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Timestamp:
Apr 21, 2012, 11:47:19 PM (13 years ago)
Author:
jo
Message:

Created minimal working version for the TowerDefence module. The code compiles and the level runs. Unfortunately an 'Playfield_ME.mesh' cannot be loaded on my machine.

File:
1 edited

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  • code/branches/newlevel2012/src/modules/towerdefense/TowerDefense.h

    r9103 r9112  
    11/*
    2  * TowerDefense.h
     2 *   ORXONOX - the hottest 3D action shooter ever to exist
     3 *                    > www.orxonox.net <
    34 *
    4  *  Created on: Apr 20, 2012
    5  *      Author: mentzerf
     5 *
     6 *   License notice:
     7 *
     8 *   This program is free software; you can redistribute it and/or
     9 *   modify it under the terms of the GNU General Public License
     10 *   as published by the Free Software Foundation; either version 2
     11 *   of the License, or (at your option) any later version.
     12 *
     13 *   This program is distributed in the hope that it will be useful,
     14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
     15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     16 *   GNU General Public License for more details.
     17 *
     18 *   You should have received a copy of the GNU General Public License
     19 *   along with this program; if not, write to the Free Software
     20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
     21 *
     22 *   Author:
     23 *
     24 *   Co-authors:
     25 *      ...
     26 *
    627 */
    728
    8 #ifndef TOWERDEFENSE_H_
    9 #define TOWERDEFENSE_H_
     29#ifndef _TowerDefense_H__
     30#define _TowerDefense_H__
    1031
    11 #include <Gametype.h>
     32#include "towerdefense/TowerDefensePrereqs.h"
     33#include "gametypes/Deathmatch.h"
    1234
    13 class TowerDefense: public orxonox::Deathmatch {
    14 public:
    15         TowerDefense();
    16         virtual ~TowerDefense();
    17 };
     35namespace orxonox
     36{
     37    class _OrxonoxExport TowerDefense : public Deathmatch
     38    {
     39        public:
     40            TowerDefense(BaseObject* creator);
     41            virtual ~TowerDefense() {}
    1842
    19 #endif /* TOWERDEFENSE_H_ */
     43            virtual void start(); //<! The function is called when the gametype starts
     44            /*virtual void end();
     45            virtual void playerEntered(PlayerInfo* player);
     46            virtual bool playerLeft(PlayerInfo* player);
     47
     48            virtual void pawnKilled(Pawn* victim, Pawn* killer = 0);
     49            virtual void playerScored(PlayerInfo* player);*/
     50    };
     51}
     52
     53#endif /* _TowerDefense_H__ */
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