[2362] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "ArtificialController.h" |
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| 30 | |
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| 31 | #include "core/CoreIncludes.h" |
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[6601] | 32 | #include "core/XMLPort.h" |
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[5735] | 33 | #include "worldentities/ControllableEntity.h" |
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| 34 | #include "worldentities/pawns/Pawn.h" |
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| 35 | #include "worldentities/pawns/TeamBaseMatchBase.h" |
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| 36 | #include "gametypes/TeamDeathmatch.h" |
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| 37 | #include "controllers/WaypointPatrolController.h" |
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[3049] | 38 | |
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[2362] | 39 | namespace orxonox |
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| 40 | { |
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| 41 | ArtificialController::ArtificialController(BaseObject* creator) : Controller(creator) |
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| 42 | { |
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| 43 | RegisterObject(ArtificialController); |
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| 44 | |
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| 45 | this->target_ = 0; |
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[6695] | 46 | this->myMaster_ = 0; |
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[6850] | 47 | this->freedomCount_ = 0; |
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| 48 | this->team_ = -1; |
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| 49 | this->state_ = FREE; |
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[2362] | 50 | this->bShooting_ = false; |
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| 51 | this->bHasTargetPosition_ = false; |
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| 52 | this->targetPosition_ = Vector3::ZERO; |
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[6417] | 53 | |
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[5929] | 54 | this->target_.setCallback(createFunctor(&ArtificialController::targetDied, this)); |
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[2362] | 55 | } |
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| 56 | |
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| 57 | ArtificialController::~ArtificialController() |
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| 58 | { |
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| 59 | } |
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| 60 | |
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[6601] | 61 | void ArtificialController::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 62 | { |
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| 63 | SUPER(ArtificialController, XMLPort, xmlelement, mode); |
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| 64 | |
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| 65 | XMLPortParam(ArtificialController, "team", setTeam, getTeam, xmlelement, mode).defaultValues(0); |
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| 66 | } |
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| 67 | |
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[6850] | 68 | // gets called when Bot dies |
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| 69 | void ArtificialController::changedControllableEntity() |
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| 70 | { |
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| 71 | COUT(0) << "~changedControllableEntity 0" << std::endl; |
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| 72 | if(!getControllableEntity()) |
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| 73 | { |
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| 74 | COUT(0) << "~changedControllableEntity 1" << std::endl; |
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| 75 | if (this->state_ == SLAVE) unregisterSlave(); |
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| 76 | COUT(0) << "~changedControllableEntity 2" << std::endl; |
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| 77 | if (this->state_ == MASTER) setNewMasterWithinFormation(); |
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| 78 | COUT(0) << "~changedControllableEntity 3" << std::endl; |
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| 79 | this->slaves_.clear(); |
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| 80 | COUT(0) << "~changedControllableEntity 4" << std::endl; |
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| 81 | this->state_ = FREE; |
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| 82 | COUT(0) << "~changedControllableEntity 5" << std::endl; |
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| 83 | } |
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| 84 | } |
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| 85 | |
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[3049] | 86 | void ArtificialController::moveToPosition(const Vector3& target) |
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[2362] | 87 | { |
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| 88 | if (!this->getControllableEntity()) |
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| 89 | return; |
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| 90 | |
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[3049] | 91 | Vector2 coord = get2DViewdirection(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->getControllableEntity()->getOrientation() * WorldEntity::UP, target); |
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| 92 | float distance = (target - this->getControllableEntity()->getPosition()).length(); |
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[2362] | 93 | |
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[2493] | 94 | if (this->target_ || distance > 10) |
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[2362] | 95 | { |
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[6850] | 96 | // Multiply with rotateFactor to make them a bit slower |
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| 97 | float rotateFactor; |
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| 98 | if(this->state_ == SLAVE) rotateFactor = 1.0f; |
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| 99 | if(this->state_ == MASTER) rotateFactor = 0.4f; |
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| 100 | else rotateFactor = 0.8f; |
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| 101 | |
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| 102 | this->getControllableEntity()->rotateYaw(-1.0f * rotateFactor * sgn(coord.x) * coord.x*coord.x); |
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| 103 | this->getControllableEntity()->rotatePitch(rotateFactor * sgn(coord.y) * coord.y*coord.y); |
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| 104 | |
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| 105 | |
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| 106 | |
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[2362] | 107 | } |
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| 108 | |
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[2493] | 109 | if (this->target_ && distance < 200 && this->getControllableEntity()->getVelocity().squaredLength() > this->target_->getVelocity().squaredLength()) |
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[6850] | 110 | { |
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| 111 | if(this->state_ == SLAVE) this->getControllableEntity()->moveFrontBack(-0.8f); |
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| 112 | else this->getControllableEntity()->moveFrontBack(-0.05f); // They don't brake with full power to give the player a chance |
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| 113 | } else { |
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| 114 | if(this->state_ == SLAVE) this->getControllableEntity()->moveFrontBack(2.5f); |
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| 115 | if(this->state_ == MASTER) this->getControllableEntity()->moveFrontBack(0.4f); |
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| 116 | else this->getControllableEntity()->moveFrontBack(0.8f); |
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| 117 | } |
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[2362] | 118 | } |
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| 119 | |
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[3049] | 120 | void ArtificialController::moveToTargetPosition() |
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| 121 | { |
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| 122 | this->moveToPosition(this->targetPosition_); |
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| 123 | } |
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| 124 | |
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[6640] | 125 | int ArtificialController::getState() |
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| 126 | { |
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| 127 | return this->state_; |
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| 128 | } |
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| 129 | |
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[6695] | 130 | void ArtificialController::unregisterSlave() { |
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| 131 | if(myMaster_) |
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| 132 | { |
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[6795] | 133 | myMaster_->slaves_.remove(this); |
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[6850] | 134 | COUT(0) << "~unregister slave" << std::endl; |
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[6695] | 135 | } |
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| 136 | } |
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| 137 | |
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[6640] | 138 | void ArtificialController::searchNewMaster() |
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| 139 | { |
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[6695] | 140 | |
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[6640] | 141 | if (!this->getControllableEntity()) |
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| 142 | return; |
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| 143 | |
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| 144 | this->targetPosition_ = this->getControllableEntity()->getPosition(); |
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| 145 | this->forgetTarget(); |
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| 146 | |
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| 147 | //go through all pawns |
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| 148 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) |
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| 149 | { |
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[6695] | 150 | |
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| 151 | //same team? |
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[6640] | 152 | if (!ArtificialController::sameTeam(this->getControllableEntity(), static_cast<ControllableEntity*>(*it), this->getGametype())) |
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| 153 | continue; |
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| 154 | |
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[6695] | 155 | //has it an ArtificialController and is it a master? |
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| 156 | if (!it->getController()) |
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| 157 | continue; |
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[6640] | 158 | |
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[6850] | 159 | ArtificialController *newMaster = static_cast<ArtificialController*>(it->getController()); |
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| 160 | |
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| 161 | if (!newMaster || newMaster->getState() != MASTER) |
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[6640] | 162 | continue; |
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| 163 | |
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| 164 | //is pawn oneself? && is pawn in range? |
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[6695] | 165 | if (static_cast<ControllableEntity*>(*it) != this->getControllableEntity()) //&& it->getPosition().squaredDistance(this->getControllableEntity()->getPosition()) < 1000 |
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[6640] | 166 | { |
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[6850] | 167 | if(newMaster->slaves_.size() > 6) continue; |
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[6696] | 168 | |
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[6850] | 169 | //this->freeSlaves(); |
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| 170 | |
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| 171 | for(std::list<ArtificialController*>::iterator itSlave = this->slaves_.begin(); itSlave != this->slaves_.end(); itSlave++) |
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| 172 | { |
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| 173 | (*itSlave)->myMaster_ = newMaster; |
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| 174 | newMaster->slaves_.push_back(*itSlave); |
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| 175 | } |
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[6795] | 176 | this->slaves_.clear(); |
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[6683] | 177 | this->state_ = SLAVE; |
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[6696] | 178 | |
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[6850] | 179 | this->myMaster_ = newMaster; |
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| 180 | newMaster->slaves_.push_back(this); |
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[6696] | 181 | |
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[6695] | 182 | break; |
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[6640] | 183 | } |
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| 184 | }//for |
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| 185 | |
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| 186 | //hasn't encountered any masters in range? -> become a master |
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[6695] | 187 | if (state_!=SLAVE) state_ = MASTER; // keep in mind: what happens when two masters encounter eache other? -> has to be evaluated in the for loop within master mode in AIcontroller... |
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[6850] | 188 | COUT(0) << "~searcheNewMaster" << std::endl; |
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[6640] | 189 | } |
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| 190 | |
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[6683] | 191 | void ArtificialController::commandSlaves() { |
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| 192 | |
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[6795] | 193 | for(std::list<ArtificialController*>::iterator it = slaves_.begin(); it != slaves_.end(); it++) |
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[6695] | 194 | { |
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| 195 | (*it)->setTargetPosition(this->getControllableEntity()->getPosition()); |
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| 196 | } |
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[6683] | 197 | } |
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| 198 | |
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[6795] | 199 | // binds slaves to new Master within formation |
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| 200 | void ArtificialController::setNewMasterWithinFormation() |
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| 201 | { |
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| 202 | COUT(0) << "~setNewMasterWithinFormation 1" << std::endl; |
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| 203 | if (this->slaves_.empty()) |
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| 204 | return; |
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| 205 | COUT(0) << "~setNewMasterWithinFormation 1b" << std::endl; |
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| 206 | |
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| 207 | ArtificialController *newMaster = this->slaves_.back(); |
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| 208 | COUT(0) << "~setNewMasterWithinFormation 2" << std::endl; |
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| 209 | this->slaves_.pop_back(); |
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| 210 | COUT(0) << "~setNewMasterWithinFormation 3" << std::endl; |
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| 211 | if(!newMaster) return; |
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| 212 | COUT(0) << "~setNewMasterWithinFormation 4" << std::endl; |
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| 213 | newMaster->state_ = MASTER; |
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| 214 | newMaster->slaves_ = this->slaves_; |
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[6850] | 215 | this->slaves_.clear(); |
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[6795] | 216 | |
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| 217 | this->state_ = SLAVE; |
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| 218 | this->myMaster_ = newMaster; |
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| 219 | |
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| 220 | COUT(0) << "~setNewMasterWithinFormation 5" << std::endl; |
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| 221 | for(std::list<ArtificialController*>::iterator it = newMaster->slaves_.begin(); it != newMaster->slaves_.end(); it++) |
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| 222 | { |
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| 223 | COUT(0) << "~setNewMasterWithinFormation 6" << std::endl; |
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| 224 | (*it)->myMaster_ = newMaster; |
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| 225 | } |
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| 226 | COUT(0) << "~setNewMasterWithinFormation 7" << std::endl; |
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| 227 | |
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| 228 | } |
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| 229 | |
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[6850] | 230 | void ArtificialController::freeSlaves() |
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[6683] | 231 | { |
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[6795] | 232 | for(std::list<ArtificialController*>::iterator it = slaves_.begin(); it != slaves_.end(); it++) |
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[6696] | 233 | { |
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| 234 | (*it)->state_ = FREE; |
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| 235 | } |
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[6850] | 236 | this->slaves_.clear(); |
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| 237 | } |
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| 238 | |
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| 239 | void ArtificialController::forceFreeSlaves() |
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| 240 | { |
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| 241 | for(std::list<ArtificialController*>::iterator it = slaves_.begin(); it != slaves_.end(); it++) |
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[6683] | 242 | { |
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[6850] | 243 | (*it)->state_ = FREE; |
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| 244 | (*it)->forceFreedom(); |
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| 245 | (*it)->targetPosition_ = this->targetPosition_; |
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| 246 | (*it)->bShooting_ = true; |
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| 247 | (*it)->getControllableEntity()->fire(0); |
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[6683] | 248 | } |
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[6696] | 249 | } |
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[6683] | 250 | |
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[6696] | 251 | void ArtificialController::loseMasterState() |
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| 252 | { |
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[6850] | 253 | this->freeSlaves(); |
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[6696] | 254 | this->state_ = FREE; |
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[6683] | 255 | } |
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| 256 | |
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[6850] | 257 | void ArtificialController::forceFreedom() |
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| 258 | { |
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| 259 | this->freedomCount_ = 5; |
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| 260 | } |
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| 261 | |
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| 262 | bool ArtificialController::forcedFree() |
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| 263 | { |
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| 264 | if(this->freedomCount_ > 0) |
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| 265 | { |
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| 266 | this->freedomCount_--; |
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| 267 | return true; |
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| 268 | } else return false; |
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| 269 | } |
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| 270 | |
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[3049] | 271 | void ArtificialController::setTargetPosition(const Vector3& target) |
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| 272 | { |
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| 273 | this->targetPosition_ = target; |
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| 274 | this->bHasTargetPosition_ = true; |
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| 275 | } |
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| 276 | |
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[2362] | 277 | void ArtificialController::searchRandomTargetPosition() |
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| 278 | { |
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[2493] | 279 | this->targetPosition_ = Vector3(rnd(-2000,2000), rnd(-2000,2000), rnd(-2000,2000)); |
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[2362] | 280 | this->bHasTargetPosition_ = true; |
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| 281 | } |
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| 282 | |
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[3049] | 283 | void ArtificialController::setTarget(Pawn* target) |
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| 284 | { |
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| 285 | this->target_ = target; |
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| 286 | |
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| 287 | if (target) |
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| 288 | this->targetPosition_ = target->getPosition(); |
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| 289 | } |
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| 290 | |
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[2362] | 291 | void ArtificialController::searchNewTarget() |
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| 292 | { |
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| 293 | if (!this->getControllableEntity()) |
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| 294 | return; |
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| 295 | |
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| 296 | this->targetPosition_ = this->getControllableEntity()->getPosition(); |
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| 297 | this->forgetTarget(); |
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| 298 | |
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| 299 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) |
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| 300 | { |
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[3049] | 301 | if (ArtificialController::sameTeam(this->getControllableEntity(), static_cast<ControllableEntity*>(*it), this->getGametype())) |
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| 302 | continue; |
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| 303 | |
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[2506] | 304 | if (static_cast<ControllableEntity*>(*it) != this->getControllableEntity()) |
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[2362] | 305 | { |
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| 306 | float speed = this->getControllableEntity()->getVelocity().length(); |
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| 307 | Vector3 distanceCurrent = this->targetPosition_ - this->getControllableEntity()->getPosition(); |
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| 308 | Vector3 distanceNew = it->getPosition() - this->getControllableEntity()->getPosition(); |
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| 309 | if (!this->target_ || it->getPosition().squaredDistance(this->getControllableEntity()->getPosition()) * (1.5f + acos((this->getControllableEntity()->getOrientation() * WorldEntity::FRONT).dotProduct(distanceNew) / speed / distanceNew.length()) / (2 * Ogre::Math::PI)) |
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| 310 | < this->targetPosition_.squaredDistance(this->getControllableEntity()->getPosition()) * (1.5f + acos((this->getControllableEntity()->getOrientation() * WorldEntity::FRONT).dotProduct(distanceCurrent) / speed / distanceCurrent.length()) / (2 * Ogre::Math::PI)) + rnd(-250, 250)) |
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| 311 | { |
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| 312 | this->target_ = (*it); |
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| 313 | this->targetPosition_ = it->getPosition(); |
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| 314 | } |
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| 315 | } |
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| 316 | } |
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| 317 | } |
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| 318 | |
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| 319 | void ArtificialController::forgetTarget() |
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| 320 | { |
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| 321 | this->target_ = 0; |
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| 322 | this->bShooting_ = false; |
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| 323 | } |
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| 324 | |
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| 325 | void ArtificialController::aimAtTarget() |
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| 326 | { |
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| 327 | if (!this->target_ || !this->getControllableEntity()) |
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| 328 | return; |
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| 329 | |
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[2493] | 330 | static const float hardcoded_projectile_speed = 1250; |
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[2362] | 331 | |
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[2493] | 332 | this->targetPosition_ = getPredictedPosition(this->getControllableEntity()->getPosition(), hardcoded_projectile_speed, this->target_->getPosition(), this->target_->getVelocity()); |
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[2362] | 333 | this->bHasTargetPosition_ = (this->targetPosition_ != Vector3::ZERO); |
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[6417] | 334 | |
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| 335 | Pawn* pawn = dynamic_cast<Pawn*>(this->getControllableEntity()); |
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| 336 | if (pawn) |
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| 337 | pawn->setAimPosition(this->targetPosition_); |
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[2362] | 338 | } |
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| 339 | |
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| 340 | bool ArtificialController::isCloseAtTarget(float distance) const |
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| 341 | { |
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| 342 | if (!this->getControllableEntity()) |
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| 343 | return false; |
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| 344 | |
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| 345 | if (!this->target_) |
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| 346 | return (this->getControllableEntity()->getPosition().squaredDistance(this->targetPosition_) < distance*distance); |
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| 347 | else |
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| 348 | return (this->getControllableEntity()->getPosition().squaredDistance(this->target_->getPosition()) < distance*distance); |
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| 349 | } |
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| 350 | |
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| 351 | bool ArtificialController::isLookingAtTarget(float angle) const |
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| 352 | { |
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| 353 | if (!this->getControllableEntity()) |
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| 354 | return false; |
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| 355 | |
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| 356 | return (getAngle(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->targetPosition_) < angle); |
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| 357 | } |
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| 358 | |
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[5929] | 359 | void ArtificialController::abandonTarget(Pawn* target) |
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[2362] | 360 | { |
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[5929] | 361 | if (target == this->target_) |
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| 362 | this->targetDied(); |
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[2362] | 363 | } |
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[3049] | 364 | |
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[5929] | 365 | void ArtificialController::targetDied() |
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| 366 | { |
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| 367 | this->forgetTarget(); |
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| 368 | this->searchRandomTargetPosition(); |
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| 369 | } |
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| 370 | |
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[3049] | 371 | bool ArtificialController::sameTeam(ControllableEntity* entity1, ControllableEntity* entity2, Gametype* gametype) |
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| 372 | { |
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| 373 | if (entity1 == entity2) |
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| 374 | return true; |
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| 375 | |
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| 376 | int team1 = -1; |
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| 377 | int team2 = -1; |
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| 378 | |
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[6601] | 379 | Controller* controller = 0; |
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| 380 | if (entity1->getController()) |
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| 381 | controller = entity1->getController(); |
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| 382 | else |
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| 383 | controller = entity1->getXMLController(); |
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| 384 | if (controller) |
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[3049] | 385 | { |
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[6601] | 386 | ArtificialController* ac = orxonox_cast<ArtificialController*>(controller); |
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| 387 | if (ac) |
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| 388 | team1 = ac->getTeam(); |
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[3049] | 389 | } |
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[6601] | 390 | |
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| 391 | if (entity1->getController()) |
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| 392 | controller = entity1->getController(); |
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| 393 | else |
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| 394 | controller = entity1->getXMLController(); |
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| 395 | if (controller) |
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[3049] | 396 | { |
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[6601] | 397 | ArtificialController* ac = orxonox_cast<ArtificialController*>(controller); |
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| 398 | if (ac) |
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| 399 | team2 = ac->getTeam(); |
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[3049] | 400 | } |
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| 401 | |
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[3325] | 402 | TeamDeathmatch* tdm = orxonox_cast<TeamDeathmatch*>(gametype); |
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[3049] | 403 | if (tdm) |
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| 404 | { |
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| 405 | if (entity1->getPlayer()) |
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| 406 | team1 = tdm->getTeam(entity1->getPlayer()); |
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| 407 | |
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| 408 | if (entity2->getPlayer()) |
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| 409 | team2 = tdm->getTeam(entity2->getPlayer()); |
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| 410 | } |
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| 411 | |
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[3086] | 412 | TeamBaseMatchBase* base = 0; |
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[3325] | 413 | base = orxonox_cast<TeamBaseMatchBase*>(entity1); |
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[3086] | 414 | if (base) |
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| 415 | { |
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| 416 | switch (base->getState()) |
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| 417 | { |
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[3280] | 418 | case BaseState::ControlTeam1: |
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[3086] | 419 | team1 = 0; |
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| 420 | break; |
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[3280] | 421 | case BaseState::ControlTeam2: |
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[3086] | 422 | team1 = 1; |
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| 423 | break; |
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[3280] | 424 | case BaseState::Uncontrolled: |
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[3086] | 425 | default: |
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| 426 | team1 = -1; |
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| 427 | } |
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| 428 | } |
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[3325] | 429 | base = orxonox_cast<TeamBaseMatchBase*>(entity2); |
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[3086] | 430 | if (base) |
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| 431 | { |
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| 432 | switch (base->getState()) |
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| 433 | { |
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[3280] | 434 | case BaseState::ControlTeam1: |
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[3086] | 435 | team2 = 0; |
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| 436 | break; |
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[3280] | 437 | case BaseState::ControlTeam2: |
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[3086] | 438 | team2 = 1; |
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| 439 | break; |
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[3280] | 440 | case BaseState::Uncontrolled: |
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[3086] | 441 | default: |
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| 442 | team2 = -1; |
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| 443 | } |
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| 444 | } |
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| 445 | |
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[3049] | 446 | return (team1 == team2 && team1 != -1); |
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| 447 | } |
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[2362] | 448 | } |
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