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source: code/branches/objecthierarchy/src/orxonox/gamestates/GSLevel.h @ 2006

Last change on this file since 2006 was 2006, checked in by landauf, 16 years ago

many changes, can't remember everything, but these are the most important:

  • attaching entities to other entities works
  • displaying models, lights and shadows works
  • controlling a spectator works
  • removed an update hack in PositionableEntity because I've found a much better solution

and with "works" I mean: it works on client, server and standalone

  • Property svn:eol-style set to native
File size: 2.5 KB
RevLine 
[1661]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _GSLevel_H__
30#define _GSLevel_H__
31
32#include "OrxonoxPrereqs.h"
[1686]33#include <OgrePrerequisites.h>
[1661]34#include "core/GameState.h"
[1688]35#include "GSGraphics.h"
[1661]36
37namespace orxonox
38{
[1887]39    class _OrxonoxExport GSLevel : public GameState<GSGraphics>, public OrxonoxClass
[1661]40    {
[1887]41        friend class ClassIdentifier<GSLevel>;
[1661]42    public:
[1670]43        GSLevel(const std::string& name);
44        virtual ~GSLevel();
[1661]45
[1670]46        // this has to be public because proteced triggers a bug in msvc
47        // when taking the function address.
48        void setTimeFactor(float factor);
[1674]49        float getTimeFactor() { return this->timeFactor_; }
[1661]50
[1670]51    protected:
52        virtual void enter();
53        virtual void leave();
[1674]54        virtual void ticked(const Clock& time);
[1670]55
56        void loadLevel();
57        void unloadLevel();
58
[1674]59        float timeFactor_;       //!< A factor to change the gamespeed
[1662]60
[1887]61        // console commands
62        void keybind(const std::string& command);
63        void tkeybind(const std::string& command);
64        void keybindInternal(const std::string& command, bool bTemporary);
65
[1686]66        Ogre::SceneManager*   sceneManager_;
[1662]67        KeyBinder*            keyBinder_;        //!< tool that loads and manages the input bindings
[1670]68        SimpleInputState*     inputState_;
[1662]69        Radar*                radar_;            //!< represents the Radar (not the HUD part)
70        Level*                startLevel_;       //!< current hard coded default level
[1887]71
72        // config values
73        std::string           keyDetectorCallbackCode_;
[2006]74
[1887]75    private:
76        void setConfigValues();
77
[1661]78    };
79}
80
81#endif /* _GSLevel_H__ */
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