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Ignore:
Timestamp:
May 27, 2011, 11:01:24 PM (13 years ago)
Author:
dafrick
Message:

Cleanup.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/spacerace/src/modules/gametypes/SpaceRace.cc

    r8624 r8630  
    4141    SpaceRace::SpaceRace(BaseObject* creator) : Gametype(creator)
    4242    {
    43         RegisterObject(SpaceRace);
    44         this->bCheckpointsReached_ = 0;
    45         this->bTimeIsUp_ = false;
    46         this->numberOfBots_ = 0;
    47     }
    48    
    49     void SpaceRace::tick(float dt)
    50     {
    51         Gametype::tick(dt);
     43        RegisterObject(SpaceRace);
     44        this->bCheckpointsReached_ = 0;
     45        this->bTimeIsUp_ = false;
     46        this->numberOfBots_ = 0;
    5247    }
    5348   
    5449    void SpaceRace::end()
    5550    {
    56         Gametype::end();
    57         if (this->bTimeIsUp_) {
    58             this->clock_->capture();
    59             int s = this->clock_->getSeconds();
    60             int ms = this->clock_->getMilliseconds()-1000*s;
    61             const std::string& message = multi_cast<std::string>(s) + "." + multi_cast<std::string>(ms) + " seconds !!\n"
    62                                          + "You didn't reach the check point " + multi_cast<std::string>(this->bCheckpointsReached_+1)
    63                                          + " before the time limit. You lose!\n";
    64             COUT(0) << message;
    65             const_cast<GametypeInfo*>(this->getGametypeInfo())->sendAnnounceMessage(message);
    66             Host::Broadcast(message);
    67         }
    68         else {
    69             this->clock_->capture();
    70             int s = this->clock_->getSeconds();
    71             int ms = this->clock_->getMilliseconds()-1000*s;
    72             const std::string& message = "You win!! You have reached the last check point after "+ multi_cast<std::string>(s)
    73                                           + "." + multi_cast<std::string>(ms) + " seconds.\n";
    74             COUT(0) << message << std::endl;
    75             const_cast<GametypeInfo*>(this->getGametypeInfo())->sendAnnounceMessage(message);
    76             Host::Broadcast(message);
    77             float time = this->clock_->getSecondsPrecise();
    78             this->scores_.insert(time);
    79             std::set<float>::iterator it;
    80             for (it=this->scores_.begin(); it!=this->scores_.end(); it++)
    81             COUT(0) <<  multi_cast<std::string>(*it) << std::endl;
    82         }
     51        this->Gametype::end();
     52         
     53        if (this->bTimeIsUp_)
     54        {
     55            this->clock_.capture();
     56            int s = this->clock_.getSeconds();
     57            int ms = this->clock_.getMilliseconds()-1000*s;
     58            const std::string& message = multi_cast<std::string>(s) + "." + multi_cast<std::string>(ms) + " seconds !!\n"
     59                        + "You didn't reach the check point " + multi_cast<std::string>(this->bCheckpointsReached_+1)
     60                        + " before the time limit. You lose!";
     61            COUT(3) << message;
     62            const_cast<GametypeInfo*>(this->getGametypeInfo())->sendAnnounceMessage(message);
     63            Host::Broadcast(message);
     64        }
     65        else
     66        {
     67            this->clock_.capture();
     68            int s = this->clock_.getSeconds();
     69            int ms = this->clock_.getMilliseconds()-1000*s;
     70            const std::string& message = "You win!! You have reached the last check point after "+ multi_cast<std::string>(s)
     71                        + "." + multi_cast<std::string>(ms) + " seconds.";
     72            COUT(3) << message << std::endl;
     73            const_cast<GametypeInfo*>(this->getGametypeInfo())->sendAnnounceMessage(message);
     74            Host::Broadcast(message);
     75            float time = this->clock_.getSecondsPrecise();
     76            this->scores_.insert(time);
     77            std::set<float>::iterator it;
     78            for (it=this->scores_.begin(); it!=this->scores_.end(); it++)
     79            COUT(3) <<  multi_cast<std::string>(*it) << std::endl;
     80        }
    8381    }
    8482
    8583    void SpaceRace::start()
    8684    {
    87         Gametype::start();
    88        
    89         clock_= new Clock();
    90         std::string message("The match has started! Reach the check points as quickly as possible!");
    91         COUT(0) << message << std::endl;
     85        Gametype::start();
     86
     87        std::string message("The match has started! Reach the check points as quickly as possible!");
     88        COUT(3) << message << std::endl;
    9289        Host::Broadcast(message);
    9390    }
     
    9592    void SpaceRace::newCheckpointReached()
    9693    {
    97         this->bCheckpointsReached_++;
    98         this->clock_->capture();
    99         int s = this->clock_->getSeconds();
    100         int ms = this->clock_->getMilliseconds()-1000*s;
    101         const std::string& message = "Checkpoint " + multi_cast<std::string>(this->getCheckpointsReached())
    102                                       + " reached after " + multi_cast<std::string>(s) + "." + multi_cast<std::string>(ms)
    103                                       + " seconds.\n";
    104         COUT(0) << message << std::endl;
    105         const_cast<GametypeInfo*>(this->getGametypeInfo())->sendAnnounceMessage(message);
    106         Host::Broadcast(message);
     94        this->bCheckpointsReached_++;
     95        this->clock_.capture();
     96        int s = this->clock_.getSeconds();
     97        int ms = this->clock_.getMilliseconds()-1000*s;
     98        const std::string& message = "Checkpoint " + multi_cast<std::string>(this->getCheckpointsReached())
     99                        + " reached after " + multi_cast<std::string>(s) + "." + multi_cast<std::string>(ms)
     100                        + " seconds.\n";
     101        COUT(3) << message;
     102        const_cast<GametypeInfo*>(this->getGametypeInfo())->sendAnnounceMessage(message);
     103        Host::Broadcast(message);
    107104    }
    108105
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