| [9098] | 1 | /* | 
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| [9112] | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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| [9098] | 4 | * | 
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| [9112] | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | * | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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| [9098] | 27 | */ | 
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| [9272] | 28 |  | 
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|  | 29 |  | 
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| [9112] | 30 | #ifndef _TowerDefense_H__ | 
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|  | 31 | #define _TowerDefense_H__ | 
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| [10258] | 32 | #include "TDCoordinate.h" | 
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| [10622] | 33 | #include "TowerDefenseSelecter.h" | 
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| [9112] | 34 | #include "towerdefense/TowerDefensePrereqs.h" | 
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| [10622] | 35 | #include "gametypes/TeamDeathmatch.h" | 
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| [10258] | 36 | #include "TowerDefenseEnemy.h" | 
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|  | 37 | #include "util/Output.h" | 
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| [10629] | 38 | #include "TowerDefenseField.h" | 
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| [9272] | 39 |  | 
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| [9112] | 40 | namespace orxonox | 
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|  | 41 | { | 
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| [11099] | 42 | /** | 
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|  | 43 | @brief | 
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|  | 44 | GameType class for TowerDefense. See TowerDefenseReadme.txt for Information. | 
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|  | 45 |  | 
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|  | 46 | @ingroup TowerDefense | 
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|  | 47 | */ | 
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| [10622] | 48 | class _TowerDefenseExport TowerDefense : public TeamDeathmatch | 
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| [9112] | 49 | { | 
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| [9272] | 50 | public: | 
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| [9667] | 51 | TowerDefense(Context* context); | 
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| [10629] | 52 | virtual ~TowerDefense(); | 
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|  | 53 | void addTowerDefenseEnemy(int templatenr); | 
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| [11071] | 54 | virtual void start() override; //<! The function is called when the gametype starts | 
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|  | 55 | virtual void end() override; | 
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|  | 56 | virtual void tick(float dt) override; | 
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|  | 57 | virtual void spawnPlayer(PlayerInfo* player) override; | 
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| [10622] | 58 | PlayerInfo* getPlayer(void) const; | 
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| [10258] | 59 | int getCredit(){ return this->credit_; } | 
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| [10629] | 60 | void payCredit(int pay){ this->credit_ -= pay; } | 
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| [10258] | 61 | int getLifes(){ return this->lifes_; } | 
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| [10629] | 62 | int getWaveNumber(){ return this->waveNumber_; } | 
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|  | 63 | void setWaveNumber(int wavenumber){ waveNumber_=wavenumber; } | 
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| [10258] | 64 | void setCredit(int credit){ credit_ = credit; } | 
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| [10629] | 65 | void setLifes(int lifes){ lifes_ = lifes; } | 
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|  | 66 | void buyTower(int cost){ cost -= cost;} | 
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| [10258] | 67 | void addCredit(int credit) { credit_+=credit; } | 
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|  | 68 | int reduceLifes(int NumberofLifes){ return lifes_-=NumberofLifes; } | 
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| [10629] | 69 | TowerDefenseField* getField(TDCoordinate* coord){ return fields_[coord->GetX()][coord->GetY()]; } | 
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|  | 70 | void setCenterpoint(TowerDefenseCenterpoint* centerpoint); | 
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| [9272] | 71 | void addTower(int x, int y); | 
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| [10629] | 72 | void upgradeTower(int x, int y); | 
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|  | 73 | virtual TDCoordinate* getNextStreetCoord(TDCoordinate*); | 
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|  | 74 |  | 
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|  | 75 | TowerDefenseSelecter* selecter; | 
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| [9272] | 76 |  | 
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| [10629] | 77 | private: | 
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|  | 78 | void createFields(); | 
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| [9272] | 79 |  | 
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| [10629] | 80 | orxonox::WeakPtr<TowerDefenseCenterpoint> center_; | 
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| [10622] | 81 | PlayerInfo* player_; | 
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| [10629] | 82 | float timeSinceLastSpawn_; | 
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|  | 83 | float timeUntilNextWave_; | 
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|  | 84 | int waveSize_; | 
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| [10258] | 85 | int credit_; | 
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| [10629] | 86 | int waveNumber_; | 
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| [10258] | 87 | int lifes_; | 
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| [11071] | 88 | std::list<orxonox::WeakPtr<TowerDefenseEnemy>> enemies_; | 
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| [10629] | 89 | TowerDefenseField* fields_[16][16]; | 
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| [11071] | 90 | std::vector<orxonox::WeakPtr<TowerDefenseField>> waypoints_; | 
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| [10629] | 91 | Vector3 endpoint_; | 
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|  | 92 | Vector3 offset_; | 
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| [9112] | 93 | }; | 
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|  | 94 | } | 
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|  | 95 |  | 
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|  | 96 | #endif /* _TowerDefense_H__ */ | 
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