Changeset 10629 for code/trunk/src/modules/towerdefense/TowerDefense.h
- Timestamp:
- Oct 10, 2015, 4:34:26 PM (9 years ago)
- File:
-
- 1 edited
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code/trunk/src/modules/towerdefense/TowerDefense.h
r10622 r10629 43 43 #include "TowerDefenseEnemy.h" 44 44 #include "util/Output.h" 45 #include "core/object/WeakPtr.h" 46 #include "TowerDefenseSelecter.h" 47 #include "graphics/Camera.h" 48 45 #include "TowerDefenseField.h" 49 46 50 47 namespace orxonox … … 54 51 public: 55 52 TowerDefense(Context* context); 56 virtual ~TowerDefense(); 57 58 std::vector<orxonox::WeakPtr<TowerDefenseEnemy> > TowerDefenseEnemyvector; 59 Model* towerModelMatrix[16][16]; 60 TowerDefenseTower* towerTurretMatrix[16][16]; 61 void addTowerDefenseEnemy(std::vector<TDCoordinate*> path, int templatenr); 53 virtual ~TowerDefense(); 54 void addTowerDefenseEnemy(int templatenr); 62 55 virtual void start(); //<! The function is called when the gametype starts 63 56 virtual void end(); … … 66 59 PlayerInfo* getPlayer(void) const; 67 60 int getCredit(){ return this->credit_; } 61 void payCredit(int pay){ this->credit_ -= pay; } 68 62 int getLifes(){ return this->lifes_; } 69 int getWaveNumber(){ return this->waves_; } 63 int getWaveNumber(){ return this->waveNumber_; } 64 void setWaveNumber(int wavenumber){ waveNumber_=wavenumber; } 70 65 void setCredit(int credit){ credit_ = credit; } 71 void setLifes(int lifes){ lifes_ = lifes; } 72 void setWaveNumber(int wavenumber){ waves_=wavenumber; } 73 void buyTower(int cost){ credit_ -= cost;} 66 void setLifes(int lifes){ lifes_ = lifes; } 67 void buyTower(int cost){ cost -= cost;} 74 68 void addCredit(int credit) { credit_+=credit; } 75 void nextwave();76 69 int reduceLifes(int NumberofLifes){ return lifes_-=NumberofLifes; } 77 TowerDefenseSelecter* selecter; 78 int spaceships; 79 int eggs; 80 int ufos; 81 int randomships; 82 83 84 //virtual void pawnKilled(Pawn* victim, Pawn* killer = 0); 85 //virtual void playerScored(PlayerInfo* player, int score); 86 87 88 /* Called by TowerDefenseCenterpoint upon game start 89 The centerpoint is used to create towers 90 */ 91 void setCenterpoint(TowerDefenseCenterpoint *centerpoint); 92 93 /* Adds a tower at x, y in the playfield */ 70 TowerDefenseField* getField(TDCoordinate* coord){ return fields_[coord->GetX()][coord->GetY()]; } 71 void setCenterpoint(TowerDefenseCenterpoint* centerpoint); 94 72 void addTower(int x, int y); 95 void upgradeTower(int x, int y); 96 97 //TODO: void spawnNewWave() 98 //TODO: create a timer which regularly calls the spawnNewWave function (time driven) 99 // or spawn a new wave when the old wave has been killed (event driven) 100 73 void upgradeTower(int x, int y); 74 virtual TDCoordinate* getNextStreetCoord(TDCoordinate*); 75 76 TowerDefenseSelecter* selecter; 101 77 102 78 private: 103 TowerDefenseCenterpoint *center_; 79 void createFields(); 80 81 orxonox::WeakPtr<TowerDefenseCenterpoint> center_; 104 82 PlayerInfo* player_; 105 float time ;106 float time SetTower_;107 // float time2;83 float timeSinceLastSpawn_; 84 float timeUntilNextWave_; 85 int waveSize_; 108 86 int credit_; 109 int wave s_;87 int waveNumber_; 110 88 int lifes_; 111 Timer nextwaveTimer_;112 113 /* handles stats */114 bool hasEnoughCreditForTower(int towerCost);115 bool hasEnoughCreditForUpgrade();89 std::list<orxonox::WeakPtr<TowerDefenseEnemy> > enemies_; 90 TowerDefenseField* fields_[16][16]; 91 std::vector<orxonox::WeakPtr<TowerDefenseField> > waypoints_; 92 Vector3 endpoint_; 93 Vector3 offset_; 116 94 }; 117 95 }
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