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Ignore:
Timestamp:
Nov 12, 2014, 4:11:00 PM (11 years ago)
Author:
sriedel
Message:

still working atm. including function after function, currently HUD.

File:
1 edited

Legend:

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  • code/branches/surfaceraceHS14/src/modules/dodgerace2/DodgeRaceShip.h

    r10118 r10124  
    7575            bool isFireing;
    7676
     77        protected:
     78            virtual void death();
     79
    7780        private:
    7881            WeakPtr<DodgeRace> getGame();
    7982            WeakPtr<DodgeRace> game;
     83            WeakPtr<Projectile> lastShot;
    8084            Camera* camera;
    8185            float lastTimeFront, lastTimeLeft, lastTime;
     
    9094
    9195/*
    92 
    93 
    94             //virtual inline bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint);
    95 
    96         protected:
    97             virtual void death();
     96                         virtual inline bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint);
    9897
    9998        private:
    10099
    101 
    102 
    103 
    104 
    105 
    106 
    107            // WeakPtr<DodgeRaceEnemy> lastEnemy;
    108             WeakPtr<Projectile> lastShot;*/
     100            WeakPtr<DodgeRaceEnemy> lastEnemy;
     101           */
    109102
    110103    };
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