Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Aug 23, 2011, 12:45:53 AM (13 years ago)
Author:
landauf
Message:

merged output branch back to trunk.

Changes:

  • you have to include util/Output.h instead of util/Debug.h
  • COUT(x) is now called orxout(level)
  • output levels are now defined by an enum instead of numbers. see util/Output.h for the definition
  • it's possible to use output contexts with orxout(level, context). see util/Output.h for some common contexts. you can define more contexts
  • you must use 'endl' at the end of an output message, '\n' does not flush the message

Output levels:

  • instead of COUT(0) use orxout()
  • instead of COUT(1) use orxout(user_error) or orxout(internal_error)
  • instead of COUT(2) use orxout(user_warning) or orxout(internal_warning)
  • instead of COUT(3) use orxout(user_status/user_info) or orxout(internal_status/internal_info)
  • instead of COUT(4) use orxout(verbose)
  • instead of COUT(5) use orxout(verbose_more)
  • instead of COUT(6) use orxout(verbose_ultra)

Guidelines:

  • user_* levels are for the user, visible in the console and the log-file
  • internal_* levels are for developers, visible in the log-file
  • verbose_* levels are for debugging, only visible if the context of the output is activated

Usage in C++:

  • orxout() << "message" << endl;
  • orxout(level) << "message" << endl;
  • orxout(level, context) << "message" << endl;

Usage in Lua:

  • orxout("message")
  • orxout(orxonox.level.levelname, "message")
  • orxout(orxonox.level.levelname, "context", "message")

Usage in Tcl (and in the in-game-console):

  • orxout levelname message
  • orxout_context levelname context message
  • shortcuts: log message, error message, warning message, status message, info message, debug message
Location:
code/trunk
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/trunk

  • code/trunk/src/orxonox/controllers/HumanController.cc

    r8706 r8858  
    9393            Camera* camera = HumanController::localController_s->controllableEntity_->getCamera();
    9494            if (!camera)
    95                 COUT(3) << "HumanController, Warning: Using a ControllableEntity without Camera" << std::endl;
     95                orxout(internal_warning) << "HumanController, Warning: Using a ControllableEntity without Camera" << endl;
    9696        }
    9797    }
     
    197197           
    198198            this->controllableEntity_->boost(this->boosting_);
    199             COUT(4) << "Start boosting" << endl;
     199//            orxout() << "Start boosting" << endl;
    200200        }
    201201    }
     
    211211
    212212        this->controllableEntity_->boost(this->boosting_);
    213         COUT(4) << "Stop boosting" << endl;
     213//        orxout() << "Stop boosting" << endl;
    214214    }
    215215
     
    257257            const Quaternion& orientation = HumanController::localController_s->controllableEntity_->getOrientation();
    258258
    259             COUT(0) << "position=\"" << position.x << ", " << position.y << ", " << position.z << "\" ";
    260             COUT(0) << "orientation=\"" << orientation.w << ", " << orientation.x << ", " << orientation.y << ", " << orientation.z << "\"" << std::endl;
     259            orxout(message) << "position=\"" << position.x << ", " << position.y << ", " << position.z << "\" "
     260                            << "orientation=\"" << orientation.w << ", " << orientation.x << ", " << orientation.y << ", " << orientation.z << "\"" << endl;
    261261        }
    262262    }
Note: See TracChangeset for help on using the changeset viewer.