[918] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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[1502] | 3 | * > www.orxonox.net < |
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[918] | 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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[934] | 25 | * ... |
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[918] | 26 | * |
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| 27 | */ |
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[973] | 28 | |
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[918] | 29 | /** |
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[1755] | 30 | @file |
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| 31 | @brief |
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[3327] | 32 | Implementation of the InputManager and a static variable from the InputHandler. |
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| 33 | */ |
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[918] | 34 | |
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[1062] | 35 | #include "InputManager.h" |
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[1519] | 36 | |
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[3327] | 37 | #include <cassert> |
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[1755] | 38 | #include <climits> |
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[3196] | 39 | #include <ois/OISException.h> |
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| 40 | #include <ois/OISInputManager.h> |
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[3327] | 41 | #include <boost/foreach.hpp> |
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[1555] | 42 | |
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[5929] | 43 | #include "util/Clock.h" |
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[5695] | 44 | #include "util/Convert.h" |
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[1764] | 45 | #include "util/Exception.h" |
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[3280] | 46 | #include "util/ScopeGuard.h" |
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[1519] | 47 | #include "core/CoreIncludes.h" |
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| 48 | #include "core/ConfigValueIncludes.h" |
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[3196] | 49 | #include "core/ConsoleCommand.h" |
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[6021] | 50 | #include "core/CommandLineParser.h" |
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[3327] | 51 | #include "core/Functor.h" |
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[5695] | 52 | #include "core/GraphicsManager.h" |
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[1555] | 53 | |
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[1219] | 54 | #include "InputBuffer.h" |
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[3327] | 55 | #include "JoyStick.h" |
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| 56 | #include "JoyStickQuantityListener.h" |
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| 57 | #include "Mouse.h" |
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| 58 | #include "Keyboard.h" |
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[918] | 59 | |
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| 60 | namespace orxonox |
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| 61 | { |
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[3280] | 62 | SetCommandLineSwitch(keyboard_no_grab).information("Whether not to exclusively grab the keyboard"); |
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[1502] | 63 | |
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[3327] | 64 | // Abuse of this source file for the InputHandler |
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| 65 | InputHandler InputHandler::EMPTY; |
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| 66 | |
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[3370] | 67 | InputManager* InputManager::singletonPtr_s = 0; |
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[1084] | 68 | |
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[3327] | 69 | //! Defines the |= operator for easier use. |
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| 70 | inline InputManager::State operator|=(InputManager::State& lval, InputManager::State rval) |
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[1755] | 71 | { |
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[3327] | 72 | return (lval = (InputManager::State)(lval | rval)); |
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[1755] | 73 | } |
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[919] | 74 | |
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[3327] | 75 | //! Defines the &= operator for easier use. |
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| 76 | inline InputManager::State operator&=(InputManager::State& lval, int rval) |
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[1755] | 77 | { |
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[3327] | 78 | return (lval = (InputManager::State)(lval & rval)); |
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[1755] | 79 | } |
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[1219] | 80 | |
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[1755] | 81 | // ############################################################ |
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| 82 | // ##### Initialisation ##### |
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| 83 | // ########## ########## |
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| 84 | // ############################################################ |
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[5695] | 85 | InputManager::InputManager() |
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[3327] | 86 | : internalState_(Bad) |
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| 87 | , oisInputManager_(0) |
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| 88 | , devices_(2) |
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[6595] | 89 | , exclusiveMouse_(TriBool::False) |
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[3327] | 90 | , emptyState_(0) |
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| 91 | , calibratorCallbackHandler_(0) |
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[918] | 92 | { |
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[1755] | 93 | RegisterRootObject(InputManager); |
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[1219] | 94 | |
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[3327] | 95 | CCOUT(4) << "Constructing..." << std::endl; |
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| 96 | |
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[6662] | 97 | // Allocate space for the function call buffer |
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| 98 | this->callBuffer_.reserve(16); |
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| 99 | |
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[3327] | 100 | this->setConfigValues(); |
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| 101 | |
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[5929] | 102 | if (GraphicsManager::getInstance().isFullScreen()) |
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[6595] | 103 | exclusiveMouse_ = TriBool::True; |
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[5695] | 104 | this->loadDevices(); |
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[3327] | 105 | |
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| 106 | // Lowest priority empty InputState |
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| 107 | emptyState_ = createInputState("empty", false, false, InputStatePriority::Empty); |
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| 108 | emptyState_->setHandler(&InputHandler::EMPTY); |
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| 109 | activeStates_[emptyState_->getPriority()] = emptyState_; |
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| 110 | |
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| 111 | // Joy stick calibration helper callback |
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| 112 | InputState* calibrator = createInputState("calibrator", false, false, InputStatePriority::Calibrator); |
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| 113 | calibrator->setHandler(&InputHandler::EMPTY); |
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| 114 | calibratorCallbackHandler_ = new InputBuffer(); |
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| 115 | calibratorCallbackHandler_->registerListener(this, &InputManager::stopCalibration, '\r', true); |
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| 116 | calibrator->setKeyHandler(calibratorCallbackHandler_); |
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| 117 | |
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| 118 | this->updateActiveStates(); |
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| 119 | |
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[5929] | 120 | // calibrate console command |
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| 121 | this->getIdentifier()->addConsoleCommand(createConsoleCommand(createFunctor(&InputManager::calibrate, this), "calibrate"), true); |
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| 122 | // reload console command |
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| 123 | this->getIdentifier()->addConsoleCommand(createConsoleCommand(createFunctor(&InputManager::reload, this), "reload"), false); |
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[3327] | 124 | |
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[3370] | 125 | CCOUT(4) << "Construction complete." << std::endl; |
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[3327] | 126 | internalState_ = Nothing; |
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[1755] | 127 | } |
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[918] | 128 | |
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[2662] | 129 | void InputManager::setConfigValues() |
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| 130 | { |
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| 131 | } |
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| 132 | |
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| 133 | /** |
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| 134 | @brief |
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[1755] | 135 | Creates the OIS::InputMananger, the keyboard, the mouse and |
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[3327] | 136 | the joys ticks. If either of the first two fail, this method throws an exception. |
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[1755] | 137 | @param windowWidth |
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| 138 | The width of the render window |
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| 139 | @param windowHeight |
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| 140 | The height of the render window |
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| 141 | */ |
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[5695] | 142 | void InputManager::loadDevices() |
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[1755] | 143 | { |
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[5695] | 144 | CCOUT(4) << "Loading input devices..." << std::endl; |
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[1755] | 145 | |
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[3327] | 146 | // When loading the devices they should not already be loaded |
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| 147 | assert(internalState_ & Bad); |
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| 148 | assert(devices_[InputDeviceEnumerator::Mouse] == 0); |
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| 149 | assert(devices_[InputDeviceEnumerator::Keyboard] == 0); |
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| 150 | assert(devices_.size() == InputDeviceEnumerator::FirstJoyStick); |
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[1755] | 151 | |
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[5695] | 152 | // Fill parameter list |
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[3327] | 153 | OIS::ParamList paramList; |
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[5695] | 154 | size_t windowHnd = GraphicsManager::getInstance().getRenderWindowHandle(); |
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| 155 | paramList.insert(std::make_pair("WINDOW", multi_cast<std::string>(windowHnd))); |
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[3280] | 156 | #if defined(ORXONOX_PLATFORM_WINDOWS) |
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[5695] | 157 | paramList.insert(std::make_pair("w32_keyboard", "DISCL_NONEXCLUSIVE")); |
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| 158 | paramList.insert(std::make_pair("w32_keyboard", "DISCL_FOREGROUND")); |
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| 159 | paramList.insert(std::make_pair("w32_mouse", "DISCL_FOREGROUND")); |
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[6595] | 160 | if (exclusiveMouse_ == TriBool::True || GraphicsManager::getInstance().isFullScreen()) |
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[5695] | 161 | { |
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| 162 | // Disable Windows key plus special keys (like play, stop, next, etc.) |
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| 163 | paramList.insert(std::make_pair("w32_keyboard", "DISCL_NOWINKEY")); |
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| 164 | paramList.insert(std::make_pair("w32_mouse", "DISCL_EXCLUSIVE")); |
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| 165 | } |
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| 166 | else |
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| 167 | paramList.insert(std::make_pair("w32_mouse", "DISCL_NONEXCLUSIVE")); |
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[3280] | 168 | #elif defined(ORXONOX_PLATFORM_LINUX) |
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[5695] | 169 | // Enabling this is probably a bad idea, but whenever orxonox crashes, the setting stays on |
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| 170 | // Trouble might be that the Pressed event occurs a bit too often... |
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| 171 | paramList.insert(std::make_pair("XAutoRepeatOn", "true")); |
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| 172 | |
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[6595] | 173 | if (exclusiveMouse_ == TriBool::True || GraphicsManager::getInstance().isFullScreen()) |
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[5695] | 174 | { |
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[6021] | 175 | if (CommandLineParser::getValue("keyboard_no_grab").getBool()) |
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[5695] | 176 | paramList.insert(std::make_pair("x11_keyboard_grab", "false")); |
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| 177 | else |
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| 178 | paramList.insert(std::make_pair("x11_keyboard_grab", "true")); |
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| 179 | paramList.insert(std::make_pair("x11_mouse_grab", "true")); |
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| 180 | paramList.insert(std::make_pair("x11_mouse_hide", "true")); |
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| 181 | } |
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[3327] | 182 | else |
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[5695] | 183 | { |
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| 184 | paramList.insert(std::make_pair("x11_keyboard_grab", "false")); |
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| 185 | paramList.insert(std::make_pair("x11_mouse_grab", "false")); |
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| 186 | paramList.insert(std::make_pair("x11_mouse_hide", "false")); |
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| 187 | } |
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[1735] | 188 | #endif |
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[928] | 189 | |
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[3327] | 190 | try |
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| 191 | { |
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| 192 | oisInputManager_ = OIS::InputManager::createInputSystem(paramList); |
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| 193 | // Exception-safety |
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| 194 | Loki::ScopeGuard guard = Loki::MakeGuard(OIS::InputManager::destroyInputSystem, oisInputManager_); |
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[6105] | 195 | CCOUT(4) << "Created OIS input manager." << std::endl; |
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[1219] | 196 | |
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[3327] | 197 | if (oisInputManager_->getNumberOfDevices(OIS::OISKeyboard) > 0) |
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| 198 | devices_[InputDeviceEnumerator::Keyboard] = new Keyboard(InputDeviceEnumerator::Keyboard, oisInputManager_); |
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| 199 | else |
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| 200 | ThrowException(InitialisationFailed, "InputManager: No keyboard found, cannot proceed!"); |
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[1219] | 201 | |
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[3327] | 202 | // Successful initialisation |
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| 203 | guard.Dismiss(); |
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[1755] | 204 | } |
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[3331] | 205 | catch (const std::exception& ex) |
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[1755] | 206 | { |
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[3327] | 207 | oisInputManager_ = NULL; |
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| 208 | internalState_ |= Bad; |
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| 209 | ThrowException(InitialisationFailed, "Could not initialise the input system: " << ex.what()); |
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[1755] | 210 | } |
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[1502] | 211 | |
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[3327] | 212 | this->loadMouse(); |
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| 213 | this->loadJoySticks(); |
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[1502] | 214 | |
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[3327] | 215 | // Reorder states in case some joy sticks were added/removed |
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| 216 | this->updateActiveStates(); |
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[1502] | 217 | |
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[5695] | 218 | CCOUT(4) << "Input devices loaded." << std::endl; |
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[1219] | 219 | } |
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[928] | 220 | |
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[3327] | 221 | //! Creates a new orxonox::Mouse |
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| 222 | void InputManager::loadMouse() |
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[1219] | 223 | { |
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[3327] | 224 | if (oisInputManager_->getNumberOfDevices(OIS::OISMouse) > 0) |
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[1755] | 225 | { |
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[3327] | 226 | try |
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[1755] | 227 | { |
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[3327] | 228 | devices_[InputDeviceEnumerator::Mouse] = new Mouse(InputDeviceEnumerator::Mouse, oisInputManager_); |
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[1755] | 229 | } |
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[3331] | 230 | catch (const std::exception& ex) |
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[1755] | 231 | { |
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[3331] | 232 | CCOUT(2) << "Warning: Failed to create Mouse:" << ex.what() << std::endl |
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[3327] | 233 | << "Proceeding without mouse support." << std::endl; |
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[1755] | 234 | } |
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[1219] | 235 | } |
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[3327] | 236 | else |
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[6105] | 237 | CCOUT(2) << "Warning: No mouse found! Proceeding without mouse support." << std::endl; |
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[1219] | 238 | } |
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[1755] | 239 | |
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[3327] | 240 | //! Creates as many joy sticks as are available. |
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| 241 | void InputManager::loadJoySticks() |
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[1219] | 242 | { |
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[3327] | 243 | for (int i = 0; i < oisInputManager_->getNumberOfDevices(OIS::OISJoyStick); i++) |
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[1755] | 244 | { |
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[3327] | 245 | try |
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[1755] | 246 | { |
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[3327] | 247 | devices_.push_back(new JoyStick(InputDeviceEnumerator::FirstJoyStick + i, oisInputManager_)); |
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[1755] | 248 | } |
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[3331] | 249 | catch (const std::exception& ex) |
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[1755] | 250 | { |
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[3327] | 251 | CCOUT(2) << "Warning: Failed to create joy stick: " << ex.what() << std::endl; |
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[1755] | 252 | } |
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| 253 | } |
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[1505] | 254 | |
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[1887] | 255 | // inform all JoyStick Device Number Listeners |
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[3327] | 256 | std::vector<JoyStick*> joyStickList; |
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| 257 | for (unsigned int i = InputDeviceEnumerator::FirstJoyStick; i < devices_.size(); ++i) |
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| 258 | joyStickList.push_back(static_cast<JoyStick*>(devices_[i])); |
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| 259 | JoyStickQuantityListener::changeJoyStickQuantity(joyStickList); |
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[1505] | 260 | } |
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[1502] | 261 | |
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[3327] | 262 | // ############################################################ |
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| 263 | // ##### Destruction ##### |
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| 264 | // ########## ########## |
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| 265 | // ############################################################ |
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[1293] | 266 | |
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[3327] | 267 | InputManager::~InputManager() |
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[2662] | 268 | { |
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[5695] | 269 | CCOUT(3) << "Destroying..." << std::endl; |
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[1219] | 270 | |
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[6662] | 271 | // Leave all active InputStates (except "empty") |
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| 272 | while (this->activeStates_.size() > 1) |
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| 273 | this->leaveState(this->activeStates_.rbegin()->second->getName()); |
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| 274 | this->activeStates_.clear(); |
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| 275 | |
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[3327] | 276 | // Destroy calibrator helper handler and state |
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| 277 | this->destroyState("calibrator"); |
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| 278 | // Destroy KeyDetector and state |
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[5929] | 279 | calibratorCallbackHandler_->destroy(); |
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[6662] | 280 | // Destroy the empty InputState |
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[3327] | 281 | this->destroyStateInternal(this->emptyState_); |
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[1502] | 282 | |
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[6662] | 283 | // Destroy all user InputStates |
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[3327] | 284 | while (statesByName_.size() > 0) |
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[6417] | 285 | this->destroyStateInternal(statesByName_.rbegin()->second); |
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[2662] | 286 | |
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[3327] | 287 | if (!(internalState_ & Bad)) |
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| 288 | this->destroyDevices(); |
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[2662] | 289 | |
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[5695] | 290 | CCOUT(3) << "Destruction complete." << std::endl; |
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[1219] | 291 | } |
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[928] | 292 | |
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[1755] | 293 | /** |
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| 294 | @brief |
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[3327] | 295 | Destoys all input devices (joy sticks, mouse, keyboard and OIS::InputManager) |
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| 296 | @throw |
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| 297 | Method does not throw |
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[1755] | 298 | */ |
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[3327] | 299 | void InputManager::destroyDevices() |
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[1219] | 300 | { |
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[5695] | 301 | CCOUT(4) << "Destroying devices..." << std::endl; |
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[3327] | 302 | |
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| 303 | BOOST_FOREACH(InputDevice*& device, devices_) |
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[1755] | 304 | { |
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[3327] | 305 | if (device == NULL) |
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| 306 | continue; |
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[6417] | 307 | const std::string& className = device->getClassName(); |
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[3280] | 308 | try |
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| 309 | { |
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[3327] | 310 | delete device; |
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| 311 | device = 0; |
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| 312 | CCOUT(4) << className << " destroyed." << std::endl; |
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[1755] | 313 | } |
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[3280] | 314 | catch (...) |
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[1755] | 315 | { |
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[5747] | 316 | COUT(1) << className << " destruction failed: " << Exception::handleMessage() << std::endl |
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| 317 | << " Potential resource leak!" << std::endl; |
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[1755] | 318 | } |
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| 319 | } |
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[3327] | 320 | devices_.resize(InputDeviceEnumerator::FirstJoyStick); |
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[2662] | 321 | |
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[3327] | 322 | assert(oisInputManager_ != NULL); |
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[3280] | 323 | try |
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| 324 | { |
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[3327] | 325 | OIS::InputManager::destroyInputSystem(oisInputManager_); |
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[3280] | 326 | } |
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| 327 | catch (...) |
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| 328 | { |
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[5747] | 329 | COUT(1) << "OIS::InputManager destruction failed" << Exception::handleMessage() << std::endl |
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| 330 | << " Potential resource leak!" << std::endl; |
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[3280] | 331 | } |
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[3327] | 332 | oisInputManager_ = NULL; |
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[1219] | 333 | |
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[3327] | 334 | internalState_ |= Bad; |
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[5695] | 335 | CCOUT(4) << "Destroyed devices." << std::endl; |
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[1755] | 336 | } |
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[1219] | 337 | |
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[1755] | 338 | // ############################################################ |
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| 339 | // ##### Reloading ##### |
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| 340 | // ########## ########## |
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| 341 | // ############################################################ |
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[1219] | 342 | |
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[3327] | 343 | void InputManager::reload() |
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[1755] | 344 | { |
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[6662] | 345 | if (internalState_ & Calibrating) |
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[3327] | 346 | CCOUT(2) << "Warning: Cannot reload input system. Joy sticks are currently being calibrated." << std::endl; |
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[1502] | 347 | else |
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[3327] | 348 | reloadInternal(); |
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[1755] | 349 | } |
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[1502] | 350 | |
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[3327] | 351 | //! Internal reload method. Destroys the OIS devices and loads them again. |
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| 352 | void InputManager::reloadInternal() |
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[1755] | 353 | { |
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[6662] | 354 | CCOUT(4) << "Reloading ..." << std::endl; |
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[1502] | 355 | |
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[3327] | 356 | this->destroyDevices(); |
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[5695] | 357 | this->loadDevices(); |
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[1502] | 358 | |
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[3327] | 359 | internalState_ &= ~Bad; |
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[5695] | 360 | CCOUT(4) << "Reloading complete." << std::endl; |
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[1502] | 361 | } |
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[1219] | 362 | |
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[1755] | 363 | // ############################################################ |
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| 364 | // ##### Runtime Methods ##### |
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| 365 | // ########## ########## |
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| 366 | // ############################################################ |
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[1555] | 367 | |
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[6417] | 368 | void InputManager::preUpdate(const Clock& time) |
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[1502] | 369 | { |
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[3327] | 370 | if (internalState_ & Bad) |
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| 371 | ThrowException(General, "InputManager was not correctly reloaded."); |
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| 372 | |
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| 373 | // check whether a state has changed its EMPTY situation |
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[1878] | 374 | bool bUpdateRequired = false; |
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| 375 | for (std::map<int, InputState*>::iterator it = activeStates_.begin(); it != activeStates_.end(); ++it) |
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| 376 | { |
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[3327] | 377 | if (it->second->hasExpired()) |
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[1878] | 378 | { |
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[3327] | 379 | it->second->resetExpiration(); |
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[1878] | 380 | bUpdateRequired = true; |
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| 381 | } |
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| 382 | } |
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| 383 | if (bUpdateRequired) |
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[3327] | 384 | updateActiveStates(); |
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[1878] | 385 | |
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[6662] | 386 | // Capture all the input and collect the function calls |
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| 387 | // No event gets triggered here yet! |
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[3327] | 388 | BOOST_FOREACH(InputDevice* device, devices_) |
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| 389 | if (device != NULL) |
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| 390 | device->update(time); |
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[1219] | 391 | |
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[6662] | 392 | // Collect functions calls for the update |
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[3327] | 393 | for (unsigned int i = 0; i < activeStatesTicked_.size(); ++i) |
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| 394 | activeStatesTicked_[i]->update(time.getDeltaTime()); |
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[2896] | 395 | |
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[6662] | 396 | // Execute all cached function calls in order |
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| 397 | // Why so complicated? The problem is that an InputHandler could trigger |
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| 398 | // a reload that would destroy the OIS devices or it could even leave and |
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| 399 | // then destroy its own InputState. That would of course lead to access |
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| 400 | // violations. |
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| 401 | // If we delay the calls, then OIS and and the InputStates are not anymore |
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| 402 | // in the call stack and can therefore be edited. |
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| 403 | for (size_t i = 0; i < this->callBuffer_.size(); ++i) |
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| 404 | this->callBuffer_[i](); |
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| 405 | |
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| 406 | this->callBuffer_.clear(); |
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[1293] | 407 | } |
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[1219] | 408 | |
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[1755] | 409 | /** |
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| 410 | @brief |
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| 411 | Updates the currently active states (according to activeStates_) for each device. |
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[6417] | 412 | Also, a list of all active states (no duplicates!) is compiled for the general preUpdate(). |
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[1755] | 413 | */ |
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[3327] | 414 | void InputManager::updateActiveStates() |
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[1293] | 415 | { |
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[3327] | 416 | // temporary resize |
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| 417 | for (unsigned int i = 0; i < devices_.size(); ++i) |
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[2896] | 418 | { |
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[3327] | 419 | if (devices_[i] == NULL) |
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| 420 | continue; |
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| 421 | std::vector<InputState*>& states = devices_[i]->getStateListRef(); |
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[2896] | 422 | bool occupied = false; |
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[3327] | 423 | states.clear(); |
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[2896] | 424 | for (std::map<int, InputState*>::reverse_iterator rit = activeStates_.rbegin(); rit != activeStates_.rend(); ++rit) |
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| 425 | { |
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| 426 | if (rit->second->isInputDeviceEnabled(i) && (!occupied || rit->second->bAlwaysGetsInput_)) |
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| 427 | { |
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[3327] | 428 | states.push_back(rit->second); |
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[2896] | 429 | if (!rit->second->bTransparent_) |
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| 430 | occupied = true; |
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| 431 | } |
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| 432 | } |
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| 433 | } |
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[1293] | 434 | |
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[1755] | 435 | // update tickables (every state will only appear once) |
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| 436 | // Using a std::set to avoid duplicates |
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| 437 | std::set<InputState*> tempSet; |
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[3327] | 438 | for (unsigned int i = 0; i < devices_.size(); ++i) |
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| 439 | if (devices_[i] != NULL) |
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| 440 | for (unsigned int iState = 0; iState < devices_[i]->getStateListRef().size(); ++iState) |
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| 441 | tempSet.insert(devices_[i]->getStateListRef()[iState]); |
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[1219] | 442 | |
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[2896] | 443 | // copy the content of the std::set back to the actual vector |
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[1755] | 444 | activeStatesTicked_.clear(); |
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| 445 | for (std::set<InputState*>::const_iterator it = tempSet.begin();it != tempSet.end(); ++it) |
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| 446 | activeStatesTicked_.push_back(*it); |
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[5695] | 447 | |
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| 448 | // Check whether we have to change the mouse mode |
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[6595] | 449 | TriBool::Value requestedMode = TriBool::Dontcare; |
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[5695] | 450 | std::vector<InputState*>& mouseStates = devices_[InputDeviceEnumerator::Mouse]->getStateListRef(); |
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[5929] | 451 | if (mouseStates.empty()) |
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[6595] | 452 | requestedMode = TriBool::False; |
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[6417] | 453 | else |
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[6595] | 454 | requestedMode = mouseStates.front()->getMouseExclusive(); |
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| 455 | if (requestedMode != TriBool::Dontcare && exclusiveMouse_ != requestedMode) |
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[5695] | 456 | { |
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[6595] | 457 | exclusiveMouse_ = requestedMode; |
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[5695] | 458 | if (!GraphicsManager::getInstance().isFullScreen()) |
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| 459 | this->reloadInternal(); |
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| 460 | } |
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[1755] | 461 | } |
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[1219] | 462 | |
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[1878] | 463 | void InputManager::clearBuffers() |
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| 464 | { |
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[3327] | 465 | BOOST_FOREACH(InputDevice* device, devices_) |
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| 466 | if (device != NULL) |
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| 467 | device->clearBuffers(); |
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[1878] | 468 | } |
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[1502] | 469 | |
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[3327] | 470 | void InputManager::calibrate() |
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[1219] | 471 | { |
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[3327] | 472 | COUT(0) << "Move all joy stick axes fully in all directions." << std::endl |
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| 473 | << "When done, put the axex in the middle position and press enter." << std::endl; |
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[1219] | 474 | |
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[3327] | 475 | BOOST_FOREACH(InputDevice* device, devices_) |
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| 476 | if (device != NULL) |
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| 477 | device->startCalibration(); |
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[1219] | 478 | |
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[3327] | 479 | internalState_ |= Calibrating; |
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| 480 | enterState("calibrator"); |
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[1349] | 481 | } |
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[1755] | 482 | |
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[3327] | 483 | //! Tells all devices to stop the calibration and evaluate it. Buffers are being cleared as well! |
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| 484 | void InputManager::stopCalibration() |
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[1349] | 485 | { |
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[3327] | 486 | BOOST_FOREACH(InputDevice* device, devices_) |
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| 487 | if (device != NULL) |
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| 488 | device->stopCalibration(); |
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[1502] | 489 | |
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[3327] | 490 | // restore old input state |
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| 491 | leaveState("calibrator"); |
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| 492 | internalState_ &= ~Calibrating; |
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| 493 | // Clear buffers to prevent button hold events |
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| 494 | this->clearBuffers(); |
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[1293] | 495 | |
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[3327] | 496 | COUT(0) << "Calibration has been stored." << std::endl; |
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[1755] | 497 | } |
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[1502] | 498 | |
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[6417] | 499 | //! Gets called by WindowEventListener upon focus change --> clear buffers |
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[3327] | 500 | void InputManager::windowFocusChanged() |
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[1755] | 501 | { |
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[3327] | 502 | this->clearBuffers(); |
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[1755] | 503 | } |
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[1502] | 504 | |
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[5695] | 505 | std::pair<int, int> InputManager::getMousePosition() const |
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| 506 | { |
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| 507 | Mouse* mouse = static_cast<Mouse*>(devices_[InputDeviceEnumerator::Mouse]); |
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| 508 | if (mouse != NULL) |
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| 509 | { |
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| 510 | const OIS::MouseState state = mouse->getOISDevice()->getMouseState(); |
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| 511 | return std::make_pair(state.X.abs, state.Y.abs); |
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| 512 | } |
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| 513 | else |
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| 514 | return std::make_pair(0, 0); |
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| 515 | } |
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| 516 | |
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[1755] | 517 | // ############################################################ |
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[5695] | 518 | // ##### Input States ##### |
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[1755] | 519 | // ########## ########## |
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| 520 | // ############################################################ |
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[1219] | 521 | |
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[3327] | 522 | InputState* InputManager::createInputState(const std::string& name, bool bAlwaysGetsInput, bool bTransparent, InputStatePriority priority) |
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[1219] | 523 | { |
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[6417] | 524 | if (name.empty()) |
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[3327] | 525 | return 0; |
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| 526 | if (statesByName_.find(name) == statesByName_.end()) |
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[1755] | 527 | { |
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[2896] | 528 | if (priority >= InputStatePriority::HighPriority || priority == InputStatePriority::Empty) |
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[1755] | 529 | { |
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[2896] | 530 | // Make sure we don't add two high priority states with the same priority |
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[3327] | 531 | for (std::map<std::string, InputState*>::const_iterator it = this->statesByName_.begin(); |
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| 532 | it != this->statesByName_.end(); ++it) |
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[2896] | 533 | { |
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| 534 | if (it->second->getPriority() == priority) |
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| 535 | { |
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| 536 | COUT(2) << "Warning: Could not add an InputState with the same priority '" |
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[3327] | 537 | << static_cast<int>(priority) << "' != 0." << std::endl; |
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| 538 | return 0; |
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[2896] | 539 | } |
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| 540 | } |
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| 541 | } |
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[3327] | 542 | InputState* state = new InputState(name, bAlwaysGetsInput, bTransparent, priority); |
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| 543 | statesByName_[name] = state; |
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| 544 | |
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| 545 | return state; |
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[1755] | 546 | } |
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| 547 | else |
---|
| 548 | { |
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| 549 | COUT(2) << "Warning: Could not add an InputState with the same name '" << name << "'." << std::endl; |
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[3327] | 550 | return 0; |
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[1755] | 551 | } |
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[1219] | 552 | } |
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| 553 | |
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[1755] | 554 | InputState* InputManager::getState(const std::string& name) |
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[1219] | 555 | { |
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[3327] | 556 | std::map<std::string, InputState*>::iterator it = statesByName_.find(name); |
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| 557 | if (it != statesByName_.end()) |
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[1755] | 558 | return it->second; |
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| 559 | else |
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| 560 | return 0; |
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[1219] | 561 | } |
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| 562 | |
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[3327] | 563 | bool InputManager::enterState(const std::string& name) |
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[1219] | 564 | { |
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[1755] | 565 | // get pointer from the map with all stored handlers |
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[3327] | 566 | std::map<std::string, InputState*>::const_iterator it = statesByName_.find(name); |
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[6662] | 567 | if (it != statesByName_.end() && activeStates_.find(it->second->getPriority()) == activeStates_.end()) |
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[1755] | 568 | { |
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[6662] | 569 | // exists and not active |
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| 570 | if (it->second->getPriority() == 0) |
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[1755] | 571 | { |
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[6662] | 572 | // Get smallest possible priority between 1 and maxStateStackSize_s |
---|
| 573 | for (std::map<int, InputState*>::reverse_iterator rit = activeStates_.rbegin(); |
---|
| 574 | rit != activeStates_.rend(); ++rit) |
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[1755] | 575 | { |
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[6662] | 576 | if (rit->first < InputStatePriority::HighPriority) |
---|
| 577 | { |
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| 578 | it->second->setPriority(rit->first + 1); |
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| 579 | break; |
---|
| 580 | } |
---|
[1755] | 581 | } |
---|
[6662] | 582 | // In case no normal handler was on the stack |
---|
| 583 | if (it->second->getPriority() == 0) |
---|
| 584 | it->second->setPriority(1); |
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[1755] | 585 | } |
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[6662] | 586 | activeStates_[it->second->getPriority()] = it->second; |
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| 587 | updateActiveStates(); |
---|
| 588 | it->second->entered(); |
---|
| 589 | |
---|
| 590 | return true; |
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[1755] | 591 | } |
---|
| 592 | return false; |
---|
[1219] | 593 | } |
---|
| 594 | |
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[3327] | 595 | bool InputManager::leaveState(const std::string& name) |
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[1219] | 596 | { |
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[2896] | 597 | if (name == "empty") |
---|
| 598 | { |
---|
| 599 | COUT(2) << "InputManager: Leaving the empty state is not allowed!" << std::endl; |
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| 600 | return false; |
---|
| 601 | } |
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[1755] | 602 | // get pointer from the map with all stored handlers |
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[3327] | 603 | std::map<std::string, InputState*>::const_iterator it = statesByName_.find(name); |
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[6662] | 604 | if (it != statesByName_.end() && activeStates_.find(it->second->getPriority()) != activeStates_.end()) |
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[1755] | 605 | { |
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[6662] | 606 | // exists and active |
---|
| 607 | |
---|
| 608 | it->second->left(); |
---|
| 609 | |
---|
| 610 | activeStates_.erase(it->second->getPriority()); |
---|
| 611 | if (it->second->getPriority() < InputStatePriority::HighPriority) |
---|
| 612 | it->second->setPriority(0); |
---|
| 613 | updateActiveStates(); |
---|
| 614 | |
---|
| 615 | return true; |
---|
[1755] | 616 | } |
---|
| 617 | return false; |
---|
[1219] | 618 | } |
---|
| 619 | |
---|
[3327] | 620 | bool InputManager::destroyState(const std::string& name) |
---|
[1219] | 621 | { |
---|
[3327] | 622 | if (name == "empty") |
---|
| 623 | { |
---|
| 624 | COUT(2) << "InputManager: Removing the empty state is not allowed!" << std::endl; |
---|
| 625 | return false; |
---|
| 626 | } |
---|
| 627 | std::map<std::string, InputState*>::iterator it = statesByName_.find(name); |
---|
| 628 | if (it != statesByName_.end()) |
---|
| 629 | { |
---|
[6662] | 630 | this->leaveState(name); |
---|
| 631 | destroyStateInternal(it->second); |
---|
[2662] | 632 | |
---|
[3327] | 633 | return true; |
---|
| 634 | } |
---|
| 635 | return false; |
---|
[1219] | 636 | } |
---|
| 637 | |
---|
[3327] | 638 | //! Destroys an InputState internally. |
---|
| 639 | void InputManager::destroyStateInternal(InputState* state) |
---|
[1219] | 640 | { |
---|
[6662] | 641 | assert(state && this->activeStates_.find(state->getPriority()) == this->activeStates_.end()); |
---|
[3327] | 642 | statesByName_.erase(state->getName()); |
---|
[5929] | 643 | state->destroy(); |
---|
[1219] | 644 | } |
---|
[918] | 645 | } |
---|