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Ignore:
Timestamp:
Aug 23, 2011, 12:45:53 AM (13 years ago)
Author:
landauf
Message:

merged output branch back to trunk.

Changes:

  • you have to include util/Output.h instead of util/Debug.h
  • COUT(x) is now called orxout(level)
  • output levels are now defined by an enum instead of numbers. see util/Output.h for the definition
  • it's possible to use output contexts with orxout(level, context). see util/Output.h for some common contexts. you can define more contexts
  • you must use 'endl' at the end of an output message, '\n' does not flush the message

Output levels:

  • instead of COUT(0) use orxout()
  • instead of COUT(1) use orxout(user_error) or orxout(internal_error)
  • instead of COUT(2) use orxout(user_warning) or orxout(internal_warning)
  • instead of COUT(3) use orxout(user_status/user_info) or orxout(internal_status/internal_info)
  • instead of COUT(4) use orxout(verbose)
  • instead of COUT(5) use orxout(verbose_more)
  • instead of COUT(6) use orxout(verbose_ultra)

Guidelines:

  • user_* levels are for the user, visible in the console and the log-file
  • internal_* levels are for developers, visible in the log-file
  • verbose_* levels are for debugging, only visible if the context of the output is activated

Usage in C++:

  • orxout() << "message" << endl;
  • orxout(level) << "message" << endl;
  • orxout(level, context) << "message" << endl;

Usage in Lua:

  • orxout("message")
  • orxout(orxonox.level.levelname, "message")
  • orxout(orxonox.level.levelname, "context", "message")

Usage in Tcl (and in the in-game-console):

  • orxout levelname message
  • orxout_context levelname context message
  • shortcuts: log message, error message, warning message, status message, info message, debug message
Location:
code/trunk
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/trunk

  • code/trunk/src/orxonox/gamestates/GSLevel.cc

    r8729 r8858  
    7474    void GSLevel::activate()
    7575    {
     76        orxout(user_status) << "Loading level" << endl;
     77
    7678        if (GameMode::showsGraphics())
    7779        {
     
    155157
    156158        // call the loader
    157         COUT(0) << "Loading level..." << std::endl;
    158159        startFile_ = new XMLFile(LevelManager::getInstance().getDefaultLevel());
    159160        bool loaded = Loader::open(startFile_);
     
    169170        delete startFile_;
    170171
    171         COUT(3) << "Unloaded level. Remaining objects:" << std::endl;
     172        orxout(internal_info) << "Remaining objects:" << endl;
    172173        unsigned int i = 0;
    173174        for (ObjectList<BaseObject>::iterator it = ObjectList<BaseObject>::begin(); it != ObjectList<BaseObject>::end(); ++it)
     
    176177            if (find == this->staticObjects_.end())
    177178            {
    178                 COUT(3) << ++i << ": " << it->getIdentifier()->getName() << " (" << *it << "), references: " << it->getReferenceCount() << std::endl;
     179                orxout(internal_info) << ++i << ": " << it->getIdentifier()->getName() << " (" << *it << "), references: " << it->getReferenceCount() << endl;
    179180            }
    180181        }
    181         COUT(3) << i << " objects remaining.";
     182        orxout(internal_info) << i << " objects remaining.";
    182183        if (i == 0)
    183             COUT(3) << " Well done!" << std::endl;
     184            orxout(internal_info) << " Well done!" << endl;
    184185        else
    185             COUT(3) << " Try harder!" << std::endl;
     186            orxout(internal_info) << " Try harder!" << endl;
    186187    }
    187188
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