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source: code/trunk/src/orxonox/OrxonoxPrereqs.h @ 3084

Last change on this file since 3084 was 3084, checked in by landauf, 16 years ago

merged netp3 branch back to trunk

  • Property svn:eol-style set to native
File size: 6.9 KB
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[612]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1505]3 *                    > www.orxonox.net <
[612]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[682]23 *      Reto Grieder
[612]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
[1024]30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
[612]33
[673]34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
[612]36
[2710]37#include "OrxonoxConfig.h"
[612]38
[1024]39//-----------------------------------------------------------------------
40// Shared library settings
41//-----------------------------------------------------------------------
[2710]42#define ORXONOX_NO_EXPORTS // This is an executable that needs no exports
43#if defined(ORXONOX_PLATFORM_WINDOWS) && !(defined(ORXONOX_STATIC_BUILD) || defined(ORXONOX_NO_EXPORTS))
[1024]44#  ifdef ORXONOX_SHARED_BUILD
45#    define _OrxonoxExport __declspec(dllexport)
46#  else
47#    if defined( __MINGW32__ )
48#      define _OrxonoxExport
49#    else
50#      define _OrxonoxExport __declspec(dllimport)
51#    endif
52#  endif
53#elif defined ( ORXONOX_GCC_VISIBILITY )
54#  define _OrxonoxExport  __attribute__ ((visibility("default")))
55#else
56#  define _OrxonoxExport
57#endif
[729]58
59//-----------------------------------------------------------------------
[1024]60// Forward declarations
61//-----------------------------------------------------------------------
[729]62
[1563]63namespace orxonox
64{
[1625]65    namespace LODParticle
[1563]66    {
[1625]67        enum LOD
68        {
69            off = 0,
70            low = 1,
71            normal = 2,
72            high = 3
73        };
74    }
[1563]75
[2896]76    class GraphicsManager;
77    class OgreWindowEventListener;
[1755]78    class Settings;
[612]79
[1625]80    class RadarViewable;
81    class Radar;
82    class RadarListener;
[1024]83
[2826]84    class Teamcolourable;
85
[2087]86    class CameraManager;
87    class LevelManager;
[2662]88    class PawnManager;
[2171]89    class PlayerManager;
[2087]90
[1625]91    // objects
[2171]92    class Level;
[2087]93    class Scene;
94
[2095]95    class AddQuest;
96    class AddQuestHint;
97    class AddReward;
98    class ChangeQuestStatus;
99    class CompleteQuest;
100    class FailQuest;
101    class GlobalQuest;
102    class LocalQuest;
103    class Quest;
104    class QuestDescription;
105    class QuestEffect;
[2261]106    class QuestEffectBeacon;
[2095]107    class QuestHint;
108    class QuestItem;
[2662]109    class QuestListener;
[2095]110    class QuestManager;
[2911]111    class QuestNotification;
[2095]112    class Rewardable;
113
[2087]114    class WorldEntity;
[2662]115    class StaticEntity;
116    class MobileEntity;
117    class ControllableEntity;
[2087]118    class MovableEntity;
119    class Sublevel;
[3033]120    class ForceField;
[3079]121    class Attacher;
[2087]122
123    class Model;
124    class Billboard;
125    class BlinkingBillboard;
[2662]126    class ExplosionChunk;
127    class FadingBillboard;
128    class GlobalShader;
[2087]129    class Light;
[1625]130    class Backlight;
[2087]131    class ParticleEmitter;
132    class ParticleSpawner;
133
[2826]134    class PongCenterpoint;
135    class PongBall;
136    class PongBat;
137
[1625]138    class Camera;
[2087]139    class CameraPosition;
140    class SpawnPoint;
[2826]141    class TeamSpawnPoint;
[3084]142    class Test;
[2087]143
144    class Spectator;
145    class Pawn;
[1625]146    class SpaceShip;
[3033]147    class TeamBaseMatchBase;
148    class Destroyer;
[1552]149
[3079]150    class BaseItem;
151    class DroppedItem;
152    class EquipmentItem;
153    class ModifierPickup;
154    class PassiveItem;
155    class PickupCollection;
156    class PickupInventory;
157    class PickupSpawner;
158    class UsableItem;
159
160    class Jump;
161    class HealthUsable;
162    class PassiveItem;
163
[2662]164    class Item;
165    class Engine;
166    class MultiStateEngine;
167    class RotatingEngine;
168
[2087]169    class Trigger;
170    class DistanceTrigger;
171    class EventTrigger;
[2261]172    class PlayerTrigger;
[3033]173    class CheckPoint;
[1024]174
[2096]175    class WeaponSystem;
176    class WeaponSet;
177    class WeaponSlot;
[2662]178    class WeaponPack;
[2096]179    class Weapon;
[3053]180    class WeaponMode;
181    class DefaultWeaponmodeLink;
182    class MuzzleFlash;
183
184    class LaserFire;
185    class FusionFire;
186    class HsW01;
187    class LightningGun;
188    class EnergyDrink;
189
190    class ReplenishingMunition;
[2096]191    class Munition;
[3053]192    class LaserMunition;
[2893]193    class FusionMunition;
[2096]194
[3053]195    class Projectile;
196    class BillboardProjectile;
197    class ParticleProjectile;
198    class LightningGunProjectile;
199
[2087]200    class EventListener;
201    class EventDispatcher;
202    class EventTarget;
203
204    class Controller;
205    class HumanController;
[2662]206    class ArtificialController;
207    class AIController;
208    class ScriptController;
[3049]209    class WaypointController;
210    class WaypointPatrolController;
[2839]211    class PongAI;
[2087]212
213    class Info;
214    class PlayerInfo;
215    class HumanPlayer;
[2662]216    class Bot;
[2839]217    class PongBot;
[2662]218    class GametypeInfo;
[2087]219
220    class Gametype;
[2826]221    class Deathmatch;
222    class TeamDeathmatch;
[3033]223    class Asteroids;
224    class TeamBaseMatch;
225    class UnderAttack;
[2826]226    class Pong;
[2087]227
228    class Scores;
[2662]229    class CreateLines;
230    class Scoreboard;
231    class Stats;
[2087]232
[2662]233    // collision
234    class CollisionShape;
235    class SphereCollisionShape;
236    class CompoundCollisionShape;
237    class PlaneCollisionShape;
238    class WorldEntityCollisionShape;
239
[1625]240    // tools
241    class BillboardSet;
242    class Light;
243    class Mesh;
244    class ParticleInterface;
[2662]245    class Shader;
[1625]246    template <class T>
247    class Timer;
[612]248
[1625]249    // overlays
250    class BarColour;
251    class DebugFPSText;
252    class DebugRTRText;
253    class HUDBar;
254    class HUDNavigation;
255    class HUDRadar;
256    class HUDSpeedBar;
[2662]257    class HUDHealthBar;
[3033]258    class HUDTimer;
[1625]259    class InGameConsole;
[2662]260    class Notification;
261    class NotificationManager;
[2911]262    class NotificationOverlay;
[2662]263    class NotificationQueue;
[1625]264    class OrxonoxOverlay;
265    class OverlayGroup;
266    class OverlayText;
[2662]267    class GametypeStatus;
268    class CreateLines;
269    class Scoreboard;
[1755]270
271    //gui
272    class GUIManager;
[3060]273
274    //sound
275    class SoundBase;
276    class SoundManager;
277    class SoundMainMenu;
[1625]278}
[708]279
[1625]280namespace Ogre
281{
282    // some got forgotten in OgrePrerequisites
283    class BorderPanelOverlayElement;
284    class PanelOverlayElement;
285    class TextAreaOverlayElement;
[612]286}
287
[1755]288namespace CEGUI
289{
290    class LuaScriptModule;
291
292    class OgreCEGUIRenderer;
293    class OgreCEGUIResourceProvider;
294    class OgreCEGUITexture;
295}
296
[2662]297// Bullet Physics Engine
298
299class btTransform;
300class btVector3;
301
302class btRigidBody;
303class btCollisionObject;
304class btGhostObject;
305class btManifoldPoint;
306
307class btCollisionShape;
308class btSphereShape;
309class btCompoundShape;
310class btStaticPlaneShape;
311
312class btDiscreteDynamicsWorld;
313class bt32BitAxisSweep3;
314class btDefaultCollisionConfiguration;
315class btCollisionDispatcher;
316class btSequentialImpulseConstraintSolver;
317
318// lua
[1755]319struct lua_State;
320
[673]321#endif /* _OrxonoxPrereqs_H__ */
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