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source: code/trunk/src/modules/gametypes/SpaceRace.cc @ 9260

Last change on this file since 9260 was 9260, checked in by landauf, 12 years ago

cleaned up new SpaceRace classes (no functional code-changes):

  • formatting
  • naming of variables, arguments, functions
  • unused and duplicate code
  • public member variables
  • Property svn:eol-style set to native
File size: 4.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *     Mauro Salomon
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "SpaceRace.h"
30
31#include "items/Engine.h"
32
33#include "core/CoreIncludes.h"
34#include "chat/ChatManager.h"
35#include "util/Convert.h"
36#include "util/Math.h"
37
38#include "items/Engine.h"
39
40namespace orxonox
41{
42    CreateUnloadableFactory(SpaceRace);
43
44    SpaceRace::SpaceRace(BaseObject* creator) : Gametype(creator)
45    {
46        RegisterObject(SpaceRace);
47
48        this->cantMove_ = false;
49        this->bTimeIsUp_ = false;
50    }
51
52    void SpaceRace::end()
53    {
54        this->Gametype::end();
55
56        this->clock_.capture();
57        int s = this->clock_.getSeconds();
58        int ms = static_cast<int>(this->clock_.getMilliseconds() - 1000*s);
59        std::string message;
60
61        if (this->bTimeIsUp_)
62        {
63            message = multi_cast<std::string>(s) + "." + multi_cast<std::string>(ms) + " seconds !!\n"
64                        + "You didn't reach the check point  before the time limit. You lose!";
65        }
66        else
67        {
68            message = "You win!! You have reached the last check point after "+ multi_cast<std::string>(s)
69                        + "." + multi_cast<std::string>(ms) + " seconds.";
70        }
71
72        const_cast<GametypeInfo*>(this->getGametypeInfo())->sendAnnounceMessage(message);
73        ChatManager::message(message);
74    }
75
76    void SpaceRace::start()
77    {
78        this->spawnPlayersIfRequested();
79        Gametype::checkStart();
80        this->cantMove_ = true;
81
82        for (ObjectList<Engine>::iterator it = ObjectList<Engine>::begin(); it; ++it)
83            it->setActive(false);
84
85        this->addBots(this->numberOfBots_);
86    }
87
88    void SpaceRace::tick(float dt)
89    {
90        SUPER(SpaceRace,tick,dt);
91
92        if (!this->isStartCountdownRunning() && this->cantMove_)
93        {
94            for (ObjectList<Engine>::iterator it = ObjectList<Engine>::begin(); it; ++it)
95                it->setActive(true);
96
97            this->cantMove_= false;
98
99            std::string message = "The match has started! Reach the check points as quickly as possible!";
100            const_cast<GametypeInfo*>(this->getGametypeInfo())->sendAnnounceMessage(message);
101            ChatManager::message(message);
102        }
103    }
104
105    void SpaceRace::newCheckpointReached(RaceCheckPoint* checkpoint, PlayerInfo* player)
106    {
107        int index = checkpoint->getCheckpointIndex();
108        this->checkpointReached_[player] = index;
109        this->clock_.capture();
110        int s = this->clock_.getSeconds();
111        int ms = this->clock_.getMilliseconds() % 1000;
112        const std::string& message = "Checkpoint " + multi_cast<std::string>(index)
113            + " reached after " + multi_cast<std::string>(s) + "." + multi_cast<std::string>(ms) + " seconds.";
114        const_cast<GametypeInfo*>(this->getGametypeInfo())->sendAnnounceMessage(message);
115        ChatManager::message(message);
116    }
117
118    void SpaceRace::playerEntered(PlayerInfo* player)
119    {
120        Gametype::playerEntered(player);
121
122        this->checkpointReached_[player] = -1;
123    }
124
125    bool SpaceRace::allowPawnHit(Pawn* victim, Pawn* originator)
126    {
127        return false;
128    }
129
130    bool SpaceRace::allowPawnDamage(Pawn* victim, Pawn* originator)
131    {
132        return false;
133    }
134
135    bool SpaceRace::allowPawnDeath(Pawn* victim, Pawn* originator)
136    {
137        return false;
138    }
139}
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