| [1661] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Reto Grieder | 
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 | 24 |  *   Co-authors: | 
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| [1662] | 25 |  *      Fabian 'x3n' Landau | 
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| [2896] | 26 |  *      Benjamin Knecht | 
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| [1661] | 27 |  * | 
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 | 28 |  */ | 
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 | 29 |  | 
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 | 30 | #include "GSLevel.h" | 
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 | 31 |  | 
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| [5695] | 32 | #include <OgreCompositorManager.h> | 
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 | 33 |  | 
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| [5855] | 34 | #include "util/Clock.h" | 
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| [1661] | 35 | #include "core/input/InputManager.h" | 
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| [3327] | 36 | #include "core/input/InputState.h" | 
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| [5863] | 37 | #include "core/input/KeyBinderManager.h" | 
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| [7870] | 38 | #include "core/Core.h" | 
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| [2896] | 39 | #include "core/Game.h" | 
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 | 40 | #include "core/GameMode.h" | 
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| [3370] | 41 | #include "core/GUIManager.h" | 
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| [3196] | 42 | #include "core/Loader.h" | 
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 | 43 | #include "core/XMLFile.h" | 
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| [7284] | 44 | #include "core/command/ConsoleCommand.h" | 
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| [3196] | 45 |  | 
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| [2087] | 46 | #include "LevelManager.h" | 
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| [2662] | 47 | #include "PlayerManager.h" | 
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| [8079] | 48 | #include "GSRoot.h" | 
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| [1661] | 49 |  | 
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 | 50 | namespace orxonox | 
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 | 51 | { | 
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| [3370] | 52 |     DeclareGameState(GSLevel, "level", false, false); | 
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| [1934] | 53 |  | 
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| [7876] | 54 |     static const std::string __CC_startMainMenu_name = "startMainMenu"; | 
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 | 55 |     static const std::string __CC_changeGame_name = "changeGame"; | 
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 | 56 |  | 
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 | 57 |     SetConsoleCommand(__CC_startMainMenu_name, &GSLevel::startMainMenu).deactivate(); | 
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| [8079] | 58 |     SetConsoleCommand(__CC_changeGame_name, &GSLevel::changeGame).defaultValues("").deactivate(); | 
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| [7876] | 59 |  | 
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| [3370] | 60 |     GSLevel::GSLevel(const GameStateInfo& info) | 
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 | 61 |         : GameState(info) | 
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| [2896] | 62 |         , gameInputState_(0) | 
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 | 63 |         , guiMouseOnlyInputState_(0) | 
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 | 64 |         , guiKeysOnlyInputState_(0) | 
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| [5876] | 65 |         , startFile_(0) | 
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| [6417] | 66 |         , bShowIngameGUI_(false) | 
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| [1661] | 67 |     { | 
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 | 68 |     } | 
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 | 69 |  | 
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 | 70 |     GSLevel::~GSLevel() | 
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 | 71 |     { | 
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 | 72 |     } | 
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 | 73 |  | 
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| [2896] | 74 |     void GSLevel::activate() | 
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| [1661] | 75 |     { | 
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| [8858] | 76 |         orxout(user_status) << "Loading level" << endl; | 
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 | 77 |  | 
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| [2896] | 78 |         if (GameMode::showsGraphics()) | 
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| [2087] | 79 |         { | 
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| [3327] | 80 |             gameInputState_ = InputManager::getInstance().createInputState("game"); | 
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| [8729] | 81 |             gameInputState_->setMouseExclusive(true); | 
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| [5863] | 82 |             gameInputState_->setHandler(KeyBinderManager::getInstance().getDefaultAsHandler()); | 
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 | 83 |             KeyBinderManager::getInstance().setToDefault(); | 
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| [1661] | 84 |  | 
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| [3327] | 85 |             guiMouseOnlyInputState_ = InputManager::getInstance().createInputState("guiMouseOnly"); | 
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| [8729] | 86 |             guiMouseOnlyInputState_->setMouseExclusive(true); | 
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| [6746] | 87 |             guiMouseOnlyInputState_->setMouseHandler(&GUIManager::getInstance()); | 
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| [2896] | 88 |  | 
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| [3327] | 89 |             guiKeysOnlyInputState_ = InputManager::getInstance().createInputState("guiKeysOnly"); | 
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| [6746] | 90 |             guiKeysOnlyInputState_->setKeyHandler(&GUIManager::getInstance()); | 
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| [2087] | 91 |         } | 
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| [1662] | 92 |  | 
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| [2896] | 93 |         if (GameMode::isMaster()) | 
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| [2087] | 94 |         { | 
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 | 95 |             this->loadLevel(); | 
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 | 96 |         } | 
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| [1755] | 97 |  | 
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| [2896] | 98 |         if (GameMode::showsGraphics()) | 
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| [2087] | 99 |         { | 
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 | 100 |             // level is loaded: we can start capturing the input | 
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| [3327] | 101 |             InputManager::getInstance().enterState("game"); | 
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| [6417] | 102 |  | 
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| [5820] | 103 |             // connect the HumanPlayer to the game | 
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| [5850] | 104 |             PlayerManager::getInstance().clientConnected(0); | 
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| [7876] | 105 |  | 
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 | 106 |             ModifyConsoleCommand(__CC_startMainMenu_name).activate(); | 
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| [2087] | 107 |         } | 
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| [7876] | 108 |  | 
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 | 109 |         if (GameMode::isStandalone()) | 
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 | 110 |             ModifyConsoleCommand(__CC_changeGame_name).activate(); | 
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| [2662] | 111 |     } | 
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| [2087] | 112 |  | 
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| [2896] | 113 |     void GSLevel::deactivate() | 
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 | 114 |     { | 
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| [5695] | 115 |         if (GameMode::showsGraphics()) | 
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| [3327] | 116 |             InputManager::getInstance().leaveState("game"); | 
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| [6417] | 117 |  | 
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| [5966] | 118 |         // disconnect all HumanPlayers | 
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 | 119 |         PlayerManager::getInstance().disconnectAllClients(); | 
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| [1662] | 120 |  | 
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| [2896] | 121 |         if (GameMode::isMaster()) | 
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| [2087] | 122 |             this->unloadLevel(); | 
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| [1662] | 123 |  | 
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| [2896] | 124 |         if (GameMode::showsGraphics()) | 
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| [2087] | 125 |         { | 
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| [7879] | 126 | #if OGRE_VERSION < 0x010700 | 
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 | 127 |             // unload all compositors (this is only necessary because we don't yet destroy all resources!) | 
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 | 128 |             Ogre::CompositorManager::getSingleton().removeAll(); | 
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 | 129 | #endif | 
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 | 130 |  | 
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| [2896] | 131 |             gameInputState_->setHandler(0); | 
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 | 132 |             guiMouseOnlyInputState_->setHandler(0); | 
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 | 133 |             guiKeysOnlyInputState_->setHandler(0); | 
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| [3327] | 134 |             InputManager::getInstance().destroyState("game"); | 
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| [5818] | 135 |             InputManager::getInstance().destroyState("guiKeysOnly"); | 
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 | 136 |             InputManager::getInstance().destroyState("guiMouseOnly"); | 
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| [7876] | 137 |  | 
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 | 138 |             ModifyConsoleCommand(__CC_startMainMenu_name  ).deactivate(); | 
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| [2087] | 139 |         } | 
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| [7876] | 140 |  | 
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 | 141 |         if (GameMode::isStandalone()) | 
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 | 142 |             ModifyConsoleCommand(__CC_changeGame_name).deactivate(); | 
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| [1661] | 143 |     } | 
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 | 144 |  | 
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| [2896] | 145 |     void GSLevel::update(const Clock& time) | 
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| [1661] | 146 |     { | 
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| [5876] | 147 |         // Note: Temporarily moved to GSRoot. | 
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| [2087] | 148 |         //// Call the scene objects | 
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 | 149 |         //for (ObjectList<Tickable>::iterator it = ObjectList<Tickable>::begin(); it; ++it) | 
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 | 150 |         //    it->tick(time.getDeltaTime() * this->timeFactor_); | 
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| [1661] | 151 |     } | 
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 | 152 |  | 
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| [1670] | 153 |     void GSLevel::loadLevel() | 
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 | 154 |     { | 
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| [5922] | 155 |         for (ObjectList<BaseObject>::iterator it = ObjectList<BaseObject>::begin(); it != ObjectList<BaseObject>::end(); ++it) | 
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 | 156 |             this->staticObjects_.insert(*it); | 
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| [6417] | 157 |  | 
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| [1670] | 158 |         // call the loader | 
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| [5876] | 159 |         startFile_ = new XMLFile(LevelManager::getInstance().getDefaultLevel()); | 
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| [8079] | 160 |         bool loaded = Loader::open(startFile_); | 
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| [7870] | 161 |  | 
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 | 162 |         Core::getInstance().updateLastLevelTimestamp(); | 
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| [8079] | 163 |         if(!loaded) | 
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 | 164 |             GSRoot::delayedStartMainMenu(); | 
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| [1670] | 165 |     } | 
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 | 166 |  | 
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 | 167 |     void GSLevel::unloadLevel() | 
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 | 168 |     { | 
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| [5876] | 169 |         Loader::unload(startFile_); | 
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 | 170 |         delete startFile_; | 
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| [5922] | 171 |  | 
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| [8858] | 172 |         orxout(internal_info) << "Remaining objects:" << endl; | 
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| [5922] | 173 |         unsigned int i = 0; | 
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 | 174 |         for (ObjectList<BaseObject>::iterator it = ObjectList<BaseObject>::begin(); it != ObjectList<BaseObject>::end(); ++it) | 
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 | 175 |         { | 
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 | 176 |             std::set<BaseObject*>::const_iterator find = this->staticObjects_.find(*it); | 
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 | 177 |             if (find == this->staticObjects_.end()) | 
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 | 178 |             { | 
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| [8858] | 179 |                 orxout(internal_info) << ++i << ": " << it->getIdentifier()->getName() << " (" << *it << "), references: " << it->getReferenceCount() << endl; | 
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| [5922] | 180 |             } | 
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 | 181 |         } | 
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| [8858] | 182 |         orxout(internal_info) << i << " objects remaining."; | 
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| [5922] | 183 |         if (i == 0) | 
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| [8858] | 184 |             orxout(internal_info) << " Well done!" << endl; | 
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| [5922] | 185 |         else | 
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| [8858] | 186 |             orxout(internal_info) << " Try harder!" << endl; | 
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| [1670] | 187 |     } | 
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| [7876] | 188 |  | 
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 | 189 |     /** | 
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 | 190 |     @brief | 
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 | 191 |         Starts the MainMenu. | 
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 | 192 |     */ | 
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 | 193 |     /*static*/ void GSLevel::startMainMenu(void) | 
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 | 194 |     { | 
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 | 195 |         // HACK | 
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 | 196 |         Game::getInstance().popState(); | 
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 | 197 |         Game::getInstance().popState(); | 
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 | 198 |     } | 
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 | 199 |  | 
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 | 200 |     /** | 
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 | 201 |     @brief | 
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 | 202 |         Terminates the current game and starts a new game. | 
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 | 203 |     @param level | 
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 | 204 |         The filename of the level to be started. | 
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 | 205 |     */ | 
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 | 206 |     /*static*/ void GSLevel::changeGame(const std::string& level) | 
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 | 207 |     { | 
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| [8079] | 208 |         if(level != "") | 
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| [7876] | 209 |             LevelManager::getInstance().setDefaultLevel(level); | 
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 | 210 |  | 
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 | 211 |         // HACK | 
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 | 212 |         Game::getInstance().popState(); | 
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 | 213 |         Game::getInstance().popState(); | 
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 | 214 |         Game::getInstance().requestStates("standalone, level"); | 
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 | 215 |     } | 
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| [1661] | 216 | } | 
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