| [10117] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Florian Zinggeler | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | /** | 
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|  | 30 | @file DodgeRaceShip.h | 
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|  | 31 | @brief Declaration of the DodgeRaceShip class. | 
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|  | 32 | */ | 
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|  | 33 |  | 
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|  | 34 | #ifndef _DodgeRaceShip_H__ | 
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|  | 35 | #define _DodgeRaceShip_H__ | 
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|  | 36 |  | 
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|  | 37 |  | 
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| [10234] | 38 | #include "dodgerace/DodgeRacePrereqs.h" | 
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| [10117] | 39 |  | 
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| [10118] | 40 | #include "core/XMLPort.h" | 
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| [10117] | 41 | #include "worldentities/pawns/SpaceShip.h" | 
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|  | 42 | #include "graphics/Camera.h" | 
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| [10118] | 43 |  | 
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|  | 44 | #include "DodgeRace.h" // Is necessary for getGame function | 
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| [10117] | 45 | //#include "DodgeRaceCenterPoint.h" | 
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|  | 46 |  | 
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|  | 47 | namespace orxonox | 
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|  | 48 | { | 
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| [10118] | 49 | class _DodgeRaceExport DodgeRaceShip : public SpaceShip | 
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| [10117] | 50 | { | 
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|  | 51 | public: | 
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|  | 52 | DodgeRaceShip(Context* context); | 
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|  | 53 |  | 
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| [10817] | 54 | virtual void tick(float dt) override; | 
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| [10117] | 55 |  | 
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|  | 56 | // overwrite for 2d movement | 
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| [10817] | 57 | virtual void moveFrontBack(const Vector2& value) override; | 
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|  | 58 | virtual void moveRightLeft(const Vector2& value) override; | 
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| [10117] | 59 |  | 
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| [10236] | 60 | // Starts or stops fireing | 
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| [10817] | 61 | virtual void boost(bool bBoost) override; | 
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| [10117] | 62 |  | 
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| [10236] | 63 | //no rotation! | 
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| [10817] | 64 | virtual void rotateYaw(const Vector2& value) override{}; | 
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|  | 65 | virtual void rotatePitch(const Vector2& value) override{}; | 
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| [10117] | 66 |  | 
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| [10236] | 67 | //return to main menu if game has ended. | 
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| [10817] | 68 | virtual void rotateRoll(const Vector2& value) override{if (getGame()) if (getGame()->bEndGame) getGame()->end();}; | 
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| [10117] | 69 |  | 
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| [10236] | 70 | virtual void updateLevel(); | 
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| [10117] | 71 |  | 
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| [10818] | 72 | virtual inline bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override; | 
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|  | 73 |  | 
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| [10118] | 74 | float speed, damping, posforeward; | 
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|  | 75 | bool isFireing; | 
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| [10117] | 76 |  | 
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| [10124] | 77 | protected: | 
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| [10817] | 78 | virtual void death() override; | 
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| [10124] | 79 |  | 
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| [10117] | 80 | private: | 
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| [10624] | 81 | DodgeRace* getGame(); | 
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| [10117] | 82 | WeakPtr<DodgeRace> game; | 
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| [10128] | 83 | WeakPtr<WorldEntity> lastEntity; | 
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| [10117] | 84 | Camera* camera; | 
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|  | 85 | float lastTimeFront, lastTimeLeft, lastTime; | 
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|  | 86 | struct Velocity | 
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|  | 87 | { | 
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| [10236] | 88 | float x; | 
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|  | 89 | float y; | 
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| [10117] | 90 | } velocity, desiredVelocity; | 
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|  | 91 |  | 
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|  | 92 | }; | 
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|  | 93 | } | 
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|  | 94 |  | 
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|  | 95 | #endif /* _DodgeRaceShip_H__ */ | 
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