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source: code/trunk/src/modules/towerdefense/TowerDefense.h @ 12190

Last change on this file since 12190 was 12190, checked in by merholzl, 5 years ago

TD merge

  • Property svn:eol-style set to native
File size: 3.5 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29
30#ifndef _TowerDefense_H__
31#define _TowerDefense_H__
32#include "TDCoordinate.h"
33#include "TowerDefenseSelecter.h"
34#include "TowerDefenseController.h"
35#include "towerdefense/TowerDefensePrereqs.h"
36#include "gametypes/TeamDeathmatch.h"
37#include "TowerDefenseEnemy.h"
38#include "util/Output.h"
39#include "TowerDefenseField.h"
40#include "TowerDefenseRangeViewer.h"
41
42namespace orxonox
43{
44    using EnemyList = std::list<std::pair<orxonox::WeakPtr<TowerDefenseEnemy>, TowerDefenseController*>>;
45
46    /**
47    @brief
48    GameType class for TowerDefense. See TowerDefenseReadme.txt for Information.
49
50    @ingroup TowerDefense
51    */
52    class _TowerDefenseExport TowerDefense : public TeamDeathmatch
53    {
54    public:
55        TowerDefense(Context* context);
56        virtual ~TowerDefense();       
57        void addTowerDefenseEnemy(int templatenr);
58        virtual void start() override; //<! The function is called when the gametype starts
59        virtual void end() override;
60        virtual void tick(float dt) override;
61        virtual void spawnPlayer(PlayerInfo* player) override;
62        PlayerInfo* getPlayer(void) const;
63        int getCredit(){ return this->credit_; }
64        void payCredit(int pay){ this->credit_ -= pay; }
65        int getLifes(){ return this->lifes_; }
66        int getWaveNumber(){ return this->waveNumber_; }
67        void setWaveNumber(int wavenumber){ waveNumber_=wavenumber; }
68        void setCredit(int credit){ credit_ = credit; }
69        void setLifes(int lifes){ lifes_ = lifes; }       
70        void buyTower(int cost){ cost -= cost;}
71        void addCredit(int credit) { credit_+=credit; }
72        int reduceLifes(int NumberofLifes){ return lifes_-=NumberofLifes; }
73        TowerDefenseField* getField(TDCoordinate* coord){ return fields_[coord->GetX()][coord->GetY()]; }
74        void setCenterpoint(TowerDefenseCenterpoint* centerpoint);       
75        void addTower(int x, int y);
76        void upgradeTower(int x, int y); 
77        virtual TDCoordinate* getNextStreetCoord(TDCoordinate*);
78       
79        TowerDefenseSelecter* selecter;   
80        TowerDefenseRangeViewer* rangeViewer;     
81
82    private:
83        void createFields();
84
85        orxonox::WeakPtr<TowerDefenseCenterpoint> center_;
86        PlayerInfo* player_;
87        float timeSinceLastSpawn_;
88        float timeUntilNextWave_;
89        int waveSize_;
90        int credit_;
91        int waveNumber_;
92        int lifes_;
93        EnemyList enemies_;
94        TowerDefenseField* fields_[16][16];
95        std::vector<orxonox::WeakPtr<TowerDefenseField>> waypoints_;
96        Vector3 endpoint_;
97        Vector3 offset_;       
98    };
99}
100
101#endif /* _TowerDefense_H__ */
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