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Ignore:
Timestamp:
Sep 15, 2010, 7:29:16 PM (14 years ago)
Author:
dafrick
Message:

Reviewing documentation fo Questsystem, moving documentation fully into doxygen.
Added some files to modules they belong to.

File:
1 edited

Legend:

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  • code/trunk/src/modules/questsystem/QuestEffectBeacon.h

    r7401 r7456  
    2828
    2929/**
    30     @file
     30    @file QuestEffectBeacon.h
    3131    @brief Definition of the QuestEffectBeacon class.
     32    @ingroup Questsystem
    3233*/
    3334
     
    4445    namespace QuestEffectBeaconStatus
    4546    {
    46         //! The status of the beacon, can be either active or inactive.
     47        //! The status of the @ref orxonox::QuestEffectBeacon "QuestEffectBeacon", can be either active or inactive.
    4748        enum Value
    4849        {
     
    5455    /**
    5556    @brief
    56         A QuestEffectBeacon is a physical entity in the game which can (under some condition(s)) invoke a number QuestEffects on players meeting the condition(s).
    57         The conditions under which the QuestEffects are invoked on the player are defined by Triggers.
     57        A QuestEffectBeacon is a physical entity in the game which can (under some condition(s)) invoke a number of @ref orxonox::QuestEffect "QuestEffects" on players meeting the condition(s).
     58        The conditions under which the @ref orxonox::QuestEffect "QuestEffects" are invoked on the player are defined by @ref orxonox::Trigger "Triggers" (or really any kind of entity firing events, e.g. @ref oroxnox::EventListener "EventListeners"). The trigger the event originates from, however has to be a @ref orxonox::PlayerTrigger PlayerTrigger.
    5859        A QuestEffectBeacon can be executed a defined number of times.
    59         A QuestEffectBeacon can be inactive or active.
     60        A QuestEffectBeacon can be inactive or active. While inactive it can't be executed.
    6061
    6162        Creating a QuestEffectBeacon through XML goes as follows:
    62 
    6363        @code
    6464        <QuestEffectBeacon times=n> //Where 'n' is eighter a number >= 0, which means the QuestEffectBeacon can be executed n times. Or n = -1, which means the QuestEffectBeacon can be executed an infinite number of times.
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