| [11593] | 1 | <LevelInfo | 
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 | 2 |  name = "Asteroids2D" | 
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| [11669] | 3 |  description = "Try to prevent asteroids from colliding into your spaceship. Be prepared to dodge all asteroids or destroy them." | 
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| [11593] | 4 |  tags = "minigame" | 
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 | 5 |  screenshot = "emptylevel.png" | 
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 | 6 | /> | 
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 | 7 |  | 
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 | 8 | <?lua | 
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 | 9 |   include("stats.oxo") | 
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 | 10 |   include("templates/lodInformation.oxt") | 
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 | 11 | ?> | 
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 | 12 |  | 
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 | 13 | <?lua | 
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| [11608] | 14 |   include("templates/spaceshipAssff2.oxt") | 
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 | 15 |   include("templates/spaceshipPirate.oxt") | 
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| [11593] | 16 |   include("templates/spaceshipAsteroids2D.oxt") | 
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| [11608] | 17 |   include("templates/enemyInvader.oxt") | 
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 | 18 |   include("overlays/Asteroids2DHUD.oxo") | 
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| [11637] | 19 |   include("templates/asteroidsAsteroids2D.oxt") | 
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| [11593] | 20 | ?> | 
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 | 21 |  | 
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 | 22 | <Level | 
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| [11608] | 23 |   plugins = asteroids2D | 
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| [11593] | 24 |   gametype = Asteroids2D | 
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 | 25 | > | 
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 | 26 |   <templates> | 
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 | 27 |     <Template link=lodtemplate_default /> | 
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 | 28 |   </templates> | 
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 | 29 |   <?lua include("includes/notifications.oxi") ?> | 
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 | 30 |  | 
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 | 31 |   <Scene | 
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| [11608] | 32 |     ambientlight = "1.0, 1.0, 1.0" | 
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 | 33 |     skybox       = "Orxonox/Starbox" | 
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 | 34 |     negativeWorldRange = "-100000, -100000, -100000" | 
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 | 35 |     positiveWorldRange = " 100000,  100000,  100000" | 
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| [11593] | 36 |   > | 
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| [11608] | 37 |  | 
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 | 38 |   <WorldAmbientSound | 
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 | 39 |     source="Earth.ogg" | 
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 | 40 |     looping="true" | 
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 | 41 |     playOnLoad="true" | 
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 | 42 |   /> | 
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 | 43 |  | 
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| [11593] | 44 |     <!-- <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> --> | 
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| [11608] | 45 |     <Light type=directional position="-100, 10000, -700" lookat="0.2, -1, 0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> | 
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 | 46 |     <SpawnPoint team=0 position="0,0,0" lookat="0,0,0" spawnclass= Asteroids2DShip pawndesign=spaceshipasteroids2d /> | 
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| [11593] | 47 |  | 
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| [11614] | 48 |     <!--<Model mesh="axes.mesh" scale=10 position="0,0,0" /> --> | 
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 | 49 |  | 
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 | 50 |  | 
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| [11616] | 51 |     <!--<?lua | 
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| [11614] | 52 |       for i = 1, 250, 1 | 
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 | 53 |       do | 
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 | 54 |       j = math.random() | 
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 | 55 |     ?> | 
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 | 56 |  | 
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 | 57 |     <MovableEntity | 
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 | 58 |       position = "<?lua print(math.random()* 15000 - 1000) ?>,<?lua print(math.random() * 12000 - 4000) ?>,<?lua print(math.random() * 12000 - 4000) ?>" | 
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 | 59 |       collisionType = dynamic | 
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 | 60 |       linearDamping = 0.8 | 
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 | 61 |       angularDamping = 0 | 
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 | 62 |       scale = "<?lua print(j * 150)?>" | 
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 | 63 |       collisiondamage = 1 | 
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 | 64 |       enablecollisiondamage = true | 
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 | 65 |     > | 
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 | 66 |       <attached> | 
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 | 67 |         <Model mass="<?lua print(j * 1000) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" /> | 
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 | 68 |       </attached> | 
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 | 69 |       <collisionShapes> | 
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 | 70 |         <SphereCollisionShape radius="<?lua print(j * 350) ?>" /> | 
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 | 71 |       </collisionShapes> | 
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 | 72 |     </MovableEntity> | 
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 | 73 |  | 
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 | 74 |     <?lua | 
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 | 75 |       end | 
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| [11616] | 76 |     ?>--> | 
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| [11614] | 77 |  | 
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| [11608] | 78 |     <Asteroids2DCenterPoint name=asteroids2Dcenter /> | 
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| [11593] | 79 |    | 
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 | 80 |      | 
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 | 81 |   </Scene> | 
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| [11608] | 82 | </Level> | 
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