| [2072] | 1 | /* | 
|---|
 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
 | 3 |  *                    > www.orxonox.net < | 
|---|
 | 4 |  * | 
|---|
 | 5 |  * | 
|---|
 | 6 |  *   License notice: | 
|---|
 | 7 |  * | 
|---|
 | 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
 | 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
 | 11 |  *   of the License, or (at your option) any later version. | 
|---|
 | 12 |  * | 
|---|
 | 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
 | 16 |  *   GNU General Public License for more details. | 
|---|
 | 17 |  * | 
|---|
 | 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
 | 19 |  *   along with this program; if not, write to the Free Software | 
|---|
 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
 | 21 |  * | 
|---|
 | 22 |  *   Author: | 
|---|
 | 23 |  *      Fabian 'x3n' Landau | 
|---|
 | 24 |  *   Co-authors: | 
|---|
 | 25 |  *      ... | 
|---|
 | 26 |  * | 
|---|
 | 27 |  */ | 
|---|
 | 28 |  | 
|---|
 | 29 | #include "HumanController.h" | 
|---|
 | 30 |  | 
|---|
 | 31 | #include "core/CoreIncludes.h" | 
|---|
| [10624] | 32 | #include "core/command/ConsoleCommandIncludes.h" | 
|---|
| [5735] | 33 | #include "worldentities/ControllableEntity.h" | 
|---|
 | 34 | #include "worldentities/pawns/Pawn.h" | 
|---|
 | 35 | #include "gametypes/Gametype.h" | 
|---|
 | 36 | #include "infos/PlayerInfo.h" | 
|---|
| [5929] | 37 | #include "Radar.h" | 
|---|
 | 38 | #include "Scene.h" | 
|---|
| [2072] | 39 |  | 
|---|
 | 40 | namespace orxonox | 
|---|
 | 41 | { | 
|---|
| [7862] | 42 |     extern const std::string __CC_fire_name = "fire"; | 
|---|
| [7863] | 43 |     extern const std::string __CC_suicide_name = "suicide"; | 
|---|
| [11153] | 44 |     extern const std::string __CC_release_name = "release"; | 
|---|
| [7862] | 45 |  | 
|---|
| [7284] | 46 |     SetConsoleCommand("HumanController", "moveFrontBack",          &HumanController::moveFrontBack ).addShortcut().setAsInputCommand(); | 
|---|
 | 47 |     SetConsoleCommand("HumanController", "moveRightLeft",          &HumanController::moveRightLeft ).addShortcut().setAsInputCommand(); | 
|---|
 | 48 |     SetConsoleCommand("HumanController", "moveUpDown",             &HumanController::moveUpDown    ).addShortcut().setAsInputCommand(); | 
|---|
 | 49 |     SetConsoleCommand("HumanController", "rotateYaw",              &HumanController::rotateYaw     ).addShortcut().setAsInputCommand(); | 
|---|
 | 50 |     SetConsoleCommand("HumanController", "rotatePitch",            &HumanController::rotatePitch   ).addShortcut().setAsInputCommand(); | 
|---|
 | 51 |     SetConsoleCommand("HumanController", "rotateRoll",             &HumanController::rotateRoll    ).addShortcut().setAsInputCommand(); | 
|---|
| [9016] | 52 |     SetConsoleCommand("HumanController", "toggleFormationFlight",  &HumanController::toggleFormationFlight).addShortcut().keybindMode(KeybindMode::OnPress); | 
|---|
| [9979] | 53 |     SetConsoleCommand("HumanController", "FFChangeMode",           &HumanController::FFChangeMode).addShortcut().keybindMode(KeybindMode::OnPress); | 
|---|
| [7862] | 54 |     SetConsoleCommand("HumanController", __CC_fire_name,           &HumanController::fire          ).addShortcut().keybindMode(KeybindMode::OnHold); | 
|---|
| [11153] | 55 |     SetConsoleCommand("HumanController", __CC_release_name,        &HumanController::release       ).addShortcut().keybindMode(KeybindMode::OnRelease); | 
|---|
| [7284] | 56 |     SetConsoleCommand("HumanController", "reload",                 &HumanController::reload        ).addShortcut(); | 
|---|
| [9979] | 57 |     SetConsoleCommand("HumanController", "boost",                  &HumanController::boost         ).addShortcut().setAsInputCommand().keybindMode(KeybindMode::OnPressAndRelease); | 
|---|
| [7284] | 58 |     SetConsoleCommand("HumanController", "greet",                  &HumanController::greet         ).addShortcut(); | 
|---|
 | 59 |     SetConsoleCommand("HumanController", "switchCamera",           &HumanController::switchCamera  ).addShortcut(); | 
|---|
 | 60 |     SetConsoleCommand("HumanController", "mouseLook",              &HumanController::mouseLook     ).addShortcut(); | 
|---|
| [7863] | 61 |     SetConsoleCommand("HumanController", __CC_suicide_name,        &HumanController::suicide       ).addShortcut(); | 
|---|
| [7284] | 62 |     SetConsoleCommand("HumanController", "toggleGodMode",          &HumanController::toggleGodMode ).addShortcut(); | 
|---|
 | 63 |     SetConsoleCommand("HumanController", "cycleNavigationFocus",   &HumanController::cycleNavigationFocus).addShortcut(); | 
|---|
 | 64 |     SetConsoleCommand("HumanController", "releaseNavigationFocus", &HumanController::releaseNavigationFocus).addShortcut(); | 
|---|
| [8079] | 65 |     SetConsoleCommand("HumanController", "myposition",             &HumanController::myposition    ).addShortcut(); | 
|---|
| [2072] | 66 |  | 
|---|
| [9667] | 67 |     RegisterUnloadableClass(HumanController); | 
|---|
| [2072] | 68 |  | 
|---|
| [11071] | 69 |     HumanController* HumanController::localController_s = nullptr; | 
|---|
| [2072] | 70 |  | 
|---|
| [9667] | 71 |     HumanController::HumanController(Context* context) : FormationController(context) | 
|---|
| [2072] | 72 |     { | 
|---|
 | 73 |         RegisterObject(HumanController); | 
|---|
 | 74 |  | 
|---|
| [8706] | 75 |         this->controlPaused_ = false; | 
|---|
| [2072] | 76 |         HumanController::localController_s = this; | 
|---|
 | 77 |     } | 
|---|
 | 78 |  | 
|---|
 | 79 |     HumanController::~HumanController() | 
|---|
 | 80 |     { | 
|---|
| [9256] | 81 |         if (HumanController::localController_s) | 
|---|
| [9016] | 82 |         { | 
|---|
 | 83 |             HumanController::localController_s->removeFromFormation(); | 
|---|
 | 84 |         } | 
|---|
| [11071] | 85 |         HumanController::localController_s = nullptr; | 
|---|
| [2072] | 86 |     } | 
|---|
 | 87 |  | 
|---|
| [5929] | 88 |     void HumanController::tick(float dt) | 
|---|
 | 89 |     { | 
|---|
 | 90 |         if (GameMode::playsSound() && HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
|---|
 | 91 |         { | 
|---|
 | 92 |             Camera* camera = HumanController::localController_s->controllableEntity_->getCamera(); | 
|---|
| [6417] | 93 |             if (!camera) | 
|---|
| [8858] | 94 |                 orxout(internal_warning) << "HumanController, Warning: Using a ControllableEntity without Camera" << endl; | 
|---|
| [5929] | 95 |         } | 
|---|
| [9016] | 96 |  | 
|---|
 | 97 |         // commandslaves when Master of a formation | 
|---|
| [9625] | 98 |         if (HumanController::localController_s && HumanController::localController_s->state_==MASTER && FormationController::slaves_.size() > 0) | 
|---|
| [9016] | 99 |         { | 
|---|
 | 100 |             if (HumanController::localController_s->formationMode_ != ATTACK) | 
|---|
 | 101 |                 HumanController::localController_s->commandSlaves(); | 
|---|
 | 102 |         } | 
|---|
| [5929] | 103 |     } | 
|---|
 | 104 |  | 
|---|
| [2072] | 105 |     void HumanController::moveFrontBack(const Vector2& value) | 
|---|
 | 106 |     { | 
|---|
| [6417] | 107 |         if (HumanController::localController_s) | 
|---|
 | 108 |             HumanController::localController_s->frontback(value); | 
|---|
 | 109 |     } | 
|---|
 | 110 |  | 
|---|
 | 111 |     void HumanController::frontback(const Vector2& value) | 
|---|
 | 112 |     { | 
|---|
| [2072] | 113 |         if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
|---|
 | 114 |             HumanController::localController_s->controllableEntity_->moveFrontBack(value); | 
|---|
 | 115 |     } | 
|---|
 | 116 |  | 
|---|
 | 117 |     void HumanController::moveRightLeft(const Vector2& value) | 
|---|
 | 118 |     { | 
|---|
 | 119 |         if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
|---|
 | 120 |             HumanController::localController_s->controllableEntity_->moveRightLeft(value); | 
|---|
 | 121 |     } | 
|---|
 | 122 |  | 
|---|
 | 123 |     void HumanController::moveUpDown(const Vector2& value) | 
|---|
 | 124 |     { | 
|---|
 | 125 |         if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
|---|
 | 126 |             HumanController::localController_s->controllableEntity_->moveUpDown(value); | 
|---|
 | 127 |     } | 
|---|
 | 128 |  | 
|---|
| [6417] | 129 |     void HumanController::yaw(const Vector2& value) | 
|---|
| [2072] | 130 |     { | 
|---|
 | 131 |         if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
|---|
 | 132 |             HumanController::localController_s->controllableEntity_->rotateYaw(value); | 
|---|
 | 133 |     } | 
|---|
 | 134 |  | 
|---|
| [6417] | 135 |     void HumanController::pitch(const Vector2& value) | 
|---|
| [2072] | 136 |     { | 
|---|
 | 137 |         if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
|---|
 | 138 |             HumanController::localController_s->controllableEntity_->rotatePitch(value); | 
|---|
 | 139 |     } | 
|---|
 | 140 |  | 
|---|
| [6417] | 141 |     void HumanController::rotateYaw(const Vector2& value) | 
|---|
 | 142 |     { | 
|---|
 | 143 |         if (HumanController::localController_s) | 
|---|
 | 144 |             HumanController::localController_s->yaw(value); | 
|---|
 | 145 |     } | 
|---|
 | 146 |  | 
|---|
 | 147 |     void HumanController::rotatePitch(const Vector2& value) | 
|---|
 | 148 |     { | 
|---|
 | 149 |         if (HumanController::localController_s) | 
|---|
 | 150 |             HumanController::localController_s->pitch(value); | 
|---|
 | 151 |     } | 
|---|
 | 152 |  | 
|---|
| [2072] | 153 |     void HumanController::rotateRoll(const Vector2& value) | 
|---|
 | 154 |     { | 
|---|
 | 155 |         if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
|---|
 | 156 |             HumanController::localController_s->controllableEntity_->rotateRoll(value); | 
|---|
 | 157 |     } | 
|---|
 | 158 |  | 
|---|
| [3053] | 159 |     void HumanController::fire(unsigned int firemode) | 
|---|
| [2072] | 160 |     { | 
|---|
| [6417] | 161 |         if (HumanController::localController_s) | 
|---|
 | 162 |             HumanController::localController_s->doFire(firemode); | 
|---|
 | 163 |     } | 
|---|
 | 164 |  | 
|---|
 | 165 |     void HumanController::doFire(unsigned int firemode) | 
|---|
 | 166 |     { | 
|---|
| [2072] | 167 |         if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
|---|
| [9016] | 168 |         { | 
|---|
| [3053] | 169 |             HumanController::localController_s->controllableEntity_->fire(firemode); | 
|---|
| [9016] | 170 |             //if human fires, set slaves free. See FormationController::forceFreeSlaves() | 
|---|
 | 171 |             if (HumanController::localController_s->state_==MASTER && HumanController::localController_s->formationMode_ == NORMAL) | 
|---|
 | 172 |             { | 
|---|
 | 173 |                 HumanController::localController_s->forceFreeSlaves(); | 
|---|
 | 174 |             } | 
|---|
 | 175 |         } | 
|---|
| [2072] | 176 |     } | 
|---|
 | 177 |  | 
|---|
| [11153] | 178 |     void HumanController::release(unsigned int firemode) | 
|---|
 | 179 |     { | 
|---|
 | 180 |         if (HumanController::localController_s) | 
|---|
 | 181 |             HumanController::localController_s->doRelease(firemode); | 
|---|
 | 182 |     } | 
|---|
 | 183 |  | 
|---|
 | 184 |     void HumanController::doRelease(unsigned int firemode) | 
|---|
 | 185 |     { | 
|---|
 | 186 |         if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
|---|
 | 187 |         { | 
|---|
 | 188 |             HumanController::localController_s->controllableEntity_->release(firemode); | 
|---|
 | 189 |             //if human releases, set slaves free. See FormationController::forceFreeSlaves() | 
|---|
 | 190 |             if (HumanController::localController_s->state_==MASTER && HumanController::localController_s->formationMode_ == NORMAL) | 
|---|
 | 191 |             { | 
|---|
 | 192 |                 HumanController::localController_s->forceFreeSlaves(); | 
|---|
 | 193 |             } | 
|---|
 | 194 |         } | 
|---|
 | 195 |     } | 
|---|
 | 196 |  | 
|---|
| [3053] | 197 |     void HumanController::reload() | 
|---|
| [2072] | 198 |     { | 
|---|
 | 199 |         if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
|---|
| [3053] | 200 |             HumanController::localController_s->controllableEntity_->reload(); | 
|---|
| [2072] | 201 |     } | 
|---|
 | 202 |  | 
|---|
| [8706] | 203 |     /** | 
|---|
 | 204 |     @brief | 
|---|
| [9979] | 205 |         Static method, controls boosting. | 
|---|
| [8706] | 206 |     */ | 
|---|
| [9979] | 207 |     /*static*/ void HumanController::boost(const Vector2& value) | 
|---|
| [2662] | 208 |     { | 
|---|
 | 209 |         if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
|---|
| [9979] | 210 |         { | 
|---|
 | 211 |             float abs = value.x; | 
|---|
 | 212 |             if (abs > 0) | 
|---|
 | 213 |                 HumanController::localController_s->startBoosting(); | 
|---|
 | 214 |             else | 
|---|
 | 215 |                 HumanController::localController_s->stopBoosting(); | 
|---|
 | 216 |         } | 
|---|
| [2662] | 217 |     } | 
|---|
| [9256] | 218 |  | 
|---|
| [8706] | 219 |     /** | 
|---|
 | 220 |     @brief | 
|---|
| [9979] | 221 |         Starts the boosting mode. | 
|---|
| [11052] | 222 |         Resets the boosting timeout and tells the ControllableEntity to boost (or not boost anymore). | 
|---|
| [8706] | 223 |     */ | 
|---|
| [9979] | 224 |     void HumanController::startBoosting(void) | 
|---|
| [8706] | 225 |     { | 
|---|
| [9979] | 226 |         if(this->controllableEntity_) | 
|---|
 | 227 |             this->controllableEntity_->boost(true); | 
|---|
| [8706] | 228 |     } | 
|---|
| [2662] | 229 |  | 
|---|
| [8706] | 230 |     /** | 
|---|
 | 231 |     @brief | 
|---|
| [9979] | 232 |         Stops the boosting mode. | 
|---|
| [8706] | 233 |     */ | 
|---|
| [9979] | 234 |     void HumanController::stopBoosting(void) | 
|---|
| [8706] | 235 |     { | 
|---|
| [9016] | 236 |         if(this->controllableEntity_) | 
|---|
| [9979] | 237 |             this->controllableEntity_->boost(false); | 
|---|
| [8706] | 238 |     } | 
|---|
 | 239 |  | 
|---|
| [2072] | 240 |     void HumanController::greet() | 
|---|
 | 241 |     { | 
|---|
 | 242 |         if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
|---|
 | 243 |             HumanController::localController_s->controllableEntity_->greet(); | 
|---|
 | 244 |     } | 
|---|
 | 245 |  | 
|---|
 | 246 |     void HumanController::switchCamera() | 
|---|
 | 247 |     { | 
|---|
 | 248 |         if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
|---|
 | 249 |             HumanController::localController_s->controllableEntity_->switchCamera(); | 
|---|
 | 250 |     } | 
|---|
| [2662] | 251 |  | 
|---|
 | 252 |     void HumanController::mouseLook() | 
|---|
 | 253 |     { | 
|---|
 | 254 |         if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
|---|
 | 255 |             HumanController::localController_s->controllableEntity_->mouseLook(); | 
|---|
 | 256 |     } | 
|---|
 | 257 |  | 
|---|
 | 258 |     void HumanController::suicide() | 
|---|
 | 259 |     { | 
|---|
 | 260 |         if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
|---|
 | 261 |         { | 
|---|
| [3325] | 262 |             Pawn* pawn = orxonox_cast<Pawn*>(HumanController::localController_s->controllableEntity_); | 
|---|
| [2662] | 263 |             if (pawn) | 
|---|
 | 264 |                 pawn->kill(); | 
|---|
| [2872] | 265 |             else if (HumanController::localController_s->player_) | 
|---|
| [3038] | 266 |                 HumanController::localController_s->player_->stopControl(); | 
|---|
| [2662] | 267 |         } | 
|---|
 | 268 |     } | 
|---|
 | 269 |  | 
|---|
| [6417] | 270 |     void HumanController::toggleGodMode() | 
|---|
 | 271 |     { | 
|---|
| [8079] | 272 |         if (HumanController::localController_s) | 
|---|
 | 273 |             HumanController::localController_s->setGodMode(!HumanController::localController_s->getGodMode()); | 
|---|
| [6417] | 274 |     } | 
|---|
 | 275 |  | 
|---|
| [8079] | 276 |     void HumanController::myposition() | 
|---|
 | 277 |     { | 
|---|
 | 278 |         if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
|---|
 | 279 |         { | 
|---|
 | 280 |             const Vector3& position = HumanController::localController_s->controllableEntity_->getPosition(); | 
|---|
 | 281 |             const Quaternion& orientation = HumanController::localController_s->controllableEntity_->getOrientation(); | 
|---|
 | 282 |  | 
|---|
| [8858] | 283 |             orxout(message) << "position=\"" << position.x << ", " << position.y << ", " << position.z << "\" " | 
|---|
 | 284 |                             << "orientation=\"" << orientation.w << ", " << orientation.x << ", " << orientation.y << ", " << orientation.z << "\"" << endl; | 
|---|
| [8079] | 285 |         } | 
|---|
 | 286 |     } | 
|---|
 | 287 |  | 
|---|
| [9016] | 288 |     /** | 
|---|
 | 289 |     @brief | 
|---|
 | 290 |        toggle the formation. Not usable, if formationflight is disabled generally (formationFlight_) | 
|---|
 | 291 |     */ | 
|---|
 | 292 |     void HumanController::toggleFormationFlight() | 
|---|
 | 293 |     { | 
|---|
 | 294 |         if (HumanController::localController_s) | 
|---|
 | 295 |         { | 
|---|
 | 296 |             if (!HumanController::localController_s->formationFlight_) | 
|---|
 | 297 |             { | 
|---|
 | 298 |                 return; //dont use when formationFlight is disabled | 
|---|
 | 299 |             } | 
|---|
 | 300 |             if (HumanController::localController_s->state_==MASTER) | 
|---|
 | 301 |             { | 
|---|
 | 302 |                 HumanController::localController_s->loseMasterState(); | 
|---|
 | 303 |                 orxout(message) <<"FormationFlight disabled "<< endl; | 
|---|
 | 304 |             } else //SLAVE or FREE | 
|---|
 | 305 |             { | 
|---|
 | 306 |                 HumanController::localController_s->takeLeadOfFormation(); | 
|---|
 | 307 |                 orxout(message) <<"FormationFlight enabled "<< endl; | 
|---|
 | 308 |             } | 
|---|
| [9256] | 309 |  | 
|---|
| [9016] | 310 |         } | 
|---|
 | 311 |  | 
|---|
 | 312 |     } | 
|---|
 | 313 |  | 
|---|
 | 314 |     /** | 
|---|
 | 315 |     @brief | 
|---|
 | 316 |        Switch through the different Modes of formationflight. You must be a master of a formation to use. | 
|---|
 | 317 |     */ | 
|---|
 | 318 |     void HumanController::FFChangeMode() | 
|---|
 | 319 |     { | 
|---|
 | 320 |         if (HumanController::localController_s && HumanController::localController_s->state_==MASTER) | 
|---|
 | 321 |         { | 
|---|
 | 322 |             switch (HumanController::localController_s->getFormationMode()) { | 
|---|
 | 323 |                 case NORMAL: | 
|---|
 | 324 |                     HumanController::localController_s->setFormationMode(DEFEND); | 
|---|
 | 325 |                     orxout(message) <<"Mode: DEFEND "<< endl; | 
|---|
 | 326 |                     break; | 
|---|
 | 327 |                 case DEFEND: | 
|---|
 | 328 |                     HumanController::localController_s->setFormationMode(ATTACK); | 
|---|
 | 329 |                     orxout(message) <<"Mode: ATTACK "<< endl; | 
|---|
 | 330 |                     break; | 
|---|
 | 331 |                 case ATTACK: | 
|---|
 | 332 |                     HumanController::localController_s->setFormationMode(NORMAL); | 
|---|
 | 333 |                     orxout(message) <<"Mode: NORMAL "<< endl; | 
|---|
 | 334 |                     break; | 
|---|
 | 335 |             } | 
|---|
 | 336 |         } | 
|---|
 | 337 |     } | 
|---|
 | 338 |  | 
|---|
| [3196] | 339 |     Pawn* HumanController::getLocalControllerEntityAsPawn() | 
|---|
 | 340 |     { | 
|---|
 | 341 |         if (HumanController::localController_s) | 
|---|
| [3325] | 342 |             return orxonox_cast<Pawn*>(HumanController::localController_s->getControllableEntity()); | 
|---|
| [3196] | 343 |         else | 
|---|
| [11071] | 344 |             return nullptr; | 
|---|
| [3196] | 345 |     } | 
|---|
| [5929] | 346 |  | 
|---|
 | 347 |     void HumanController::cycleNavigationFocus() | 
|---|
 | 348 |     { | 
|---|
 | 349 |         if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
|---|
 | 350 |             HumanController::localController_s->controllableEntity_->getScene()->getRadar()->cycleFocus(); | 
|---|
 | 351 |     } | 
|---|
 | 352 |  | 
|---|
 | 353 |     void HumanController::releaseNavigationFocus() | 
|---|
 | 354 |     { | 
|---|
 | 355 |         if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
|---|
 | 356 |             HumanController::localController_s->controllableEntity_->getScene()->getRadar()->releaseFocus(); | 
|---|
 | 357 |     } | 
|---|
| [6417] | 358 |  | 
|---|
 | 359 |     void HumanController::pauseControl() | 
|---|
 | 360 |     { | 
|---|
 | 361 |         if (HumanController::localController_s) | 
|---|
 | 362 |             HumanController::localController_s->doPauseControl(); | 
|---|
 | 363 |     } | 
|---|
 | 364 |  | 
|---|
 | 365 |     void HumanController::resumeControl() | 
|---|
 | 366 |     { | 
|---|
 | 367 |         if (HumanController::localController_s) | 
|---|
 | 368 |             HumanController::localController_s->doResumeControl(); | 
|---|
 | 369 |     } | 
|---|
| [2072] | 370 | } | 
|---|