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Ignore:
Timestamp:
Apr 6, 2009, 1:59:00 AM (15 years ago)
Author:
landauf
Message:

Merged gui branch back to trunk.

I did 2 small changes in IngameManager.cc on line 777 and 888 (yes, really), because const_reverse_iterator strangely doesn't work on MinGW.

Location:
code/trunk
Files:
2 edited

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Unmodified
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Removed
  • code/trunk

  • code/trunk/src/core/input/InputManager.cc

    r2662 r2896  
    4343
    4444#include "util/Exception.h"
     45#include "core/Clock.h"
    4546#include "core/CoreIncludes.h"
    4647#include "core/ConfigValueIncludes.h"
     
    108109        , internalState_(Uninitialised)
    109110        , stateEmpty_(0)
    110         , stateMaster_(0)
    111111        , keyDetector_(0)
    112112        , calibratorCallbackBuffer_(0)
     
    173173            //paramList.insert(std::make_pair(std::string("w32_mouse"), std::string("DISCL_NONEXCLUSIVE")));
    174174            //paramList.insert(std::make_pair(std::string("w32_mouse"), std::string("DISCL_FOREGROUND")));
    175 #if defined OIS_LINUX_PLATFORM
     175#if defined ORXONOX_PLATFORM_LINUX
    176176            paramList.insert(std::make_pair(std::string("XAutoRepeatOn"), std::string("true")));
    177177            paramList.insert(std::make_pair(std::string("x11_mouse_grab"), "true"));
     
    218218
    219219            // Lowest priority empty InputState
    220             stateEmpty_ = createInputState<SimpleInputState>("empty", -1);
     220            stateEmpty_ = createInputState<SimpleInputState>("empty", false, false, InputStatePriority::Empty);
    221221            stateEmpty_->setHandler(&EMPTY_HANDLER);
    222222            activeStates_[stateEmpty_->getPriority()] = stateEmpty_;
    223223
    224             // Always active master InputState
    225             stateMaster_ = new ExtendedInputState();
    226             stateMaster_->setName("master");
    227             stateMaster_->setNumOfJoySticks(joySticksSize_);
    228 
    229224            // KeyDetector to evaluate a pressed key's name
    230             SimpleInputState* detector = createInputState<SimpleInputState>("detector", 101);
     225            SimpleInputState* detector = createInputState<SimpleInputState>("detector", false, false, InputStatePriority::Detector);
    231226            keyDetector_ = new KeyDetector();
    232227            detector->setHandler(keyDetector_);
    233228
    234229            // Joy stick calibration helper callback
    235             SimpleInputState* calibrator = createInputState<SimpleInputState>("calibrator", 100);
     230            SimpleInputState* calibrator = createInputState<SimpleInputState>("calibrator", false, false, InputStatePriority::Calibrator);
    236231            calibrator->setHandler(&EMPTY_HANDLER);
    237232            calibratorCallbackBuffer_ = new InputBuffer();
     
    424419
    425420        // state management
    426         activeStatesTop_.resize(devicesNum_);
     421        activeStatesTriggered_.resize(devicesNum_);
    427422
    428423        // inform all states
    429         for (std::map<int, InputState*>::const_iterator it = inputStatesByPriority_.begin();
    430             it != inputStatesByPriority_.end(); ++it)
     424        for (std::map<std::string, InputState*>::const_iterator it = inputStatesByName_.begin();
     425            it != inputStatesByName_.end(); ++it)
    431426        {
    432427            it->second->setNumOfJoySticks(joySticksSize_);
    433428        }
    434         // inform master state
    435         if (stateMaster_)
    436             this->stateMaster_->setNumOfJoySticks(joySticksSize_);
    437429
    438430        // inform all JoyStick Device Number Listeners
     
    454446        }
    455447    }
    456    
     448
    457449    void InputManager::_startCalibration()
    458450    {
     
    549541                // destroy the empty InputState
    550542                _destroyState(this->stateEmpty_);
    551                 // destroy the master input state. This might trigger a memory leak
    552                 // because the user has forgotten to destroy the KeyBinder or any Handler!
    553                 delete stateMaster_;
    554543
    555544                // destroy all user InputStates
    556                 while (inputStatesByPriority_.size() > 0)
    557                     _destroyState((*inputStatesByPriority_.rbegin()).second);
     545                while (inputStatesByName_.size() > 0)
     546                    _destroyState((*inputStatesByName_.rbegin()).second);
    558547
    559548                // destroy the devices
     
    639628            _updateActiveStates();
    640629        }
    641         inputStatesByPriority_.erase(state->getPriority());
    642630        inputStatesByName_.erase(state->getName());
    643631        delete state;
     
    670658    @brief
    671659        Public interface. Only reloads immediately if the call stack doesn't
    672         include the tick() method.
     660        include the update() method.
    673661    @param joyStickSupport
    674662        Whether or not to initialise joy sticks as well.
     
    742730    @brief
    743731        Updates the states and the InputState situation.
    744     @param dt
    745         Delta time
    746     */
    747     void InputManager::tick(float dt)
     732    @param time
     733        Clock holding the current time.
     734    */
     735    void InputManager::update(const Clock& time)
    748736    {
    749737        if (internalState_ == Uninitialised)
     
    759747        if (!stateLeaveRequests_.empty())
    760748        {
    761             for (std::set<InputState*>::reverse_iterator rit = stateLeaveRequests_.rbegin();
    762                 rit != stateLeaveRequests_.rend(); ++rit)
    763             {
    764                 (*rit)->onLeave();
     749            for (std::set<InputState*>::iterator it = stateLeaveRequests_.begin();
     750                it != stateLeaveRequests_.end(); ++it)
     751            {
     752                (*it)->onLeave();
    765753                // just to be sure that the state actually is registered
    766                 assert(inputStatesByName_.find((*rit)->getName()) != inputStatesByName_.end());
    767 
    768                 activeStates_.erase((*rit)->getPriority());
     754                assert(inputStatesByName_.find((*it)->getName()) != inputStatesByName_.end());
     755
     756                activeStates_.erase((*it)->getPriority());
     757                if ((*it)->getPriority() < InputStatePriority::HighPriority)
     758                    (*it)->setPriority(0);
    769759                _updateActiveStates();
    770760            }
     
    775765        if (!stateEnterRequests_.empty())
    776766        {
    777             for (std::set<InputState*>::reverse_iterator rit = stateEnterRequests_.rbegin();
    778                 rit != stateEnterRequests_.rend(); ++rit)
     767            for (std::set<InputState*>::const_iterator it = stateEnterRequests_.begin();
     768                it != stateEnterRequests_.end(); ++it)
    779769            {
    780770                // just to be sure that the state actually is registered
    781                 assert(inputStatesByName_.find((*rit)->getName()) != inputStatesByName_.end());
    782 
    783                 activeStates_[(*rit)->getPriority()] = (*rit);
     771                assert(inputStatesByName_.find((*it)->getName()) != inputStatesByName_.end());
     772
     773                if ((*it)->getPriority() == 0)
     774                {
     775                    // Get smallest possible priority between 1 and maxStateStackSize_s
     776#if defined( __MINGW32__ ) // Avoid the strange mingw-stl bug with const_reverse_iterator
     777                    for(std::map<int, InputState*>::reverse_iterator rit = activeStates_.rbegin();
     778                        rit != activeStates_.rend(); ++rit)
     779#else
     780                    for(std::map<int, InputState*>::const_reverse_iterator rit = activeStates_.rbegin();
     781                        rit != activeStates_.rend(); ++rit)
     782#endif
     783                    {
     784                        if (rit->first < InputStatePriority::HighPriority)
     785                        {
     786                            (*it)->setPriority(rit->first + 1);
     787                            break;
     788                        }
     789                    }
     790                    // In case no normal handler was on the stack
     791                    if ((*it)->getPriority() == 0)
     792                        (*it)->setPriority(1);
     793                }
     794                activeStates_[(*it)->getPriority()] = (*it);
    784795                _updateActiveStates();
    785                 (*rit)->onEnter();
     796                (*it)->onEnter();
    786797            }
    787798            stateEnterRequests_.clear();
     
    791802        if (!stateDestroyRequests_.empty())
    792803        {
    793             for (std::set<InputState*>::reverse_iterator rit = stateDestroyRequests_.rbegin();
    794                 rit != stateDestroyRequests_.rend(); ++rit)
    795             {
    796                 _destroyState((*rit));
     804            for (std::set<InputState*>::iterator it = stateDestroyRequests_.begin();
     805                it != stateDestroyRequests_.end(); ++it)
     806            {
     807                _destroyState((*it));
    797808            }
    798809            stateDestroyRequests_.clear();
     
    812823            _updateActiveStates();
    813824
    814         // mark that we capture and distribute input
     825        // mark that we now start capturing and distributing input
    815826        internalState_ |= Ticking;
    816827
     
    829840            {
    830841                KeyEvent kEvt(keysDown_[iKey], keyboardModifiers_);
    831                 activeStatesTop_[Keyboard]->keyHeld(kEvt);
    832                 stateMaster_->keyHeld(kEvt);
     842
     843                for (unsigned int iState = 0; iState < activeStatesTriggered_[Keyboard].size(); ++iState)
     844                    activeStatesTriggered_[Keyboard][iState]->keyHeld(kEvt);
    833845            }
    834846
     
    836848            for (unsigned int iButton = 0; iButton < mouseButtonsDown_.size(); iButton++)
    837849            {
    838                 activeStatesTop_[Mouse]->mouseButtonHeld(mouseButtonsDown_[iButton]);
    839                 stateMaster_->mouseButtonHeld(mouseButtonsDown_[iButton]);
     850                for (unsigned int iState = 0; iState < activeStatesTriggered_[Mouse].size(); ++iState)
     851                    activeStatesTriggered_[Mouse][iState]->mouseButtonHeld(mouseButtonsDown_[iButton]);
    840852            }
    841853
     
    844856                for (unsigned int iButton   = 0; iButton   < joyStickButtonsDown_[iJoyStick].size(); iButton++)
    845857                {
    846                     activeStatesTop_[JoyStick0 + iJoyStick]
    847                         ->joyStickButtonHeld(iJoyStick, joyStickButtonsDown_[iJoyStick][iButton]);
    848                     stateMaster_->joyStickButtonHeld(iJoyStick, joyStickButtonsDown_[iJoyStick][iButton]);
     858                    for (unsigned int iState = 0; iState < activeStatesTriggered_[JoyStick0 + iJoyStick].size(); ++iState)
     859                        activeStatesTriggered_[JoyStick0 + iJoyStick][iState]->joyStickButtonHeld(iJoyStick, joyStickButtonsDown_[iJoyStick][iButton]);
    849860                }
    850861
    851             // tick the handlers for each active handler
     862            // update the handlers for each active handler
    852863            for (unsigned int i = 0; i < devicesNum_; ++i)
    853864            {
    854                 activeStatesTop_[i]->tickInput(dt, i);
    855                 if (stateMaster_->isInputDeviceEnabled(i))
    856                     stateMaster_->tickInput(dt, i);
    857             }
    858 
    859             // tick the handler with a general tick afterwards
     865                for (unsigned int iState = 0; iState < activeStatesTriggered_[i].size(); ++iState)
     866                    activeStatesTriggered_[i][iState]->updateInput(time.getDeltaTime(), i);
     867            }
     868
     869            // update the handler with a general tick afterwards
    860870            for (unsigned int i = 0; i < activeStatesTicked_.size(); ++i)
    861                 activeStatesTicked_[i]->tickInput(dt);
    862             stateMaster_->tickInput(dt);
     871                activeStatesTicked_[i]->updateInput(time.getDeltaTime());
    863872        }
    864873
     
    869878    @brief
    870879        Updates the currently active states (according to activeStates_) for each device.
    871         Also, a list of all active states (no duplicates!) is compiled for the general tick.
     880        Also, a list of all active states (no duplicates!) is compiled for the general update().
    872881    */
    873882    void InputManager::_updateActiveStates()
    874883    {
    875         for (std::map<int, InputState*>::const_iterator it = activeStates_.begin(); it != activeStates_.end(); ++it)
    876             for (unsigned int i = 0; i < devicesNum_; ++i)
    877                 if (it->second->isInputDeviceEnabled(i))
    878                     activeStatesTop_[i] = it->second;
     884        for (unsigned int i = 0; i < devicesNum_; ++i)
     885        {
     886            bool occupied = false;
     887            activeStatesTriggered_[i].clear();
     888#if defined( __MINGW32__ ) // Avoid the strange mingw-stl bug with const_reverse_iterator
     889            for (std::map<int, InputState*>::reverse_iterator rit = activeStates_.rbegin(); rit != activeStates_.rend(); ++rit)
     890            {
     891#else
     892            for (std::map<int, InputState*>::const_reverse_iterator rit = activeStates_.rbegin(); rit != activeStates_.rend(); ++rit)
     893            {
     894#endif
     895                if (rit->second->isInputDeviceEnabled(i) && (!occupied || rit->second->bAlwaysGetsInput_))
     896                {
     897                    activeStatesTriggered_[i].push_back(rit->second);
     898                    if (!rit->second->bTransparent_)
     899                        occupied = true;
     900                }
     901            }
     902        }
    879903
    880904        // update tickables (every state will only appear once)
     
    882906        std::set<InputState*> tempSet;
    883907        for (unsigned int i = 0; i < devicesNum_; ++i)
    884             tempSet.insert(activeStatesTop_[i]);
    885 
    886         // copy the content of the set back to the actual vector
     908            for (unsigned int iState = 0; iState < activeStatesTriggered_[i].size(); ++iState)
     909                tempSet.insert(activeStatesTriggered_[i][iState]);
     910
     911        // copy the content of the std::set back to the actual vector
    887912        activeStatesTicked_.clear();
    888913        for (std::set<InputState*>::const_iterator it = tempSet.begin();it != tempSet.end(); ++it)
     
    942967
    943968        KeyEvent kEvt(e, keyboardModifiers_);
    944         activeStatesTop_[Keyboard]->keyPressed(kEvt);
    945         stateMaster_->keyPressed(kEvt);
     969        for (unsigned int iState = 0; iState < activeStatesTriggered_[Keyboard].size(); ++iState)
     970            activeStatesTriggered_[Keyboard][iState]->keyPressed(kEvt);
    946971
    947972        return true;
     
    9751000
    9761001        KeyEvent kEvt(e, keyboardModifiers_);
    977         activeStatesTop_[Keyboard]->keyReleased(kEvt);
    978         stateMaster_->keyReleased(kEvt);
     1002        for (unsigned int iState = 0; iState < activeStatesTriggered_[Keyboard].size(); ++iState)
     1003            activeStatesTriggered_[Keyboard][iState]->keyReleased(kEvt);
    9791004
    9801005        return true;
     
    9981023            IntVector2 rel(e.state.X.rel, e.state.Y.rel);
    9991024            IntVector2 clippingSize(e.state.width, e.state.height);
    1000             activeStatesTop_[Mouse]->mouseMoved(abs, rel, clippingSize);
    1001             stateMaster_->mouseMoved(abs, rel, clippingSize);
     1025            for (unsigned int iState = 0; iState < activeStatesTriggered_[Mouse].size(); ++iState)
     1026                activeStatesTriggered_[Mouse][iState]->mouseMoved(abs, rel, clippingSize);
    10021027        }
    10031028
     
    10051030        if (e.state.Z.rel != 0)
    10061031        {
    1007             activeStatesTop_[Mouse]->mouseScrolled(e.state.Z.abs, e.state.Z.rel);
    1008             stateMaster_->mouseScrolled(e.state.Z.abs, e.state.Z.rel);
     1032            for (unsigned int iState = 0; iState < activeStatesTriggered_[Mouse].size(); ++iState)
     1033                activeStatesTriggered_[Mouse][iState]->mouseScrolled(e.state.Z.abs, e.state.Z.rel);
    10091034        }
    10101035
     
    10291054            mouseButtonsDown_.push_back((MouseButtonCode::ByEnum)id);
    10301055
    1031         activeStatesTop_[Mouse]->mouseButtonPressed((MouseButtonCode::ByEnum)id);
    1032         stateMaster_->mouseButtonPressed((MouseButtonCode::ByEnum)id);
     1056        for (unsigned int iState = 0; iState < activeStatesTriggered_[Mouse].size(); ++iState)
     1057            activeStatesTriggered_[Mouse][iState]->mouseButtonPressed((MouseButtonCode::ByEnum)id);
    10331058
    10341059        return true;
     
    10551080        }
    10561081
    1057         activeStatesTop_[Mouse]->mouseButtonReleased((MouseButtonCode::ByEnum)id);
    1058         stateMaster_->mouseButtonReleased((MouseButtonCode::ByEnum)id);
     1082        for (unsigned int iState = 0; iState < activeStatesTriggered_[Mouse].size(); ++iState)
     1083            activeStatesTriggered_[Mouse][iState]->mouseButtonReleased((MouseButtonCode::ByEnum)id);
    10591084
    10601085        return true;
     
    10921117            buttonsDown.push_back((JoyStickButtonCode::ByEnum)button);
    10931118
    1094         activeStatesTop_[2 + iJoyStick]->joyStickButtonPressed(iJoyStick, (JoyStickButtonCode::ByEnum)button);
    1095         stateMaster_->joyStickButtonPressed(iJoyStick, (JoyStickButtonCode::ByEnum)button);
     1119        for (unsigned int iState = 0; iState < activeStatesTriggered_[2 + iJoyStick].size(); ++iState)
     1120            activeStatesTriggered_[2 + iJoyStick][iState]->joyStickButtonPressed(iJoyStick, (JoyStickButtonCode::ByEnum)button);
    10961121
    10971122        return true;
     
    11131138        }
    11141139
    1115         activeStatesTop_[2 + iJoyStick]->joyStickButtonReleased(iJoyStick, (JoyStickButtonCode::ByEnum)button);
    1116         stateMaster_->joyStickButtonReleased(iJoyStick, (JoyStickButtonCode::ByEnum)button);
     1140        for (unsigned int iState = 0; iState < activeStatesTriggered_[2 + iJoyStick].size(); ++iState)
     1141            activeStatesTriggered_[2 + iJoyStick][iState]->joyStickButtonReleased(iJoyStick, (JoyStickButtonCode::ByEnum)button);
    11171142
    11181143        return true;
     
    11411166                fValue *= joyStickCalibrations_[iJoyStick].negativeCoeff[axis];
    11421167
    1143             activeStatesTop_[2 + iJoyStick]->joyStickAxisMoved(iJoyStick, axis, fValue);
    1144             stateMaster_->joyStickAxisMoved(iJoyStick, axis, fValue);
     1168            for (unsigned int iState = 0; iState < activeStatesTriggered_[2 + iJoyStick].size(); ++iState)
     1169                activeStatesTriggered_[2 + iJoyStick][iState]->joyStickAxisMoved(iJoyStick, axis, fValue);
    11451170        }
    11461171    }
     
    12451270        Unique name of the handler.
    12461271    @param priority
    1247         Unique integer number. Higher means more prioritised.
     1272        Determines which InputState gets the input. Higher is better.
     1273        Use 0 to handle it implicitely by the order of activation.
     1274        Otherwise numbers larger than maxStateStackSize_s have to be used!
    12481275    @return
    12491276        True if added, false if name or priority already existed.
    12501277    */
    1251     bool InputManager::_configureInputState(InputState* state, const std::string& name, int priority)
     1278    bool InputManager::_configureInputState(InputState* state, const std::string& name, bool bAlwaysGetsInput, bool bTransparent, int priority)
    12521279    {
    12531280        if (name == "")
     
    12571284        if (inputStatesByName_.find(name) == inputStatesByName_.end())
    12581285        {
    1259             if (inputStatesByPriority_.find(priority)
    1260                 == inputStatesByPriority_.end())
    1261             {
    1262                 inputStatesByName_[name] = state;
    1263                 inputStatesByPriority_[priority] = state;
    1264                 state->setNumOfJoySticks(numberOfJoySticks());
    1265                 state->setName(name);
     1286            if (priority >= InputStatePriority::HighPriority || priority == InputStatePriority::Empty)
     1287            {
     1288                // Make sure we don't add two high priority states with the same priority
     1289                for (std::map<std::string, InputState*>::const_iterator it = this->inputStatesByName_.begin();
     1290                    it != this->inputStatesByName_.end(); ++it)
     1291                {
     1292                    if (it->second->getPriority() == priority)
     1293                    {
     1294                        COUT(2) << "Warning: Could not add an InputState with the same priority '"
     1295                            << priority << "' != 0." << std::endl;
     1296                        return false;
     1297                    }
     1298                }
     1299            }
     1300            inputStatesByName_[name] = state;
     1301            state->setNumOfJoySticks(numberOfJoySticks());
     1302            state->setName(name);
     1303            state->bAlwaysGetsInput_ = bAlwaysGetsInput;
     1304            state->bTransparent_ = bTransparent;
     1305            if (priority >= InputStatePriority::HighPriority || priority == InputStatePriority::Empty)
    12661306                state->setPriority(priority);
    1267                 return true;
    1268             }
    1269             else
    1270             {
    1271                 COUT(2) << "Warning: Could not add an InputState with the same priority '"
    1272                     << priority << "'." << std::endl;
    1273                 return false;
    1274             }
     1307            return true;
    12751308        }
    12761309        else
     
    12901323    @remarks
    12911324        You can't remove the internal states "empty", "calibrator" and "detector".
    1292         The removal process is being postponed if InputManager::tick() is currently running.
     1325        The removal process is being postponed if InputManager::update() is currently running.
    12931326    */
    12941327    bool InputManager::requestDestroyState(const std::string& name)
     
    13711404                {
    13721405                    // not scheduled for destruction
    1373                     // set prevents a state being added multiple times
     1406                    // prevents a state being added multiple times
    13741407                    stateEnterRequests_.insert(it->second);
    13751408                    return true;
     
    13901423    bool InputManager::requestLeaveState(const std::string& name)
    13911424    {
     1425        if (name == "empty")
     1426        {
     1427            COUT(2) << "InputManager: Leaving the empty state is not allowed!" << std::endl;
     1428            return false;
     1429        }
    13921430        // get pointer from the map with all stored handlers
    13931431        std::map<std::string, InputState*>::const_iterator it = inputStatesByName_.find(name);
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