[2362] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "ArtificialController.h" |
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| 30 | |
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| 31 | #include "core/CoreIncludes.h" |
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[6601] | 32 | #include "core/XMLPort.h" |
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[5735] | 33 | #include "worldentities/ControllableEntity.h" |
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| 34 | #include "worldentities/pawns/Pawn.h" |
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| 35 | #include "worldentities/pawns/TeamBaseMatchBase.h" |
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| 36 | #include "gametypes/TeamDeathmatch.h" |
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| 37 | #include "controllers/WaypointPatrolController.h" |
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[6918] | 38 | #include "controllers/DroneController.h" |
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[6888] | 39 | #include "util/Math.h" |
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[3049] | 40 | |
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[2362] | 41 | namespace orxonox |
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| 42 | { |
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[6888] | 43 | |
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[6919] | 44 | static const unsigned int MAX_FORMATION_SIZE = 7; |
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| 45 | static const int FORMATION_LENGTH = 10; |
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| 46 | static const int FORMATION_WIDTH = 110; |
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[6888] | 47 | static const int FREEDOM_COUNT = 4; //seconds the slaves in a formation will be set free when master attacks an enemy |
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| 48 | static const float SPEED_MASTER = 0.6f; |
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| 49 | static const float ROTATEFACTOR_MASTER = 0.2f; |
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| 50 | static const float SPEED_FREE = 0.8f; |
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| 51 | static const float ROTATEFACTOR_FREE = 0.8f; |
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| 52 | |
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[2362] | 53 | ArtificialController::ArtificialController(BaseObject* creator) : Controller(creator) |
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| 54 | { |
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| 55 | RegisterObject(ArtificialController); |
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| 56 | |
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| 57 | this->target_ = 0; |
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[6919] | 58 | this->formationFlight_ = true; |
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[6695] | 59 | this->myMaster_ = 0; |
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[6850] | 60 | this->freedomCount_ = 0; |
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| 61 | this->team_ = -1; |
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| 62 | this->state_ = FREE; |
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[6919] | 63 | this->specificMasterAction_ = NONE; |
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| 64 | this->specificMasterActionHoldCount_ = 0; |
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[2362] | 65 | this->bShooting_ = false; |
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| 66 | this->bHasTargetPosition_ = false; |
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| 67 | this->targetPosition_ = Vector3::ZERO; |
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[6417] | 68 | |
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[5929] | 69 | this->target_.setCallback(createFunctor(&ArtificialController::targetDied, this)); |
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[2362] | 70 | } |
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| 71 | |
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| 72 | ArtificialController::~ArtificialController() |
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| 73 | { |
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| 74 | } |
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| 75 | |
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[6601] | 76 | void ArtificialController::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 77 | { |
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| 78 | SUPER(ArtificialController, XMLPort, xmlelement, mode); |
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| 79 | |
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[6919] | 80 | XMLPortParam(ArtificialController, "team", setTeam, getTeam, xmlelement, mode).defaultValues(-1); |
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| 81 | // XMLPortParam(ArtificialController, "formation", setFormationFlight, getFormationFlight, xmlelement, mode).defaultValues(true); |
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[6601] | 82 | } |
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| 83 | |
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[6850] | 84 | // gets called when Bot dies |
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| 85 | void ArtificialController::changedControllableEntity() |
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| 86 | { |
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| 87 | if(!getControllableEntity()) |
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| 88 | { |
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| 89 | if (this->state_ == SLAVE) unregisterSlave(); |
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| 90 | if (this->state_ == MASTER) setNewMasterWithinFormation(); |
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| 91 | this->slaves_.clear(); |
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| 92 | this->state_ = FREE; |
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[6888] | 93 | |
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[6850] | 94 | } |
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| 95 | } |
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| 96 | |
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[3049] | 97 | void ArtificialController::moveToPosition(const Vector3& target) |
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[2362] | 98 | { |
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| 99 | if (!this->getControllableEntity()) |
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| 100 | return; |
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| 101 | |
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[3049] | 102 | Vector2 coord = get2DViewdirection(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->getControllableEntity()->getOrientation() * WorldEntity::UP, target); |
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| 103 | float distance = (target - this->getControllableEntity()->getPosition()).length(); |
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[2362] | 104 | |
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[6888] | 105 | |
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| 106 | if(this->state_ == FREE) |
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[2362] | 107 | { |
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[6888] | 108 | if (this->target_ || distance > 10) |
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| 109 | { |
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| 110 | // Multiply with 0.8 to make them a bit slower |
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| 111 | this->getControllableEntity()->rotateYaw(-1.0f * ROTATEFACTOR_FREE * sgn(coord.x) * coord.x*coord.x); |
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| 112 | this->getControllableEntity()->rotatePitch(ROTATEFACTOR_FREE * sgn(coord.y) * coord.y*coord.y); |
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| 113 | } |
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[6850] | 114 | |
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[6888] | 115 | if (this->target_ && distance < 200 && this->getControllableEntity()->getVelocity().squaredLength() > this->target_->getVelocity().squaredLength()) |
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| 116 | { |
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| 117 | this->getControllableEntity()->moveFrontBack(-0.05f); // They don't brake with full power to give the player a chance |
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| 118 | } else this->getControllableEntity()->moveFrontBack(SPEED_FREE); |
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| 119 | } |
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[6850] | 120 | |
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| 121 | |
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| 122 | |
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[6888] | 123 | if(this->state_ == MASTER) |
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| 124 | { |
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| 125 | if (this->target_ || distance > 10) |
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| 126 | { |
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| 127 | this->getControllableEntity()->rotateYaw(-1.0f * ROTATEFACTOR_MASTER * sgn(coord.x) * coord.x*coord.x); |
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| 128 | this->getControllableEntity()->rotatePitch(ROTATEFACTOR_MASTER * sgn(coord.y) * coord.y*coord.y); |
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| 129 | |
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| 130 | } |
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| 131 | |
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| 132 | if (this->target_ && distance < 200 && this->getControllableEntity()->getVelocity().squaredLength() > this->target_->getVelocity().squaredLength()) |
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| 133 | { |
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| 134 | this->getControllableEntity()->moveFrontBack(-0.05f); |
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| 135 | } else this->getControllableEntity()->moveFrontBack(SPEED_MASTER); |
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[2362] | 136 | } |
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| 137 | |
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[6888] | 138 | |
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| 139 | |
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| 140 | if(this->state_ == SLAVE) |
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[6850] | 141 | { |
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[6888] | 142 | |
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[6919] | 143 | this->getControllableEntity()->rotateYaw(-2.0f * ROTATEFACTOR_MASTER * sgn(coord.x) * coord.x*coord.x); |
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| 144 | this->getControllableEntity()->rotatePitch(2.0f * ROTATEFACTOR_MASTER * sgn(coord.y) * coord.y*coord.y); |
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[6888] | 145 | |
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| 146 | |
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| 147 | |
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| 148 | |
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| 149 | |
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[6919] | 150 | if (distance < 300) |
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[6888] | 151 | { |
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[6919] | 152 | if (distance < 40) |
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[6888] | 153 | { |
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[6919] | 154 | this->getControllableEntity()->moveFrontBack(0.8f*SPEED_MASTER); |
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| 155 | } else this->getControllableEntity()->moveFrontBack(1.2f*SPEED_MASTER); |
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[6888] | 156 | |
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| 157 | } else { |
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[6919] | 158 | this->getControllableEntity()->moveFrontBack(1.2f*SPEED_MASTER + distance/300.0f); |
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[6888] | 159 | } |
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[6850] | 160 | } |
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[2362] | 161 | } |
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| 162 | |
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[3049] | 163 | void ArtificialController::moveToTargetPosition() |
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| 164 | { |
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| 165 | this->moveToPosition(this->targetPosition_); |
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| 166 | } |
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| 167 | |
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[6640] | 168 | int ArtificialController::getState() |
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| 169 | { |
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| 170 | return this->state_; |
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| 171 | } |
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| 172 | |
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[6695] | 173 | void ArtificialController::unregisterSlave() { |
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| 174 | if(myMaster_) |
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| 175 | { |
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[6888] | 176 | std::vector<ArtificialController*>::iterator it = std::find(myMaster_->slaves_.begin(), myMaster_->slaves_.end(), this); |
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| 177 | if( it != myMaster_->slaves_.end() ) |
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| 178 | myMaster_->slaves_.erase(it); |
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[6919] | 179 | // COUT(0) << "~unregister slave" << std::endl; |
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[6695] | 180 | } |
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| 181 | } |
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| 182 | |
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[6640] | 183 | void ArtificialController::searchNewMaster() |
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| 184 | { |
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[6695] | 185 | |
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[6640] | 186 | if (!this->getControllableEntity()) |
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| 187 | return; |
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| 188 | |
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| 189 | this->targetPosition_ = this->getControllableEntity()->getPosition(); |
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| 190 | this->forgetTarget(); |
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[6919] | 191 | int teamSize = 0; |
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[6640] | 192 | //go through all pawns |
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| 193 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) |
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| 194 | { |
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[6695] | 195 | |
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| 196 | //same team? |
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[6640] | 197 | if (!ArtificialController::sameTeam(this->getControllableEntity(), static_cast<ControllableEntity*>(*it), this->getGametype())) |
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| 198 | continue; |
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| 199 | |
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[6919] | 200 | //has it an ArtificialController? |
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[6695] | 201 | if (!it->getController()) |
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| 202 | continue; |
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[6640] | 203 | |
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[6919] | 204 | //is pawn oneself? |
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| 205 | if (static_cast<ControllableEntity*>(*it) == this->getControllableEntity()) |
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| 206 | continue; |
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| 207 | |
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| 208 | teamSize++; |
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| 209 | |
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[6850] | 210 | ArtificialController *newMaster = static_cast<ArtificialController*>(it->getController()); |
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| 211 | |
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[6919] | 212 | //is it a master? |
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[6850] | 213 | if (!newMaster || newMaster->getState() != MASTER) |
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[6640] | 214 | continue; |
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| 215 | |
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[6888] | 216 | float distance = (it->getPosition() - this->getControllableEntity()->getPosition()).length(); |
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| 217 | |
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[6919] | 218 | // is pawn in range? |
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| 219 | if (distance < 5000) |
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[6640] | 220 | { |
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[6888] | 221 | if(newMaster->slaves_.size() > MAX_FORMATION_SIZE) continue; |
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[6696] | 222 | |
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[6888] | 223 | for(std::vector<ArtificialController*>::iterator itSlave = this->slaves_.begin(); itSlave != this->slaves_.end(); itSlave++) |
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[6850] | 224 | { |
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| 225 | (*itSlave)->myMaster_ = newMaster; |
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| 226 | newMaster->slaves_.push_back(*itSlave); |
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| 227 | } |
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[6795] | 228 | this->slaves_.clear(); |
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[6683] | 229 | this->state_ = SLAVE; |
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[6696] | 230 | |
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[6850] | 231 | this->myMaster_ = newMaster; |
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| 232 | newMaster->slaves_.push_back(this); |
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[6696] | 233 | |
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[6695] | 234 | break; |
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[6640] | 235 | } |
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| 236 | }//for |
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[6919] | 237 | //hasn't encountered any masters in range? -> become a master |
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| 238 | if (state_ != SLAVE && teamSize != 0) state_ = MASTER;//master encounters master? ->done |
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[6640] | 239 | |
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| 240 | } |
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| 241 | |
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[6683] | 242 | void ArtificialController::commandSlaves() { |
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| 243 | |
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[6888] | 244 | Quaternion orient = this->getControllableEntity()->getOrientation(); |
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| 245 | Vector3 dest = this->getControllableEntity()->getPosition(); |
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| 246 | |
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| 247 | // 1 slave: follow |
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| 248 | if (this->slaves_.size() == 1) |
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[6695] | 249 | { |
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[6888] | 250 | dest += 4*orient*WorldEntity::BACK; |
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| 251 | this->slaves_.front()->setTargetPosition(dest); |
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[6695] | 252 | } |
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[6919] | 253 | else |
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[6888] | 254 | { |
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[6919] | 255 | dest += 1.0f*orient*WorldEntity::BACK; |
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| 256 | Vector3 pos = Vector3::ZERO; |
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| 257 | int i = 1; |
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[6888] | 258 | |
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| 259 | for(std::vector<ArtificialController*>::iterator it = slaves_.begin(); it != slaves_.end(); it++) |
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| 260 | { |
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[6919] | 261 | pos = Vector3::ZERO; |
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| 262 | if (i <= 1) pos += dest + FORMATION_WIDTH*WorldEntity::LEFT; |
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| 263 | if (i == 2) pos += dest + FORMATION_WIDTH*WorldEntity::RIGHT; |
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| 264 | if (i == 3) pos += dest + FORMATION_WIDTH*WorldEntity::UP; |
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| 265 | if (i >= 4) |
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| 266 | { |
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| 267 | pos += dest + FORMATION_WIDTH*WorldEntity::DOWN; |
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| 268 | i = 1; |
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| 269 | dest += FORMATION_LENGTH*orient*WorldEntity::BACK; |
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| 270 | (*it)->setTargetPosition(pos); |
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| 271 | continue; |
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| 272 | } |
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| 273 | i++; |
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| 274 | (*it)->setTargetPosition(pos); |
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[6888] | 275 | } |
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| 276 | } |
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[6683] | 277 | } |
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| 278 | |
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[6795] | 279 | // binds slaves to new Master within formation |
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| 280 | void ArtificialController::setNewMasterWithinFormation() |
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| 281 | { |
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[6888] | 282 | |
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[6795] | 283 | if (this->slaves_.empty()) |
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| 284 | return; |
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| 285 | |
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| 286 | ArtificialController *newMaster = this->slaves_.back(); |
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| 287 | this->slaves_.pop_back(); |
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[6888] | 288 | |
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[6795] | 289 | if(!newMaster) return; |
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| 290 | newMaster->state_ = MASTER; |
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| 291 | newMaster->slaves_ = this->slaves_; |
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[6888] | 292 | |
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[6850] | 293 | this->slaves_.clear(); |
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[6795] | 294 | this->state_ = SLAVE; |
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| 295 | this->myMaster_ = newMaster; |
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| 296 | |
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[6888] | 297 | for(std::vector<ArtificialController*>::iterator it = newMaster->slaves_.begin(); it != newMaster->slaves_.end(); it++) |
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[6795] | 298 | { |
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| 299 | (*it)->myMaster_ = newMaster; |
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| 300 | } |
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| 301 | |
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| 302 | } |
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| 303 | |
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[6850] | 304 | void ArtificialController::freeSlaves() |
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[6683] | 305 | { |
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[6888] | 306 | for(std::vector<ArtificialController*>::iterator it = slaves_.begin(); it != slaves_.end(); it++) |
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[6696] | 307 | { |
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| 308 | (*it)->state_ = FREE; |
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| 309 | } |
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[6850] | 310 | this->slaves_.clear(); |
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| 311 | } |
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| 312 | |
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| 313 | void ArtificialController::forceFreeSlaves() |
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| 314 | { |
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[6888] | 315 | for(std::vector<ArtificialController*>::iterator it = slaves_.begin(); it != slaves_.end(); it++) |
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[6683] | 316 | { |
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[6850] | 317 | (*it)->state_ = FREE; |
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| 318 | (*it)->forceFreedom(); |
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| 319 | (*it)->targetPosition_ = this->targetPosition_; |
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| 320 | (*it)->bShooting_ = true; |
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[6888] | 321 | (*it)->getControllableEntity()->fire(0);// fire once for fun |
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[6683] | 322 | } |
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[6696] | 323 | } |
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[6683] | 324 | |
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[6696] | 325 | void ArtificialController::loseMasterState() |
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| 326 | { |
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[6850] | 327 | this->freeSlaves(); |
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[6696] | 328 | this->state_ = FREE; |
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[6683] | 329 | } |
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| 330 | |
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[6850] | 331 | void ArtificialController::forceFreedom() |
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| 332 | { |
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[6888] | 333 | this->freedomCount_ = FREEDOM_COUNT; |
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[6850] | 334 | } |
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| 335 | |
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| 336 | bool ArtificialController::forcedFree() |
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| 337 | { |
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| 338 | if(this->freedomCount_ > 0) |
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| 339 | { |
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| 340 | this->freedomCount_--; |
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| 341 | return true; |
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| 342 | } else return false; |
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| 343 | } |
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| 344 | |
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[6919] | 345 | void ArtificialController::specificMasterActionHold() |
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| 346 | { |
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| 347 | if (specificMasterActionHoldCount_ == 0) this->specificMasterAction_ = NONE; |
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| 348 | else specificMasterActionHoldCount_--; |
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| 349 | } |
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| 350 | |
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| 351 | void ArtificialController::turn180() |
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| 352 | { |
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| 353 | this->specificMasterAction_ = NONE; |
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| 354 | } |
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| 355 | |
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| 356 | void ArtificialController::spin() |
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| 357 | { |
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| 358 | this->specificMasterAction_ = NONE; |
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| 359 | } |
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| 360 | |
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| 361 | |
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[3049] | 362 | void ArtificialController::setTargetPosition(const Vector3& target) |
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| 363 | { |
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| 364 | this->targetPosition_ = target; |
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| 365 | this->bHasTargetPosition_ = true; |
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| 366 | } |
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| 367 | |
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[2362] | 368 | void ArtificialController::searchRandomTargetPosition() |
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| 369 | { |
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[2493] | 370 | this->targetPosition_ = Vector3(rnd(-2000,2000), rnd(-2000,2000), rnd(-2000,2000)); |
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[2362] | 371 | this->bHasTargetPosition_ = true; |
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| 372 | } |
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| 373 | |
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[3049] | 374 | void ArtificialController::setTarget(Pawn* target) |
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| 375 | { |
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| 376 | this->target_ = target; |
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| 377 | |
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| 378 | if (target) |
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| 379 | this->targetPosition_ = target->getPosition(); |
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| 380 | } |
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| 381 | |
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[2362] | 382 | void ArtificialController::searchNewTarget() |
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| 383 | { |
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[6918] | 384 | COUT(0) << "search new target - start" << std::endl; |
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[2362] | 385 | if (!this->getControllableEntity()) |
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| 386 | return; |
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| 387 | |
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| 388 | this->targetPosition_ = this->getControllableEntity()->getPosition(); |
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| 389 | this->forgetTarget(); |
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| 390 | |
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| 391 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) |
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| 392 | { |
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[3049] | 393 | if (ArtificialController::sameTeam(this->getControllableEntity(), static_cast<ControllableEntity*>(*it), this->getGametype())) |
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| 394 | continue; |
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| 395 | |
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[2506] | 396 | if (static_cast<ControllableEntity*>(*it) != this->getControllableEntity()) |
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[2362] | 397 | { |
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| 398 | float speed = this->getControllableEntity()->getVelocity().length(); |
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| 399 | Vector3 distanceCurrent = this->targetPosition_ - this->getControllableEntity()->getPosition(); |
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| 400 | Vector3 distanceNew = it->getPosition() - this->getControllableEntity()->getPosition(); |
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| 401 | if (!this->target_ || it->getPosition().squaredDistance(this->getControllableEntity()->getPosition()) * (1.5f + acos((this->getControllableEntity()->getOrientation() * WorldEntity::FRONT).dotProduct(distanceNew) / speed / distanceNew.length()) / (2 * Ogre::Math::PI)) |
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| 402 | < this->targetPosition_.squaredDistance(this->getControllableEntity()->getPosition()) * (1.5f + acos((this->getControllableEntity()->getOrientation() * WorldEntity::FRONT).dotProduct(distanceCurrent) / speed / distanceCurrent.length()) / (2 * Ogre::Math::PI)) + rnd(-250, 250)) |
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| 403 | { |
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| 404 | this->target_ = (*it); |
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| 405 | this->targetPosition_ = it->getPosition(); |
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| 406 | } |
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| 407 | } |
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| 408 | } |
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[6918] | 409 | COUT(0) << "search new target - end: " << this->target_ << std::endl; |
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[2362] | 410 | } |
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| 411 | |
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| 412 | void ArtificialController::forgetTarget() |
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| 413 | { |
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| 414 | this->target_ = 0; |
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| 415 | this->bShooting_ = false; |
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| 416 | } |
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| 417 | |
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| 418 | void ArtificialController::aimAtTarget() |
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| 419 | { |
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| 420 | if (!this->target_ || !this->getControllableEntity()) |
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| 421 | return; |
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| 422 | |
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[2493] | 423 | static const float hardcoded_projectile_speed = 1250; |
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[2362] | 424 | |
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[2493] | 425 | this->targetPosition_ = getPredictedPosition(this->getControllableEntity()->getPosition(), hardcoded_projectile_speed, this->target_->getPosition(), this->target_->getVelocity()); |
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[2362] | 426 | this->bHasTargetPosition_ = (this->targetPosition_ != Vector3::ZERO); |
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[6417] | 427 | |
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| 428 | Pawn* pawn = dynamic_cast<Pawn*>(this->getControllableEntity()); |
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| 429 | if (pawn) |
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| 430 | pawn->setAimPosition(this->targetPosition_); |
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[2362] | 431 | } |
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| 432 | |
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| 433 | bool ArtificialController::isCloseAtTarget(float distance) const |
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| 434 | { |
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| 435 | if (!this->getControllableEntity()) |
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| 436 | return false; |
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| 437 | |
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| 438 | if (!this->target_) |
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| 439 | return (this->getControllableEntity()->getPosition().squaredDistance(this->targetPosition_) < distance*distance); |
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| 440 | else |
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| 441 | return (this->getControllableEntity()->getPosition().squaredDistance(this->target_->getPosition()) < distance*distance); |
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| 442 | } |
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| 443 | |
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| 444 | bool ArtificialController::isLookingAtTarget(float angle) const |
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| 445 | { |
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| 446 | if (!this->getControllableEntity()) |
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| 447 | return false; |
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| 448 | |
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| 449 | return (getAngle(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->targetPosition_) < angle); |
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| 450 | } |
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| 451 | |
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[5929] | 452 | void ArtificialController::abandonTarget(Pawn* target) |
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[2362] | 453 | { |
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[5929] | 454 | if (target == this->target_) |
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| 455 | this->targetDied(); |
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[2362] | 456 | } |
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[3049] | 457 | |
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[5929] | 458 | void ArtificialController::targetDied() |
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| 459 | { |
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| 460 | this->forgetTarget(); |
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| 461 | this->searchRandomTargetPosition(); |
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| 462 | } |
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| 463 | |
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[3049] | 464 | bool ArtificialController::sameTeam(ControllableEntity* entity1, ControllableEntity* entity2, Gametype* gametype) |
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| 465 | { |
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| 466 | if (entity1 == entity2) |
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| 467 | return true; |
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| 468 | |
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| 469 | int team1 = -1; |
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| 470 | int team2 = -1; |
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| 471 | |
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[6601] | 472 | Controller* controller = 0; |
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| 473 | if (entity1->getController()) |
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| 474 | controller = entity1->getController(); |
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| 475 | else |
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| 476 | controller = entity1->getXMLController(); |
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| 477 | if (controller) |
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[3049] | 478 | { |
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[6601] | 479 | ArtificialController* ac = orxonox_cast<ArtificialController*>(controller); |
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| 480 | if (ac) |
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| 481 | team1 = ac->getTeam(); |
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[3049] | 482 | } |
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[6601] | 483 | |
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| 484 | if (entity1->getController()) |
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| 485 | controller = entity1->getController(); |
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| 486 | else |
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| 487 | controller = entity1->getXMLController(); |
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| 488 | if (controller) |
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[3049] | 489 | { |
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[6601] | 490 | ArtificialController* ac = orxonox_cast<ArtificialController*>(controller); |
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| 491 | if (ac) |
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| 492 | team2 = ac->getTeam(); |
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[3049] | 493 | } |
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| 494 | |
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[3325] | 495 | TeamDeathmatch* tdm = orxonox_cast<TeamDeathmatch*>(gametype); |
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[3049] | 496 | if (tdm) |
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| 497 | { |
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| 498 | if (entity1->getPlayer()) |
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| 499 | team1 = tdm->getTeam(entity1->getPlayer()); |
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| 500 | |
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| 501 | if (entity2->getPlayer()) |
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| 502 | team2 = tdm->getTeam(entity2->getPlayer()); |
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| 503 | } |
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| 504 | |
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[3086] | 505 | TeamBaseMatchBase* base = 0; |
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[3325] | 506 | base = orxonox_cast<TeamBaseMatchBase*>(entity1); |
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[3086] | 507 | if (base) |
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| 508 | { |
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| 509 | switch (base->getState()) |
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| 510 | { |
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[3280] | 511 | case BaseState::ControlTeam1: |
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[3086] | 512 | team1 = 0; |
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| 513 | break; |
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[3280] | 514 | case BaseState::ControlTeam2: |
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[3086] | 515 | team1 = 1; |
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| 516 | break; |
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[3280] | 517 | case BaseState::Uncontrolled: |
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[3086] | 518 | default: |
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| 519 | team1 = -1; |
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| 520 | } |
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| 521 | } |
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[3325] | 522 | base = orxonox_cast<TeamBaseMatchBase*>(entity2); |
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[3086] | 523 | if (base) |
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| 524 | { |
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| 525 | switch (base->getState()) |
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| 526 | { |
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[3280] | 527 | case BaseState::ControlTeam1: |
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[3086] | 528 | team2 = 0; |
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| 529 | break; |
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[3280] | 530 | case BaseState::ControlTeam2: |
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[3086] | 531 | team2 = 1; |
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| 532 | break; |
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[3280] | 533 | case BaseState::Uncontrolled: |
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[3086] | 534 | default: |
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| 535 | team2 = -1; |
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| 536 | } |
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| 537 | } |
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| 538 | |
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[6891] | 539 | DroneController* droneController = 0; |
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| 540 | droneController = orxonox_cast<DroneController*>(entity1->getController()); |
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| 541 | if (droneController && static_cast<ControllableEntity*>(droneController->getOwner()) == entity2) |
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| 542 | return true; |
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| 543 | droneController = orxonox_cast<DroneController*>(entity2->getController()); |
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| 544 | if (droneController && static_cast<ControllableEntity*>(droneController->getOwner()) == entity1) |
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| 545 | return true; |
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| 546 | |
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[3049] | 547 | return (team1 == team2 && team1 != -1); |
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| 548 | } |
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[2362] | 549 | } |
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