[8182] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[8250] | 23 | * Mauro Salomon |
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[8182] | 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "SpaceRace.h" |
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| 30 | |
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[9016] | 31 | |
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| 32 | #include "items/Engine.h" |
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| 33 | |
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[8182] | 34 | #include "core/CoreIncludes.h" |
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[8858] | 35 | #include "chat/ChatManager.h" |
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[8428] | 36 | #include "util/Convert.h" |
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[8767] | 37 | #include "util/Math.h" |
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[8182] | 38 | |
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[9016] | 39 | #include "items/Engine.h" |
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| 40 | |
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[8250] | 41 | namespace orxonox |
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| 42 | { |
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[8182] | 43 | CreateUnloadableFactory(SpaceRace); |
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[8767] | 44 | |
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[8182] | 45 | SpaceRace::SpaceRace(BaseObject* creator) : Gametype(creator) |
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| 46 | { |
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[8630] | 47 | RegisterObject(SpaceRace); |
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[9016] | 48 | |
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[8630] | 49 | this->bTimeIsUp_ = false; |
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| 50 | this->numberOfBots_ = 0; |
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[9016] | 51 | this->cantMove_=false; |
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| 52 | |
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[8182] | 53 | } |
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[9016] | 54 | |
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| 55 | |
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| 56 | // void SpaceRace::SetConfigValues(){ |
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| 57 | //SUPER(Gametype,setConfigValues); |
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| 58 | //this->Gametype::SetConfigValue(initialStartCountdown_, 3.0f);} |
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[8767] | 59 | |
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[8428] | 60 | void SpaceRace::end() |
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| 61 | { |
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[8630] | 62 | this->Gametype::end(); |
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[8767] | 63 | |
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[8630] | 64 | if (this->bTimeIsUp_) |
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| 65 | { |
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| 66 | this->clock_.capture(); |
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| 67 | int s = this->clock_.getSeconds(); |
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[8858] | 68 | int ms = static_cast<int>(this->clock_.getMilliseconds()-1000*s); |
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[8630] | 69 | const std::string& message = multi_cast<std::string>(s) + "." + multi_cast<std::string>(ms) + " seconds !!\n" |
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[9016] | 70 | + "You didn't reach the check point before the time limit. You lose!"; |
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[8630] | 71 | const_cast<GametypeInfo*>(this->getGametypeInfo())->sendAnnounceMessage(message); |
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[8858] | 72 | ChatManager::message(message); |
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[8630] | 73 | } |
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| 74 | else |
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| 75 | { |
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| 76 | this->clock_.capture(); |
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| 77 | int s = this->clock_.getSeconds(); |
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[8858] | 78 | int ms = static_cast<int>(this->clock_.getMilliseconds()-1000*s); |
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[8630] | 79 | const std::string& message = "You win!! You have reached the last check point after "+ multi_cast<std::string>(s) |
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| 80 | + "." + multi_cast<std::string>(ms) + " seconds."; |
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| 81 | const_cast<GametypeInfo*>(this->getGametypeInfo())->sendAnnounceMessage(message); |
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[8858] | 82 | ChatManager::message(message); |
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[9016] | 83 | |
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[8630] | 84 | float time = this->clock_.getSecondsPrecise(); |
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| 85 | this->scores_.insert(time); |
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| 86 | std::set<float>::iterator it; |
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[9016] | 87 | |
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| 88 | |
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[8630] | 89 | } |
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[8428] | 90 | } |
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[8182] | 91 | |
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[8428] | 92 | void SpaceRace::start() |
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| 93 | { |
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[8630] | 94 | |
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[9016] | 95 | this->spawnPlayersIfRequested(); |
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| 96 | Gametype::checkStart(); |
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| 97 | this->cantMove_=true; |
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| 98 | |
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| 99 | for(ObjectList<Engine>::iterator it = ObjectList<Engine>::begin(); it; ++it) |
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| 100 | { |
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| 101 | it->setActive(false); |
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| 102 | |
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| 103 | } |
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| 104 | this->addBots(this->numberOfBots_); |
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[8428] | 105 | } |
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[9016] | 106 | |
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| 107 | void SpaceRace::tick(float dt) |
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| 108 | { |
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| 109 | SUPER(SpaceRace,tick,dt); |
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| 110 | |
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| 111 | if(!this->isStartCountdownRunning() && this->cantMove_) |
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| 112 | { |
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| 113 | for(ObjectList<Engine>::iterator it = ObjectList<Engine>::begin(); it; ++it) |
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| 114 | { |
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| 115 | it->setActive(true); |
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| 116 | |
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| 117 | } |
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| 118 | this->cantMove_= false; |
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| 119 | |
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| 120 | std::string message("The match has started! Reach the check points as quickly as possible!"); |
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| 121 | const_cast<GametypeInfo*>(this->getGametypeInfo())->sendAnnounceMessage(message); |
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| 122 | ChatManager::message(message); |
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| 123 | } |
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| 124 | |
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| 125 | } |
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[8767] | 126 | |
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[9016] | 127 | |
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| 128 | |
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| 129 | void SpaceRace::newCheckpointReached(SpaceRaceManager* p, int index,PlayerInfo* pl) |
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[8428] | 130 | { |
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[9016] | 131 | this->checkpointReached_[pl]=index; |
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[8630] | 132 | this->clock_.capture(); |
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| 133 | int s = this->clock_.getSeconds(); |
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[8858] | 134 | int ms = static_cast<int>(this->clock_.getMilliseconds()-1000*s); |
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[9016] | 135 | const std::string& message = "Checkpoint " + multi_cast<std::string>(index) |
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| 136 | + " reached after " + multi_cast<std::string>(s) + "." + multi_cast<std::string>(ms) |
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| 137 | + " seconds.";// Message is too long for a normal screen. |
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[8630] | 138 | const_cast<GametypeInfo*>(this->getGametypeInfo())->sendAnnounceMessage(message); |
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[8858] | 139 | ChatManager::message(message); |
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[8428] | 140 | } |
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[9016] | 141 | |
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| 142 | void SpaceRace::newCheckpointReached(RaceCheckPoint* p, PlayerInfo* pl) |
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| 143 | { |
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| 144 | int index = p->getCheckpointIndex(); |
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| 145 | this->checkpointReached_[pl]=index; |
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| 146 | this->clock_.capture(); |
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| 147 | int s = this->clock_.getSeconds(); |
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| 148 | int ms = static_cast<int>(this->clock_.getMilliseconds()-1000*s); |
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| 149 | const std::string& message = "Checkpoint " + multi_cast<std::string>(index) |
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| 150 | + " reached after " + multi_cast<std::string>(s) + "." + multi_cast<std::string>(ms) |
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| 151 | + " seconds."; |
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| 152 | const_cast<GametypeInfo*>(this->getGametypeInfo())->sendAnnounceMessage(message); |
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| 153 | ChatManager::message(message); |
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| 154 | } |
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| 155 | |
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| 156 | |
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| 157 | void SpaceRace::playerEntered(PlayerInfo* player) |
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| 158 | { |
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| 159 | Gametype::playerEntered(player); |
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| 160 | |
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| 161 | this->checkpointReached_[player]=-1; |
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| 162 | //this->playersAlive_++; |
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| 163 | } |
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| 164 | |
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| 165 | bool SpaceRace::playerLeft(PlayerInfo* player) |
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| 166 | { |
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| 167 | return Gametype::playerLeft(player); |
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| 168 | // bool valid_player = true; |
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| 169 | //if (valid_player) |
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| 170 | // { |
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| 171 | // this->playersAlive_--; |
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| 172 | //} |
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[8428] | 173 | |
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[9016] | 174 | // return valid_player; |
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| 175 | } |
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| 176 | |
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| 177 | bool SpaceRace::allowPawnHit(Pawn* victim, Pawn* originator) |
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| 178 | { |
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| 179 | return false; |
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| 180 | } |
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| 181 | |
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| 182 | bool SpaceRace::allowPawnDamage(Pawn* victim, Pawn* originator) |
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| 183 | { |
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| 184 | return false; |
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| 185 | } |
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| 186 | |
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| 187 | bool SpaceRace::allowPawnDeath(Pawn* victim, Pawn* originator) |
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| 188 | { |
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| 189 | return false; |
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| 190 | } |
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[8858] | 191 | } |
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