- Timestamp:
- Nov 12, 2014, 4:11:00 PM (11 years ago)
- File:
-
- 1 edited
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code/branches/surfaceraceHS14/src/modules/dodgerace2/DodgeRaceShip.h
r10118 r10124 75 75 bool isFireing; 76 76 77 protected: 78 virtual void death(); 79 77 80 private: 78 81 WeakPtr<DodgeRace> getGame(); 79 82 WeakPtr<DodgeRace> game; 83 WeakPtr<Projectile> lastShot; 80 84 Camera* camera; 81 85 float lastTimeFront, lastTimeLeft, lastTime; … … 90 94 91 95 /* 92 93 94 //virtual inline bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint); 95 96 protected: 97 virtual void death(); 96 virtual inline bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint); 98 97 99 98 private: 100 99 101 102 103 104 105 106 107 // WeakPtr<DodgeRaceEnemy> lastEnemy; 108 WeakPtr<Projectile> lastShot;*/ 100 WeakPtr<DodgeRaceEnemy> lastEnemy; 101 */ 109 102 110 103 };
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