source:
code/branches/merger/src/network/Server.h
@
491
| Last change on this file since 491 was 477, checked in by scheusso, 18 years ago | |
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| File size: 1.1 KB | |
| Rev | Line | |
|---|---|---|
| [230] | 1 | // |
| 2 | // C++ Interface: Server | |
| 3 | // | |
| [285] | 4 | // Description: |
| [230] | 5 | // |
| 6 | // | |
| 7 | // Author: Oliver Scheuss, (C) 2007 | |
| 8 | // | |
| 9 | // Copyright: See COPYING file that comes with this distribution | |
| 10 | // | |
| 11 | // | |
| 12 | ||
| 13 | #ifndef NETWORK_SERVER_H | |
| 14 | #define NETWORK_SERVER_H | |
| 15 | ||
| 16 | #include <string> | |
| 17 | ||
| [285] | 18 | #include "ConnectionManager.h" |
| 19 | #include "PacketManager.h" | |
| [413] | 20 | #include "GameStateManager.h" |
| [436] | 21 | #include "ClientInformation.h" |
| [475] | 22 | //#include "enet/enet.h" |
| [459] | 23 | //#include "NetworkFrameListener.h" |
| [230] | 24 | |
| [459] | 25 | |
| [230] | 26 | namespace network{ |
| [285] | 27 | |
| [459] | 28 | |
| [230] | 29 | /** |
| 30 | * This class is the root class of the network module for a server. | |
| 31 | * It implements all functions necessary for a Server | |
| 32 | */ | |
| [477] | 33 | class Server : public PacketDecoder{ |
| [230] | 34 | public: |
| 35 | Server(); | |
| 36 | Server(int port, std::string bindAddress); | |
| 37 | Server(int port, const char *bindAddress); | |
| [369] | 38 | void open(); |
| 39 | void close(); | |
| 40 | bool sendMSG(std::string msg); | |
| 41 | bool sendMSG(const char *msg); | |
| [459] | 42 | void tick(float time); |
| [440] | 43 | protected: |
| 44 | void processQueue(); | |
| 45 | void updateGamestate(); | |
| [230] | 46 | private: |
| [422] | 47 | bool sendGameState(); |
| [436] | 48 | ConnectionManager *connection; |
| 49 | GameStateManager *gamestates; | |
| [369] | 50 | PacketGenerator packet_gen; |
| [380] | 51 | |
| [436] | 52 | ClientInformation *clients; |
| [230] | 53 | }; |
| [459] | 54 | |
| [285] | 55 | |
| 56 | ||
| 57 | ||
| [230] | 58 | } |
| 59 | ||
| 60 | #endif |
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