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Ignore:
Timestamp:
Aug 19, 2008, 8:12:15 PM (16 years ago)
Author:
rgrieder
Message:
  • Changed static Executor/Functor in ConsoleCommand to generic one that enables console commands for member functions. (This is more of a temporary solution, but can be made permanent with right adjustments)
  • The whole GameState thing seems to works so far. But I there's only standalone mode at the moment
  • Console now shows in GUI too. I will have to implement a master InputState in the InputManager (little bit of a break with the concept, but probably necessary)
File:
1 edited

Legend:

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  • code/branches/gui/src/orxonox/gamestates/GSLevel.h

    r1661 r1662  
    4949        void setTimeFactor(float factor);
    5050
    51         float                 timefactor_;       //!< A factor to change the gamespeed
     51        float timefactor_;       //!< A factor to change the gamespeed
     52
     53        KeyBinder*            keyBinder_;        //!< tool that loads and manages the input bindings
     54        Radar*                radar_;            //!< represents the Radar (not the HUD part)
     55        Level*                startLevel_;       //!< current hard coded default level
     56        Level*                hud_;              //!< 'level' object fo the HUD
    5257    };
    5358}
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