| [1661] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Reto Grieder | 
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 | 24 |  *   Co-authors: | 
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| [1662] | 25 |  *      Fabian 'x3n' Landau | 
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| [2896] | 26 |  *      Benjamin Knecht | 
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| [1661] | 27 |  * | 
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 | 28 |  */ | 
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 | 29 |  | 
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 | 30 | #include "GSLevel.h" | 
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| [10281] | 31 | #include "GSLevelMemento.h" | 
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| [1661] | 32 |  | 
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| [5695] | 33 | #include <OgreCompositorManager.h> | 
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 | 34 |  | 
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| [5855] | 35 | #include "util/Clock.h" | 
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| [1661] | 36 | #include "core/input/InputManager.h" | 
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| [3327] | 37 | #include "core/input/InputState.h" | 
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| [5863] | 38 | #include "core/input/KeyBinderManager.h" | 
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| [7870] | 39 | #include "core/Core.h" | 
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| [10281] | 40 | #include "core/CoreIncludes.h" | 
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| [2896] | 41 | #include "core/Game.h" | 
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 | 42 | #include "core/GameMode.h" | 
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| [3370] | 43 | #include "core/GUIManager.h" | 
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| [3196] | 44 | #include "core/Loader.h" | 
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 | 45 | #include "core/XMLFile.h" | 
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| [10624] | 46 | #include "core/command/ConsoleCommandIncludes.h" | 
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| [3196] | 47 |  | 
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| [2087] | 48 | #include "LevelManager.h" | 
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| [10624] | 49 | #include "Level.h" | 
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| [2662] | 50 | #include "PlayerManager.h" | 
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| [8079] | 51 | #include "GSRoot.h" | 
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| [1661] | 52 |  | 
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 | 53 | namespace orxonox | 
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 | 54 | { | 
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| [3370] | 55 |     DeclareGameState(GSLevel, "level", false, false); | 
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| [1934] | 56 |  | 
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| [7876] | 57 |     static const std::string __CC_startMainMenu_name = "startMainMenu"; | 
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 | 58 |     static const std::string __CC_changeGame_name = "changeGame"; | 
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| [10281] | 59 |     static const std::string __CC_reloadLevel_name = "reloadLevel"; | 
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| [7876] | 60 |  | 
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 | 61 |     SetConsoleCommand(__CC_startMainMenu_name, &GSLevel::startMainMenu).deactivate(); | 
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| [8079] | 62 |     SetConsoleCommand(__CC_changeGame_name, &GSLevel::changeGame).defaultValues("").deactivate(); | 
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| [10281] | 63 |     SetConsoleCommand(__CC_reloadLevel_name, &GSLevel::reloadLevel).deactivate(); | 
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| [7876] | 64 |  | 
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| [3370] | 65 |     GSLevel::GSLevel(const GameStateInfo& info) | 
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 | 66 |         : GameState(info) | 
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| [2896] | 67 |         , gameInputState_(0) | 
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 | 68 |         , guiMouseOnlyInputState_(0) | 
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 | 69 |         , guiKeysOnlyInputState_(0) | 
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| [5876] | 70 |         , startFile_(0) | 
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| [6417] | 71 |         , bShowIngameGUI_(false) | 
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| [1661] | 72 |     { | 
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 | 73 |     } | 
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 | 74 |  | 
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 | 75 |     GSLevel::~GSLevel() | 
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 | 76 |     { | 
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 | 77 |     } | 
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 | 78 |  | 
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| [2896] | 79 |     void GSLevel::activate() | 
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| [1661] | 80 |     { | 
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| [8858] | 81 |         orxout(user_status) << "Loading level" << endl; | 
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 | 82 |  | 
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| [2896] | 83 |         if (GameMode::showsGraphics()) | 
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| [2087] | 84 |         { | 
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| [3327] | 85 |             gameInputState_ = InputManager::getInstance().createInputState("game"); | 
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| [8729] | 86 |             gameInputState_->setMouseExclusive(true); | 
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| [5863] | 87 |             gameInputState_->setHandler(KeyBinderManager::getInstance().getDefaultAsHandler()); | 
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 | 88 |             KeyBinderManager::getInstance().setToDefault(); | 
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| [1661] | 89 |  | 
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| [3327] | 90 |             guiMouseOnlyInputState_ = InputManager::getInstance().createInputState("guiMouseOnly"); | 
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| [8729] | 91 |             guiMouseOnlyInputState_->setMouseExclusive(true); | 
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| [6746] | 92 |             guiMouseOnlyInputState_->setMouseHandler(&GUIManager::getInstance()); | 
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| [2896] | 93 |  | 
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| [3327] | 94 |             guiKeysOnlyInputState_ = InputManager::getInstance().createInputState("guiKeysOnly"); | 
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| [6746] | 95 |             guiKeysOnlyInputState_->setKeyHandler(&GUIManager::getInstance()); | 
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| [2087] | 96 |         } | 
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| [1662] | 97 |  | 
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| [10624] | 98 |         this->prepareObjectTracking(); | 
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 | 99 |  | 
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| [2896] | 100 |         if (GameMode::isMaster()) | 
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| [2087] | 101 |         { | 
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 | 102 |             this->loadLevel(); | 
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 | 103 |         } | 
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| [1755] | 104 |  | 
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| [2896] | 105 |         if (GameMode::showsGraphics()) | 
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| [2087] | 106 |         { | 
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 | 107 |             // level is loaded: we can start capturing the input | 
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| [3327] | 108 |             InputManager::getInstance().enterState("game"); | 
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| [6417] | 109 |  | 
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| [5820] | 110 |             // connect the HumanPlayer to the game | 
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| [5850] | 111 |             PlayerManager::getInstance().clientConnected(0); | 
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| [7876] | 112 |  | 
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 | 113 |             ModifyConsoleCommand(__CC_startMainMenu_name).activate(); | 
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| [2087] | 114 |         } | 
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| [7876] | 115 |  | 
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 | 116 |         if (GameMode::isStandalone()) | 
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| [10281] | 117 |         { | 
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| [7876] | 118 |             ModifyConsoleCommand(__CC_changeGame_name).activate(); | 
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| [10281] | 119 |             ModifyConsoleCommand(__CC_reloadLevel_name).setObject(this).activate(); | 
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 | 120 |         } | 
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| [2662] | 121 |     } | 
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| [2087] | 122 |  | 
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| [2896] | 123 |     void GSLevel::deactivate() | 
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 | 124 |     { | 
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| [5695] | 125 |         if (GameMode::showsGraphics()) | 
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| [3327] | 126 |             InputManager::getInstance().leaveState("game"); | 
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| [6417] | 127 |  | 
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| [5966] | 128 |         // disconnect all HumanPlayers | 
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 | 129 |         PlayerManager::getInstance().disconnectAllClients(); | 
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| [1662] | 130 |  | 
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| [2896] | 131 |         if (GameMode::isMaster()) | 
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| [2087] | 132 |             this->unloadLevel(); | 
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| [10624] | 133 |         else | 
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 | 134 |             this->unloadLevelAsClient(); | 
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| [1662] | 135 |  | 
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| [10624] | 136 |         this->performObjectTracking(); | 
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 | 137 |  | 
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| [2896] | 138 |         if (GameMode::showsGraphics()) | 
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| [2087] | 139 |         { | 
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| [7879] | 140 | #if OGRE_VERSION < 0x010700 | 
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 | 141 |             // unload all compositors (this is only necessary because we don't yet destroy all resources!) | 
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 | 142 |             Ogre::CompositorManager::getSingleton().removeAll(); | 
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 | 143 | #endif | 
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 | 144 |  | 
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| [2896] | 145 |             gameInputState_->setHandler(0); | 
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 | 146 |             guiMouseOnlyInputState_->setHandler(0); | 
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 | 147 |             guiKeysOnlyInputState_->setHandler(0); | 
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| [3327] | 148 |             InputManager::getInstance().destroyState("game"); | 
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| [5818] | 149 |             InputManager::getInstance().destroyState("guiKeysOnly"); | 
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 | 150 |             InputManager::getInstance().destroyState("guiMouseOnly"); | 
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| [7876] | 151 |  | 
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 | 152 |             ModifyConsoleCommand(__CC_startMainMenu_name  ).deactivate(); | 
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| [2087] | 153 |         } | 
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| [7876] | 154 |  | 
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 | 155 |         if (GameMode::isStandalone()) | 
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| [10281] | 156 |         { | 
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| [7876] | 157 |             ModifyConsoleCommand(__CC_changeGame_name).deactivate(); | 
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| [10281] | 158 |             ModifyConsoleCommand(__CC_reloadLevel_name).setObject(NULL).deactivate(); | 
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 | 159 |         } | 
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| [1661] | 160 |     } | 
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 | 161 |  | 
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| [2896] | 162 |     void GSLevel::update(const Clock& time) | 
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| [1661] | 163 |     { | 
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| [5876] | 164 |         // Note: Temporarily moved to GSRoot. | 
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| [2087] | 165 |         //// Call the scene objects | 
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 | 166 |         //for (ObjectList<Tickable>::iterator it = ObjectList<Tickable>::begin(); it; ++it) | 
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 | 167 |         //    it->tick(time.getDeltaTime() * this->timeFactor_); | 
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| [1661] | 168 |     } | 
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 | 169 |  | 
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| [10624] | 170 |     void GSLevel::prepareObjectTracking() | 
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| [1670] | 171 |     { | 
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| [5922] | 172 |         for (ObjectList<BaseObject>::iterator it = ObjectList<BaseObject>::begin(); it != ObjectList<BaseObject>::end(); ++it) | 
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 | 173 |             this->staticObjects_.insert(*it); | 
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| [1670] | 174 |     } | 
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 | 175 |  | 
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| [10624] | 176 |     void GSLevel::performObjectTracking() | 
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| [1670] | 177 |     { | 
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| [8858] | 178 |         orxout(internal_info) << "Remaining objects:" << endl; | 
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| [5922] | 179 |         unsigned int i = 0; | 
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 | 180 |         for (ObjectList<BaseObject>::iterator it = ObjectList<BaseObject>::begin(); it != ObjectList<BaseObject>::end(); ++it) | 
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 | 181 |         { | 
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 | 182 |             std::set<BaseObject*>::const_iterator find = this->staticObjects_.find(*it); | 
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 | 183 |             if (find == this->staticObjects_.end()) | 
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 | 184 |             { | 
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| [10624] | 185 |                 orxout(internal_warning) << ++i << ": " << it->getIdentifier()->getName() << " (" << *it << "), references: " << it->getReferenceCount() << endl; | 
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| [5922] | 186 |             } | 
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 | 187 |         } | 
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 | 188 |         if (i == 0) | 
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| [10299] | 189 |             orxout(internal_info) << i << " objects remaining. Well done!" << endl; | 
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| [5922] | 190 |         else | 
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| [10299] | 191 |             orxout(internal_warning) << i << " objects remaining. Try harder!" << endl; | 
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| [1670] | 192 |     } | 
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| [7876] | 193 |  | 
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| [10624] | 194 |     void GSLevel::loadLevel() | 
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 | 195 |     { | 
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 | 196 |         // call the loader | 
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 | 197 |         startFile_ = new XMLFile(LevelManager::getInstance().getDefaultLevel()); | 
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 | 198 |         bool loaded = Loader::getInstance().load(startFile_); | 
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 | 199 |  | 
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 | 200 |         Core::getInstance().getConfig()->updateLastLevelTimestamp(); | 
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 | 201 |         if(!loaded) | 
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 | 202 |             GSRoot::delayedStartMainMenu(); | 
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 | 203 |     } | 
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 | 204 |  | 
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 | 205 |     void GSLevel::unloadLevel() | 
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 | 206 |     { | 
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 | 207 |         Loader::getInstance().unload(startFile_); | 
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 | 208 |         delete startFile_; | 
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 | 209 |     } | 
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 | 210 |  | 
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 | 211 |     /** | 
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 | 212 |      * Unloads a level when the game instance is (or was) a client in a multiplayer session. | 
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 | 213 |      * In this case, cleanup after unloading a level is done differently because certain things (e.g. the xml file) are unknown. | 
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 | 214 |      */ | 
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 | 215 |     void GSLevel::unloadLevelAsClient() | 
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 | 216 |     { | 
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 | 217 |         for (ObjectList<Level>::iterator it = ObjectList<Level>::begin(); it != ObjectList<Level>::end(); ) | 
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 | 218 |         { | 
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 | 219 |             StrongPtr<Level> level = *(it++); // StrongPtr prevents that the Level gets destroyed while we loop over it | 
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 | 220 |             for (ObjectList<BaseObject>::iterator it = ObjectList<BaseObject>::begin(level); it != ObjectList<BaseObject>::end(level); ) | 
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 | 221 |                 (it++)->destroy(); | 
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 | 222 |         } | 
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 | 223 |  | 
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 | 224 |         for (ObjectList<Synchronisable>::iterator it = ObjectList<Synchronisable>::begin(); it != ObjectList<Synchronisable>::end(); ) | 
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 | 225 |         { | 
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 | 226 |             if (it->getSyncMode() != 0x0) | 
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 | 227 |                 (it++)->destroy(); | 
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 | 228 |             else | 
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 | 229 |                 ++it; | 
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 | 230 |         } | 
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 | 231 |     } | 
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 | 232 |  | 
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| [10281] | 233 |     void GSLevel::reloadLevel() | 
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 | 234 |     { | 
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 | 235 |         // export all states | 
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 | 236 |         std::vector<GSLevelMementoState*> states; | 
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 | 237 |         for (ObjectList<GSLevelMemento>::iterator it = ObjectList<GSLevelMemento>::begin(); it != ObjectList<GSLevelMemento>::end(); ++it) | 
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 | 238 |         { | 
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 | 239 |             GSLevelMementoState* state = it->exportMementoState(); | 
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 | 240 |             if (state) | 
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 | 241 |                 states.push_back(state); | 
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 | 242 |         } | 
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 | 243 |  | 
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 | 244 |         // reload level (or better: reload the whole gamestate) | 
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 | 245 |         this->deactivate(); | 
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 | 246 |         this->activate(); | 
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 | 247 |  | 
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 | 248 |         // import all states | 
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 | 249 |         for (ObjectList<GSLevelMemento>::iterator it = ObjectList<GSLevelMemento>::begin(); it != ObjectList<GSLevelMemento>::end(); ++it) | 
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 | 250 |             it->importMementoState(states); | 
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 | 251 |  | 
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 | 252 |         // delete states | 
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 | 253 |         for (size_t i = 0; i < states.size(); ++i) | 
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 | 254 |             delete states[i]; | 
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 | 255 |     } | 
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 | 256 |  | 
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| [7876] | 257 |     /** | 
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 | 258 |     @brief | 
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 | 259 |         Starts the MainMenu. | 
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 | 260 |     */ | 
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 | 261 |     /*static*/ void GSLevel::startMainMenu(void) | 
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 | 262 |     { | 
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 | 263 |         // HACK | 
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 | 264 |         Game::getInstance().popState(); | 
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 | 265 |         Game::getInstance().popState(); | 
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 | 266 |     } | 
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 | 267 |  | 
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 | 268 |     /** | 
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 | 269 |     @brief | 
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 | 270 |         Terminates the current game and starts a new game. | 
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 | 271 |     @param level | 
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 | 272 |         The filename of the level to be started. | 
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 | 273 |     */ | 
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 | 274 |     /*static*/ void GSLevel::changeGame(const std::string& level) | 
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 | 275 |     { | 
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| [8079] | 276 |         if(level != "") | 
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| [7876] | 277 |             LevelManager::getInstance().setDefaultLevel(level); | 
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 | 278 |  | 
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 | 279 |         // HACK | 
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 | 280 |         Game::getInstance().popState(); | 
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 | 281 |         Game::getInstance().popState(); | 
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 | 282 |         Game::getInstance().requestStates("standalone, level"); | 
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 | 283 |     } | 
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| [10281] | 284 |  | 
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 | 285 |  | 
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 | 286 |  | 
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 | 287 |     /////////////////////////////////////////////////////////////////////////// | 
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 | 288 |  | 
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| [10624] | 289 |     RegisterAbstractClass(GSLevelMemento).inheritsFrom<OrxonoxInterface>(); | 
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| [10281] | 290 |  | 
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 | 291 |     GSLevelMemento::GSLevelMemento() | 
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 | 292 |     { | 
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 | 293 |         RegisterObject(GSLevelMemento); | 
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 | 294 |     } | 
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| [1661] | 295 | } | 
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