Changeset 7456 for code/trunk/src/modules/questsystem/QuestEffectBeacon.h
- Timestamp:
- Sep 15, 2010, 7:29:16 PM (14 years ago)
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- 1 edited
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code/trunk/src/modules/questsystem/QuestEffectBeacon.h
r7401 r7456 28 28 29 29 /** 30 @file 30 @file QuestEffectBeacon.h 31 31 @brief Definition of the QuestEffectBeacon class. 32 @ingroup Questsystem 32 33 */ 33 34 … … 44 45 namespace QuestEffectBeaconStatus 45 46 { 46 //! The status of the beacon, can be either active or inactive.47 //! The status of the @ref orxonox::QuestEffectBeacon "QuestEffectBeacon", can be either active or inactive. 47 48 enum Value 48 49 { … … 54 55 /** 55 56 @brief 56 A QuestEffectBeacon is a physical entity in the game which can (under some condition(s)) invoke a number QuestEffectson players meeting the condition(s).57 The conditions under which the QuestEffects are invoked on the player are defined by Triggers.57 A QuestEffectBeacon is a physical entity in the game which can (under some condition(s)) invoke a number of @ref orxonox::QuestEffect "QuestEffects" on players meeting the condition(s). 58 The conditions under which the @ref orxonox::QuestEffect "QuestEffects" are invoked on the player are defined by @ref orxonox::Trigger "Triggers" (or really any kind of entity firing events, e.g. @ref oroxnox::EventListener "EventListeners"). The trigger the event originates from, however has to be a @ref orxonox::PlayerTrigger PlayerTrigger. 58 59 A QuestEffectBeacon can be executed a defined number of times. 59 A QuestEffectBeacon can be inactive or active. 60 A QuestEffectBeacon can be inactive or active. While inactive it can't be executed. 60 61 61 62 Creating a QuestEffectBeacon through XML goes as follows: 62 63 63 @code 64 64 <QuestEffectBeacon times=n> //Where 'n' is eighter a number >= 0, which means the QuestEffectBeacon can be executed n times. Or n = -1, which means the QuestEffectBeacon can be executed an infinite number of times.
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