 | |
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| 421 | /** |
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| 422 | * render the current frame |
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[6402] | 423 | * |
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| 424 | * clear all buffers and draw the world |
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| 425 | */ |
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[6358] | 426 | void GameWorld::display () |
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[6352] | 427 | { |
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| 428 | // clear buffer |
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| 429 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
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| 430 | // draw world |
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| 431 | this->draw(); |
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| 432 | // flip buffers |
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| 433 | GraphicsEngine::swapBuffers(); |
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| 434 | } |
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| 435 | |
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| 436 | |
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| 437 | /** |
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[7370] | 438 | * @brief draws all entities in the list drawList |
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| 439 | * @param drawList the List of entities to draw. |
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[6352] | 440 | */ |
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[7370] | 441 | void GameWorld::drawEntityList(const ObjectManager::EntityList& drawList) const |
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| 442 | { |
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| 443 | ObjectManager::EntityList::const_iterator entity; |
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| 444 | for (entity = drawList.begin(); entity != drawList.end(); entity++) |
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| 445 | if ((*entity)->isVisible()) |
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| 446 | (*entity)->draw(); |
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| 447 | } |
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| 448 | |
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| 449 | /** |
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| 450 | * @brief runs through all entities calling their draw() methods |
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| 451 | */ |
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[6358] | 452 | void GameWorld::draw () |
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[6352] | 453 | { |
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| 454 | GraphicsEngine* engine = GraphicsEngine::getInstance(); |
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[6402] | 455 | |
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[7530] | 456 | AtmosphericEngine::getInstance()->draw(); |
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| 457 | |
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[6780] | 458 | // set camera |
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| 459 | this->dataTank->localCamera->apply (); |
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[7108] | 460 | this->dataTank->localCamera->project (); |
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| 461 | LightManager::getInstance()->draw(); |
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[6416] | 462 | |
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| 463 | /* draw all WorldEntiy groups */ |
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[7370] | 464 | for (unsigned int i = 0; i < this->dataTank->drawLists.size(); ++i) |
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| 465 | this->drawEntityList(State::getObjectManager()->getObjectList(this->dataTank->drawLists[i])); |
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[6416] | 466 | |
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[6780] | 467 | |
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[6402] | 468 | if( unlikely( this->showBV)) |
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| 469 | { |
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| 470 | CDEngine* engine = CDEngine::getInstance(); |
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[7370] | 471 | for (unsigned int i = 0; i < this->dataTank->drawLists.size(); ++i) |
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| 472 | engine->drawBV(State::getObjectManager()->getObjectList(this->dataTank->drawLists[i])); |
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[6402] | 473 | } |
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[6416] | 474 | |
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[6402] | 475 | if( unlikely(this->showPNodes)) |
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| 476 | PNode::getNullParent()->debugDraw(0); |
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| 477 | |
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[6780] | 478 | engine->draw(); |
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[7035] | 479 | |
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[7108] | 480 | |
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[7035] | 481 | // draw the game ruls |
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| 482 | if( likely(this->dataTank->gameRule != NULL)) |
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| 483 | this->dataTank->gameRule->draw(); |
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[6352] | 484 | } |
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| 485 | |
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| 486 | /** |
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[6402] | 487 | * shows the loading screen |
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| 488 | */ |
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| 489 | void GameWorld::displayLoadScreen () |
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[6387] | 490 | { |
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[6402] | 491 | PRINTF(3)("GameWorld::displayLoadScreen - start\n"); |
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[6407] | 492 | this->dataTank->glmis = new GLMenuImageScreen(); |
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| 493 | this->dataTank->glmis->setMaximum(8); |
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[6402] | 494 | PRINTF(3)("GameWorld::displayLoadScreen - end\n"); |
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[6387] | 495 | } |
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| 496 | |
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| 497 | |
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[6402] | 498 | /** |
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| 499 | * removes the loadscreen, and changes over to the game |
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| 500 | */ |
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| 501 | void GameWorld::releaseLoadScreen () |
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[6387] | 502 | { |
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[6402] | 503 | PRINTF(3)("GameWorld::releaseLoadScreen - start\n"); |
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[6407] | 504 | this->dataTank->glmis->setValue(this->dataTank->glmis->getMaximum()); |
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[6402] | 505 | PRINTF(3)("GameWorld::releaseLoadScreen - end\n"); |
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[6387] | 506 | } |
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| 507 | |
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[7004] | 508 | |
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| 509 | |
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| 510 | /** |
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| 511 | * @brief toggles the PNode visibility in the world (drawn as boxes) |
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| 512 | */ |
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| 513 | void GameWorld::togglePNodeVisibility() |
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| 514 | { |
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| 515 | if (State::getCurrentStoryEntity() != NULL && |
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| 516 | State::getCurrentStoryEntity()->isA(CL_GAME_WORLD)) |
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| 517 | { |
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| 518 | dynamic_cast<GameWorld*>(State::getCurrentStoryEntity())->showPNodes = !dynamic_cast<GameWorld*>(State::getCurrentStoryEntity())->showPNodes; |
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| 519 | } |
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| 520 | else |
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| 521 | PRINTF(2)("The Current Story entity is not a GameWorld\n"); |
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| 522 | }; |
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| 523 | |
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| 524 | |
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| 525 | /** |
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| 526 | * @brief toggles the bounding volume (BV) visibility |
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| 527 | */ |
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| 528 | void GameWorld::toggleBVVisibility() |
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| 529 | { |
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| 530 | if (State::getCurrentStoryEntity() != NULL && |
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| 531 | State::getCurrentStoryEntity()->isA(CL_GAME_WORLD)) |
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| 532 | { |
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| 533 | dynamic_cast<GameWorld*>(State::getCurrentStoryEntity())->showBV = !dynamic_cast<GameWorld*>(State::getCurrentStoryEntity())->showBV; |
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| 534 | } |
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| 535 | else |
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| 536 | PRINTF(2)("The Current Story entity is not a GameWorld\n"); |
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| 537 | }; |
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| 538 | |
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