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source: code/branches/weapons/src/orxonox/OrxonoxPrereqs.h @ 2915

Last change on this file since 2915 was 2915, checked in by landauf, 15 years ago
  • switched back to std::vector for the WeaponSlots to keep them in the same order as in the XML file
  • added DefaultWeaponmodeLink, a class which links weaponmodes (a property of a Weapon or a WeaponPack) with firemodes (one firemode corresponds to one WeaponSet). This can be changed later (for example in a nice GUI), but DefaultWeaponmodeLink defines the default value.
  • Property svn:eol-style set to native
File size: 5.9 KB
RevLine 
[612]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1505]3 *                    > www.orxonox.net <
[612]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[682]23 *      Reto Grieder
[612]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
[1024]30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
[612]33
[673]34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
[612]36
[2710]37#include "OrxonoxConfig.h"
[612]38
[1024]39//-----------------------------------------------------------------------
40// Shared library settings
41//-----------------------------------------------------------------------
[2710]42#define ORXONOX_NO_EXPORTS // This is an executable that needs no exports
43#if defined(ORXONOX_PLATFORM_WINDOWS) && !(defined(ORXONOX_STATIC_BUILD) || defined(ORXONOX_NO_EXPORTS))
[1024]44#  ifdef ORXONOX_SHARED_BUILD
45#    define _OrxonoxExport __declspec(dllexport)
46#  else
47#    if defined( __MINGW32__ )
48#      define _OrxonoxExport
49#    else
50#      define _OrxonoxExport __declspec(dllimport)
51#    endif
52#  endif
53#elif defined ( ORXONOX_GCC_VISIBILITY )
54#  define _OrxonoxExport  __attribute__ ((visibility("default")))
55#else
56#  define _OrxonoxExport
57#endif
[729]58
59//-----------------------------------------------------------------------
[1024]60// Forward declarations
61//-----------------------------------------------------------------------
[729]62
[1563]63namespace orxonox
64{
[1625]65    namespace LODParticle
[1563]66    {
[1625]67        enum LOD
68        {
69            off = 0,
70            low = 1,
71            normal = 2,
72            high = 3
73        };
74    }
[1563]75
[2896]76    class GraphicsManager;
77    class OgreWindowEventListener;
[1755]78    class Settings;
[612]79
[1625]80    class RadarViewable;
81    class Radar;
82    class RadarListener;
[1024]83
[2826]84    class Teamcolourable;
85
[2087]86    class CameraManager;
87    class LevelManager;
[2662]88    class PawnManager;
[2171]89    class PlayerManager;
[2087]90
[1625]91    // objects
[2171]92    class Level;
[2087]93    class Scene;
94
[2095]95    class AddQuest;
96    class AddQuestHint;
97    class AddReward;
98    class ChangeQuestStatus;
99    class CompleteQuest;
100    class FailQuest;
101    class GlobalQuest;
102    class LocalQuest;
103    class Quest;
104    class QuestDescription;
105    class QuestEffect;
[2261]106    class QuestEffectBeacon;
[2095]107    class QuestHint;
108    class QuestItem;
[2662]109    class QuestListener;
[2095]110    class QuestManager;
111    class Rewardable;
112
[2087]113    class WorldEntity;
[2662]114    class StaticEntity;
115    class MobileEntity;
116    class ControllableEntity;
[2087]117    class MovableEntity;
118    class Sublevel;
119
120    class Model;
121    class Billboard;
122    class BlinkingBillboard;
[2662]123    class ExplosionChunk;
124    class FadingBillboard;
125    class GlobalShader;
[2087]126    class Light;
[1625]127    class Backlight;
[2087]128    class ParticleEmitter;
129    class ParticleSpawner;
130
[2826]131    class PongCenterpoint;
132    class PongBall;
133    class PongBat;
134
[1625]135    class Camera;
[2087]136    class CameraPosition;
137    class SpawnPoint;
[2826]138    class TeamSpawnPoint;
[2087]139
140    class Spectator;
141    class Pawn;
[1625]142    class SpaceShip;
[1552]143
[2662]144    class Item;
145    class Engine;
146    class MultiStateEngine;
147    class RotatingEngine;
148
[2087]149    class Trigger;
150    class DistanceTrigger;
151    class EventTrigger;
[2261]152    class PlayerTrigger;
[1024]153
[2096]154    class WeaponSystem;
155    class WeaponSet;
156    class WeaponSlot;
[2662]157    class WeaponPack;
[2096]158    class Weapon;
[2915]159    class DefaultWeaponmodeLink;
[2096]160    class Munition;
[2662]161    class LaserGun;
162    class LaserGunMunition;
[2893]163    class FusionMunition;
[2096]164
[2087]165    class EventListener;
166    class EventDispatcher;
167    class EventTarget;
168
169    class Controller;
170    class HumanController;
[2662]171    class ArtificialController;
172    class AIController;
173    class ScriptController;
[2839]174    class PongAI;
[2087]175
176    class Info;
177    class PlayerInfo;
178    class HumanPlayer;
[2662]179    class Bot;
[2839]180    class PongBot;
[2662]181    class GametypeInfo;
[2087]182
183    class Gametype;
[2826]184    class Deathmatch;
185    class TeamDeathmatch;
186    class Pong;
[2087]187
188    class Scores;
[2662]189    class CreateLines;
190    class Scoreboard;
191    class Stats;
[2087]192
[2662]193    // collision
194    class CollisionShape;
195    class SphereCollisionShape;
196    class CompoundCollisionShape;
197    class PlaneCollisionShape;
198    class WorldEntityCollisionShape;
199
[1625]200    // tools
201    class BillboardSet;
202    class Light;
203    class Mesh;
204    class ParticleInterface;
[2662]205    class Shader;
[1625]206    template <class T>
207    class Timer;
[612]208
[1625]209    // overlays
210    class BarColour;
211    class DebugFPSText;
212    class DebugRTRText;
213    class HUDBar;
214    class HUDNavigation;
215    class HUDRadar;
216    class HUDSpeedBar;
[2662]217    class HUDHealthBar;
[1625]218    class InGameConsole;
[2662]219    class Notification;
220    class NotificationManager;
221    class NotificationQueue;
[1625]222    class OrxonoxOverlay;
223    class OverlayGroup;
224    class OverlayText;
[2662]225    class GametypeStatus;
226    class CreateLines;
227    class Scoreboard;
[1755]228
229    //gui
230    class GUIManager;
[1625]231}
[708]232
[1625]233namespace Ogre
234{
235    // some got forgotten in OgrePrerequisites
236    class BorderPanelOverlayElement;
237    class PanelOverlayElement;
238    class TextAreaOverlayElement;
[612]239}
240
[1755]241namespace CEGUI
242{
243    class LuaScriptModule;
244
245    class OgreCEGUIRenderer;
246    class OgreCEGUIResourceProvider;
247    class OgreCEGUITexture;
248}
249
[2662]250// Bullet Physics Engine
251
252class btTransform;
253class btVector3;
254
255class btRigidBody;
256class btCollisionObject;
257class btGhostObject;
258class btManifoldPoint;
259
260class btCollisionShape;
261class btSphereShape;
262class btCompoundShape;
263class btStaticPlaneShape;
264
265class btDiscreteDynamicsWorld;
266class bt32BitAxisSweep3;
267class btDefaultCollisionConfiguration;
268class btCollisionDispatcher;
269class btSequentialImpulseConstraintSolver;
270
271// lua
[1755]272struct lua_State;
273
[673]274#endif /* _OrxonoxPrereqs_H__ */
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