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source: code/branches/gamestates2/src/libraries/core/input/InputManager.cc @ 6662

Last change on this file since 6662 was 6662, checked in by rgrieder, 14 years ago

Merged revisions 6621-6661 to gamestates2.

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Implementation of the InputManager and a static variable from the InputHandler.
33*/
34
35#include "InputManager.h"
36
37#include <cassert>
38#include <climits>
39#include <ois/OISException.h>
40#include <ois/OISInputManager.h>
41#include <boost/foreach.hpp>
42
43#include "util/Clock.h"
44#include "util/Convert.h"
45#include "util/Exception.h"
46#include "util/ScopeGuard.h"
47#include "core/CoreIncludes.h"
48#include "core/ConfigValueIncludes.h"
49#include "core/ConsoleCommand.h"
50#include "core/CommandLineParser.h"
51#include "core/Functor.h"
52#include "core/GraphicsManager.h"
53
54#include "InputBuffer.h"
55#include "JoyStick.h"
56#include "JoyStickQuantityListener.h"
57#include "Mouse.h"
58#include "Keyboard.h"
59
60namespace orxonox
61{
62    SetCommandLineSwitch(keyboard_no_grab).information("Whether not to exclusively grab the keyboard");
63
64    // Abuse of this source file for the InputHandler
65    InputHandler InputHandler::EMPTY;
66
67    InputManager* InputManager::singletonPtr_s = 0;
68
69    //! Defines the |= operator for easier use.
70    inline InputManager::State operator|=(InputManager::State& lval, InputManager::State rval)
71    {
72        return (lval = (InputManager::State)(lval | rval));
73    }
74
75    //! Defines the &= operator for easier use.
76    inline InputManager::State operator&=(InputManager::State& lval, int rval)
77    {
78        return (lval = (InputManager::State)(lval & rval));
79    }
80
81    // ############################################################
82    // #####                  Initialisation                  #####
83    // ##########                                        ##########
84    // ############################################################
85    InputManager::InputManager()
86        : internalState_(Bad)
87        , oisInputManager_(0)
88        , devices_(2)
89        , exclusiveMouse_(TriBool::False)
90        , emptyState_(0)
91        , calibratorCallbackHandler_(0)
92    {
93        RegisterRootObject(InputManager);
94
95        CCOUT(4) << "Constructing..." << std::endl;
96
97        // Allocate space for the function call buffer
98        this->callBuffer_.reserve(16);
99
100        this->setConfigValues();
101
102        if (GraphicsManager::getInstance().isFullScreen())
103            exclusiveMouse_ = TriBool::True;
104        this->loadDevices();
105
106        // Lowest priority empty InputState
107        emptyState_ = createInputState("empty", false, false, InputStatePriority::Empty);
108        emptyState_->setHandler(&InputHandler::EMPTY);
109        activeStates_[emptyState_->getPriority()] = emptyState_;
110
111        // Joy stick calibration helper callback
112        InputState* calibrator = createInputState("calibrator", false, false, InputStatePriority::Calibrator);
113        calibrator->setHandler(&InputHandler::EMPTY);
114        calibratorCallbackHandler_ = new InputBuffer();
115        calibratorCallbackHandler_->registerListener(this, &InputManager::stopCalibration, '\r', true);
116        calibrator->setKeyHandler(calibratorCallbackHandler_);
117
118        this->updateActiveStates();
119
120        // calibrate console command
121        this->getIdentifier()->addConsoleCommand(createConsoleCommand(createFunctor(&InputManager::calibrate, this), "calibrate"), true);
122        // reload console command
123        this->getIdentifier()->addConsoleCommand(createConsoleCommand(createFunctor(&InputManager::reload, this), "reload"), false);
124
125        CCOUT(4) << "Construction complete." << std::endl;
126        internalState_ = Nothing;
127    }
128
129    void InputManager::setConfigValues()
130    {
131    }
132
133    /**
134    @brief
135        Creates the OIS::InputMananger, the keyboard, the mouse and
136        the joys ticks. If either of the first two fail, this method throws an exception.
137    @param windowWidth
138        The width of the render window
139    @param windowHeight
140        The height of the render window
141    */
142    void InputManager::loadDevices()
143    {
144        CCOUT(4) << "Loading input devices..." << std::endl;
145
146        // When loading the devices they should not already be loaded
147        assert(internalState_ & Bad);
148        assert(devices_[InputDeviceEnumerator::Mouse] == 0);
149        assert(devices_[InputDeviceEnumerator::Keyboard] == 0);
150        assert(devices_.size() == InputDeviceEnumerator::FirstJoyStick);
151
152        // Fill parameter list
153        OIS::ParamList paramList;
154        size_t windowHnd = GraphicsManager::getInstance().getRenderWindowHandle();
155        paramList.insert(std::make_pair("WINDOW", multi_cast<std::string>(windowHnd)));
156#if defined(ORXONOX_PLATFORM_WINDOWS)
157        paramList.insert(std::make_pair("w32_keyboard", "DISCL_NONEXCLUSIVE"));
158        paramList.insert(std::make_pair("w32_keyboard", "DISCL_FOREGROUND"));
159        paramList.insert(std::make_pair("w32_mouse", "DISCL_FOREGROUND"));
160        if (exclusiveMouse_ == TriBool::True || GraphicsManager::getInstance().isFullScreen())
161        {
162            // Disable Windows key plus special keys (like play, stop, next, etc.)
163            paramList.insert(std::make_pair("w32_keyboard", "DISCL_NOWINKEY"));
164            paramList.insert(std::make_pair("w32_mouse", "DISCL_EXCLUSIVE"));
165        }
166        else
167            paramList.insert(std::make_pair("w32_mouse", "DISCL_NONEXCLUSIVE"));
168#elif defined(ORXONOX_PLATFORM_LINUX)
169        // Enabling this is probably a bad idea, but whenever orxonox crashes, the setting stays on
170        // Trouble might be that the Pressed event occurs a bit too often...
171        paramList.insert(std::make_pair("XAutoRepeatOn", "true"));
172
173        if (exclusiveMouse_ == TriBool::True || GraphicsManager::getInstance().isFullScreen())
174        {
175            if (CommandLineParser::getValue("keyboard_no_grab").getBool())
176                paramList.insert(std::make_pair("x11_keyboard_grab", "false"));
177            else
178                paramList.insert(std::make_pair("x11_keyboard_grab", "true"));
179            paramList.insert(std::make_pair("x11_mouse_grab",  "true"));
180            paramList.insert(std::make_pair("x11_mouse_hide", "true"));
181        }
182        else
183        {
184            paramList.insert(std::make_pair("x11_keyboard_grab", "false"));
185            paramList.insert(std::make_pair("x11_mouse_grab",  "false"));
186            paramList.insert(std::make_pair("x11_mouse_hide", "false"));
187        }
188#endif
189
190        try
191        {
192            oisInputManager_ = OIS::InputManager::createInputSystem(paramList);
193            // Exception-safety
194            Loki::ScopeGuard guard = Loki::MakeGuard(OIS::InputManager::destroyInputSystem, oisInputManager_);
195            CCOUT(4) << "Created OIS input manager." << std::endl;
196
197            if (oisInputManager_->getNumberOfDevices(OIS::OISKeyboard) > 0)
198                devices_[InputDeviceEnumerator::Keyboard] = new Keyboard(InputDeviceEnumerator::Keyboard, oisInputManager_);
199            else
200                ThrowException(InitialisationFailed, "InputManager: No keyboard found, cannot proceed!");
201
202            // Successful initialisation
203            guard.Dismiss();
204        }
205        catch (const std::exception& ex)
206        {
207            oisInputManager_ = NULL;
208            internalState_ |= Bad;
209            ThrowException(InitialisationFailed, "Could not initialise the input system: " << ex.what());
210        }
211
212        this->loadMouse();
213        this->loadJoySticks();
214
215        // Reorder states in case some joy sticks were added/removed
216        this->updateActiveStates();
217
218        CCOUT(4) << "Input devices loaded." << std::endl;
219    }
220
221    //! Creates a new orxonox::Mouse
222    void InputManager::loadMouse()
223    {
224        if (oisInputManager_->getNumberOfDevices(OIS::OISMouse) > 0)
225        {
226            try
227            {
228                devices_[InputDeviceEnumerator::Mouse] = new Mouse(InputDeviceEnumerator::Mouse, oisInputManager_);
229            }
230            catch (const std::exception& ex)
231            {
232                CCOUT(2) << "Warning: Failed to create Mouse:" << ex.what() << std::endl
233                         << "Proceeding without mouse support." << std::endl;
234            }
235        }
236        else
237            CCOUT(2) << "Warning: No mouse found! Proceeding without mouse support." << std::endl;
238    }
239
240    //! Creates as many joy sticks as are available.
241    void InputManager::loadJoySticks()
242    {
243        for (int i = 0; i < oisInputManager_->getNumberOfDevices(OIS::OISJoyStick); i++)
244        {
245            try
246            {
247                devices_.push_back(new JoyStick(InputDeviceEnumerator::FirstJoyStick + i, oisInputManager_));
248            }
249            catch (const std::exception& ex)
250            {
251                CCOUT(2) << "Warning: Failed to create joy stick: " << ex.what() << std::endl;
252            }
253        }
254
255        // inform all JoyStick Device Number Listeners
256        std::vector<JoyStick*> joyStickList;
257        for (unsigned int i = InputDeviceEnumerator::FirstJoyStick; i < devices_.size(); ++i)
258            joyStickList.push_back(static_cast<JoyStick*>(devices_[i]));
259        JoyStickQuantityListener::changeJoyStickQuantity(joyStickList);
260    }
261
262    // ############################################################
263    // #####                    Destruction                   #####
264    // ##########                                        ##########
265    // ############################################################
266
267    InputManager::~InputManager()
268    {
269        CCOUT(3) << "Destroying..." << std::endl;
270
271        // Leave all active InputStates (except "empty")
272        while (this->activeStates_.size() > 1)
273            this->leaveState(this->activeStates_.rbegin()->second->getName());
274        this->activeStates_.clear();
275
276        // Destroy calibrator helper handler and state
277        this->destroyState("calibrator");
278        // Destroy KeyDetector and state
279        calibratorCallbackHandler_->destroy();
280        // Destroy the empty InputState
281        this->destroyStateInternal(this->emptyState_);
282
283        // Destroy all user InputStates
284        while (statesByName_.size() > 0)
285            this->destroyStateInternal(statesByName_.rbegin()->second);
286
287        if (!(internalState_ & Bad))
288            this->destroyDevices();
289
290        CCOUT(3) << "Destruction complete." << std::endl;
291    }
292
293    /**
294    @brief
295        Destoys all input devices (joy sticks, mouse, keyboard and OIS::InputManager)
296    @throw
297        Method does not throw
298    */
299    void InputManager::destroyDevices()
300    {
301        CCOUT(4) << "Destroying devices..." << std::endl;
302
303        BOOST_FOREACH(InputDevice*& device, devices_)
304        {
305            if (device == NULL)
306                continue;
307            const std::string& className = device->getClassName();
308            try
309            {
310                delete device;
311                device = 0;
312                CCOUT(4) << className << " destroyed." << std::endl;
313            }
314            catch (...)
315            {
316                COUT(1) << className << " destruction failed: " << Exception::handleMessage() << std::endl
317                        << "    Potential resource leak!" << std::endl;
318            }
319        }
320        devices_.resize(InputDeviceEnumerator::FirstJoyStick);
321
322        assert(oisInputManager_ != NULL);
323        try
324        {
325            OIS::InputManager::destroyInputSystem(oisInputManager_);
326        }
327        catch (...)
328        {
329            COUT(1) << "OIS::InputManager destruction failed" << Exception::handleMessage() << std::endl
330                    << "    Potential resource leak!" << std::endl;
331        }
332        oisInputManager_ = NULL;
333
334        internalState_ |= Bad;
335        CCOUT(4) << "Destroyed devices." << std::endl;
336    }
337
338    // ############################################################
339    // #####                     Reloading                    #####
340    // ##########                                        ##########
341    // ############################################################
342
343    void InputManager::reload()
344    {
345        if (internalState_ & Calibrating)
346            CCOUT(2) << "Warning: Cannot reload input system. Joy sticks are currently being calibrated." << std::endl;
347        else
348            reloadInternal();
349    }
350
351    //! Internal reload method. Destroys the OIS devices and loads them again.
352    void InputManager::reloadInternal()
353    {
354        CCOUT(4) << "Reloading ..." << std::endl;
355
356        this->destroyDevices();
357        this->loadDevices();
358
359        internalState_ &= ~Bad;
360        CCOUT(4) << "Reloading complete." << std::endl;
361    }
362
363    // ############################################################
364    // #####                  Runtime Methods                 #####
365    // ##########                                        ##########
366    // ############################################################
367
368    void InputManager::preUpdate(const Clock& time)
369    {
370        if (internalState_ & Bad)
371            ThrowException(General, "InputManager was not correctly reloaded.");
372
373        // check whether a state has changed its EMPTY situation
374        bool bUpdateRequired = false;
375        for (std::map<int, InputState*>::iterator it = activeStates_.begin(); it != activeStates_.end(); ++it)
376        {
377            if (it->second->hasExpired())
378            {
379                it->second->resetExpiration();
380                bUpdateRequired = true;
381            }
382        }
383        if (bUpdateRequired)
384            updateActiveStates();
385
386        // Capture all the input and collect the function calls
387        // No event gets triggered here yet!
388        BOOST_FOREACH(InputDevice* device, devices_)
389            if (device != NULL)
390                device->update(time);
391
392        // Collect functions calls for the update
393        for (unsigned int i = 0; i < activeStatesTicked_.size(); ++i)
394            activeStatesTicked_[i]->update(time.getDeltaTime());
395
396        // Execute all cached function calls in order
397        // Why so complicated? The problem is that an InputHandler could trigger
398        // a reload that would destroy the OIS devices or it could even leave and
399        // then destroy its own InputState. That would of course lead to access
400        // violations.
401        // If we delay the calls, then OIS and and the InputStates are not anymore
402        // in the call stack and can therefore be edited.
403        for (size_t i = 0; i < this->callBuffer_.size(); ++i)
404            this->callBuffer_[i]();
405
406        this->callBuffer_.clear();
407    }
408
409    /**
410    @brief
411        Updates the currently active states (according to activeStates_) for each device.
412        Also, a list of all active states (no duplicates!) is compiled for the general preUpdate().
413    */
414    void InputManager::updateActiveStates()
415    {
416        // temporary resize
417        for (unsigned int i = 0; i < devices_.size(); ++i)
418        {
419            if (devices_[i] == NULL)
420                continue;
421            std::vector<InputState*>& states = devices_[i]->getStateListRef();
422            bool occupied = false;
423            states.clear();
424            for (std::map<int, InputState*>::reverse_iterator rit = activeStates_.rbegin(); rit != activeStates_.rend(); ++rit)
425            {
426                if (rit->second->isInputDeviceEnabled(i) && (!occupied || rit->second->bAlwaysGetsInput_))
427                {
428                    states.push_back(rit->second);
429                    if (!rit->second->bTransparent_)
430                        occupied = true;
431                }
432            }
433        }
434
435        // update tickables (every state will only appear once)
436        // Using a std::set to avoid duplicates
437        std::set<InputState*> tempSet;
438        for (unsigned int i = 0; i < devices_.size(); ++i)
439            if (devices_[i] != NULL)
440                for (unsigned int iState = 0; iState < devices_[i]->getStateListRef().size(); ++iState)
441                    tempSet.insert(devices_[i]->getStateListRef()[iState]);
442
443        // copy the content of the std::set back to the actual vector
444        activeStatesTicked_.clear();
445        for (std::set<InputState*>::const_iterator it = tempSet.begin();it != tempSet.end(); ++it)
446            activeStatesTicked_.push_back(*it);
447
448        // Check whether we have to change the mouse mode
449        TriBool::Value requestedMode = TriBool::Dontcare;
450        std::vector<InputState*>& mouseStates = devices_[InputDeviceEnumerator::Mouse]->getStateListRef();
451        if (mouseStates.empty())
452            requestedMode = TriBool::False;
453        else
454            requestedMode = mouseStates.front()->getMouseExclusive();
455        if (requestedMode != TriBool::Dontcare && exclusiveMouse_ != requestedMode)
456        {
457            exclusiveMouse_ = requestedMode;
458            if (!GraphicsManager::getInstance().isFullScreen())
459                this->reloadInternal();
460        }
461    }
462
463    void InputManager::clearBuffers()
464    {
465        BOOST_FOREACH(InputDevice* device, devices_)
466            if (device != NULL)
467                device->clearBuffers();
468    }
469
470    void InputManager::calibrate()
471    {
472        COUT(0) << "Move all joy stick axes fully in all directions." << std::endl
473                << "When done, put the axex in the middle position and press enter." << std::endl;
474
475        BOOST_FOREACH(InputDevice* device, devices_)
476            if (device != NULL)
477                device->startCalibration();
478
479        internalState_ |= Calibrating;
480        enterState("calibrator");
481    }
482
483    //! Tells all devices to stop the calibration and evaluate it. Buffers are being cleared as well!
484    void InputManager::stopCalibration()
485    {
486        BOOST_FOREACH(InputDevice* device, devices_)
487            if (device != NULL)
488                device->stopCalibration();
489
490        // restore old input state
491        leaveState("calibrator");
492        internalState_ &= ~Calibrating;
493        // Clear buffers to prevent button hold events
494        this->clearBuffers();
495
496        COUT(0) << "Calibration has been stored." << std::endl;
497    }
498
499    //! Gets called by WindowEventListener upon focus change --> clear buffers
500    void InputManager::windowFocusChanged()
501    {
502        this->clearBuffers();
503    }
504
505    std::pair<int, int> InputManager::getMousePosition() const
506    {
507        Mouse* mouse = static_cast<Mouse*>(devices_[InputDeviceEnumerator::Mouse]);
508        if (mouse != NULL)
509        {
510            const OIS::MouseState state = mouse->getOISDevice()->getMouseState();
511            return std::make_pair(state.X.abs, state.Y.abs);
512        }
513        else
514            return std::make_pair(0, 0);
515    }
516
517    // ############################################################
518    // #####                    Input States                  #####
519    // ##########                                        ##########
520    // ############################################################
521
522    InputState* InputManager::createInputState(const std::string& name, bool bAlwaysGetsInput, bool bTransparent, InputStatePriority priority)
523    {
524        if (name.empty())
525            return 0;
526        if (statesByName_.find(name) == statesByName_.end())
527        {
528            if (priority >= InputStatePriority::HighPriority || priority == InputStatePriority::Empty)
529            {
530                // Make sure we don't add two high priority states with the same priority
531                for (std::map<std::string, InputState*>::const_iterator it = this->statesByName_.begin();
532                    it != this->statesByName_.end(); ++it)
533                {
534                    if (it->second->getPriority() == priority)
535                    {
536                        COUT(2) << "Warning: Could not add an InputState with the same priority '"
537                            << static_cast<int>(priority) << "' != 0." << std::endl;
538                        return 0;
539                    }
540                }
541            }
542            InputState* state = new InputState(name, bAlwaysGetsInput, bTransparent, priority);
543            statesByName_[name] = state;
544
545            return state;
546        }
547        else
548        {
549            COUT(2) << "Warning: Could not add an InputState with the same name '" << name << "'." << std::endl;
550            return 0;
551        }
552    }
553
554    InputState* InputManager::getState(const std::string& name)
555    {
556        std::map<std::string, InputState*>::iterator it = statesByName_.find(name);
557        if (it != statesByName_.end())
558            return it->second;
559        else
560            return 0;
561    }
562
563    bool InputManager::enterState(const std::string& name)
564    {
565        // get pointer from the map with all stored handlers
566        std::map<std::string, InputState*>::const_iterator it = statesByName_.find(name);
567        if (it != statesByName_.end() && activeStates_.find(it->second->getPriority()) == activeStates_.end())
568        {
569            // exists and not active
570            if (it->second->getPriority() == 0)
571            {
572                // Get smallest possible priority between 1 and maxStateStackSize_s
573                for (std::map<int, InputState*>::reverse_iterator rit = activeStates_.rbegin();
574                    rit != activeStates_.rend(); ++rit)
575                {
576                    if (rit->first < InputStatePriority::HighPriority)
577                    {
578                        it->second->setPriority(rit->first + 1);
579                        break;
580                    }
581                }
582                // In case no normal handler was on the stack
583                if (it->second->getPriority() == 0)
584                    it->second->setPriority(1);
585            }
586            activeStates_[it->second->getPriority()] = it->second;
587            updateActiveStates();
588            it->second->entered();
589
590            return true;
591        }
592        return false;
593    }
594
595    bool InputManager::leaveState(const std::string& name)
596    {
597        if (name == "empty")
598        {
599            COUT(2) << "InputManager: Leaving the empty state is not allowed!" << std::endl;
600            return false;
601        }
602        // get pointer from the map with all stored handlers
603        std::map<std::string, InputState*>::const_iterator it = statesByName_.find(name);
604        if (it != statesByName_.end() && activeStates_.find(it->second->getPriority()) != activeStates_.end())
605        {
606            // exists and active
607
608            it->second->left();
609
610            activeStates_.erase(it->second->getPriority());
611            if (it->second->getPriority() < InputStatePriority::HighPriority)
612                it->second->setPriority(0);
613            updateActiveStates();
614
615            return true;
616        }
617        return false;
618    }
619
620    bool InputManager::destroyState(const std::string& name)
621    {
622        if (name == "empty")
623        {
624            COUT(2) << "InputManager: Removing the empty state is not allowed!" << std::endl;
625            return false;
626        }
627        std::map<std::string, InputState*>::iterator it = statesByName_.find(name);
628        if (it != statesByName_.end())
629        {
630            this->leaveState(name);
631            destroyStateInternal(it->second);
632
633            return true;
634        }
635        return false;
636    }
637
638    //! Destroys an InputState internally.
639    void InputManager::destroyStateInternal(InputState* state)
640    {
641        assert(state && this->activeStates_.find(state->getPriority()) == this->activeStates_.end());
642        statesByName_.erase(state->getName());
643        state->destroy();
644    }
645}
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