- Timestamp:
- Nov 19, 2015, 11:40:28 AM (10 years ago)
- File:
-
- 1 edited
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code/branches/cpp11_v2/src/modules/dodgerace/DodgeRaceShip.h
r10624 r10817 52 52 DodgeRaceShip(Context* context); 53 53 54 virtual void tick(float dt) ;54 virtual void tick(float dt) override; 55 55 56 56 // overwrite for 2d movement 57 virtual void moveFrontBack(const Vector2& value) ;58 virtual void moveRightLeft(const Vector2& value) ;57 virtual void moveFrontBack(const Vector2& value) override; 58 virtual void moveRightLeft(const Vector2& value) override; 59 59 60 60 // Starts or stops fireing 61 virtual void boost(bool bBoost) ;61 virtual void boost(bool bBoost) override; 62 62 63 63 //no rotation! 64 virtual void rotateYaw(const Vector2& value) {};65 virtual void rotatePitch(const Vector2& value) {};64 virtual void rotateYaw(const Vector2& value) override{}; 65 virtual void rotatePitch(const Vector2& value) override{}; 66 66 67 67 //return to main menu if game has ended. 68 virtual void rotateRoll(const Vector2& value) {if (getGame()) if (getGame()->bEndGame) getGame()->end();};68 virtual void rotateRoll(const Vector2& value) override{if (getGame()) if (getGame()->bEndGame) getGame()->end();}; 69 69 70 70 virtual void updateLevel(); … … 74 74 75 75 protected: 76 virtual void death() ;76 virtual void death() override; 77 77 78 78 private:
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