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source: code/branches/weapons/src/orxonox/OrxonoxPrereqs.h @ 2915

Last change on this file since 2915 was 2915, checked in by landauf, 15 years ago
  • switched back to std::vector for the WeaponSlots to keep them in the same order as in the XML file
  • added DefaultWeaponmodeLink, a class which links weaponmodes (a property of a Weapon or a WeaponPack) with firemodes (one firemode corresponds to one WeaponSet). This can be changed later (for example in a nice GUI), but DefaultWeaponmodeLink defines the default value.
  • Property svn:eol-style set to native
File size: 5.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
33
34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
36
37#include "OrxonoxConfig.h"
38
39//-----------------------------------------------------------------------
40// Shared library settings
41//-----------------------------------------------------------------------
42#define ORXONOX_NO_EXPORTS // This is an executable that needs no exports
43#if defined(ORXONOX_PLATFORM_WINDOWS) && !(defined(ORXONOX_STATIC_BUILD) || defined(ORXONOX_NO_EXPORTS))
44#  ifdef ORXONOX_SHARED_BUILD
45#    define _OrxonoxExport __declspec(dllexport)
46#  else
47#    if defined( __MINGW32__ )
48#      define _OrxonoxExport
49#    else
50#      define _OrxonoxExport __declspec(dllimport)
51#    endif
52#  endif
53#elif defined ( ORXONOX_GCC_VISIBILITY )
54#  define _OrxonoxExport  __attribute__ ((visibility("default")))
55#else
56#  define _OrxonoxExport
57#endif
58
59//-----------------------------------------------------------------------
60// Forward declarations
61//-----------------------------------------------------------------------
62
63namespace orxonox
64{
65    namespace LODParticle
66    {
67        enum LOD
68        {
69            off = 0,
70            low = 1,
71            normal = 2,
72            high = 3
73        };
74    }
75
76    class GraphicsManager;
77    class OgreWindowEventListener;
78    class Settings;
79
80    class RadarViewable;
81    class Radar;
82    class RadarListener;
83
84    class Teamcolourable;
85
86    class CameraManager;
87    class LevelManager;
88    class PawnManager;
89    class PlayerManager;
90
91    // objects
92    class Level;
93    class Scene;
94
95    class AddQuest;
96    class AddQuestHint;
97    class AddReward;
98    class ChangeQuestStatus;
99    class CompleteQuest;
100    class FailQuest;
101    class GlobalQuest;
102    class LocalQuest;
103    class Quest;
104    class QuestDescription;
105    class QuestEffect;
106    class QuestEffectBeacon;
107    class QuestHint;
108    class QuestItem;
109    class QuestListener;
110    class QuestManager;
111    class Rewardable;
112
113    class WorldEntity;
114    class StaticEntity;
115    class MobileEntity;
116    class ControllableEntity;
117    class MovableEntity;
118    class Sublevel;
119
120    class Model;
121    class Billboard;
122    class BlinkingBillboard;
123    class ExplosionChunk;
124    class FadingBillboard;
125    class GlobalShader;
126    class Light;
127    class Backlight;
128    class ParticleEmitter;
129    class ParticleSpawner;
130
131    class PongCenterpoint;
132    class PongBall;
133    class PongBat;
134
135    class Camera;
136    class CameraPosition;
137    class SpawnPoint;
138    class TeamSpawnPoint;
139
140    class Spectator;
141    class Pawn;
142    class SpaceShip;
143
144    class Item;
145    class Engine;
146    class MultiStateEngine;
147    class RotatingEngine;
148
149    class Trigger;
150    class DistanceTrigger;
151    class EventTrigger;
152    class PlayerTrigger;
153
154    class WeaponSystem;
155    class WeaponSet;
156    class WeaponSlot;
157    class WeaponPack;
158    class Weapon;
159    class DefaultWeaponmodeLink;
160    class Munition;
161    class LaserGun;
162    class LaserGunMunition;
163    class FusionMunition;
164
165    class EventListener;
166    class EventDispatcher;
167    class EventTarget;
168
169    class Controller;
170    class HumanController;
171    class ArtificialController;
172    class AIController;
173    class ScriptController;
174    class PongAI;
175
176    class Info;
177    class PlayerInfo;
178    class HumanPlayer;
179    class Bot;
180    class PongBot;
181    class GametypeInfo;
182
183    class Gametype;
184    class Deathmatch;
185    class TeamDeathmatch;
186    class Pong;
187
188    class Scores;
189    class CreateLines;
190    class Scoreboard;
191    class Stats;
192
193    // collision
194    class CollisionShape;
195    class SphereCollisionShape;
196    class CompoundCollisionShape;
197    class PlaneCollisionShape;
198    class WorldEntityCollisionShape;
199
200    // tools
201    class BillboardSet;
202    class Light;
203    class Mesh;
204    class ParticleInterface;
205    class Shader;
206    template <class T>
207    class Timer;
208
209    // overlays
210    class BarColour;
211    class DebugFPSText;
212    class DebugRTRText;
213    class HUDBar;
214    class HUDNavigation;
215    class HUDRadar;
216    class HUDSpeedBar;
217    class HUDHealthBar;
218    class InGameConsole;
219    class Notification;
220    class NotificationManager;
221    class NotificationQueue;
222    class OrxonoxOverlay;
223    class OverlayGroup;
224    class OverlayText;
225    class GametypeStatus;
226    class CreateLines;
227    class Scoreboard;
228
229    //gui
230    class GUIManager;
231}
232
233namespace Ogre
234{
235    // some got forgotten in OgrePrerequisites
236    class BorderPanelOverlayElement;
237    class PanelOverlayElement;
238    class TextAreaOverlayElement;
239}
240
241namespace CEGUI
242{
243    class LuaScriptModule;
244
245    class OgreCEGUIRenderer;
246    class OgreCEGUIResourceProvider;
247    class OgreCEGUITexture;
248}
249
250// Bullet Physics Engine
251
252class btTransform;
253class btVector3;
254
255class btRigidBody;
256class btCollisionObject;
257class btGhostObject;
258class btManifoldPoint;
259
260class btCollisionShape;
261class btSphereShape;
262class btCompoundShape;
263class btStaticPlaneShape;
264
265class btDiscreteDynamicsWorld;
266class bt32BitAxisSweep3;
267class btDefaultCollisionConfiguration;
268class btCollisionDispatcher;
269class btSequentialImpulseConstraintSolver;
270
271// lua
272struct lua_State;
273
274#endif /* _OrxonoxPrereqs_H__ */
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