| [2072] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "HumanController.h" | 
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 | 30 |  | 
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 | 31 | #include "core/CoreIncludes.h" | 
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| [10624] | 32 | #include "core/command/ConsoleCommandIncludes.h" | 
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| [5735] | 33 | #include "worldentities/ControllableEntity.h" | 
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 | 34 | #include "worldentities/pawns/Pawn.h" | 
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 | 35 | #include "gametypes/Gametype.h" | 
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 | 36 | #include "infos/PlayerInfo.h" | 
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| [5929] | 37 | #include "Radar.h" | 
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 | 38 | #include "Scene.h" | 
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| [2072] | 39 |  | 
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 | 40 | namespace orxonox | 
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 | 41 | { | 
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| [7862] | 42 |     extern const std::string __CC_fire_name = "fire"; | 
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| [7863] | 43 |     extern const std::string __CC_suicide_name = "suicide"; | 
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| [7862] | 44 |  | 
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| [7284] | 45 |     SetConsoleCommand("HumanController", "moveFrontBack",          &HumanController::moveFrontBack ).addShortcut().setAsInputCommand(); | 
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 | 46 |     SetConsoleCommand("HumanController", "moveRightLeft",          &HumanController::moveRightLeft ).addShortcut().setAsInputCommand(); | 
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 | 47 |     SetConsoleCommand("HumanController", "moveUpDown",             &HumanController::moveUpDown    ).addShortcut().setAsInputCommand(); | 
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 | 48 |     SetConsoleCommand("HumanController", "rotateYaw",              &HumanController::rotateYaw     ).addShortcut().setAsInputCommand(); | 
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 | 49 |     SetConsoleCommand("HumanController", "rotatePitch",            &HumanController::rotatePitch   ).addShortcut().setAsInputCommand(); | 
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 | 50 |     SetConsoleCommand("HumanController", "rotateRoll",             &HumanController::rotateRoll    ).addShortcut().setAsInputCommand(); | 
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| [9016] | 51 |     SetConsoleCommand("HumanController", "toggleFormationFlight",  &HumanController::toggleFormationFlight).addShortcut().keybindMode(KeybindMode::OnPress); | 
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| [9979] | 52 |     SetConsoleCommand("HumanController", "FFChangeMode",           &HumanController::FFChangeMode).addShortcut().keybindMode(KeybindMode::OnPress); | 
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| [7862] | 53 |     SetConsoleCommand("HumanController", __CC_fire_name,           &HumanController::fire          ).addShortcut().keybindMode(KeybindMode::OnHold); | 
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| [7284] | 54 |     SetConsoleCommand("HumanController", "reload",                 &HumanController::reload        ).addShortcut(); | 
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| [9979] | 55 |     SetConsoleCommand("HumanController", "boost",                  &HumanController::boost         ).addShortcut().setAsInputCommand().keybindMode(KeybindMode::OnPressAndRelease); | 
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| [7284] | 56 |     SetConsoleCommand("HumanController", "greet",                  &HumanController::greet         ).addShortcut(); | 
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 | 57 |     SetConsoleCommand("HumanController", "switchCamera",           &HumanController::switchCamera  ).addShortcut(); | 
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 | 58 |     SetConsoleCommand("HumanController", "mouseLook",              &HumanController::mouseLook     ).addShortcut(); | 
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| [7863] | 59 |     SetConsoleCommand("HumanController", __CC_suicide_name,        &HumanController::suicide       ).addShortcut(); | 
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| [7284] | 60 |     SetConsoleCommand("HumanController", "toggleGodMode",          &HumanController::toggleGodMode ).addShortcut(); | 
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 | 61 |     SetConsoleCommand("HumanController", "cycleNavigationFocus",   &HumanController::cycleNavigationFocus).addShortcut(); | 
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 | 62 |     SetConsoleCommand("HumanController", "releaseNavigationFocus", &HumanController::releaseNavigationFocus).addShortcut(); | 
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| [8079] | 63 |     SetConsoleCommand("HumanController", "myposition",             &HumanController::myposition    ).addShortcut(); | 
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| [2072] | 64 |  | 
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| [9667] | 65 |     RegisterUnloadableClass(HumanController); | 
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| [2072] | 66 |  | 
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 | 67 |     HumanController* HumanController::localController_s = 0; | 
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 | 68 |  | 
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| [9667] | 69 |     HumanController::HumanController(Context* context) : FormationController(context) | 
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| [2072] | 70 |     { | 
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 | 71 |         RegisterObject(HumanController); | 
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 | 72 |  | 
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| [8706] | 73 |         this->controlPaused_ = false; | 
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| [2072] | 74 |         HumanController::localController_s = this; | 
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 | 75 |     } | 
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 | 76 |  | 
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 | 77 |     HumanController::~HumanController() | 
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 | 78 |     { | 
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| [9256] | 79 |         if (HumanController::localController_s) | 
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| [9016] | 80 |         { | 
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 | 81 |             HumanController::localController_s->removeFromFormation(); | 
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 | 82 |         } | 
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| [2072] | 83 |         HumanController::localController_s = 0; | 
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 | 84 |     } | 
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 | 85 |  | 
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| [5929] | 86 |     void HumanController::tick(float dt) | 
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 | 87 |     { | 
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 | 88 |         if (GameMode::playsSound() && HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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 | 89 |         { | 
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 | 90 |             Camera* camera = HumanController::localController_s->controllableEntity_->getCamera(); | 
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| [6417] | 91 |             if (!camera) | 
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| [8858] | 92 |                 orxout(internal_warning) << "HumanController, Warning: Using a ControllableEntity without Camera" << endl; | 
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| [5929] | 93 |         } | 
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| [9016] | 94 |  | 
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 | 95 |         // commandslaves when Master of a formation | 
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| [9625] | 96 |         if (HumanController::localController_s && HumanController::localController_s->state_==MASTER && FormationController::slaves_.size() > 0) | 
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| [9016] | 97 |         { | 
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 | 98 |             if (HumanController::localController_s->formationMode_ != ATTACK) | 
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 | 99 |                 HumanController::localController_s->commandSlaves(); | 
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 | 100 |         } | 
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| [5929] | 101 |     } | 
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 | 102 |  | 
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| [2072] | 103 |     void HumanController::moveFrontBack(const Vector2& value) | 
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 | 104 |     { | 
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| [6417] | 105 |         if (HumanController::localController_s) | 
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 | 106 |             HumanController::localController_s->frontback(value); | 
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 | 107 |     } | 
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 | 108 |  | 
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 | 109 |     void HumanController::frontback(const Vector2& value) | 
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 | 110 |     { | 
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| [2072] | 111 |         if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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 | 112 |             HumanController::localController_s->controllableEntity_->moveFrontBack(value); | 
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 | 113 |     } | 
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 | 114 |  | 
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 | 115 |     void HumanController::moveRightLeft(const Vector2& value) | 
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 | 116 |     { | 
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 | 117 |         if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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 | 118 |             HumanController::localController_s->controllableEntity_->moveRightLeft(value); | 
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 | 119 |     } | 
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 | 120 |  | 
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 | 121 |     void HumanController::moveUpDown(const Vector2& value) | 
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 | 122 |     { | 
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 | 123 |         if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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 | 124 |             HumanController::localController_s->controllableEntity_->moveUpDown(value); | 
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 | 125 |     } | 
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 | 126 |  | 
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| [6417] | 127 |     void HumanController::yaw(const Vector2& value) | 
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| [2072] | 128 |     { | 
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 | 129 |         if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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 | 130 |             HumanController::localController_s->controllableEntity_->rotateYaw(value); | 
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 | 131 |     } | 
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 | 132 |  | 
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| [6417] | 133 |     void HumanController::pitch(const Vector2& value) | 
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| [2072] | 134 |     { | 
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 | 135 |         if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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 | 136 |             HumanController::localController_s->controllableEntity_->rotatePitch(value); | 
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 | 137 |     } | 
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 | 138 |  | 
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| [6417] | 139 |     void HumanController::rotateYaw(const Vector2& value) | 
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 | 140 |     { | 
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 | 141 |         if (HumanController::localController_s) | 
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 | 142 |             HumanController::localController_s->yaw(value); | 
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 | 143 |     } | 
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 | 144 |  | 
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 | 145 |     void HumanController::rotatePitch(const Vector2& value) | 
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 | 146 |     { | 
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 | 147 |         if (HumanController::localController_s) | 
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 | 148 |             HumanController::localController_s->pitch(value); | 
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 | 149 |     } | 
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 | 150 |  | 
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| [2072] | 151 |     void HumanController::rotateRoll(const Vector2& value) | 
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 | 152 |     { | 
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 | 153 |         if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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 | 154 |             HumanController::localController_s->controllableEntity_->rotateRoll(value); | 
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 | 155 |     } | 
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 | 156 |  | 
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| [3053] | 157 |     void HumanController::fire(unsigned int firemode) | 
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| [2072] | 158 |     { | 
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| [6417] | 159 |         if (HumanController::localController_s) | 
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 | 160 |             HumanController::localController_s->doFire(firemode); | 
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 | 161 |     } | 
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 | 162 |  | 
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 | 163 |     void HumanController::doFire(unsigned int firemode) | 
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 | 164 |     { | 
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| [2072] | 165 |         if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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| [9016] | 166 |         { | 
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| [3053] | 167 |             HumanController::localController_s->controllableEntity_->fire(firemode); | 
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| [9016] | 168 |             //if human fires, set slaves free. See FormationController::forceFreeSlaves() | 
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 | 169 |             if (HumanController::localController_s->state_==MASTER && HumanController::localController_s->formationMode_ == NORMAL) | 
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 | 170 |             { | 
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 | 171 |                 HumanController::localController_s->forceFreeSlaves(); | 
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 | 172 |             } | 
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 | 173 |         } | 
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| [2072] | 174 |     } | 
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 | 175 |  | 
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| [3053] | 176 |     void HumanController::reload() | 
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| [2072] | 177 |     { | 
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 | 178 |         if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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| [3053] | 179 |             HumanController::localController_s->controllableEntity_->reload(); | 
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| [2072] | 180 |     } | 
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 | 181 |  | 
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| [8706] | 182 |     /** | 
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 | 183 |     @brief | 
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| [9979] | 184 |         Static method, controls boosting. | 
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| [8706] | 185 |     */ | 
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| [9979] | 186 |     /*static*/ void HumanController::boost(const Vector2& value) | 
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| [2662] | 187 |     { | 
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 | 188 |         if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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| [9979] | 189 |         { | 
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 | 190 |             float abs = value.x; | 
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 | 191 |             if (abs > 0) | 
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 | 192 |                 HumanController::localController_s->startBoosting(); | 
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 | 193 |             else | 
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 | 194 |                 HumanController::localController_s->stopBoosting(); | 
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 | 195 |         } | 
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| [2662] | 196 |     } | 
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| [9256] | 197 |  | 
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| [8706] | 198 |     /** | 
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 | 199 |     @brief | 
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| [9979] | 200 |         Starts the boosting mode. | 
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| [10961] | 201 |         Resets the boosting timeout and tells the ControllableEntity to boost (or not boost anymore). | 
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| [8706] | 202 |     */ | 
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| [9979] | 203 |     void HumanController::startBoosting(void) | 
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| [8706] | 204 |     { | 
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| [9979] | 205 |         if(this->controllableEntity_) | 
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 | 206 |             this->controllableEntity_->boost(true); | 
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| [8706] | 207 |     } | 
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| [2662] | 208 |  | 
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| [8706] | 209 |     /** | 
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 | 210 |     @brief | 
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| [9979] | 211 |         Stops the boosting mode. | 
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| [8706] | 212 |     */ | 
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| [9979] | 213 |     void HumanController::stopBoosting(void) | 
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| [8706] | 214 |     { | 
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| [9016] | 215 |         if(this->controllableEntity_) | 
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| [9979] | 216 |             this->controllableEntity_->boost(false); | 
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| [8706] | 217 |     } | 
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 | 218 |  | 
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| [2072] | 219 |     void HumanController::greet() | 
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 | 220 |     { | 
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 | 221 |         if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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 | 222 |             HumanController::localController_s->controllableEntity_->greet(); | 
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 | 223 |     } | 
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 | 224 |  | 
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 | 225 |     void HumanController::switchCamera() | 
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 | 226 |     { | 
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 | 227 |         if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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 | 228 |             HumanController::localController_s->controllableEntity_->switchCamera(); | 
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 | 229 |     } | 
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| [2662] | 230 |  | 
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 | 231 |     void HumanController::mouseLook() | 
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 | 232 |     { | 
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 | 233 |         if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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 | 234 |             HumanController::localController_s->controllableEntity_->mouseLook(); | 
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 | 235 |     } | 
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 | 236 |  | 
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 | 237 |     void HumanController::suicide() | 
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 | 238 |     { | 
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 | 239 |         if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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 | 240 |         { | 
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| [3325] | 241 |             Pawn* pawn = orxonox_cast<Pawn*>(HumanController::localController_s->controllableEntity_); | 
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| [2662] | 242 |             if (pawn) | 
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 | 243 |                 pawn->kill(); | 
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| [2872] | 244 |             else if (HumanController::localController_s->player_) | 
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| [3038] | 245 |                 HumanController::localController_s->player_->stopControl(); | 
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| [2662] | 246 |         } | 
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 | 247 |     } | 
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 | 248 |  | 
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| [6417] | 249 |     void HumanController::toggleGodMode() | 
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 | 250 |     { | 
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| [8079] | 251 |         if (HumanController::localController_s) | 
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 | 252 |             HumanController::localController_s->setGodMode(!HumanController::localController_s->getGodMode()); | 
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| [6417] | 253 |     } | 
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 | 254 |  | 
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| [8079] | 255 |     void HumanController::myposition() | 
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 | 256 |     { | 
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 | 257 |         if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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 | 258 |         { | 
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 | 259 |             const Vector3& position = HumanController::localController_s->controllableEntity_->getPosition(); | 
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 | 260 |             const Quaternion& orientation = HumanController::localController_s->controllableEntity_->getOrientation(); | 
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 | 261 |  | 
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| [8858] | 262 |             orxout(message) << "position=\"" << position.x << ", " << position.y << ", " << position.z << "\" " | 
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 | 263 |                             << "orientation=\"" << orientation.w << ", " << orientation.x << ", " << orientation.y << ", " << orientation.z << "\"" << endl; | 
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| [8079] | 264 |         } | 
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 | 265 |     } | 
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 | 266 |  | 
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| [9016] | 267 |     /** | 
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 | 268 |     @brief | 
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 | 269 |        toggle the formation. Not usable, if formationflight is disabled generally (formationFlight_) | 
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 | 270 |     */ | 
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 | 271 |     void HumanController::toggleFormationFlight() | 
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 | 272 |     { | 
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 | 273 |         if (HumanController::localController_s) | 
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 | 274 |         { | 
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 | 275 |             if (!HumanController::localController_s->formationFlight_) | 
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 | 276 |             { | 
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 | 277 |                 return; //dont use when formationFlight is disabled | 
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 | 278 |             } | 
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 | 279 |             if (HumanController::localController_s->state_==MASTER) | 
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 | 280 |             { | 
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 | 281 |                 HumanController::localController_s->loseMasterState(); | 
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 | 282 |                 orxout(message) <<"FormationFlight disabled "<< endl; | 
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 | 283 |             } else //SLAVE or FREE | 
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 | 284 |             { | 
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 | 285 |                 HumanController::localController_s->takeLeadOfFormation(); | 
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 | 286 |                 orxout(message) <<"FormationFlight enabled "<< endl; | 
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 | 287 |             } | 
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| [9256] | 288 |  | 
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| [9016] | 289 |         } | 
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 | 290 |  | 
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 | 291 |     } | 
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 | 292 |  | 
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 | 293 |     /** | 
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 | 294 |     @brief | 
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 | 295 |        Switch through the different Modes of formationflight. You must be a master of a formation to use. | 
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 | 296 |     */ | 
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 | 297 |     void HumanController::FFChangeMode() | 
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 | 298 |     { | 
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 | 299 |         if (HumanController::localController_s && HumanController::localController_s->state_==MASTER) | 
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 | 300 |         { | 
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 | 301 |             switch (HumanController::localController_s->getFormationMode()) { | 
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 | 302 |                 case NORMAL: | 
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 | 303 |                     HumanController::localController_s->setFormationMode(DEFEND); | 
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 | 304 |                     orxout(message) <<"Mode: DEFEND "<< endl; | 
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 | 305 |                     break; | 
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 | 306 |                 case DEFEND: | 
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 | 307 |                     HumanController::localController_s->setFormationMode(ATTACK); | 
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 | 308 |                     orxout(message) <<"Mode: ATTACK "<< endl; | 
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 | 309 |                     break; | 
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 | 310 |                 case ATTACK: | 
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 | 311 |                     HumanController::localController_s->setFormationMode(NORMAL); | 
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 | 312 |                     orxout(message) <<"Mode: NORMAL "<< endl; | 
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 | 313 |                     break; | 
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 | 314 |             } | 
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 | 315 |         } | 
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 | 316 |     } | 
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 | 317 |  | 
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| [3196] | 318 |     Pawn* HumanController::getLocalControllerEntityAsPawn() | 
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 | 319 |     { | 
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 | 320 |         if (HumanController::localController_s) | 
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| [3325] | 321 |             return orxonox_cast<Pawn*>(HumanController::localController_s->getControllableEntity()); | 
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| [3196] | 322 |         else | 
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 | 323 |             return NULL; | 
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 | 324 |     } | 
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| [5929] | 325 |  | 
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 | 326 |     void HumanController::cycleNavigationFocus() | 
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 | 327 |     { | 
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 | 328 |         if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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 | 329 |             HumanController::localController_s->controllableEntity_->getScene()->getRadar()->cycleFocus(); | 
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 | 330 |     } | 
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 | 331 |  | 
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 | 332 |     void HumanController::releaseNavigationFocus() | 
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 | 333 |     { | 
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 | 334 |         if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) | 
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 | 335 |             HumanController::localController_s->controllableEntity_->getScene()->getRadar()->releaseFocus(); | 
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 | 336 |     } | 
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| [6417] | 337 |  | 
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 | 338 |     void HumanController::pauseControl() | 
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 | 339 |     { | 
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 | 340 |         if (HumanController::localController_s) | 
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 | 341 |             HumanController::localController_s->doPauseControl(); | 
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 | 342 |     } | 
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 | 343 |  | 
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 | 344 |     void HumanController::resumeControl() | 
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 | 345 |     { | 
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 | 346 |         if (HumanController::localController_s) | 
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 | 347 |             HumanController::localController_s->doResumeControl(); | 
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 | 348 |     } | 
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| [2072] | 349 | } | 
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