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Ignore:
Timestamp:
Oct 24, 2008, 2:48:43 AM (16 years ago)
Author:
landauf
Message:

many changes, can't remember everything, but these are the most important:

  • attaching entities to other entities works
  • displaying models, lights and shadows works
  • controlling a spectator works
  • removed an update hack in PositionableEntity because I've found a much better solution

and with "works" I mean: it works on client, server and standalone

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/objecthierarchy/src/orxonox/gamestates/GSLevel.h

    r1887 r2006  
    6969        Radar*                radar_;            //!< represents the Radar (not the HUD part)
    7070        Level*                startLevel_;       //!< current hard coded default level
    71         Level*                hud_;              //!< 'level' object fo the HUD
    7271
    7372        // config values
    7473        std::string           keyDetectorCallbackCode_;
    75        
     74
    7675    private:
    7776        void setConfigValues();
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