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Ignore:
Timestamp:
Jul 30, 2009, 2:10:44 PM (15 years ago)
Author:
rgrieder
Message:

Merged resource branch back to the trunk. Changes:

  • Automated graphics loading by evaluating whether a GameState requires it
  • Using native Tcl library (x3n)

Windows users: Update your dependency package!

Location:
code/trunk
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/trunk

  • code/trunk/src/orxonox/gamestates/GSLevel.cc

    r3327 r3370  
    4040#include "core/GameMode.h"
    4141#include "core/Core.h"
     42#include "core/GraphicsManager.h"
     43#include "core/GUIManager.h"
    4244#include "core/Loader.h"
    4345#include "core/XMLFile.h"
     
    4749#include "objects/quest/QuestManager.h"
    4850#include "overlays/notifications/NotificationManager.h"
    49 #include "gui/GUIManager.h"
    5051#include "CameraManager.h"
    51 #include "GraphicsManager.h"
    5252#include "LevelManager.h"
    5353#include "PlayerManager.h"
     
    5555namespace orxonox
    5656{
    57     DeclareGameState(GSLevel, "level", false, true);
     57    DeclareGameState(GSLevel, "level", false, false);
    5858    SetConsoleCommand(GSLevel, showIngameGUI, true);
    5959
    6060    XMLFile* GSLevel::startFile_s = NULL;
    6161
    62     GSLevel::GSLevel(const GameStateConstrParams& params)
    63         : GameState(params)
     62    GSLevel::GSLevel(const GameStateInfo& info)
     63        : GameState(info)
    6464        , keyBinder_(0)
    6565        , gameInputState_(0)
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