| [2146] | 1 | /* | 
|---|
|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
|  | 3 | *                    > www.orxonox.net < | 
|---|
|  | 4 | * | 
|---|
|  | 5 | * | 
|---|
|  | 6 | *   License notice: | 
|---|
|  | 7 | * | 
|---|
|  | 8 | *   This program is free software; you can redistribute it and/or | 
|---|
|  | 9 | *   modify it under the terms of the GNU General Public License | 
|---|
|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
|  | 11 | *   of the License, or (at your option) any later version. | 
|---|
|  | 12 | * | 
|---|
|  | 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
|  | 16 | *   GNU General Public License for more details. | 
|---|
|  | 17 | * | 
|---|
|  | 18 | *   You should have received a copy of the GNU General Public License | 
|---|
|  | 19 | *   along with this program; if not, write to the Free Software | 
|---|
|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
|  | 21 | * | 
|---|
|  | 22 | *   Author: | 
|---|
|  | 23 | *      Damian 'Mozork' Frick | 
|---|
|  | 24 | *   Co-authors: | 
|---|
|  | 25 | *      ... | 
|---|
|  | 26 | * | 
|---|
|  | 27 | */ | 
|---|
|  | 28 |  | 
|---|
| [2221] | 29 | /** | 
|---|
| [7456] | 30 | @file QuestEffectBeacon.h | 
|---|
| [2662] | 31 | @brief Definition of the QuestEffectBeacon class. | 
|---|
| [7456] | 32 | @ingroup Questsystem | 
|---|
| [2221] | 33 | */ | 
|---|
|  | 34 |  | 
|---|
| [2146] | 35 | #ifndef _QuestEffectBeacon_H__ | 
|---|
|  | 36 | #define _QuestEffectBeacon_H__ | 
|---|
|  | 37 |  | 
|---|
| [5722] | 38 | #include "questsystem/QuestsystemPrereqs.h" | 
|---|
| [2146] | 39 |  | 
|---|
| [3196] | 40 | #include <list> | 
|---|
| [5735] | 41 | #include "worldentities/StaticEntity.h" | 
|---|
| [2146] | 42 |  | 
|---|
| [2662] | 43 | namespace orxonox | 
|---|
| [2146] | 44 | { | 
|---|
| [7552] | 45 |  | 
|---|
|  | 46 | /** | 
|---|
|  | 47 | @brief | 
|---|
|  | 48 | The status of the @ref orxonox::QuestEffectBeacon "QuestEffectBeacon", can be either active or inactive. | 
|---|
|  | 49 |  | 
|---|
|  | 50 | @ingroup Questsystem | 
|---|
|  | 51 | */ | 
|---|
| [11068] | 52 | enum class QuestEffectBeaconStatus | 
|---|
| [2146] | 53 | { | 
|---|
| [11068] | 54 | Inactive, //!< The @ref orxonox::QuestEffectBeacon "QuestEffectBeacon" is inactive. | 
|---|
|  | 55 | Active //!< The @ref orxonox::QuestEffectBeacon "QuestEffectBeacon" is active. | 
|---|
|  | 56 | }; | 
|---|
| [2146] | 57 |  | 
|---|
|  | 58 | /** | 
|---|
|  | 59 | @brief | 
|---|
| [7456] | 60 | A QuestEffectBeacon is a physical entity in the game which can (under some condition(s)) invoke a number of @ref orxonox::QuestEffect "QuestEffects" on players meeting the condition(s). | 
|---|
| [7489] | 61 | The conditions under which the @ref orxonox::QuestEffect "QuestEffects" are invoked on the player are defined by @ref orxonox::Trigger "Triggers" (or really any kind of entity firing events, e.g. @ref orxonox::EventListener "EventListeners"). The trigger the event originates from, however has to be a @ref orxonox::PlayerTrigger PlayerTrigger. | 
|---|
| [2208] | 62 | A QuestEffectBeacon can be executed a defined number of times. | 
|---|
| [7456] | 63 | A QuestEffectBeacon can be inactive or active. While inactive it can't be executed. | 
|---|
| [5693] | 64 |  | 
|---|
| [2662] | 65 | Creating a QuestEffectBeacon through XML goes as follows: | 
|---|
| [7401] | 66 | @code | 
|---|
| [2662] | 67 | <QuestEffectBeacon times=n> //Where 'n' is eighter a number >= 0, which means the QuestEffectBeacon can be executed n times. Or n = -1, which means the QuestEffectBeacon can be executed an infinite number of times. | 
|---|
| [2221] | 68 | <effects> | 
|---|
|  | 69 | <QuestEffect /> //A list of QuestEffects, invoked when the QuestEffectBeacon is executed, see QuestEffect for the full XML representation. | 
|---|
|  | 70 | ... | 
|---|
|  | 71 | <QuestEffect /> | 
|---|
|  | 72 | </effects> | 
|---|
|  | 73 | <events> | 
|---|
| [2662] | 74 | <execute> | 
|---|
|  | 75 | <EventListener event=eventIdString /> | 
|---|
|  | 76 | </execute> | 
|---|
|  | 77 | </events> | 
|---|
|  | 78 | <attached> | 
|---|
|  | 79 | <PlayerTrigger name=eventIdString /> //A PlayerTrigger triggering the execution of the QuestEffectBeacon. | 
|---|
|  | 80 | </attached> | 
|---|
|  | 81 | </QuestEffectBeacon> | 
|---|
| [7401] | 82 | @endcode | 
|---|
| [7552] | 83 |  | 
|---|
| [2146] | 84 | @author | 
|---|
|  | 85 | Damian 'Mozork' Frick | 
|---|
| [7552] | 86 |  | 
|---|
|  | 87 | @ingroup Questsystem | 
|---|
| [2146] | 88 | */ | 
|---|
| [5722] | 89 | class _QuestsystemExport QuestEffectBeacon : public StaticEntity | 
|---|
| [2146] | 90 | { | 
|---|
| [2662] | 91 | public: | 
|---|
| [9667] | 92 | QuestEffectBeacon(Context* context); | 
|---|
| [2662] | 93 | virtual ~QuestEffectBeacon(); | 
|---|
| [5693] | 94 |  | 
|---|
| [11054] | 95 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; //!< Method for creating a QuestEffectBeacon object through XML. | 
|---|
|  | 96 | virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode) override; | 
|---|
| [5693] | 97 |  | 
|---|
| [7401] | 98 | bool execute(bool bTriggered, BaseObject* trigger); //!< Executes the QuestEffects of the QuestEffectBeacon. | 
|---|
| [5693] | 99 |  | 
|---|
| [2662] | 100 | /** | 
|---|
|  | 101 | @brief Tests whether the QuestEffectBeacon is active. | 
|---|
|  | 102 | @return Returns true if the QuestEffectBeacon is active, fals if not. | 
|---|
|  | 103 | */ | 
|---|
|  | 104 | inline bool isActive(void) | 
|---|
| [3280] | 105 | { return this->status_ == QuestEffectBeaconStatus::Active; } | 
|---|
| [5693] | 106 |  | 
|---|
| [2662] | 107 | bool setActive(bool activate); //!< Set the status of the QuestEffectBeacon. | 
|---|
| [5693] | 108 |  | 
|---|
| [2662] | 109 | protected: | 
|---|
| [2208] | 110 | bool decrementTimes(void); //!< Decrement the number of times the QuestEffectBeacon can still be executed. | 
|---|
| [5693] | 111 |  | 
|---|
| [2221] | 112 | /** | 
|---|
|  | 113 | @brief Returns the number of times the QUestEffectBeacon can still be executed. | 
|---|
|  | 114 | @return Returns the number of times the QUestEffectBeacon can still be executed. | 
|---|
|  | 115 | */ | 
|---|
|  | 116 | inline const int & getTimes(void) const | 
|---|
| [2191] | 117 | { return this->times_; } | 
|---|
| [5693] | 118 |  | 
|---|
| [2191] | 119 | private: | 
|---|
| [2662] | 120 | static const int INFINITE_TIME = -1; //!< Constant to avoid using magic numbers. | 
|---|
| [5693] | 121 |  | 
|---|
| [2208] | 122 | std::list<QuestEffect*> effects_; //!< The list of QuestEffects to be invoked on the executing player. | 
|---|
| [2146] | 123 | int times_; //!< Number of times the beacon can be exectued. | 
|---|
| [11068] | 124 | QuestEffectBeaconStatus status_; //!< The status of the QuestEffectBeacon, Can be eighter active or inactive. | 
|---|
| [5693] | 125 |  | 
|---|
| [2208] | 126 | bool setTimes(const int & n); //!< Set the number of times the QuestEffectBeacon can be executed. | 
|---|
| [2221] | 127 | bool addEffect(QuestEffect* effect); //!< Add a QuestEffect to the QuestEffectBeacon. | 
|---|
| [5693] | 128 |  | 
|---|
| [2221] | 129 | const QuestEffect* getEffect(unsigned int index) const; //!< Get the QuestEffect at a given index. | 
|---|
| [5693] | 130 |  | 
|---|
| [2146] | 131 | }; | 
|---|
|  | 132 |  | 
|---|
|  | 133 | } | 
|---|
|  | 134 |  | 
|---|
|  | 135 | #endif /* _QuestEffectBeacon_H__ */ | 
|---|