Changeset 7284 for code/trunk/src/orxonox/controllers/HumanController.cc
- Timestamp:
- Aug 31, 2010, 3:37:40 AM (15 years ago)
- Location:
- code/trunk
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/trunk
- Property svn:mergeinfo changed
-
code/trunk/src/orxonox/controllers/HumanController.cc
r7163 r7284 30 30 31 31 #include "core/CoreIncludes.h" 32 #include "core/ ConsoleCommand.h"32 #include "core/command/ConsoleCommand.h" 33 33 #include "worldentities/ControllableEntity.h" 34 34 #include "worldentities/pawns/Pawn.h" … … 40 40 namespace orxonox 41 41 { 42 SetConsoleCommand( HumanController, moveFrontBack, true).setAsInputCommand();43 SetConsoleCommand( HumanController, moveRightLeft, true).setAsInputCommand();44 SetConsoleCommand( HumanController, moveUpDown, true).setAsInputCommand();45 SetConsoleCommand( HumanController, rotateYaw, true).setAsInputCommand();46 SetConsoleCommand( HumanController, rotatePitch, true).setAsInputCommand();47 SetConsoleCommand( HumanController, rotateRoll, true).setAsInputCommand();48 SetConsoleCommand( HumanController, fire, true).keybindMode(KeybindMode::OnHold);49 SetConsoleCommand( HumanController, reload, true);50 SetConsoleCommand( HumanController, boost, true).keybindMode(KeybindMode::OnHold);51 SetConsoleCommand( HumanController, greet, true);52 SetConsoleCommand( HumanController, switchCamera, true);53 SetConsoleCommand( HumanController, mouseLook, true);54 SetConsoleCommand( HumanController, suicide, true);55 SetConsoleCommand( HumanController, toggleGodMode, true);56 SetConsoleCommand( HumanController, addBots, true).defaultValues(1);57 SetConsoleCommand( HumanController, killBots, true).defaultValues(0);58 SetConsoleCommand( HumanController, dropItems, true);59 SetConsoleCommand( HumanController, useItem, true);60 SetConsoleCommand( HumanController, cycleNavigationFocus, true);61 SetConsoleCommand( HumanController, releaseNavigationFocus, true);42 SetConsoleCommand("HumanController", "moveFrontBack", &HumanController::moveFrontBack ).addShortcut().setAsInputCommand(); 43 SetConsoleCommand("HumanController", "moveRightLeft", &HumanController::moveRightLeft ).addShortcut().setAsInputCommand(); 44 SetConsoleCommand("HumanController", "moveUpDown", &HumanController::moveUpDown ).addShortcut().setAsInputCommand(); 45 SetConsoleCommand("HumanController", "rotateYaw", &HumanController::rotateYaw ).addShortcut().setAsInputCommand(); 46 SetConsoleCommand("HumanController", "rotatePitch", &HumanController::rotatePitch ).addShortcut().setAsInputCommand(); 47 SetConsoleCommand("HumanController", "rotateRoll", &HumanController::rotateRoll ).addShortcut().setAsInputCommand(); 48 SetConsoleCommand("HumanController", "fire", &HumanController::fire ).addShortcut().keybindMode(KeybindMode::OnHold); 49 SetConsoleCommand("HumanController", "reload", &HumanController::reload ).addShortcut(); 50 SetConsoleCommand("HumanController", "boost", &HumanController::boost ).addShortcut().keybindMode(KeybindMode::OnHold); 51 SetConsoleCommand("HumanController", "greet", &HumanController::greet ).addShortcut(); 52 SetConsoleCommand("HumanController", "switchCamera", &HumanController::switchCamera ).addShortcut(); 53 SetConsoleCommand("HumanController", "mouseLook", &HumanController::mouseLook ).addShortcut(); 54 SetConsoleCommand("HumanController", "suicide", &HumanController::suicide ).addShortcut(); 55 SetConsoleCommand("HumanController", "toggleGodMode", &HumanController::toggleGodMode ).addShortcut(); 56 SetConsoleCommand("HumanController", "addBots", &HumanController::addBots ).addShortcut().defaultValues(1); 57 SetConsoleCommand("HumanController", "killBots", &HumanController::killBots ).addShortcut().defaultValues(0); 58 SetConsoleCommand("HumanController", "dropItems", &HumanController::dropItems ).addShortcut(); 59 SetConsoleCommand("HumanController", "useItem", &HumanController::useItem ).addShortcut(); 60 SetConsoleCommand("HumanController", "cycleNavigationFocus", &HumanController::cycleNavigationFocus).addShortcut(); 61 SetConsoleCommand("HumanController", "releaseNavigationFocus", &HumanController::releaseNavigationFocus).addShortcut(); 62 62 63 63 CreateUnloadableFactory(HumanController);
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