| [1661] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Reto Grieder | 
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|  | 24 | *   Co-authors: | 
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| [1662] | 25 | *      Fabian 'x3n' Landau | 
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| [2896] | 26 | *      Benjamin Knecht | 
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| [1661] | 27 | * | 
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|  | 28 | */ | 
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|  | 29 |  | 
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|  | 30 | #include "GSLevel.h" | 
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| [10281] | 31 | #include "GSLevelMemento.h" | 
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| [1661] | 32 |  | 
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| [5695] | 33 | #include <OgreCompositorManager.h> | 
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|  | 34 |  | 
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| [5855] | 35 | #include "util/Clock.h" | 
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| [1661] | 36 | #include "core/input/InputManager.h" | 
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| [3327] | 37 | #include "core/input/InputState.h" | 
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| [5863] | 38 | #include "core/input/KeyBinderManager.h" | 
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| [7870] | 39 | #include "core/Core.h" | 
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| [10281] | 40 | #include "core/CoreIncludes.h" | 
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| [2896] | 41 | #include "core/Game.h" | 
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|  | 42 | #include "core/GameMode.h" | 
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| [3370] | 43 | #include "core/GUIManager.h" | 
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| [3196] | 44 | #include "core/Loader.h" | 
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|  | 45 | #include "core/XMLFile.h" | 
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| [10624] | 46 | #include "core/command/ConsoleCommandIncludes.h" | 
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| [3196] | 47 |  | 
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| [2087] | 48 | #include "LevelManager.h" | 
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| [10624] | 49 | #include "Level.h" | 
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| [2662] | 50 | #include "PlayerManager.h" | 
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| [8079] | 51 | #include "GSRoot.h" | 
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| [1661] | 52 |  | 
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|  | 53 | namespace orxonox | 
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|  | 54 | { | 
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| [3370] | 55 | DeclareGameState(GSLevel, "level", false, false); | 
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| [1934] | 56 |  | 
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| [7876] | 57 | static const std::string __CC_startMainMenu_name = "startMainMenu"; | 
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|  | 58 | static const std::string __CC_changeGame_name = "changeGame"; | 
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| [10281] | 59 | static const std::string __CC_reloadLevel_name = "reloadLevel"; | 
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| [7876] | 60 |  | 
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|  | 61 | SetConsoleCommand(__CC_startMainMenu_name, &GSLevel::startMainMenu).deactivate(); | 
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| [8079] | 62 | SetConsoleCommand(__CC_changeGame_name, &GSLevel::changeGame).defaultValues("").deactivate(); | 
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| [10281] | 63 | SetConsoleCommand(__CC_reloadLevel_name, &GSLevel::reloadLevel).deactivate(); | 
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| [7876] | 64 |  | 
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| [3370] | 65 | GSLevel::GSLevel(const GameStateInfo& info) | 
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|  | 66 | : GameState(info) | 
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| [11071] | 67 | , gameInputState_(nullptr) | 
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|  | 68 | , guiMouseOnlyInputState_(nullptr) | 
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|  | 69 | , guiKeysOnlyInputState_(nullptr) | 
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|  | 70 | , startFile_(nullptr) | 
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| [6417] | 71 | , bShowIngameGUI_(false) | 
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| [1661] | 72 | { | 
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|  | 73 | } | 
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|  | 74 |  | 
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|  | 75 | GSLevel::~GSLevel() | 
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|  | 76 | { | 
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|  | 77 | } | 
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|  | 78 |  | 
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| [2896] | 79 | void GSLevel::activate() | 
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| [1661] | 80 | { | 
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| [8858] | 81 | orxout(user_status) << "Loading level" << endl; | 
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|  | 82 |  | 
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| [2896] | 83 | if (GameMode::showsGraphics()) | 
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| [2087] | 84 | { | 
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| [3327] | 85 | gameInputState_ = InputManager::getInstance().createInputState("game"); | 
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| [8729] | 86 | gameInputState_->setMouseExclusive(true); | 
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| [5863] | 87 | gameInputState_->setHandler(KeyBinderManager::getInstance().getDefaultAsHandler()); | 
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|  | 88 | KeyBinderManager::getInstance().setToDefault(); | 
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| [1661] | 89 |  | 
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| [3327] | 90 | guiMouseOnlyInputState_ = InputManager::getInstance().createInputState("guiMouseOnly"); | 
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| [8729] | 91 | guiMouseOnlyInputState_->setMouseExclusive(true); | 
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| [6746] | 92 | guiMouseOnlyInputState_->setMouseHandler(&GUIManager::getInstance()); | 
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| [2896] | 93 |  | 
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| [3327] | 94 | guiKeysOnlyInputState_ = InputManager::getInstance().createInputState("guiKeysOnly"); | 
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| [6746] | 95 | guiKeysOnlyInputState_->setKeyHandler(&GUIManager::getInstance()); | 
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| [2087] | 96 | } | 
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| [1662] | 97 |  | 
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| [10624] | 98 | this->prepareObjectTracking(); | 
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|  | 99 |  | 
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| [2896] | 100 | if (GameMode::isMaster()) | 
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| [2087] | 101 | { | 
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|  | 102 | this->loadLevel(); | 
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|  | 103 | } | 
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| [1755] | 104 |  | 
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| [2896] | 105 | if (GameMode::showsGraphics()) | 
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| [2087] | 106 | { | 
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|  | 107 | // level is loaded: we can start capturing the input | 
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| [3327] | 108 | InputManager::getInstance().enterState("game"); | 
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| [6417] | 109 |  | 
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| [5820] | 110 | // connect the HumanPlayer to the game | 
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| [5850] | 111 | PlayerManager::getInstance().clientConnected(0); | 
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| [7876] | 112 |  | 
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|  | 113 | ModifyConsoleCommand(__CC_startMainMenu_name).activate(); | 
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| [2087] | 114 | } | 
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| [7876] | 115 |  | 
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|  | 116 | if (GameMode::isStandalone()) | 
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| [10281] | 117 | { | 
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| [7876] | 118 | ModifyConsoleCommand(__CC_changeGame_name).activate(); | 
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| [10281] | 119 | ModifyConsoleCommand(__CC_reloadLevel_name).setObject(this).activate(); | 
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|  | 120 | } | 
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| [2662] | 121 | } | 
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| [2087] | 122 |  | 
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| [2896] | 123 | void GSLevel::deactivate() | 
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|  | 124 | { | 
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| [5695] | 125 | if (GameMode::showsGraphics()) | 
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| [3327] | 126 | InputManager::getInstance().leaveState("game"); | 
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| [6417] | 127 |  | 
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| [5966] | 128 | // disconnect all HumanPlayers | 
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|  | 129 | PlayerManager::getInstance().disconnectAllClients(); | 
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| [1662] | 130 |  | 
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| [2896] | 131 | if (GameMode::isMaster()) | 
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| [2087] | 132 | this->unloadLevel(); | 
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| [10624] | 133 | else | 
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|  | 134 | this->unloadLevelAsClient(); | 
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| [1662] | 135 |  | 
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| [10624] | 136 | this->performObjectTracking(); | 
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|  | 137 |  | 
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| [2896] | 138 | if (GameMode::showsGraphics()) | 
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| [2087] | 139 | { | 
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| [7879] | 140 | #if OGRE_VERSION < 0x010700 | 
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|  | 141 | // unload all compositors (this is only necessary because we don't yet destroy all resources!) | 
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|  | 142 | Ogre::CompositorManager::getSingleton().removeAll(); | 
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|  | 143 | #endif | 
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|  | 144 |  | 
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| [11071] | 145 | gameInputState_->setHandler(nullptr); | 
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|  | 146 | guiMouseOnlyInputState_->setHandler(nullptr); | 
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|  | 147 | guiKeysOnlyInputState_->setHandler(nullptr); | 
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| [3327] | 148 | InputManager::getInstance().destroyState("game"); | 
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| [5818] | 149 | InputManager::getInstance().destroyState("guiKeysOnly"); | 
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|  | 150 | InputManager::getInstance().destroyState("guiMouseOnly"); | 
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| [7876] | 151 |  | 
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|  | 152 | ModifyConsoleCommand(__CC_startMainMenu_name  ).deactivate(); | 
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| [2087] | 153 | } | 
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| [7876] | 154 |  | 
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|  | 155 | if (GameMode::isStandalone()) | 
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| [10281] | 156 | { | 
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| [7876] | 157 | ModifyConsoleCommand(__CC_changeGame_name).deactivate(); | 
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| [11071] | 158 | ModifyConsoleCommand(__CC_reloadLevel_name).setObject(nullptr).deactivate(); | 
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| [10281] | 159 | } | 
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| [1661] | 160 | } | 
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|  | 161 |  | 
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| [2896] | 162 | void GSLevel::update(const Clock& time) | 
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| [1661] | 163 | { | 
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| [5876] | 164 | // Note: Temporarily moved to GSRoot. | 
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| [2087] | 165 | //// Call the scene objects | 
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| [11071] | 166 | //for (Tickable* tickable : ObjectList<Tickable>()) | 
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|  | 167 | //    tickable->tick(time.getDeltaTime() * this->timeFactor_); | 
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| [1661] | 168 | } | 
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|  | 169 |  | 
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| [10624] | 170 | void GSLevel::prepareObjectTracking() | 
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| [1670] | 171 | { | 
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| [11071] | 172 | for (BaseObject* baseObject : ObjectList<BaseObject>()) | 
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|  | 173 | this->staticObjects_.insert(baseObject); | 
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| [1670] | 174 | } | 
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|  | 175 |  | 
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| [10624] | 176 | void GSLevel::performObjectTracking() | 
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| [1670] | 177 | { | 
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| [8858] | 178 | orxout(internal_info) << "Remaining objects:" << endl; | 
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| [5922] | 179 | unsigned int i = 0; | 
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| [11071] | 180 | for (BaseObject* baseObject : ObjectList<BaseObject>()) | 
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| [5922] | 181 | { | 
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| [11071] | 182 | std::set<BaseObject*>::const_iterator find = this->staticObjects_.find(baseObject); | 
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| [5922] | 183 | if (find == this->staticObjects_.end()) | 
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|  | 184 | { | 
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| [11071] | 185 | orxout(internal_warning) << ++i << ": " << baseObject->getIdentifier()->getName() << " (" << baseObject << "), references: " << baseObject->getReferenceCount() << endl; | 
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| [5922] | 186 | } | 
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|  | 187 | } | 
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|  | 188 | if (i == 0) | 
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| [10299] | 189 | orxout(internal_info) << i << " objects remaining. Well done!" << endl; | 
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| [5922] | 190 | else | 
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| [10299] | 191 | orxout(internal_warning) << i << " objects remaining. Try harder!" << endl; | 
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| [1670] | 192 | } | 
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| [7876] | 193 |  | 
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| [10624] | 194 | void GSLevel::loadLevel() | 
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|  | 195 | { | 
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|  | 196 | // call the loader | 
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|  | 197 | startFile_ = new XMLFile(LevelManager::getInstance().getDefaultLevel()); | 
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|  | 198 | bool loaded = Loader::getInstance().load(startFile_); | 
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|  | 199 |  | 
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|  | 200 | Core::getInstance().getConfig()->updateLastLevelTimestamp(); | 
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|  | 201 | if(!loaded) | 
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|  | 202 | GSRoot::delayedStartMainMenu(); | 
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|  | 203 | } | 
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|  | 204 |  | 
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|  | 205 | void GSLevel::unloadLevel() | 
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|  | 206 | { | 
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|  | 207 | Loader::getInstance().unload(startFile_); | 
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|  | 208 | delete startFile_; | 
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|  | 209 | } | 
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|  | 210 |  | 
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|  | 211 | /** | 
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|  | 212 | * Unloads a level when the game instance is (or was) a client in a multiplayer session. | 
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|  | 213 | * In this case, cleanup after unloading a level is done differently because certain things (e.g. the xml file) are unknown. | 
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|  | 214 | */ | 
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|  | 215 | void GSLevel::unloadLevelAsClient() | 
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|  | 216 | { | 
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| [11071] | 217 | ObjectList<Level> listLevel; | 
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|  | 218 | for (ObjectList<Level>::iterator it = listLevel.begin(); it != listLevel.end(); ) | 
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| [10624] | 219 | { | 
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|  | 220 | StrongPtr<Level> level = *(it++); // StrongPtr prevents that the Level gets destroyed while we loop over it | 
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| [11071] | 221 | ObjectList<BaseObject> listBaseObject(level); | 
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|  | 222 | for (ObjectList<BaseObject>::iterator it = listBaseObject.begin(); it != listBaseObject.end(); ) | 
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| [10624] | 223 | (it++)->destroy(); | 
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|  | 224 | } | 
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|  | 225 |  | 
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| [11071] | 226 | ObjectList<Synchronisable> listSynchronisable; | 
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|  | 227 | for (ObjectList<Synchronisable>::iterator it = listSynchronisable.begin(); it != listSynchronisable.end(); ) | 
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| [10624] | 228 | { | 
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|  | 229 | if (it->getSyncMode() != 0x0) | 
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|  | 230 | (it++)->destroy(); | 
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|  | 231 | else | 
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|  | 232 | ++it; | 
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|  | 233 | } | 
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|  | 234 | } | 
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|  | 235 |  | 
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| [10281] | 236 | void GSLevel::reloadLevel() | 
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|  | 237 | { | 
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|  | 238 | // export all states | 
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|  | 239 | std::vector<GSLevelMementoState*> states; | 
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| [11071] | 240 | for (GSLevelMemento* memento : ObjectList<GSLevelMemento>()) | 
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| [10281] | 241 | { | 
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| [11071] | 242 | GSLevelMementoState* state = memento->exportMementoState(); | 
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| [10281] | 243 | if (state) | 
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|  | 244 | states.push_back(state); | 
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|  | 245 | } | 
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|  | 246 |  | 
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|  | 247 | // reload level (or better: reload the whole gamestate) | 
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|  | 248 | this->deactivate(); | 
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|  | 249 | this->activate(); | 
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|  | 250 |  | 
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|  | 251 | // import all states | 
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| [11071] | 252 | for (GSLevelMemento* memento : ObjectList<GSLevelMemento>()) | 
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|  | 253 | memento->importMementoState(states); | 
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| [10281] | 254 |  | 
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|  | 255 | // delete states | 
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| [11071] | 256 | for (GSLevelMementoState* state : states) | 
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|  | 257 | delete state; | 
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| [10281] | 258 | } | 
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|  | 259 |  | 
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| [7876] | 260 | /** | 
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|  | 261 | @brief | 
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|  | 262 | Starts the MainMenu. | 
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|  | 263 | */ | 
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|  | 264 | /*static*/ void GSLevel::startMainMenu(void) | 
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|  | 265 | { | 
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|  | 266 | // HACK | 
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|  | 267 | Game::getInstance().popState(); | 
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|  | 268 | Game::getInstance().popState(); | 
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|  | 269 | } | 
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|  | 270 |  | 
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|  | 271 | /** | 
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|  | 272 | @brief | 
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|  | 273 | Terminates the current game and starts a new game. | 
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|  | 274 | @param level | 
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|  | 275 | The filename of the level to be started. | 
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|  | 276 | */ | 
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|  | 277 | /*static*/ void GSLevel::changeGame(const std::string& level) | 
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|  | 278 | { | 
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| [8079] | 279 | if(level != "") | 
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| [7876] | 280 | LevelManager::getInstance().setDefaultLevel(level); | 
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|  | 281 |  | 
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|  | 282 | // HACK | 
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|  | 283 | Game::getInstance().popState(); | 
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|  | 284 | Game::getInstance().popState(); | 
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|  | 285 | Game::getInstance().requestStates("standalone, level"); | 
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|  | 286 | } | 
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| [10281] | 287 |  | 
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|  | 288 |  | 
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|  | 289 |  | 
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|  | 290 | /////////////////////////////////////////////////////////////////////////// | 
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|  | 291 |  | 
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| [10624] | 292 | RegisterAbstractClass(GSLevelMemento).inheritsFrom<OrxonoxInterface>(); | 
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| [10281] | 293 |  | 
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|  | 294 | GSLevelMemento::GSLevelMemento() | 
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|  | 295 | { | 
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|  | 296 | RegisterObject(GSLevelMemento); | 
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|  | 297 | } | 
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| [1661] | 298 | } | 
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